mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-27 07:15:37 +03:00
193 lines
4.6 KiB
PHP
Executable File
193 lines
4.6 KiB
PHP
Executable File
/* NS module constants
|
|
*
|
|
* by the AMX Mod X Development Team
|
|
* Most definitions graciously provided by Flayra
|
|
*
|
|
* This file is provided as is (no warranties).
|
|
*/
|
|
|
|
|
|
#if defined NS_CONST_INC
|
|
#endinput
|
|
#endif
|
|
#define NS_CONST_INC
|
|
|
|
|
|
enum NSGameplay
|
|
{
|
|
NSGame_CantTell, /**< It is too soon to tell (can't find avhgameplay
|
|
entity or it doesn't have private data) */
|
|
|
|
NSGame_MarineVAlien, /**< Marine vs Aliens (standard) gameplay */
|
|
NSGame_MarineVMarine, /**< Marine vs Marine */
|
|
NSGame_AlienVAlien, /**< Alien vs Alien */
|
|
|
|
NSGame_Unknown, /**< Can find the gameplay entity, but can't
|
|
determine gameplay type. */
|
|
};
|
|
|
|
// entity pev->iuser4 fields
|
|
enum {
|
|
MASK_NONE = 0,
|
|
MASK_SIGHTED = 1,
|
|
MASK_DETECTED = 2,
|
|
MASK_BUILDABLE = 4,
|
|
MASK_BASEBUILD0 = 8, // Base build slot #0
|
|
MASK_WEAPONS1 = 8, // Marine weapons 1
|
|
MASK_CARAPACE = 8, // Alien carapace
|
|
MASK_WEAPONS2 = 16, // Marines weapons 2
|
|
MASK_REGENERATION = 16, // Alien regeneration
|
|
MASK_BASEBUILD1 = 16, // Base build slot #1
|
|
MASK_WEAPONS3 = 32, // Marine weapons 3
|
|
MASK_REDEMPTION = 32, // Alien redemption
|
|
MASK_BASEBUILD2 = 32, // Base build slot #2
|
|
MASK_ARMOR1 = 64, // Marine armor 1
|
|
MASK_CELERITY = 64, // Alien celerity
|
|
MASK_BASEBUILD3 = 64, // Base build slot #3
|
|
MASK_ARMOR2 = 128, // Marine armor 2
|
|
MASK_ADRENALINE = 128, // Alien adrenaline
|
|
MASK_BASEBUILD4 = 128, // Base build slot #4
|
|
MASK_ARMOR3 = 256, // Marine armor 3
|
|
MASK_SILENCE = 256, // Alien silence
|
|
MASK_BASEBUILD5 = 256, // Base build slot #5
|
|
MASK_JETPACK = 512, // Marine jetpacks
|
|
MASK_CLOAKING = 512, // Alien cloaking
|
|
MASK_BASEBUILD6 = 512, // Base build slot #6
|
|
MASK_FOCUS = 1024, // Alien focus
|
|
MASK_MOTION = 1024, // Marine motion tracking
|
|
MASK_BASEBUILD7 = 1024, // Base build slot #7
|
|
MASK_SCENTOFFEAR = 2048, // Alien scent of fear
|
|
MASK_DEFENSE2 = 4096, // Defense level 2
|
|
MASK_DEFENSE3 = 8192, // Defense level 3
|
|
MASK_ELECTRICITY = 8192, // Electricy
|
|
MASK_MOVEMENT2 = 16384, // Movement level 2,
|
|
MASK_MOVEMENT3 = 32768, // Movement level 3
|
|
MASK_HEAVYARMOR = 32768, // Marine heavy armor
|
|
MASK_SENSORY2 = 65536, // Sensory level 2
|
|
MASK_SENSORY3 = 131072, // Sensory level 3
|
|
MASK_ALIEN_MOVEMENT = 262144, // Onos is charging
|
|
MASK_WALLSTICKING = 524288, // Flag for wall-sticking
|
|
MASK_PRIMALSCREAM = 1048576, // Alien is in range of active primal scream
|
|
MASK_UMBRA = 2097152, // In umbra
|
|
MASK_DIGESTING = 4194304, // When set on a visible player, player is digesting. When set on invisible player, player is being digested
|
|
MASK_RECYCLING = 8388608, // Building is recycling
|
|
MASK_TOPDOWN = 16777216, // Commander view
|
|
MASK_PLAYER_STUNNED = 33554432, // Player has been stunned by stomp
|
|
MASK_ENSNARED = 67108864, // Webbed
|
|
MASK_ALIEN_EMBRYO = 134217728, // Gestating
|
|
MASK_SELECTABLE = 268435456, // ???
|
|
MASK_PARASITED = 536870912, // Parasite flag
|
|
MASK_SENSORY_NEARBY = 1073741824 // Sensory chamber in range
|
|
};
|
|
|
|
|
|
enum {
|
|
CLASS_UNKNOWN = 0,
|
|
CLASS_SKULK,
|
|
CLASS_GORGE,
|
|
CLASS_LERK,
|
|
CLASS_FADE,
|
|
CLASS_ONOS,
|
|
CLASS_MARINE,
|
|
CLASS_JETPACK,
|
|
CLASS_HEAVY,
|
|
CLASS_COMMANDER,
|
|
CLASS_GESTATE,
|
|
CLASS_DEAD,
|
|
CLASS_NOTEAM
|
|
};
|
|
|
|
enum {
|
|
WEAPON_NONE = 0,
|
|
WEAPON_CLAWS,
|
|
WEAPON_SPIT,
|
|
WEAPON_SPORES,
|
|
WEAPON_SPIKE,
|
|
WEAPON_BITE,
|
|
WEAPON_BITE2,
|
|
WEAPON_SWIPE,
|
|
WEAPON_WEBSPINNER,
|
|
WEAPON_METABOLIZE,
|
|
WEAPON_PARASITE,
|
|
WEAPON_BLINK,
|
|
WEAPON_DIVINEWIND,
|
|
WEAPON_KNIFE,
|
|
WEAPON_PISTOL,
|
|
WEAPON_LMG,
|
|
WEAPON_SHOTGUN,
|
|
WEAPON_HMG,
|
|
WEAPON_WELDER,
|
|
WEAPON_MINE,
|
|
WEAPON_GRENADE_GUN,
|
|
WEAPON_LEAP,
|
|
WEAPON_CHARGE,
|
|
WEAPON_UMBRA,
|
|
WEAPON_PRIMALSCREAM,
|
|
WEAPON_BILEBOMB,
|
|
WEAPON_ACIDROCKET,
|
|
WEAPON_HEALINGSPRAY,
|
|
WEAPON_GRENADE,
|
|
WEAPON_STOMP,
|
|
WEAPON_DEVOUR,
|
|
WEAPON_MAX
|
|
};
|
|
|
|
enum {
|
|
HIVETRAIT_NONE = 0,
|
|
HIVETRAIT_DC = 92,
|
|
HIVETRAIT_SC = 93,
|
|
HIVETRAIT_MC = 94
|
|
};
|
|
|
|
enum NSPS_VelShape
|
|
{
|
|
NSPS_VS_POINT = 1,
|
|
NSPS_VS_BOX,
|
|
NSPS_VS_SPHERE,
|
|
NSPS_VS_BLOB
|
|
};
|
|
|
|
/* Genshape used in ns_set_ps_genshape
|
|
* NOTE: The following are in the ns.ps file but
|
|
* are not listed in the .fgd file. Use
|
|
* at your own risk!
|
|
* Line, Triangle, Plane, Cylinder,
|
|
* Cone, Disc, Rectangle and None
|
|
*/
|
|
enum NSPS_GenShape
|
|
{
|
|
NSPS_GS_POINT = 0,
|
|
NSPS_GS_LINE,
|
|
NSPS_GS_TRIANGLE,
|
|
NSPS_GS_PLANE,
|
|
NSPS_GS_BOX,
|
|
NSPS_GS_CYLINDER,
|
|
NSPS_GS_CONE,
|
|
NSPS_GS_BLOB,
|
|
NSPS_GS_DISC,
|
|
NSPS_GS_RECTANGLE,
|
|
NSPS_GS_NONE
|
|
};
|
|
enum NSPS_RenderMode
|
|
{
|
|
NSPS_R_NORMAL = 0,
|
|
NSPS_R_TRANSCOLOR,
|
|
NSPS_R_TRANSTEXTURE,
|
|
NSPS_R_GLOW,
|
|
NSPS_R_TRANSALPHA,
|
|
NSPS_R_ADDITIVE
|
|
};
|
|
enum NSPS_Flags
|
|
{
|
|
NSPS_FL_START_ON = 1,
|
|
NSPS_FL_PARTICLE_DENSITY = 2,
|
|
NSPS_FL_FADE_IN = 4,
|
|
NSPS_FL_FADE_OUT = 8,
|
|
NSPS_FL_USE_GRAVITY = 16,
|
|
NSPS_FL_USE_TRI = 32,
|
|
NSPS_FL_CONSTRAIN_PITCH = 128,
|
|
NSPS_FL_COLLIDE = 256,
|
|
NSPS_FL_HI_DETAIL = 512,
|
|
NSPS_FL_FACE_UP = 1024
|
|
};
|