mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-27 15:25:36 +03:00
441 lines
8.6 KiB
C++
441 lines
8.6 KiB
C++
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// Natural Selection Module
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//
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#include "amxxmodule.h"
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#include "ns.h"
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#include "utilfunctions.h"
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#include "NEW_Util.h"
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#include "GameManager.h"
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#include "CPlayer.h"
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#include "FastDelegate.h"
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using namespace fastdelegate::detail;
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static bool (GenericClass::*MFP_SetResearchDone)(int inMessageID, bool inState);
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void MPlayerFuncs_Initialize(char *base)
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{
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set_mfp(MFP_SetResearchDone, MFP(MEMBER_SET_RESEARCH_DONE));
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};
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// Float:ns_get_res(Player)
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static cell AMX_NATIVE_CALL ns_get_res(AMX *amx, cell *params)
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{
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if (GameMan.IsCombat())
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{
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return 0;
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}
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CreatePlayerPointer(amx,params[1]);
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if (!player->IsConnected())
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{
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return 0;
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}
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if (!player->HasPrivateData())
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{
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return 0;
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}
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return amx_ftoc2(get_private_f(player->GetEdict(),MAKE_OFFSET(RESOURCES)));
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}
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// ns_set_res(Player,Float:res)
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static cell AMX_NATIVE_CALL ns_set_res(AMX *amx, cell *params)
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{
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if (GameMan.IsCombat())
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{
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return 0;
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}
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CreatePlayerPointer(amx,params[1]);
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if (!player->IsConnected())
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{
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return 0;
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}
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if (!player->HasPrivateData())
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{
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return 0;
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}
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set_private_f(player->GetEdict(),MAKE_OFFSET(RESOURCES),amx_ctof2(params[2]));
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return 1;
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}
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// Float:ns_add_res(Player,Float:res)
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static cell AMX_NATIVE_CALL ns_add_res(AMX *amx, cell *params)
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{
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if (GameMan.IsCombat())
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{
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return 0;
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}
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CreatePlayerPointer(amx,params[1]);
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if (!player->IsConnected())
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{
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return 0;
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}
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if (!player->HasPrivateData())
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{
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return 0;
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}
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return amx_ftoc2(inc_private_f(player->GetEdict(),MAKE_OFFSET(RESOURCES),amx_ctof2(params[2]),0.0,100.0));
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}
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// Float:ns_get_exp(Player)
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static cell AMX_NATIVE_CALL ns_get_exp(AMX *amx, cell *params)
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{
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if (!GameMan.IsCombat())
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{
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return 0;
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}
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CreatePlayerPointer(amx,params[1]);
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if (!player->IsConnected())
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{
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return 0;
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}
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if (!player->HasPrivateData())
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{
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return 0;
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}
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return amx_ftoc2(get_private_f(player->GetEdict(),MAKE_OFFSET(EXP)));
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}
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// ns_set_exp(Player,Float:exp)
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static cell AMX_NATIVE_CALL ns_set_exp(AMX *amx, cell *params)
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{
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if (!GameMan.IsCombat())
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{
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return 0;
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}
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CreatePlayerPointer(amx,params[1]);
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if (!player->IsConnected())
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{
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return 0;
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}
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if (!player->HasPrivateData())
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{
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return 0;
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}
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set_private_f(player->GetEdict(),MAKE_OFFSET(EXP),amx_ctof2(params[2]));
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return 1;
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}
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// Float:ns_add_exp(Player,Float:exp)
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static cell AMX_NATIVE_CALL ns_add_exp(AMX *amx, cell *params)
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{
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if (!GameMan.IsCombat())
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{
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return 0;
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}
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CreatePlayerPointer(amx,params[1]);
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if (!player->IsConnected())
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{
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return 0;
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}
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if (!player->HasPrivateData())
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{
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return 0;
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}
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return amx_ftoc2(inc_private_f(player->GetEdict(),MAKE_OFFSET(EXP),amx_ctof2(params[2]),0.0));
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}
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// ns_get_points(Player)
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static cell AMX_NATIVE_CALL ns_get_points(AMX *amx, cell *params)
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{
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if (!GameMan.IsCombat())
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{
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return 0;
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}
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CreatePlayerPointer(amx,params[1]);
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if (!player->IsConnected())
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{
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return 0;
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}
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if (!player->HasPrivateData())
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{
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return 0;
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}
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return get_private(player->GetEdict(),MAKE_OFFSET(POINTS));
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}
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// ns_set_points(Player,points)
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static cell AMX_NATIVE_CALL ns_set_points(AMX *amx, cell *params)
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{
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if (!GameMan.IsCombat())
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{
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return 0;
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}
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CreatePlayerPointer(amx, params[1]);
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if (!player->IsConnected())
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{
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return 0;
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}
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if (!player->HasPrivateData())
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{
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return 0;
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}
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set_private(player->GetEdict(),MAKE_OFFSET(POINTS),static_cast<int>(params[2]));
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return 1;
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}
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// ns_add_points(Player,points)
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static cell AMX_NATIVE_CALL ns_add_points(AMX *amx, cell *params)
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{
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if (!GameMan.IsCombat())
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{
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return 0;
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}
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CreatePlayerPointer(amx, params[1]);
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if (!player->IsConnected())
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{
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return 0;
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}
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if (!player->HasPrivateData())
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{
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return 0;
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}
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return inc_private(player->GetEdict(),MAKE_OFFSET(POINTS),static_cast<int>(params[2]),0,9);
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}
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static cell AMX_NATIVE_CALL ns_get_score(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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if (!player->IsConnected() || !player->HasPrivateData())
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{
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return 0;
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}
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return get_private(player->GetEdict(),MAKE_OFFSET(SCORE));
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}
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static cell AMX_NATIVE_CALL ns_set_score(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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if (!player->IsConnected() || !player->HasPrivateData())
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{
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return 0;
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}
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set_private(player->GetEdict(),MAKE_OFFSET(SCORE),static_cast<int>(params[2]));
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return 1;
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}
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static cell AMX_NATIVE_CALL ns_add_score(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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if (!player->IsConnected() || !player->HasPrivateData())
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{
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return 0;
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}
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return inc_private(player->GetEdict(),MAKE_OFFSET(SCORE),static_cast<int>(params[2]));
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}
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static cell AMX_NATIVE_CALL ns_get_deaths(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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if (!player->IsConnected() || !player->HasPrivateData())
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{
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return 0;
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}
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return get_private(player->GetEdict(),MAKE_OFFSET(DEATHS));
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}
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static cell AMX_NATIVE_CALL ns_set_deaths(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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if (!player->IsConnected() || !player->HasPrivateData())
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{
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return 0;
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}
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set_private(player->GetEdict(),MAKE_OFFSET(DEATHS),static_cast<int>(params[2]));
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return 1;
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}
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static cell AMX_NATIVE_CALL ns_add_deaths(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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if (!player->IsConnected() || !player->HasPrivateData())
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{
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return 0;
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}
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return inc_private(player->GetEdict(),MAKE_OFFSET(DEATHS),static_cast<int>(params[2]));
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}
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static cell AMX_NATIVE_CALL ns_get_hive_ability(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx,params[1]);
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int result = get_private(player->GetEdict(), MAKE_OFFSET(HIVEABILITY));
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return (params[2] > 0) ? (result >= params[2] - 1) : result;
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}
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static cell AMX_NATIVE_CALL ns_remove_upgrade(AMX *amx, cell *params)
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{
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CreatePlayerPointer(amx, params[1]);
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if (!GameMan.IsCombat())
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{
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return 0;
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}
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if (!player->IsConnected() || !player->HasPrivateData())
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{
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return 0;
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}
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// Upgrades are stored in a std::vector<int> in the player's private data
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// The integer value represents the impulse for the offset
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// std::vector's memory layout is:
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// void *start
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// void *lastobject
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// void *lastreserved
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struct upgradevector
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{
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int *start;
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int *end;
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int *allocated;
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inline int size() { return static_cast<int>((reinterpret_cast<unsigned int>(end) - reinterpret_cast<unsigned int>(start)) / sizeof(int)); }
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inline int at(int which) { return start[which]; }
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inline void set(int which, int val) { start[which] = val; }
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inline bool remove(int val)
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{
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for (int i = 0; i < this->size(); i++)
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{
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if (this->at(i) == val)
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{
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int last = this->size() - 1;
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while (i < last)
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{
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this->set(i, this->at(i + 1));
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i++;
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}
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this->end--;
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return true;
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}
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}
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return false;
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}
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inline void print()
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{
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printf("size: %d values: ", this->size());
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for (int i = 0; i < this->size(); i++)
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{
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if (i != 0)
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printf(", ");
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printf("%d", this->at(i));
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}
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printf("\n");
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}
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};
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upgradevector *bought = reinterpret_cast<upgradevector *>(reinterpret_cast<char *>(player->GetEdict()->pvPrivateData) + MAKE_OFFSET(UPGRADES_BOUGHT));
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upgradevector *active = reinterpret_cast<upgradevector *>(reinterpret_cast<char *>(player->GetEdict()->pvPrivateData) + MAKE_OFFSET(UPGRADES_ACTIVE));
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//bought->print();
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//active->print();
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bool bfound = bought->remove(params[2]);
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bool afound = active->remove(params[2]);
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if (bfound)
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{
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void *pTechTree = reinterpret_cast<char*>(player->GetEdict()->pvPrivateData) + MAKE_OFFSET(COMBAT_TECHTREE);
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(reinterpret_cast<GenericClass *>(pTechTree)->*(MFP_SetResearchDone))(params[2], false);
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if (afound)
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{
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return 2;
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}
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return 1;
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}
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if (afound)
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{
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// shouldn't happen, but just incase
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return 3;
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}
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return 0;
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}
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AMX_NATIVE_INFO player_memory_natives[] = {
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{ "ns_get_res", ns_get_res },
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{ "ns_set_res", ns_set_res },
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{ "ns_add_res", ns_add_res },
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{ "ns_get_exp", ns_get_exp },
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{ "ns_set_exp", ns_set_exp },
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{ "ns_add_exp", ns_add_exp },
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{ "ns_get_points", ns_get_points },
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{ "ns_set_points", ns_set_points },
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{ "ns_add_points", ns_add_points },
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{ "ns_set_score", ns_set_score },
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{ "ns_get_score", ns_get_score },
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{ "ns_add_score", ns_add_score },
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{ "ns_get_deaths", ns_get_deaths },
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{ "ns_set_deaths", ns_set_deaths },
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{ "ns_add_deaths", ns_add_deaths },
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{ "ns_get_hive_ability", ns_get_hive_ability },
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{ "ns_remove_upgrade", ns_remove_upgrade },
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{ NULL, NULL }
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};
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void AddNatives_PlayerMemory()
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{
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MF_AddNatives(player_memory_natives);
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}
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