mirror of
https://github.com/alliedmodders/amxmodx.git
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430 lines
16 KiB
SQL
Executable File
430 lines
16 KiB
SQL
Executable File
/* Fake meta constants
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* This file is provided as-is (no warrenties)
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*/
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#if defined _fakemeta_included
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#endinput
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#endif
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#define _fakemeta_included
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// For forward_return
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#define FMV_STRING 1
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#define FMV_FLOAT 2
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#define FMV_CELL 3
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// The actual return value of the function
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#define FMRES_HANDLED 2
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#define FMRES_SUPERCEDE 4
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#define FMRES_IGNORED 1
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#define FMRES_OVERRIDE 3
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enum {
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EngFunc_PrecacheModel, // int ) (char* s);
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EngFunc_PrecacheSound, // int ) (char* s);
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EngFunc_SetModel, // void ) (edict_t *e, const char *m);
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EngFunc_ModelIndex, // int ) (const char *m);
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EngFunc_ModelFrames, // int ) (int modelIndex);
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EngFunc_SetSize, // void ) (edict_t *e, const float *rgflMin, const float *rgflMax);
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EngFunc_ChangeLevel, // void ) (char* s1, char* s2);
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EngFunc_VecToYaw, // float) (const float *rgflVector);
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EngFunc_VecToAngles, // void ) (const float *rgflVectorIn, float *rgflVectorOut);
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EngFunc_MoveToOrigin, // void ) (edict_t *ent, const float *pflGoal, float dist, int iMoveType);
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EngFunc_ChangeYaw, // void ) (edict_t* ent);
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EngFunc_ChangePitch, // void ) (edict_t* ent);
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EngFunc_FindEntityByString, // edict) (edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue);
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EngFunc_GetEntityIllum, // int ) (edict_t* pEnt);
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EngFunc_FindEntityInSphere, // edict) (edict_t *pEdictStartSearchAfter, const float *org, float rad);
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EngFunc_FindClientInPVS, // edict) (edict_t *pEdict);
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EngFunc_EntitiesInPVS, // edict) (edict_t *pplayer);
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EngFunc_MakeVectors, // void ) (const float *rgflVector);
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EngFunc_AngleVectors, // void ) (const float *rgflVector, float *forward, float *right, float *up);
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EngFunc_CreateEntity, // edict) (void);
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EngFunc_RemoveEntity, // void ) (edict_t* e);
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EngFunc_CreateNamedEntity, // edict) (int className);
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EngFunc_MakeStatic, // void ) (edict_t *ent);
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EngFunc_EntIsOnFloor, // int ) (edict_t *e);
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EngFunc_DropToFloor, // int ) (edict_t* e);
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EngFunc_WalkMove, // int ) (edict_t *ent, float yaw, float dist, int iMode);
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EngFunc_SetOrigin, // void ) (edict_t *e, const float *rgflOrigin);
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EngFunc_EmitSound, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch);
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EngFunc_EmitAmbientSound, // void ) (edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch);
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EngFunc_TraceLine, // void ) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
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EngFunc_TraceToss, // void ) (edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr);
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EngFunc_TraceMonsterHull, // int ) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
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EngFunc_TraceHull, // void ) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr);
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EngFunc_TraceModel, // void ) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr);
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EngFunc_TraceTexture, // const char *) (edict_t *pTextureEntity, const float *v1, const float *v2 );
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EngFunc_TraceSphere, // void ) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr);
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EngFunc_GetAimVector, // void ) (edict_t* ent, float speed, float *rgflReturn);
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EngFunc_ParticleEffect, // void ) (const float *org, const float *dir, float color, float count);
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EngFunc_LightStyle, // void ) (int style, char* val);
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EngFunc_DecalIndex, // int ) (const char *name);
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EngFunc_PointContents, // int ) (const float *rgflVector);
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EngFunc_FreeEntPrivateData, // void ) (edict_t *pEdict);
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EngFunc_SzFromIndex, // const char * ) (int iString);
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EngFunc_AllocString, // int ) (const char *szValue);
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EngFunc_RegUserMsg, // int ) (const char *pszName, int iSize);
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EngFunc_AnimationAutomove, // void ) (const edict_t* pEdict, float flTime);
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EngFunc_GetBonePosition, // void ) (const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles );
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EngFunc_GetAttachment, // void ) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles );
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EngFunc_SetView, // void ) (const edict_t *pClient, const edict_t *pViewent );
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EngFunc_Time, // float) ( void );
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EngFunc_CrosshairAngle, // void ) (const edict_t *pClient, float pitch, float yaw);
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EngFunc_FadeClientVolume, // void ) (const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds);
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EngFunc_SetClientMaxspeed, // void ) (const edict_t *pEdict, float fNewMaxspeed);
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EngFunc_CreateFakeClient, // edict) (const char *netname); // returns NULL if fake client can't be created
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EngFunc_RunPlayerMove, // void ) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec );
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EngFunc_NumberOfEntities, // int ) (void);
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EngFunc_StaticDecal, // void ) ( const float *origin, int decalIndex, int entityIndex, int modelIndex );
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EngFunc_PrecacheGeneric, // int ) (char* s);
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EngFunc_BuildSoundMsg, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
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EngFunc_GetPhysicsKeyValue, // const char* ) ( const edict_t *pClient, const char *key );
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EngFunc_SetPhysicsKeyValue, // void ) ( const edict_t *pClient, const char *key, const char *value );
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EngFunc_GetPhysicsInfoString,// const char* ) ( const edict_t *pClient );
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EngFunc_PrecacheEvent, // unsigned short ) ( int type, const char*psz );
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EngFunc_PlaybackEvent, // void ) ( int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
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EngFunc_CheckVisibility, //) ( const edict_t *entity, unsigned char *pset );
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EngFunc_GetCurrentPlayer, //) ( void );
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EngFunc_CanSkipPlayer, //) ( const edict_t *player );
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EngFunc_SetGroupMask, //) ( int mask, int op );
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EngFunc_GetClientListening, // bool (int iReceiver, int iSender)
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EngFunc_SetClientListening, // bool (int iReceiver, int iSender, bool Listen)
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EngFunc_MessageBegin, // void (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed)
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EngFunc_WriteCoord, // void (float)
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EngFunc_WriteAngle, // void (float)
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EngFunc_InfoKeyValue, // char* ) (char *infobuffer, char *key);
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EngFunc_SetKeyValue, // void ) (char *infobuffer, char *key, char *value);
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EngFunc_SetClientKeyValue // void ) (int clientIndex, char *infobuffer, char *key, char *value);
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};
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enum
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{
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DLLFunc_GameInit, // void) ( void );
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DLLFunc_Spawn, // int ) ( edict_t *pent );
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DLLFunc_Think, // void ) ( edict_t *pent );
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DLLFunc_Use, // void ) ( edict_t *pentUsed, edict_t *pentOther );
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DLLFunc_Touch, // void ) ( edict_t *pentTouched, edict_t *pentOther );
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DLLFunc_Blocked, // void ) ( edict_t *pentBlocked, edict_t *pentOther );
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DLLFunc_KeyValue, // void ) ( edict_t *pentKeyvalue, KeyValueData *pkvd );
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DLLFunc_SetAbsBox, // void ) ( edict_t *pent );
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DLLFunc_ClientConnect, // bool) ( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] );
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DLLFunc_ClientDisconnect, // void ) ( edict_t *pEntity );
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DLLFunc_ClientKill, // void ) ( edict_t *pEntity );
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DLLFunc_ClientPutInServer, // void ) ( edict_t *pEntity );
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DLLFunc_ClientCommand, // void ) ( edict_t *pEntity );
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DLLFunc_ServerDeactivate, // void) ( void );
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DLLFunc_PlayerPreThink, // void ) ( edict_t *pEntity );
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DLLFunc_PlayerPostThink, // void ) ( edict_t *pEntity );
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DLLFunc_StartFrame, // void ) ( void );
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DLLFunc_ParmsNewLevel, // void ) ( void );
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DLLFunc_ParmsChangeLevel, // void ) ( void );
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// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
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DLLFunc_GetGameDescription, // const char * )( void );
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// Spectator funcs
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DLLFunc_SpectatorConnect, // void) ( edict_t *pEntity );
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DLLFunc_SpectatorDisconnect, // void ) ( edict_t *pEntity );
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DLLFunc_SpectatorThink, // void ) ( edict_t *pEntity );
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// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
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DLLFunc_Sys_Error, // void ) ( const char *error_string );
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DLLFunc_PM_FindTextureType, // char )( char *name );
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DLLFunc_RegisterEncoders, // void ) ( void );
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// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise
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DLLFunc_GetHullBounds, // int) ( int hullnumber, float *mins, float *maxs );
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// Create baselines for certain "unplaced" items.
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DLLFunc_CreateInstancedBaselines, // void ) ( void );
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DLLFunc_pfnAllowLagCompensation, // int )( void );
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// I know this does not fit with DLLFUNC(), but I dont want another native just for it.
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MetaFunc_CallGameEntity // bool (plid_t plid, const char *entStr,entvars_t *pev);
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};
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enum {
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pev_string_start = 0,
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classname,
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globalname,
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model,
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target,
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targetname,
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netname,
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message,
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noise,
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noise1,
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noise2,
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noise3,
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pev_string_end,
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pev_edict_start,
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chain,
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dmg_inflictor,
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enemy,
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aiment,
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owner,
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groundentity,
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euser1,
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euser2,
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euser3,
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euser4,
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pev_edict_end,
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pev_float_start,
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impacttime,
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starttime,
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idealpitch,
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pitch_speed,
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yaw_speed,
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ltime,
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nextthink,
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gravity,
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friction,
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frame,
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animtime,
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framerate,
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scale,
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renderamt,
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health,
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frags,
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takedamage,
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max_health,
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teleport_time,
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armortype,
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armorvalue,
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dmg_take,
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dmg_save,
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dmg,
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dmgtime,
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speed,
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air_finished,
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pain_finished,
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radsuit_finished,
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maxspeed,
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fov,
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flFallVelocity,
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fuser1,
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fuser2,
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fuser3,
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fuser4,
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pev_float_end,
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pev_int_start,
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fixangle,
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modelindex,
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viewmodel,
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weaponmodel,
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movetype,
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solid,
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skin,
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body,
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effects,
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light_level,
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sequence,
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gaitsequence,
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rendermode,
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renderfx,
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weapons,
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deadflag,
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button,
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impulse,
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spawnflags,
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flags,
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colormap,
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team,
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waterlevel,
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watertype,
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playerclass,
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weaponanim,
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pushmsec,
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bInDuck,
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flTimeStepSound,
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flSwimTime,
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flDuckTime,
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iStepLeft,
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gamestate,
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oldbuttons,
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groupinfo,
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iuser1,
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iuser2,
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iuser3,
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iuser4,
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pev_int_end,
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pev_byte_start,
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controller_0,
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controller_1,
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controller_2,
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controller_3,
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blending_0,
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blending_1,
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pev_byte_end,
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pev_bytearray_start,
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controller,
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blending,
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pev_bytearray_end,
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pev_vecarray_start,
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origin,
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oldorigin,
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velocity,
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basevelocity,
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clbasevelocity,
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movedir,
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angles,
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avelocity,
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v_angle,
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endpos,
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startpos,
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absmin,
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absmax,
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mins,
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maxs,
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size,
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rendercolor,
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view_ofs,
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vuser1,
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vuser2,
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vuser3,
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vuser4,
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punchangle,
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pev_vecarray_end
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};
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enum {
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FM_PrecacheModel = 1, // done
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FM_PrecacheSound, // done
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FM_SetModel, // done
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FM_ModelIndex, // done
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FM_ModelFrames, // done
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FM_SetSize, // done
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FM_ChangeLevel, // done
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FM_VecToYaw, // done
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FM_VecToAngles, // done
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FM_MoveToOrigin, // done
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FM_ChangeYaw, // done
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FM_ChangePitch, // done
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FM_FindEntityByString, // done
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FM_GetEntityIllum, // done
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FM_FindEntityInSphere, // done
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FM_FindClientInPVS, // done
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FM_EntitiesInPVS, // done
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FM_MakeVectors, // done
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FM_AngleVectors, // done
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FM_CreateEntity, // done
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FM_RemoveEntity, // done
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FM_CreateNamedEntity, // done
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FM_MakeStatic, // done
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FM_EntIsOnFloor, // done
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FM_DropToFloor, // done
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FM_WalkMove, // int ) (edict_t *ent, float yaw, float dist, int iMode); -- does't work as of 0.20 RC2
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FM_SetOrigin, // done
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FM_EmitSound, // done
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FM_EmitAmbientSound, // done
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FM_TraceLine, // void ) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2
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FM_TraceToss, // void ) (edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr); -- does't work as of 0.20 RC2
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FM_TraceMonsterHull, // int ) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2
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FM_TraceHull, // void ) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2
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FM_TraceModel, // void ) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr); -- does't work as of 0.20 RC2
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FM_TraceTexture, // const char *) (edict_t *pTextureEntity, const float *v1, const float *v2 ); -- does't work as of 0.20 RC2
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FM_TraceSphere, // void ) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2
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FM_GetAimVector, // done
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FM_ParticleEffect, // done
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FM_LightStyle, // done
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FM_DecalIndex, // done
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FM_PointContents, // done
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FM_MessageBegin, // done
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FM_MessageEnd, // done
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FM_WriteByte, // done
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FM_WriteChar, // done
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FM_WriteShort, // done
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FM_WriteLong, // done
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FM_WriteAngle, // done
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FM_WriteCoord, // done
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FM_WriteString, // done
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FM_WriteEntity, // done
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FM_CVarGetFloat, // done
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FM_CVarGetString, // done
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FM_CVarSetFloat, // done
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FM_CVarSetString, // done
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FM_FreeEntPrivateData, // done
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FM_SzFromIndex, // done
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FM_AllocString, // done
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FM_RegUserMsg, // done
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FM_AnimationAutomove, // done
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FM_GetBonePosition, // void ) (const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles ); -- does't work as of 0.20 RC2
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FM_GetAttachment, // void ) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ); -- does't work as of 0.20 RC2
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FM_SetView, // done
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FM_Time, // done
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FM_CrosshairAngle, // done
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FM_FadeClientVolume, // done
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FM_SetClientMaxspeed, // done
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FM_CreateFakeClient, // done
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FM_RunPlayerMove, // void ) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec ); -- does't work as of 0.20 RC2
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FM_NumberOfEntities, // done
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FM_StaticDecal, // done
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FM_PrecacheGeneric, // done
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FM_BuildSoundMsg, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); -- does't work as of 0.20 RC2
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FM_GetPhysicsKeyValue, // done
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FM_SetPhysicsKeyValue, // done
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FM_GetPhysicsInfoString,// done
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FM_PrecacheEvent, // done
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FM_PlaybackEvent, // done
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FM_CheckVisibility, //) (
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FM_GetCurrentPlayer, // done
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FM_CanSkipPlayer, // done
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FM_SetGroupMask, //done
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FM_Voice_GetClientListening, // done
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FM_Voice_SetClientListening, // done
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FM_InfoKeyValue, // done
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FM_SetKeyValue, // done
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FM_SetClientKeyValue, // done
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FM_GetPlayerAuthId, // done
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FM_GetPlayerWONId, // done
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FM_IsMapValid, // done
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FM_Spawn, // done
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FM_Think, // done
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FM_Use, // done
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FM_Touch, // done
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FM_Blocked, // done
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FM_KeyValue, // void ) ( edict_t *pentKeyvalue, KeyValueData *pkvd ); -- does't work as of 0.20 RC2
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FM_SetAbsBox, // done
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FM_ClientConnect, // done
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FM_ClientDisconnect, // done
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FM_ClientKill, // done
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FM_ClientPutInServer, // done
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FM_ClientCommand, // done
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FM_ServerDeactivate, // done
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FM_PlayerPreThink, // done
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FM_PlayerPostThink, // done
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FM_StartFrame, // done
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FM_ParmsNewLevel, // done
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FM_ParmsChangeLevel, // done
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// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
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FM_GetGameDescription, // done
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// Spectator funcs
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FM_SpectatorConnect, // done
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FM_SpectatorDisconnect, // done
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FM_SpectatorThink, // done
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// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
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FM_Sys_Error, // done
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FM_PM_FindTextureType, // done
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FM_RegisterEncoders, // done
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// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise
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// Create baselines for certain "unplaced" items.
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FM_CreateInstancedBaselines, // done
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FM_AllowLagCompensation, // done
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};
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