amxmodx/dlls/sockets/amxxmodule.h

2198 lines
71 KiB
C
Executable File

/*
* AMX Mod X Module Interface Functions
* This file may be freely used
*/
// prevent double include
#ifndef __AMXXMODULE_H__
#define __AMXXMODULE_H__
// config
#include "moduleconfig.h"
// metamod include files
#ifdef USE_METAMOD
#include <extdll.h>
#include <meta_api.h>
#include "osdep.h"
#endif // #ifdef USE_METAMOD
// DLL Export
#undef DLLEXPORT
#ifndef __linux__
#define DLLEXPORT __declspec(dllexport)
#else
#define DLLEXPORT
#define LINUX
#endif
#undef C_DLLEXPORT
#define C_DLLEXPORT extern "C" DLLEXPORT
// ***** AMXX stuff *****
// module interface version is 1
#define AMXX_INTERFACE_VERSION 1
// amxx module info
struct amxx_module_info_s
{
const char *name;
const char *author;
const char *version;
int reload; // reload on mapchange when nonzero
};
// return values from functions called by amxx
#define AMXX_OK 0 /* no error */
#define AMXX_IFVERS 1 /* interface version */
#define AMXX_PARAM 2 /* Invalid parameter */
#define AMXX_FUNC_NOT_PRESENT 3 /* Function not present */
// *** Small stuff ***
// The next section is copied from the amx.h file
// Copyright (c) ITB CompuPhase, 1997-2004
#if defined __LCC__ || defined __DMC__ || defined __linux__ || defined __GNUC__
#include <stdint.h>
#elif !defined __STDC_VERSION__ || __STDC_VERSION__ < 199901L
/* The ISO C99 defines the int16_t and int_32t types. If the compiler got
* here, these types are probably undefined.
*/
#if defined __FreeBSD__
#include <inttypes.h>
#else
typedef short int int16_t;
typedef unsigned short int uint16_t;
#if defined SN_TARGET_PS2
typedef int int32_t;
typedef unsigned int uint32_t;
#else
typedef long int int32_t;
typedef unsigned long int uint32_t;
#endif
#if defined __WIN32__ || defined _WIN32 || defined WIN32
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
#define HAVE_I64
#elif defined __GNUC__
typedef long long int64_t;
typedef unsigned long long uint64_t;
#define HAVE_I64
#endif
#endif
#endif
/* calling convention for native functions */
#if !defined AMX_NATIVE_CALL
#define AMX_NATIVE_CALL
#endif
/* calling convention for all interface functions and callback functions */
#if !defined AMXAPI
#if defined STDECL
#define AMXAPI __stdcall
#elif defined CDECL
#define AMXAPI __cdecl
#else
#define AMXAPI
#endif
#endif
#if !defined AMXEXPORT
#define AMXEXPORT
#endif
#if !defined SMALL_CELL_SIZE
#define SMALL_CELL_SIZE 32 /* by default, use 32-bit cells */
#endif
#if SMALL_CELL_SIZE==32
typedef uint32_t ucell;
typedef int32_t cell;
typedef float REAL;
#elif SMALL_CELL_SIZE==64
typedef uint64_t ucell;
typedef int64_t cell;
typedef double REAL;
#else
#error Unsupported cell size (SMALL_CELL_SIZE)
#endif
#define UNPACKEDMAX ((1 << (sizeof(cell)-1)*8) - 1)
struct tagAMX;
typedef cell (AMX_NATIVE_CALL *AMX_NATIVE)(struct tagAMX *amx, cell *params);
typedef int (AMXAPI *AMX_CALLBACK)(struct tagAMX *amx, cell index,
cell *result, cell *params);
typedef int (AMXAPI *AMX_DEBUG)(struct tagAMX *amx);
#if !defined _FAR
#define _FAR
#endif
#if defined _MSC_VER
#pragma warning(disable:4103) /* disable warning message 4103 that complains
* about pragma pack in a header file */
#pragma warning(disable:4100) /* "'%$S' : unreferenced formal parameter" */
#endif
#if defined SN_TARGET_PS2 || defined __GNUC__
#define AMX_NO_ALIGN
#endif
#if defined __GNUC__
#define PACKED __attribute__((packed))
#else
#define PACKED
#endif
#if !defined AMX_NO_ALIGN
#if defined __linux__
#pragma pack(1) /* structures must be packed (byte-aligned) */
#else
#pragma pack(push)
#pragma pack(1) /* structures must be packed (byte-aligned) */
#if defined __TURBOC__
#pragma option -a- /* "pack" pragma for older Borland compilers */
#endif
#endif
#endif
typedef struct {
const char _FAR *name PACKED;
AMX_NATIVE func PACKED;
} AMX_NATIVE_INFO;
#define AMX_USERNUM 4
/* The AMX structure is the internal structure for many functions. Not all
* fields are valid at all times; many fields are cached in local variables.
*/
typedef struct tagAMX {
unsigned char _FAR *base PACKED; /* points to the AMX header ("amxhdr") plus the code, optionally also the data */
unsigned char _FAR *data PACKED; /* points to separate data+stack+heap, may be NULL */
AMX_CALLBACK callback PACKED;
AMX_DEBUG debug PACKED; /* debug callback */
/* for external functions a few registers must be accessible from the outside */
cell cip PACKED; /* instruction pointer: relative to base + amxhdr->cod */
cell frm PACKED; /* stack frame base: relative to base + amxhdr->dat */
cell hea PACKED; /* top of the heap: relative to base + amxhdr->dat */
cell hlw PACKED; /* bottom of the heap: relative to base + amxhdr->dat */
cell stk PACKED; /* stack pointer: relative to base + amxhdr->dat */
cell stp PACKED; /* top of the stack: relative to base + amxhdr->dat */
int flags PACKED; /* current status, see amx_Flags() */
/* for assertions and debug hook */
cell curline PACKED;
cell curfile PACKED;
int dbgcode PACKED;
cell dbgaddr PACKED;
cell dbgparam PACKED;
char _FAR *dbgname PACKED;
/* user data */
long usertags[AMX_USERNUM] PACKED;
void _FAR *userdata[AMX_USERNUM] PACKED;
/* native functions can raise an error */
int error PACKED;
/* the sleep opcode needs to store the full AMX status */
cell pri PACKED;
cell alt PACKED;
cell reset_stk PACKED;
cell reset_hea PACKED;
cell sysreq_d PACKED; /* relocated address/value for the SYSREQ.D opcode */
/* support variables for the JIT */
int reloc_size PACKED; /* required temporary buffer for relocations */
long code_size PACKED; /* estimated memory footprint of the native code */
} AMX;
enum {
AMX_ERR_NONE,
/* reserve the first 15 error codes for exit codes of the abstract machine */
AMX_ERR_EXIT, /* forced exit */
AMX_ERR_ASSERT, /* assertion failed */
AMX_ERR_STACKERR, /* stack/heap collision */
AMX_ERR_BOUNDS, /* index out of bounds */
AMX_ERR_MEMACCESS, /* invalid memory access */
AMX_ERR_INVINSTR, /* invalid instruction */
AMX_ERR_STACKLOW, /* stack underflow */
AMX_ERR_HEAPLOW, /* heap underflow */
AMX_ERR_CALLBACK, /* no callback, or invalid callback */
AMX_ERR_NATIVE, /* native function failed */
AMX_ERR_DIVIDE, /* divide by zero */
AMX_ERR_SLEEP, /* go into sleepmode - code can be restarted */
AMX_ERR_MEMORY = 16, /* out of memory */
AMX_ERR_FORMAT, /* invalid file format */
AMX_ERR_VERSION, /* file is for a newer version of the AMX */
AMX_ERR_NOTFOUND, /* function not found */
AMX_ERR_INDEX, /* invalid index parameter (bad entry point) */
AMX_ERR_DEBUG, /* debugger cannot run */
AMX_ERR_INIT, /* AMX not initialized (or doubly initialized) */
AMX_ERR_USERDATA, /* unable to set user data field (table full) */
AMX_ERR_INIT_JIT, /* cannot initialize the JIT */
AMX_ERR_PARAMS, /* parameter error */
AMX_ERR_DOMAIN, /* domain error, expression result does not fit in range */
};
#if !defined AMX_NO_ALIGN
#if defined __linux__
#pragma pack() /* reset default packing */
#else
#pragma pack(pop) /* reset previous packing */
#endif
#endif
// ***** declare functions *****
#ifdef USE_METAMOD
void UTIL_LogPrintf( char *fmt, ... );
void UTIL_HudMessage(CBaseEntity *pEntity, const hudtextparms_t &textparms, const char *pMessage);
short FixedSigned16( float value, float scale );
unsigned short FixedUnsigned16( float value, float scale );
#ifdef FN_META_QUERY
void FN_META_QUERY(void);
#endif // FN_META_QUERY
#ifdef FN_META_ATTACH
void FN_META_ATTACH(void);
#endif // FN_META_ATTACH
#ifdef FN_META_DETACH
void FN_META_DETACH(void);
#endif // FN_META_DETACH
#ifdef FN_GameDLLInit
void FN_GameDLLInit(void);
#endif // FN_GameDLLInit
#ifdef FN_DispatchSpawn
int FN_DispatchSpawn(edict_t *pent);
#endif // FN_DispatchSpawn
#ifdef FN_DispatchThink
void FN_DispatchThink(edict_t *pent);
#endif // FN_DispatchThink
#ifdef FN_DispatchUse
void FN_DispatchUse(edict_t *pentUser, edict_t *pentOther);
#endif // FN_DispatchUse
#ifdef FN_DispatchTouch
void FN_DispatchTouch(edict_t *pentTouched, edict_t *pentOther);
#endif // FN_DispatchTouch
#ifdef FN_DispatchBlocked
void FN_DispatchBlocked(edict_t *pentBlocked, edict_t *pentOther);
#endif // FN_DispatchBlocked
#ifdef FN_DispatchKeyValue
void FN_DispatchKeyValue(edict_t *pentKeyvalue, KeyValueData *pkvd);
#endif // FN_DispatchKeyValue
#ifdef FN_DispatchSave
void FN_DispatchSave(edict_t *pent, SAVERESTOREDATA *pSaveData);
#endif // FN_DispatchSave
#ifdef FN_DispatchRestore
int FN_DispatchRestore(edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity);
#endif // FN_DispatchRestore
#ifdef FN_DispatchObjectCollsionBox
void FN_DispatchObjectCollsionBox(edict_t *pent);
#endif // FN_DispatchObjectCollsionBox
#ifdef FN_SaveWriteFields
void FN_SaveWriteFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount);
#endif // FN_SaveWriteFields
#ifdef FN_SaveReadFields
void FN_SaveReadFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount);
#endif // FN_SaveReadFields
#ifdef FN_SaveGlobalState
void FN_SaveGlobalState(SAVERESTOREDATA *pSaveData);
#endif // FN_SaveGlobalState
#ifdef FN_RestoreGlobalState
void FN_RestoreGlobalState(SAVERESTOREDATA *pSaveData);
#endif // FN_RestoreGlobalState
#ifdef FN_ResetGlobalState
void FN_ResetGlobalState(void);
#endif // FN_ResetGlobalState
#ifdef FN_ClientConnect
BOOL FN_ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ]);
#endif // FN_ClientConnect
#ifdef FN_ClientDisconnect
void FN_ClientDisconnect(edict_t *pEntity);
#endif // FN_ClientDisconnect
#ifdef FN_ClientKill
void FN_ClientKill(edict_t *pEntity);
#endif // FN_ClientKill
#ifdef FN_ClientPutInServer
void FN_ClientPutInServer(edict_t *pEntity);
#endif // FN_ClientPutInServer
#ifdef FN_ClientCommand
void FN_ClientCommand(edict_t *pEntity);
#endif // FN_ClientCommand
#ifdef FN_ClientUserInfoChanged
void FN_ClientUserInfoChanged(edict_t *pEntity, char *infobuffer);
#endif // FN_ClientUserInfoChanged
#ifdef FN_ServerActivate
void FN_ServerActivate(edict_t *pEdictList, int edictCount, int clientMax);
#endif // FN_ServerActivate
#ifdef FN_ServerDeactivate
void FN_ServerDeactivate(void);
#endif // FN_ServerDeactivate
#ifdef FN_PlayerPreThink
void FN_PlayerPreThink(edict_t *pEntity);
#endif // FN_PlayerPreThink
#ifdef FN_PlayerPostThink
void FN_PlayerPostThink(edict_t *pEntity);
#endif // FN_PlayerPostThink
#ifdef FN_StartFrame
void FN_StartFrame(void);
#endif // FN_StartFrame
#ifdef FN_ParmsNewLevel
void FN_ParmsNewLevel(void);
#endif // FN_ParmsNewLevel
#ifdef FN_ParmsChangeLevel
void FN_ParmsChangeLevel(void);
#endif // FN_ParmsChangeLevel
#ifdef FN_GetGameDescription
const char *FN_GetGameDescription(void);
#endif // FN_GetGameDescription
#ifdef FN_PlayerCustomization
void FN_PlayerCustomization(edict_t *pEntity, customization_t *pCust);
#endif // FN_PlayerCustomization
#ifdef FN_SpectatorConnect
void FN_SpectatorConnect(edict_t *pEntity);
#endif // FN_SpectatorConnect
#ifdef FN_SpectatorDisconnect
void FN_SpectatorDisconnect(edict_t *pEntity);
#endif // FN_SpectatorDisconnect
#ifdef FN_SpectatorThink
void FN_SpectatorThink(edict_t *pEntity);
#endif // FN_SpectatorThink
#ifdef FN_Sys_Error
void FN_Sys_Error(const char *error_string);
#endif // FN_Sys_Error
#ifdef FN_PM_Move
void FN_PM_Move(struct playermove_s *ppmove, int server);
#endif // FN_PM_Move
#ifdef FN_PM_Init
void FN_PM_Init(struct playermove_s *ppmove);
#endif // FN_PM_Init
#ifdef FN_PM_FindTextureType
char FN_PM_FindTextureType(char *name);
#endif // FN_PM_FindTextureType
#ifdef FN_SetupVisibility
void FN_SetupVisibility(edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas);
#endif // FN_SetupVisibility
#ifdef FN_UpdateClientData
void FN_UpdateClientData(const struct edict_s *ent, int sendweapons, struct clientdata_s *cd);
#endif // FN_UpdateClientData
#ifdef FN_AddToFullPack
int FN_AddToFullPack(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet);
#endif // FN_AddToFullPack
#ifdef FN_CreateBaseline
void FN_CreateBaseline(int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs);
#endif // FN_CreateBaseline
#ifdef FN_RegisterEncoders
void FN_RegisterEncoders(void);
#endif // FN_RegisterEncoders
#ifdef FN_GetWeaponData
int FN_GetWeaponData(struct edict_s *player, struct weapon_data_s *info);
#endif // FN_GetWeaponData
#ifdef FN_CmdStart
void FN_CmdStart(const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed);
#endif // FN_CmdStart
#ifdef FN_CmdEnd
void FN_CmdEnd(const edict_t *player);
#endif // FN_CmdEnd
#ifdef FN_ConnectionlessPacket
int FN_ConnectionlessPacket(const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size);
#endif // FN_ConnectionlessPacket
#ifdef FN_GetHullBounds
int FN_GetHullBounds(int hullnumber, float *mins, float *maxs);
#endif // FN_GetHullBounds
#ifdef FN_CreateInstancedBaselines
void FN_CreateInstancedBaselines(void);
#endif // FN_CreateInstancedBaselines
#ifdef FN_InconsistentFile
int FN_InconsistentFile(const edict_t *player, const char *filename, char *disconnect_message);
#endif // FN_InconsistentFile
#ifdef FN_AllowLagCompensation
int FN_AllowLagCompensation(void);
#endif // FN_AllowLagCompensation
#ifdef FN_GameDLLInit_Post
void FN_GameDLLInit_Post(void);
#endif // FN_GameDLLInit_Post
#ifdef FN_DispatchSpawn_Post
int FN_DispatchSpawn_Post(edict_t *pent);
#endif // FN_DispatchSpawn_Post
#ifdef FN_DispatchThink_Post
void FN_DispatchThink_Post(edict_t *pent);
#endif // FN_DispatchThink_Post
#ifdef FN_DispatchUse_Post
void FN_DispatchUse_Post(edict_t *pentUser, edict_t *pentOther);
#endif // FN_DispatchUse_Post
#ifdef FN_DispatchTouch_Post
void FN_DispatchTouch_Post(edict_t *pentTouched, edict_t *pentOther);
#endif // FN_DispatchTouch_Post
#ifdef FN_DispatchBlocked_Post
void FN_DispatchBlocked_Post(edict_t *pentBlocked, edict_t *pentOther);
#endif // FN_DispatchBlocked_Post
#ifdef FN_DispatchKeyValue_Post
void FN_DispatchKeyValue_Post(edict_t *pentKeyvalue, KeyValueData *pkvd);
#endif // FN_DispatchKeyValue_Post
#ifdef FN_DispatchSave_Post
void FN_DispatchSave_Post(edict_t *pent, SAVERESTOREDATA *pSaveData);
#endif // FN_DispatchSave_Post
#ifdef FN_DispatchRestore_Post
int FN_DispatchRestore_Post(edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity);
#endif // FN_DispatchRestore_Post
#ifdef FN_DispatchObjectCollsionBox_Post
void FN_DispatchObjectCollsionBox_Post(edict_t *pent);
#endif // FN_DispatchObjectCollsionBox_Post
#ifdef FN_SaveWriteFields_Post
void FN_SaveWriteFields_Post(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount);
#endif // FN_SaveWriteFields_Post
#ifdef FN_SaveReadFields_Post
void FN_SaveReadFields_Post(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount);
#endif // FN_SaveReadFields_Post
#ifdef FN_SaveGlobalState_Post
void FN_SaveGlobalState_Post(SAVERESTOREDATA *pSaveData);
#endif // FN_SaveGlobalState_Post
#ifdef FN_RestoreGlobalState_Post
void FN_RestoreGlobalState_Post(SAVERESTOREDATA *pSaveData);
#endif // FN_RestoreGlobalState_Post
#ifdef FN_ResetGlobalState_Post
void FN_ResetGlobalState_Post(void);
#endif // FN_ResetGlobalState_Post
#ifdef FN_ClientConnect_Post
BOOL FN_ClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ]);
#endif // FN_ClientConnect_Post
#ifdef FN_ClientDisconnect_Post
void FN_ClientDisconnect_Post(edict_t *pEntity);
#endif // FN_ClientDisconnect_Post
#ifdef FN_ClientKill_Post
void FN_ClientKill_Post(edict_t *pEntity);
#endif // FN_ClientKill_Post
#ifdef FN_ClientPutInServer_Post
void FN_ClientPutInServer_Post(edict_t *pEntity);
#endif // FN_ClientPutInServer_Post
#ifdef FN_ClientCommand_Post
void FN_ClientCommand_Post(edict_t *pEntity);
#endif // FN_ClientCommand_Post
#ifdef FN_ClientUserInfoChanged_Post
void FN_ClientUserInfoChanged_Post(edict_t *pEntity, char *infobuffer);
#endif // FN_ClientUserInfoChanged_Post
#ifdef FN_ServerActivate_Post
void FN_ServerActivate_Post(edict_t *pEdictList, int edictCount, int clientMax);
#endif // FN_ServerActivate_Post
#ifdef FN_ServerDeactivate_Post
void FN_ServerDeactivate_Post(void);
#endif // FN_ServerDeactivate_Post
#ifdef FN_PlayerPreThink_Post
void FN_PlayerPreThink_Post(edict_t *pEntity);
#endif // FN_PlayerPreThink_Post
#ifdef FN_PlayerPostThink_Post
void FN_PlayerPostThink_Post(edict_t *pEntity);
#endif // FN_PlayerPostThink_Post
#ifdef FN_StartFrame_Post
void FN_StartFrame_Post(void);
#endif // FN_StartFrame_Post
#ifdef FN_ParmsNewLevel_Post
void FN_ParmsNewLevel_Post(void);
#endif // FN_ParmsNewLevel_Post
#ifdef FN_ParmsChangeLevel_Post
void FN_ParmsChangeLevel_Post(void);
#endif // FN_ParmsChangeLevel_Post
#ifdef FN_GetGameDescription_Post
const char *FN_GetGameDescription_Post(void);
#endif // FN_GetGameDescription_Post
#ifdef FN_PlayerCustomization_Post
void FN_PlayerCustomization_Post(edict_t *pEntity, customization_t *pCust);
#endif // FN_PlayerCustomization_Post
#ifdef FN_SpectatorConnect_Post
void FN_SpectatorConnect_Post(edict_t *pEntity);
#endif // FN_SpectatorConnect_Post
#ifdef FN_SpectatorDisconnect_Post
void FN_SpectatorDisconnect_Post(edict_t *pEntity);
#endif // FN_SpectatorDisconnect_Post
#ifdef FN_SpectatorThink_Post
void FN_SpectatorThink_Post(edict_t *pEntity);
#endif // FN_SpectatorThink_Post
#ifdef FN_Sys_Error_Post
void FN_Sys_Error_Post(const char *error_string);
#endif // FN_Sys_Error_Post
#ifdef FN_PM_Move_Post
void FN_PM_Move_Post(struct playermove_s *ppmove, int server);
#endif // FN_PM_Move_Post
#ifdef FN_PM_Init_Post
void FN_PM_Init_Post(struct playermove_s *ppmove);
#endif // FN_PM_Init_Post
#ifdef FN_PM_FindTextureType_Post
char FN_PM_FindTextureType_Post(char *name);
#endif // FN_PM_FindTextureType_Post
#ifdef FN_SetupVisibility_Post
void FN_SetupVisibility_Post(edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas);
#endif // FN_SetupVisibility_Post
#ifdef FN_UpdateClientData_Post
void FN_UpdateClientData_Post(const struct edict_s *ent, int sendweapons, struct clientdata_s *cd);
#endif // FN_UpdateClientData_Post
#ifdef FN_AddToFullPack_Post
int FN_AddToFullPack_Post(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet);
#endif // FN_AddToFullPack_Post
#ifdef FN_CreateBaseline_Post
void FN_CreateBaseline_Post(int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs);
#endif // FN_CreateBaseline_Post
#ifdef FN_RegisterEncoders_Post
void FN_RegisterEncoders_Post(void);
#endif // FN_RegisterEncoders_Post
#ifdef FN_GetWeaponData_Post
int FN_GetWeaponData_Post(struct edict_s *player, struct weapon_data_s *info);
#endif // FN_GetWeaponData_Post
#ifdef FN_CmdStart_Post
void FN_CmdStart_Post(const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed);
#endif // FN_CmdStart_Post
#ifdef FN_CmdEnd_Post
void FN_CmdEnd_Post(const edict_t *player);
#endif // FN_CmdEnd_Post
#ifdef FN_ConnectionlessPacket_Post
int FN_ConnectionlessPacket_Post(const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size);
#endif // FN_ConnectionlessPacket_Post
#ifdef FN_GetHullBounds_Post
int FN_GetHullBounds_Post(int hullnumber, float *mins, float *maxs);
#endif // FN_GetHullBounds_Post
#ifdef FN_CreateInstancedBaselines_Post
void FN_CreateInstancedBaselines_Post(void);
#endif // FN_CreateInstancedBaselines_Post
#ifdef FN_InconsistentFile_Post
int FN_InconsistentFile_Post(const edict_t *player, const char *filename, char *disconnect_message);
#endif // FN_InconsistentFile_Post
#ifdef FN_AllowLagCompensation_Post
int FN_AllowLagCompensation_Post(void);
#endif // FN_AllowLagCompensation_Post
#ifdef FN_PrecacheModel
int FN_PrecacheModel(char *s);
#endif // FN_PrecacheModel
#ifdef FN_PrecacheSound
int FN_PrecacheSound(char *s);
#endif // FN_PrecacheSound
#ifdef FN_SetModel
void FN_SetModel(edict_t *e, const char *m);
#endif // FN_SetModel
#ifdef FN_ModelIndex
int FN_ModelIndex(const char *m);
#endif // FN_ModelIndex
#ifdef FN_ModelFrames
int FN_ModelFrames(int modelIndex);
#endif // FN_ModelFrames
#ifdef FN_SetSize
void FN_SetSize(edict_t *e, const float *rgflMin, const float *rgflMax);
#endif // FN_SetSize
#ifdef FN_ChangeLevel
void FN_ChangeLevel(char *s1, char *s2);
#endif // FN_ChangeLevel
#ifdef FN_GetSpawnParms
void FN_GetSpawnParms(edict_t *ent);
#endif // FN_GetSpawnParms
#ifdef FN_SaveSpawnParms
void FN_SaveSpawnParms(edict_t *ent);
#endif // FN_SaveSpawnParms
#ifdef FN_VecToYaw
float FN_VecToYaw(const float *rgflVector);
#endif // FN_VecToYaw
#ifdef FN_VecToAngles
void FN_VecToAngles(const float *rgflVectorIn, float *rgflVectorOut);
#endif // FN_VecToAngles
#ifdef FN_MoveToOrigin
void FN_MoveToOrigin(edict_t *ent, const float *pflGoal, float dist, int iMoveType);
#endif // FN_MoveToOrigin
#ifdef FN_ChangeYaw
void FN_ChangeYaw(edict_t *ent);
#endif // FN_ChangeYaw
#ifdef FN_ChangePitch
void FN_ChangePitch(edict_t *ent);
#endif // FN_ChangePitch
#ifdef FN_FindEntityByString
edict_t *FN_FindEntityByString(edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue);
#endif // FN_FindEntityByString
#ifdef FN_GetEntityIllum
int FN_GetEntityIllum(edict_t *pEnt);
#endif // FN_GetEntityIllum
#ifdef FN_FindEntityInSphere
edict_t *FN_FindEntityInSphere(edict_t *pEdictStartSearchAfter, const float *org, float rad);
#endif // FN_FindEntityInSphere
#ifdef FN_FindClientInPVS
edict_t *FN_FindClientInPVS(edict_t *pEdict);
#endif // FN_FindClientInPVS
#ifdef FN_EntitiesInPVS
edict_t *FN_EntitiesInPVS(edict_t *pplayer);
#endif // FN_EntitiesInPVS
#ifdef FN_MakeVectors
void FN_MakeVectors(const float *rgflVector);
#endif // FN_MakeVectors
#ifdef FN_AngleVectors
void FN_AngleVectors(const float *rgflVector, float *forward, float *right, float *up);
#endif // FN_AngleVectors
#ifdef FN_CreateEntity
edict_t *FN_CreateEntity(void);
#endif // FN_CreateEntity
#ifdef FN_RemoveEntity
void FN_RemoveEntity(edict_t *e);
#endif // FN_RemoveEntity
#ifdef FN_CreateNamedEntity
edict_t *FN_CreateNamedEntity(int className);
#endif // FN_CreateNamedEntity
#ifdef FN_MakeStatic
void FN_MakeStatic(edict_t *ent);
#endif // FN_MakeStatic
#ifdef FN_EntIsOnFloor
int FN_EntIsOnFloor(edict_t *ent);
#endif // FN_EntIsOnFloor
#ifdef FN_DropToFloor
int FN_DropToFloor(edict_t *ent);
#endif // FN_DropToFloor
#ifdef FN_WalkMove
int FN_WalkMove(edict_t *ent, float yaw, float dist, int iMode);
#endif // FN_WalkMove
#ifdef FN_SetOrigin
void FN_SetOrigin(edict_t *e, const float *rgflOrigin);
#endif // FN_SetOrigin
#ifdef FN_EmitSound
void FN_EmitSound(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch);
#endif // FN_EmitSound
#ifdef FN_EmitAmbientSound
void FN_EmitAmbientSound(edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch);
#endif // FN_EmitAmbientSound
#ifdef FN_TraceLine
void FN_TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
#endif // FN_TraceLine
#ifdef FN_TraceToss
void FN_TraceToss(edict_t *pent, edict_t *pentToIgnore, TraceResult *ptr);
#endif // FN_TraceToss
#ifdef FN_TraceMonsterHull
int FN_TraceMonsterHull(edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
#endif // FN_TraceMonsterHull
#ifdef FN_TraceHull
void FN_TraceHull(const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr);
#endif // FN_TraceHull
#ifdef FN_TraceModel
void FN_TraceModel(const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr);
#endif // FN_TraceModel
#ifdef FN_TraceTexture
const char *FN_TraceTexture(edict_t *pTextureEntity, const float *v1, const float *v2 );
#endif // FN_TraceTexture
#ifdef FN_TraceSphere
void FN_TraceSphere(const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr);
#endif // FN_TraceSphere
#ifdef FN_GetAimVector
void FN_GetAimVector(edict_t *ent, float speed, float *rgflReturn);
#endif // FN_GetAimVector
#ifdef FN_ServerCommand
void FN_ServerCommand(char *str);
#endif // FN_ServerCommand
#ifdef FN_ServerExecute
void FN_ServerExecute(void);
#endif // FN_ServerExecute
#ifdef FN_engClientCommand
void FN_engClientCommand(edict_t *pEdict, char *szFmt, ...);
#endif // FN_engClientCommand
#ifdef FN_ParticleEffect
void FN_ParticleEffect(const float *org, const float *dir, float color, float count);
#endif // FN_ParticleEffect
#ifdef FN_LightStyle
void FN_LightStyle(int style, char *val);
#endif // FN_LightStyle
#ifdef FN_DecalIndex
int FN_DecalIndex(const char *name);
#endif // FN_DecalIndex
#ifdef FN_PointContents
int FN_PointContents(const float *rgflVector);
#endif // FN_PointContents
#ifdef FN_MessageBegin
void FN_MessageBegin(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
#endif // FN_MessageBegin
#ifdef FN_MessageEnd
void FN_MessageEnd(void);
#endif // FN_MessageEnd
#ifdef FN_WriteByte
void FN_WriteByte(int iValue);
#endif // FN_WriteByte
#ifdef FN_WriteChar
void FN_WriteChar(int iValue);
#endif // FN_WriteChar
#ifdef FN_WriteShort
void FN_WriteShort(int iValue);
#endif // FN_WriteShort
#ifdef FN_WriteLong
void FN_WriteLong(int iValue);
#endif // FN_WriteLong
#ifdef FN_WriteAngle
void FN_WriteAngle(float flValue);
#endif // FN_WriteAngle
#ifdef FN_WriteCoord
void FN_WriteCoord(float flValue);
#endif // FN_WriteCoord
#ifdef FN_WriteString
void FN_WriteString(const char *sz);
#endif // FN_WriteString
#ifdef FN_WriteEntity
void FN_WriteEntity(int iValue);
#endif // FN_WriteEntity
#ifdef FN_CVarRegister
void FN_CVarRegister(cvar_t *pCvar);
#endif // FN_CVarRegister
#ifdef FN_CVarGetFloat
float FN_CVarGetFloat(const char *szVarName);
#endif // FN_CVarGetFloat
#ifdef FN_CVarGetString
const char *FN_CVarGetString(const char *szVarName);
#endif // FN_CVarGetString
#ifdef FN_CVarSetFloat
void FN_CVarSetFloat(const char *szVarName, float flValue);
#endif // FN_CVarSetFloat
#ifdef FN_CVarSetString
void FN_CVarSetString(const char *szVarName, const char *szValue);
#endif // FN_CVarSetString
#ifdef FN_AlertMessage
void FN_AlertMessage(ALERT_TYPE atype, char *szFmt, ...);
#endif // FN_AlertMessage
#ifdef FN_EngineFprintf
void FN_EngineFprintf(FILE *pfile, char *szFmt, ...);
#endif // FN_EngineFprintf
#ifdef FN_PvAllocEntPrivateData
void *FN_PvAllocEntPrivateData(edict_t *pEdict, int32 cb);
#endif // FN_PvAllocEntPrivateData
#ifdef FN_PvEntPrivateData
void *FN_PvEntPrivateData(edict_t *pEdict);
#endif // FN_PvEntPrivateData
#ifdef FN_FreeEntPrivateData
void FN_FreeEntPrivateData(edict_t *pEdict);
#endif // FN_FreeEntPrivateData
#ifdef FN_SzFromIndex
const char *FN_SzFromIndex(int iString);
#endif // FN_SzFromIndex
#ifdef FN_AllocString
int FN_AllocString(const char *szValue);
#endif // FN_AllocString
#ifdef FN_GetVarsOfEnt
struct entvars_s *FN_GetVarsOfEnt(edict_t *pEdict);
#endif // FN_GetVarsOfEnt
#ifdef FN_PEntityOfEntOffset
edict_t *FN_PEntityOfEntOffset(int iEntOffset);
#endif // FN_PEntityOfEntOffset
#ifdef FN_EntOffsetOfPEntity
int FN_EntOffsetOfPEntity(const edict_t *pEdict);
#endif // FN_EntOffsetOfPEntity
#ifdef FN_IndexOfEdict
int FN_IndexOfEdict(const edict_t *pEdict);
#endif // FN_IndexOfEdict
#ifdef FN_PEntityOfEntIndex
edict_t *FN_PEntityOfEntIndex(int iEntIndex);
#endif // FN_PEntityOfEntIndex
#ifdef FN_FindEntityByVars
edict_t *FN_FindEntityByVars(struct entvars_s *pvars);
#endif // FN_FindEntityByVars
#ifdef FN_GetModelPtr
void *FN_GetModelPtr(edict_t *pEdict);
#endif // FN_GetModelPtr
#ifdef FN_RegUserMsg
int FN_RegUserMsg(const char *pszName, int iSize);
#endif // FN_RegUserMsg
#ifdef FN_AnimationAutomove
void FN_AnimationAutomove(const edict_t *pEdict, float flTime);
#endif // FN_AnimationAutomove
#ifdef FN_GetBonePosition
void FN_GetBonePosition(const edict_t *pEdict, int iBone, float *rgflOrigin, float *rgflAngles);
#endif // FN_GetBonePosition
#ifdef FN_FunctionFromName
unsigned long FN_FunctionFromName(const char *pName);
#endif // FN_FunctionFromName
#ifdef FN_NameForFunction
const char *FN_NameForFunction(unsigned long function);
#endif // FN_NameForFunction
#ifdef FN_ClientPrintf
void FN_ClientPrintf(edict_t *pEdict, PRINT_TYPE ptype, const char *szMsg);
#endif // FN_ClientPrintf
#ifdef FN_ServerPrint
void FN_ServerPrint(const char *szMsg);
#endif // FN_ServerPrint
#ifdef FN_Cmd_Args
const char *FN_Cmd_Args(void);
#endif // FN_Cmd_Args
#ifdef FN_Cmd_Argv
const char *FN_Cmd_Argv(int argc);
#endif // FN_Cmd_Argv
#ifdef FN_Cmd_Argc
int FN_Cmd_Argc(void);
#endif // FN_Cmd_Argc
#ifdef FN_GetAttachment
void FN_GetAttachment(const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles );
#endif // FN_GetAttachment
#ifdef FN_CRC32_Init
void FN_CRC32_Init(CRC32_t *pulCRC);
#endif // FN_CRC32_Init
#ifdef FN_CRC32_ProcessBuffer
void FN_CRC32_ProcessBuffer(CRC32_t *pulCRC, void *p, int len);
#endif // FN_CRC32_ProcessBuffer
#ifdef FN_CRC32_ProcessByte
void FN_CRC32_ProcessByte(CRC32_t *pulCRC, unsigned char ch);
#endif // FN_CRC32_ProcessByte
#ifdef FN_CRC32_Final
CRC32_t FN_CRC32_Final(CRC32_t pulCRC);
#endif // FN_CRC32_Final
#ifdef FN_RandomLong
long FN_RandomLong(long lLow, long lHigh);
#endif // FN_RandomLong
#ifdef FN_RandomFloat
float FN_RandomFloat(float flLow, float flHigh);
#endif // FN_RandomFloat
#ifdef FN_SetView
void FN_SetView(const edict_t *pClient, const edict_t *pViewent);
#endif // FN_SetView
#ifdef FN_Time
float FN_Time(void);
#endif // FN_Time
#ifdef FN_CrosshairAngle
void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle
#ifdef FN_LoadFileForMe
byte *FN_LoadFileForMe(char *filename, int *pLength);
#endif // FN_LoadFileForMe
#ifdef FN_FreeFile
void FN_FreeFile(void *buffer);
#endif // FN_FreeFile
#ifdef FN_EndSection
void FN_EndSection(const char *pszSectionName);
#endif // FN_EndSection
#ifdef FN_CompareFileTime
int FN_CompareFileTime(char *filename1, char *filename2, int *iCompare);
#endif // FN_CompareFileTime
#ifdef FN_GetGameDir
void FN_GetGameDir(char *szGetGameDir);
#endif // FN_GetGameDir
#ifdef FN_Cvar_RegisterVariable
void FN_Cvar_RegisterVariable(cvar_t *variable);
#endif // FN_Cvar_RegisterVariable
#ifdef FN_FadeClientVolume
void FN_FadeClientVolume(const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds);
#endif // FN_FadeClientVolume
#ifdef FN_SetClientMaxspeed
void FN_SetClientMaxspeed(const edict_t *pEdict, float fNewMaxspeed);
#endif // FN_SetClientMaxspeed
#ifdef FN_CreateFakeClient
edict_t *FN_CreateFakeClient(const char *netname);
#endif // FN_CreateFakeClient
#ifdef FN_RunPlayerMove
void FN_RunPlayerMove(edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec);
#endif // FN_RunPlayerMove
#ifdef FN_NumberOfEntities
int FN_NumberOfEntities(void);
#endif // FN_NumberOfEntities
#ifdef FN_GetInfoKeyBuffer
char *FN_GetInfoKeyBuffer(edict_t *e);
#endif // FN_GetInfoKeyBuffer
#ifdef FN_InfoKeyValue
char *FN_InfoKeyValue(char *infobuffer, char *key);
#endif // FN_InfoKeyValue
#ifdef FN_SetKeyValue
void FN_SetKeyValue(char *infobuffer, char *key, char *value);
#endif // FN_SetKeyValue
#ifdef FN_SetClientKeyValue
void FN_SetClientKeyValue(int clientIndex, char *infobuffer, char *key, char *value);
#endif // FN_SetClientKeyValue
#ifdef FN_IsMapValid
int FN_IsMapValid(char *filename);
#endif // FN_IsMapValid
#ifdef FN_StaticDecal
void FN_StaticDecal(const float *origin, int decalIndex, int entityIndex, int modelIndex);
#endif // FN_StaticDecal
#ifdef FN_PrecacheGeneric
int FN_PrecacheGeneric(char *s);
#endif // FN_PrecacheGeneric
#ifdef FN_GetPlayerUserId
int FN_GetPlayerUserId(edict_t *e );
#endif // FN_GetPlayerUserId
#ifdef FN_BuildSoundMsg
void FN_BuildSoundMsg(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
#endif // FN_BuildSoundMsg
#ifdef FN_IsDedicatedServer
int FN_IsDedicatedServer(void);
#endif // FN_IsDedicatedServer
#ifdef FN_CVarGetPointer
cvar_t *FN_CVarGetPointer(const char *szVarName);
#endif // FN_CVarGetPointer
#ifdef FN_GetPlayerWONId
unsigned int FN_GetPlayerWONId(edict_t *e);
#endif // FN_GetPlayerWONId
#ifdef FN_Info_RemoveKey
void FN_Info_RemoveKey( char *s, const char *key);
#endif // FN_Info_RemoveKey
#ifdef FN_GetPhysicsKeyValue
const char *FN_GetPhysicsKeyValue(const edict_t *pClient, const char *key);
#endif // FN_GetPhysicsKeyValue
#ifdef FN_SetPhysicsKeyValue
void FN_SetPhysicsKeyValue(const edict_t *pClient, const char *key, const char *value);
#endif // FN_SetPhysicsKeyValue
#ifdef FN_GetPhysicsInfoString
const char *FN_GetPhysicsInfoString( const edict_t *pClient);
#endif // FN_GetPhysicsInfoString
#ifdef FN_PrecacheEvent
unsigned short FN_PrecacheEvent(int type, const char *psz);
#endif // FN_PrecacheEvent
#ifdef FN_PlaybackEvent
void FN_PlaybackEvent(int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2);
#endif // FN_PlaybackEvent
#ifdef FN_SetFatPVS
unsigned char *FN_SetFatPVS(float *org);
#endif // FN_SetFatPVS
#ifdef FN_SetFatPAS
unsigned char *FN_SetFatPAS(float *org);
#endif // FN_SetFatPAS
#ifdef FN_CheckVisibility
int FN_CheckVisibility(const edict_t *entity, unsigned char *pset);
#endif // FN_CheckVisibility
#ifdef FN_DeltaSetField
void FN_DeltaSetField(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaSetField
#ifdef FN_DeltaUnsetField
void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField
#ifdef FN_DeltaAddEncoder
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder
#ifdef FN_GetCurrentPlayer
int FN_GetCurrentPlayer(void);
#endif // FN_GetCurrentPlayer
#ifdef FN_CanSkipPlayer
int FN_CanSkipPlayer(const edict_t *player);
#endif // FN_CanSkipPlayer
#ifdef FN_DeltaFindField
int FN_DeltaFindField(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaFindField
#ifdef FN_DeltaSetFieldByIndex
void FN_DeltaSetFieldByIndex(struct delta_s *pFields, int fieldNumber);
#endif // FN_DeltaSetFieldByIndex
#ifdef FN_DeltaUnsetFieldByIndex
void FN_DeltaUnsetFieldByIndex(struct delta_s *pFields, int fieldNumber);
#endif // FN_DeltaUnsetFieldByIndex
#ifdef FN_SetGroupMask
void FN_SetGroupMask(int mask, int op);
#endif // FN_SetGroupMask
#ifdef FN_engCreateInstancedBaseline
int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline);
#endif // FN_engCreateInstancedBaseline
#ifdef FN_Cvar_DirectSet
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
#endif // FN_Cvar_DirectSet
#ifdef FN_ForceUnmodified
void FN_ForceUnmodified(FORCE_TYPE type, float *mins, float *maxs, const char *filename);
#endif // FN_ForceUnmodified
#ifdef FN_GetPlayerStats
void FN_GetPlayerStats(const edict_t *pClient, int *ping, int *packet_loss);
#endif // FN_GetPlayerStats
#ifdef FN_AddServerCommand
void FN_AddServerCommand(char *cmd_name, void (*function) (void));
#endif // FN_AddServerCommand
#ifdef FN_Voice_GetClientListening
qboolean FN_Voice_GetClientListening(int iReceiver, int iSender);
#endif // FN_Voice_GetClientListening
#ifdef FN_Voice_SetClientListening
qboolean FN_Voice_SetClientListening(int iReceiver, int iSender, qboolean bListen);
#endif // FN_Voice_SetClientListening
#ifdef FN_GetPlayerAuthId
const char *FN_GetPlayerAuthId(edict_t *e);
#endif // FN_GetPlayerAuthId
#ifdef FN_PrecacheModel_Post
int FN_PrecacheModel_Post(char *s);
#endif // FN_PrecacheModel_Post
#ifdef FN_PrecacheSound_Post
int FN_PrecacheSound_Post(char *s);
#endif // FN_PrecacheSound_Post
#ifdef FN_SetModel_Post
void FN_SetModel_Post(edict_t *e, const char *m);
#endif // FN_SetModel_Post
#ifdef FN_ModelIndex_Post
int FN_ModelIndex_Post(const char *m);
#endif // FN_ModelIndex_Post
#ifdef FN_ModelFrames_Post
int FN_ModelFrames_Post(int modelIndex);
#endif // FN_ModelFrames_Post
#ifdef FN_SetSize_Post
void FN_SetSize_Post(edict_t *e, const float *rgflMin, const float *rgflMax);
#endif // FN_SetSize_Post
#ifdef FN_ChangeLevel_Post
void FN_ChangeLevel_Post(char *s1, char *s2);
#endif // FN_ChangeLevel_Post
#ifdef FN_GetSpawnParms_Post
void FN_GetSpawnParms_Post(edict_t *ent);
#endif // FN_GetSpawnParms_Post
#ifdef FN_SaveSpawnParms_Post
void FN_SaveSpawnParms_Post(edict_t *ent);
#endif // FN_SaveSpawnParms_Post
#ifdef FN_VecToYaw_Post
float FN_VecToYaw_Post(const float *rgflVector);
#endif // FN_VecToYaw_Post
#ifdef FN_VecToAngles_Post
void FN_VecToAngles_Post(const float *rgflVectorIn, float *rgflVectorOut);
#endif // FN_VecToAngles_Post
#ifdef FN_MoveToOrigin_Post
void FN_MoveToOrigin_Post(edict_t *ent, const float *pflGoal, float dist, int iMoveType);
#endif // FN_MoveToOrigin_Post
#ifdef FN_ChangeYaw_Post
void FN_ChangeYaw_Post(edict_t *ent);
#endif // FN_ChangeYaw_Post
#ifdef FN_ChangePitch_Post
void FN_ChangePitch_Post(edict_t *ent);
#endif // FN_ChangePitch_Post
#ifdef FN_FindEntityByString_Post
edict_t *FN_FindEntityByString_Post(edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue);
#endif // FN_FindEntityByString_Post
#ifdef FN_GetEntityIllum_Post
int FN_GetEntityIllum_Post(edict_t *pEnt);
#endif // FN_GetEntityIllum_Post
#ifdef FN_FindEntityInSphere_Post
edict_t *FN_FindEntityInSphere_Post(edict_t *pEdictStartSearchAfter, const float *org, float rad);
#endif // FN_FindEntityInSphere_Post
#ifdef FN_FindClientInPVS_Post
edict_t *FN_FindClientInPVS_Post(edict_t *pEdict);
#endif // FN_FindClientInPVS_Post
#ifdef FN_EntitiesInPVS_Post
edict_t *FN_EntitiesInPVS_Post(edict_t *pplayer);
#endif // FN_EntitiesInPVS_Post
#ifdef FN_MakeVectors_Post
void FN_MakeVectors_Post(const float *rgflVector);
#endif // FN_MakeVectors_Post
#ifdef FN_AngleVectors_Post
void FN_AngleVectors_Post(const float *rgflVector, float *forward, float *right, float *up);
#endif // FN_AngleVectors_Post
#ifdef FN_CreateEntity_Post
edict_t *FN_CreateEntity_Post(void);
#endif // FN_CreateEntity_Post
#ifdef FN_RemoveEntity_Post
void FN_RemoveEntity_Post(edict_t *e);
#endif // FN_RemoveEntity_Post
#ifdef FN_CreateNamedEntity_Post
edict_t *FN_CreateNamedEntity_Post(int className);
#endif // FN_CreateNamedEntity_Post
#ifdef FN_MakeStatic_Post
void FN_MakeStatic_Post(edict_t *ent);
#endif // FN_MakeStatic_Post
#ifdef FN_EntIsOnFloor_Post
int FN_EntIsOnFloor_Post(edict_t *ent);
#endif // FN_EntIsOnFloor_Post
#ifdef FN_DropToFloor_Post
int FN_DropToFloor_Post(edict_t *ent);
#endif // FN_DropToFloor_Post
#ifdef FN_WalkMove_Post
int FN_WalkMove_Post(edict_t *ent, float yaw, float dist, int iMode);
#endif // FN_WalkMove_Post
#ifdef FN_SetOrigin_Post
void FN_SetOrigin_Post(edict_t *e, const float *rgflOrigin);
#endif // FN_SetOrigin_Post
#ifdef FN_EmitSound_Post
void FN_EmitSound_Post(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch);
#endif // FN_EmitSound_Post
#ifdef FN_EmitAmbientSound_Post
void FN_EmitAmbientSound_Post(edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch);
#endif // FN_EmitAmbientSound_Post
#ifdef FN_TraceLine_Post
void FN_TraceLine_Post(const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
#endif // FN_TraceLine_Post
#ifdef FN_TraceToss_Post
void FN_TraceToss_Post(edict_t *pent, edict_t *pentToIgnore, TraceResult *ptr);
#endif // FN_TraceToss_Post
#ifdef FN_TraceMonsterHull_Post
int FN_TraceMonsterHull_Post(edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
#endif // FN_TraceMonsterHull_Post
#ifdef FN_TraceHull_Post
void FN_TraceHull_Post(const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr);
#endif // FN_TraceHull_Post
#ifdef FN_TraceModel_Post
void FN_TraceModel_Post(const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr);
#endif // FN_TraceModel_Post
#ifdef FN_TraceTexture_Post
const char *FN_TraceTexture_Post(edict_t *pTextureEntity, const float *v1, const float *v2 );
#endif // FN_TraceTexture_Post
#ifdef FN_TraceSphere_Post
void FN_TraceSphere_Post(const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr);
#endif // FN_TraceSphere_Post
#ifdef FN_GetAimVector_Post
void FN_GetAimVector_Post(edict_t *ent, float speed, float *rgflReturn);
#endif // FN_GetAimVector_Post
#ifdef FN_ServerCommand_Post
void FN_ServerCommand_Post(char *str);
#endif // FN_ServerCommand_Post
#ifdef FN_ServerExecute_Post
void FN_ServerExecute_Post(void);
#endif // FN_ServerExecute_Post
#ifdef FN_engClientCommand_Post
void FN_engClientCommand_Post(edict_t *pEdict, char *szFmt, ...);
#endif // FN_engClientCommand_Post
#ifdef FN_ParticleEffect_Post
void FN_ParticleEffect_Post(const float *org, const float *dir, float color, float count);
#endif // FN_ParticleEffect_Post
#ifdef FN_LightStyle_Post
void FN_LightStyle_Post(int style, char *val);
#endif // FN_LightStyle_Post
#ifdef FN_DecalIndex_Post
int FN_DecalIndex_Post(const char *name);
#endif // FN_DecalIndex_Post
#ifdef FN_PointContents_Post
int FN_PointContents_Post(const float *rgflVector);
#endif // FN_PointContents_Post
#ifdef FN_MessageBegin_Post
void FN_MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
#endif // FN_MessageBegin_Post
#ifdef FN_MessageEnd_Post
void FN_MessageEnd_Post(void);
#endif // FN_MessageEnd_Post
#ifdef FN_WriteByte_Post
void FN_WriteByte_Post(int iValue);
#endif // FN_WriteByte_Post
#ifdef FN_WriteChar_Post
void FN_WriteChar_Post(int iValue);
#endif // FN_WriteChar_Post
#ifdef FN_WriteShort_Post
void FN_WriteShort_Post(int iValue);
#endif // FN_WriteShort_Post
#ifdef FN_WriteLong_Post
void FN_WriteLong_Post(int iValue);
#endif // FN_WriteLong_Post
#ifdef FN_WriteAngle_Post
void FN_WriteAngle_Post(float flValue);
#endif // FN_WriteAngle_Post
#ifdef FN_WriteCoord_Post
void FN_WriteCoord_Post(float flValue);
#endif // FN_WriteCoord_Post
#ifdef FN_WriteString_Post
void FN_WriteString_Post(const char *sz);
#endif // FN_WriteString_Post
#ifdef FN_WriteEntity_Post
void FN_WriteEntity_Post(int iValue);
#endif // FN_WriteEntity_Post
#ifdef FN_CVarRegister_Post
void FN_CVarRegister_Post(cvar_t *pCvar);
#endif // FN_CVarRegister_Post
#ifdef FN_CVarGetFloat_Post
float FN_CVarGetFloat_Post(const char *szVarName);
#endif // FN_CVarGetFloat_Post
#ifdef FN_CVarGetString_Post
const char *FN_CVarGetString_Post(const char *szVarName);
#endif // FN_CVarGetString_Post
#ifdef FN_CVarSetFloat_Post
void FN_CVarSetFloat_Post(const char *szVarName, float flValue);
#endif // FN_CVarSetFloat_Post
#ifdef FN_CVarSetString_Post
void FN_CVarSetString_Post(const char *szVarName, const char *szValue);
#endif // FN_CVarSetString_Post
#ifdef FN_AlertMessage_Post
void FN_AlertMessage_Post(ALERT_TYPE atype, char *szFmt, ...);
#endif // FN_AlertMessage_Post
#ifdef FN_EngineFprintf_Post
void FN_EngineFprintf_Post(FILE *pfile, char *szFmt, ...);
#endif // FN_EngineFprintf_Post
#ifdef FN_PvAllocEntPrivateData_Post
void *FN_PvAllocEntPrivateData_Post(edict_t *pEdict, long cb);
#endif // FN_PvAllocEntPrivateData_Post
#ifdef FN_PvEntPrivateData_Post
void *FN_PvEntPrivateData_Post(edict_t *pEdict);
#endif // FN_PvEntPrivateData_Post
#ifdef FN_FreeEntPrivateData_Post
void FN_FreeEntPrivateData_Post(edict_t *pEdict);
#endif // FN_FreeEntPrivateData_Post
#ifdef FN_SzFromIndex_Post
const char *FN_SzFromIndex_Post(int iString);
#endif // FN_SzFromIndex_Post
#ifdef FN_AllocString_Post
int FN_AllocString_Post(const char *szValue);
#endif // FN_AllocString_Post
#ifdef FN_GetVarsOfEnt_Post
struct entvars_s *FN_GetVarsOfEnt_Post(edict_t *pEdict);
#endif // FN_GetVarsOfEnt_Post
#ifdef FN_PEntityOfEntOffset_Post
edict_t *FN_PEntityOfEntOffset_Post(int iEntOffset);
#endif // FN_PEntityOfEntOffset_Post
#ifdef FN_EntOffsetOfPEntity_Post
int FN_EntOffsetOfPEntity_Post(const edict_t *pEdict);
#endif // FN_EntOffsetOfPEntity_Post
#ifdef FN_IndexOfEdict_Post
int FN_IndexOfEdict_Post(const edict_t *pEdict);
#endif // FN_IndexOfEdict_Post
#ifdef FN_PEntityOfEntIndex_Post
edict_t *FN_PEntityOfEntIndex_Post(int iEntIndex);
#endif // FN_PEntityOfEntIndex_Post
#ifdef FN_FindEntityByVars_Post
edict_t *FN_FindEntityByVars_Post(struct entvars_s *pvars);
#endif // FN_FindEntityByVars_Post
#ifdef FN_GetModelPtr_Post
void *FN_GetModelPtr_Post(edict_t *pEdict);
#endif // FN_GetModelPtr_Post
#ifdef FN_RegUserMsg_Post
int FN_RegUserMsg_Post(const char *pszName, int iSize);
#endif // FN_RegUserMsg_Post
#ifdef FN_AnimationAutomove_Post
void FN_AnimationAutomove_Post(const edict_t *pEdict, float flTime);
#endif // FN_AnimationAutomove_Post
#ifdef FN_GetBonePosition_Post
void FN_GetBonePosition_Post(const edict_t *pEdict, int iBone, float *rgflOrigin, float *rgflAngles);
#endif // FN_GetBonePosition_Post
#ifdef FN_FunctionFromName_Post
unsigned long FN_FunctionFromName_Post(const char *pName);
#endif // FN_FunctionFromName_Post
#ifdef FN_NameForFunction_Post
const char *FN_NameForFunction_Post(unsigned long function);
#endif // FN_NameForFunction_Post
#ifdef FN_ClientPrintf_Post
void FN_ClientPrintf_Post(edict_t *pEdict, PRINT_TYPE ptype, const char *szMsg);
#endif // FN_ClientPrintf_Post
#ifdef FN_ServerPrint_Post
void FN_ServerPrint_Post(const char *szMsg);
#endif // FN_ServerPrint_Post
#ifdef FN_Cmd_Args_Post
const char *FN_Cmd_Args_Post(void);
#endif // FN_Cmd_Args_Post
#ifdef FN_Cmd_Argv_Post
const char *FN_Cmd_Argv_Post(int argc);
#endif // FN_Cmd_Argv_Post
#ifdef FN_Cmd_Argc_Post
int FN_Cmd_Argc_Post(void);
#endif // FN_Cmd_Argc_Post
#ifdef FN_GetAttachment_Post
void FN_GetAttachment_Post(const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles );
#endif // FN_GetAttachment_Post
#ifdef FN_CRC32_Init_Post
void FN_CRC32_Init_Post(CRC32_t *pulCRC);
#endif // FN_CRC32_Init_Post
#ifdef FN_CRC32_ProcessBuffer_Post
void FN_CRC32_ProcessBuffer_Post(CRC32_t *pulCRC, void *p, int len);
#endif // FN_CRC32_ProcessBuffer_Post
#ifdef FN_CRC32_ProcessByte_Post
void FN_CRC32_ProcessByte_Post(CRC32_t *pulCRC, unsigned char ch);
#endif // FN_CRC32_ProcessByte_Post
#ifdef FN_CRC32_Final_Post
CRC32_t FN_CRC32_Final_Post(CRC32_t pulCRC);
#endif // FN_CRC32_Final_Post
#ifdef FN_RandomLong_Post
long FN_RandomLong_Post(long lLow, long lHigh);
#endif // FN_RandomLong_Post
#ifdef FN_RandomFloat_Post
float FN_RandomFloat_Post(float flLow, float flHigh);
#endif // FN_RandomFloat_Post
#ifdef FN_SetView_Post
void FN_SetView_Post(const edict_t *pClient, const edict_t *pViewent);
#endif // FN_SetView_Post
#ifdef FN_Time_Post
float FN_Time_Post(void);
#endif // FN_Time_Post
#ifdef FN_CrosshairAngle_Post
void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle_Post
#ifdef FN_LoadFileForMe_Post
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
#endif // FN_LoadFileForMe_Post
#ifdef FN_FreeFile_Post
void FN_FreeFile_Post(void *buffer);
#endif // FN_FreeFile_Post
#ifdef FN_EndSection_Post
void FN_EndSection_Post(const char *pszSectionName);
#endif // FN_EndSection_Post
#ifdef FN_CompareFileTime_Post
int FN_CompareFileTime_Post(char *filename1, char *filename2, int *iCompare);
#endif // FN_CompareFileTime_Post
#ifdef FN_GetGameDir_Post
void FN_GetGameDir_Post(char *szGetGameDir);
#endif // FN_GetGameDir_Post
#ifdef FN_Cvar_RegisterVariable_Post
void FN_Cvar_RegisterVariable_Post(cvar_t *variable);
#endif // FN_Cvar_RegisterVariable_Post
#ifdef FN_FadeClientVolume_Post
void FN_FadeClientVolume_Post(const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds);
#endif // FN_FadeClientVolume_Post
#ifdef FN_SetClientMaxspeed_Post
void FN_SetClientMaxspeed_Post(const edict_t *pEdict, float fNewMaxspeed);
#endif // FN_SetClientMaxspeed_Post
#ifdef FN_CreateFakeClient_Post
edict_t *FN_CreateFakeClient_Post(const char *netname);
#endif // FN_CreateFakeClient_Post
#ifdef FN_RunPlayerMove_Post
void FN_RunPlayerMove_Post(edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec);
#endif // FN_RunPlayerMove_Post
#ifdef FN_NumberOfEntities_Post
int FN_NumberOfEntities_Post(void);
#endif // FN_NumberOfEntities_Post
#ifdef FN_GetInfoKeyBuffer_Post
char *FN_GetInfoKeyBuffer_Post(edict_t *e);
#endif // FN_GetInfoKeyBuffer_Post
#ifdef FN_InfoKeyValue_Post
char *FN_InfoKeyValue_Post(char *infobuffer, char *key);
#endif // FN_InfoKeyValue_Post
#ifdef FN_SetKeyValue_Post
void FN_SetKeyValue_Post(char *infobuffer, char *key, char *value);
#endif // FN_SetKeyValue_Post
#ifdef FN_SetClientKeyValue_Post
void FN_SetClientKeyValue_Post(int clientIndex, char *infobuffer, char *key, char *value);
#endif // FN_SetClientKeyValue_Post
#ifdef FN_IsMapValid_Post
int FN_IsMapValid_Post(char *filename);
#endif // FN_IsMapValid_Post
#ifdef FN_StaticDecal_Post
void FN_StaticDecal_Post(const float *origin, int decalIndex, int entityIndex, int modelIndex);
#endif // FN_StaticDecal_Post
#ifdef FN_PrecacheGeneric_Post
int FN_PrecacheGeneric_Post(char *s);
#endif // FN_PrecacheGeneric_Post
#ifdef FN_GetPlayerUserId_Post
int FN_GetPlayerUserId_Post(edict_t *e );
#endif // FN_GetPlayerUserId_Post
#ifdef FN_BuildSoundMsg_Post
void FN_BuildSoundMsg_Post(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
#endif // FN_BuildSoundMsg_Post
#ifdef FN_IsDedicatedServer_Post
int FN_IsDedicatedServer_Post(void);
#endif // FN_IsDedicatedServer_Post
#ifdef FN_CVarGetPointer_Post
cvar_t *FN_CVarGetPointer_Post(const char *szVarName);
#endif // FN_CVarGetPointer_Post
#ifdef FN_GetPlayerWONId_Post
unsigned int FN_GetPlayerWONId_Post(edict_t *e);
#endif // FN_GetPlayerWONId_Post
#ifdef FN_Info_RemoveKey_Post
void FN_Info_RemoveKey_Post( char *s, const char *key);
#endif // FN_Info_RemoveKey_Post
#ifdef FN_GetPhysicsKeyValue_Post
const char *FN_GetPhysicsKeyValue_Post(const edict_t *pClient, const char *key);
#endif // FN_GetPhysicsKeyValue_Post
#ifdef FN_SetPhysicsKeyValue_Post
void FN_SetPhysicsKeyValue_Post(const edict_t *pClient, const char *key, const char *value);
#endif // FN_SetPhysicsKeyValue_Post
#ifdef FN_GetPhysicsInfoString_Post
const char *FN_GetPhysicsInfoString_Post( const edict_t *pClient);
#endif // FN_GetPhysicsInfoString_Post
#ifdef FN_PrecacheEvent_Post
unsigned short FN_PrecacheEvent_Post(int type, const char *psz);
#endif // FN_PrecacheEvent_Post
#ifdef FN_PlaybackEvent_Post
void FN_PlaybackEvent_Post(int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2);
#endif // FN_PlaybackEvent_Post
#ifdef FN_SetFatPVS_Post
unsigned char *FN_SetFatPVS_Post(float *org);
#endif // FN_SetFatPVS_Post
#ifdef FN_SetFatPAS_Post
unsigned char *FN_SetFatPAS_Post(float *org);
#endif // FN_SetFatPAS_Post
#ifdef FN_CheckVisibility_Post
int FN_CheckVisibility_Post(const edict_t *entity, unsigned char *pset);
#endif // FN_CheckVisibility_Post
#ifdef FN_DeltaSetField_Post
void FN_DeltaSetField_Post(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaSetField_Post
#ifdef FN_DeltaUnsetField_Post
void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField_Post
#ifdef FN_DeltaAddEncoder_Post
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder_Post
#ifdef FN_GetCurrentPlayer_Post
int FN_GetCurrentPlayer_Post(void);
#endif // FN_GetCurrentPlayer_Post
#ifdef FN_CanSkipPlayer_Post
int FN_CanSkipPlayer_Post(const edict_t *player);
#endif // FN_CanSkipPlayer_Post
#ifdef FN_DeltaFindField_Post
int FN_DeltaFindField_Post(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaFindField_Post
#ifdef FN_DeltaSetFieldByIndex_Post
void FN_DeltaSetFieldByIndex_Post(struct delta_s *pFields, int fieldNumber);
#endif // FN_DeltaSetFieldByIndex_Post
#ifdef FN_DeltaUnsetFieldByIndex_Post
void FN_DeltaUnsetFieldByIndex_Post(struct delta_s *pFields, int fieldNumber);
#endif // FN_DeltaUnsetFieldByIndex_Post
#ifdef FN_SetGroupMask_Post
void FN_SetGroupMask_Post(int mask, int op);
#endif // FN_SetGroupMask_Post
#ifdef FN_engCreateInstancedBaseline_Post
int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *baseline);
#endif // FN_engCreateInstancedBaseline_Post
#ifdef FN_Cvar_DirectSet_Post
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
#endif // FN_Cvar_DirectSet_Post
#ifdef FN_ForceUnmodified_Post
void FN_ForceUnmodified_Post(FORCE_TYPE type, float *mins, float *maxs, const char *filename);
#endif // FN_ForceUnmodified_Post
#ifdef FN_GetPlayerStats_Post
void FN_GetPlayerStats_Post(const edict_t *pClient, int *ping, int *packet_loss);
#endif // FN_GetPlayerStats_Post
#ifdef FN_AddServerCommand_Post
void FN_AddServerCommand_Post(char *cmd_name, void (*function)(void));
#endif // FN_AddServerCommand_Post
#ifdef FN_Voice_GetClientListening_Post
qboolean FN_Voice_GetClientListening_Post(int iReceiver, int iSender);
#endif // FN_Voice_GetClientListening_Post
#ifdef FN_Voice_SetClientListening_Post
qboolean FN_Voice_SetClientListening_Post(int iReceiver, int iSender, qboolean bListen);
#endif // FN_Voice_SetClientListening_Post
#ifdef FN_GetPlayerAuthId_Post
const char *FN_GetPlayerAuthId_Post(edict_t *e);
#endif // FN_GetPlayerAuthId
#ifdef FN_OnFreeEntPrivateData
void FN_OnFreeEntPrivateData(edict_t *pEnt);
#endif // FN_OnFreeEntPrivateData
#ifdef FN_GameShutdown
void FN_GameShutdown(void);
#endif // FN_GameShutdown
#ifdef FN_ShouldCollide
int FN_ShouldCollide(edict_t *pentTouched, edict_t *pentOther);
#endif // FN_ShouldCollide
#ifdef FN_OnFreeEntPrivateData_Post
void FN_OnFreeEntPrivateData_Post(edict_t *pEnt);
#endif // FN_OnFreeEntPrivateData_Post
#ifdef FN_GameShutdown_Post
void FN_GameShutdown_Post(void);
#endif // FN_GameShutdown_Post
#ifdef FN_ShouldCollide_Post
int FN_ShouldCollide_Post(edict_t *pentTouched, edict_t *pentOther);
#endif // FN_ShouldCollide_Post
#endif // USE_METAMOD
#ifdef FN_AMXX_QUERY
void FN_AMXX_QUERY(void);
#endif // FN_AMXX_QUERY
#ifdef FN_AMXX_ATTACH
void FN_AMXX_ATTACH(void);
#endif // FN_AMXX_ATTACH
#ifdef FN_AMXX_DETACH
void FN_AMXX_DETACH(void);
#endif // FN_AMXX_DETACH
#ifdef FN_AMXX_PLUGINSLOADED
void FN_AMXX_PLUGINSLOADED(void);
#endif // FN_AMXX_PLUGINSLOADED
// ***** Module funcs stuff *****
enum ForwardExecType
{
ET_IGNORE = 0, // Ignore return vaue
ET_STOP, // Stop on PLUGIN_HANDLED
ET_STOP2, // Stop on PLUGIN_HANDLED, continue on other values, return biggest return value
ET_CONTINUE, // Continue; return biggest return value
};
enum ForwardParam
{
FP_DONE = -1, // specify this as the last argument
// only tells the function that there are no more arguments
FP_CELL, // normal cell
FP_FLOAT, // float; used as normal cell though
FP_STRING, // string
FP_STRINGEX, // string; will be updated to the last function's value
FP_ARRAY, // array; use the return value of prepareArray.
};
typedef int (*PFN_ADD_NATIVES) (const AMX_NATIVE_INFO * /*list*/);
typedef char * (*PFN_BUILD_PATHNAME) (const char * /*format*/, ...);
typedef cell * (*PFN_GET_AMXADDR) (AMX * /*amx*/, cell /*offset*/);
typedef void (*PFN_PRINT_SRVCONSOLE) (char * /*format*/, ...);
typedef const char * (*PFN_GET_MODNAME) (void);
typedef const char * (*PFN_GET_AMXSCRIPTNAME) (int /*id*/);
typedef AMX * (*PFN_GET_AMXSCRIPT) (int /*id*/);
typedef int (*PFN_FIND_AMXSCRIPT_BYAMX) (const AMX * /*amx*/);
typedef int (*PFN_FIND_AMXSCRIPT_BYNAME) (const char * /*name*/);
typedef int (*PFN_SET_AMXSTRING) (AMX * /*amx*/, cell /*amx_addr*/, const char * /* source */, int /* max */);
typedef char * (*PFN_GET_AMXSTRING) (AMX * /*amx*/, cell /*amx_addr*/, int /*bufferId*/, int * /*pLen*/);
typedef int (*PFN_GET_AMXSTRINGLEN) (const cell *ptr);
typedef char * (*PFN_FORMAT_AMXSTRING) (AMX * /*amx*/, cell * /*params*/, int /*startParam*/, int * /*pLen*/);
typedef void (*PFN_COPY_AMXMEMORY) (cell * /*dest*/, const cell * /*src*/, int /*len*/);
typedef void (*PFN_LOG) (const char * /*fmt*/, ...);
typedef void (*PFN_LOG_ERROR) (AMX * /*amx*/, int /*err*/, const char * /*fmt*/, ...);
typedef int (*PFN_RAISE_AMXERROR) (AMX * /*amx*/, int /*error*/);
typedef int (*PFN_REGISTER_FORWARD) (const char * /*funcname*/, ForwardExecType /*exectype*/, ... /*paramtypes terminated by PF_DONE*/);
typedef int (*PFN_EXECUTE_FORWARD) (int /*id*/, ... /*params*/);
typedef cell (*PFN_PREPARE_CELLARRAY) (cell * /*ptr*/, unsigned int /*size*/);
typedef cell (*PFN_PREPARE_CHARARRAY) (char * /*ptr*/, unsigned int /*size*/);
typedef cell (*PFN_PREPARE_CELLARRAY_A) (cell * /*ptr*/, unsigned int /*size*/, bool /*copyBack*/);
typedef cell (*PFN_PREPARE_CHARARRAY_A) (char * /*ptr*/, unsigned int /*size*/, bool /*copyBack*/);
typedef int (*PFN_IS_PLAYER_VALID) (int /*id*/);
typedef const char * (*PFN_GET_PLAYER_NAME) (int /*id*/);
typedef const char * (*PFN_GET_PLAYER_IP) (int /*id*/);
typedef int (*PFN_IS_PLAYER_INGAME) (int /*id*/);
typedef int (*PFN_IS_PLAYER_BOT) (int /*id*/);
typedef int (*PFN_IS_PLAYER_AUTHORIZED) (int /*id*/);
typedef float (*PFN_GET_PLAYER_TIME) (int /*id*/);
typedef float (*PFN_GET_PLAYER_PLAYTIME) (int /*id*/);
typedef int (*PFN_GETPLAYERFLAGS) (int /* id*/);
typedef int (*PFN_GET_PLAYER_CURWEAPON) (int /*id*/);
typedef const char * (*PFN_GET_PLAYER_TEAM) (int /*id*/);
typedef int (*PFN_GET_PLAYER_TEAMID) (int /*id*/);
typedef int (*PFN_GET_PLAYER_DEATHS) (int /*id*/);
typedef int (*PFN_GET_PLAYER_MENU) (int /*id*/);
typedef int (*PFN_GET_PLAYER_KEYS) (int /*id*/);
typedef int (*PFN_IS_PLAYER_ALIVE) (int /*id*/);
typedef int (*PFN_GET_PLAYER_FRAGS) (int /*id*/);
typedef int (*PFN_IS_PLAYER_CONNECTING) (int /*id*/);
typedef int (*PFN_IS_PLAYER_HLTV) (int /*id*/);
typedef int (*PFN_GET_PLAYER_ARMOR) (int /*id*/);
typedef int (*PFN_GET_PLAYER_HEALTH) (int /*id*/);
#ifdef USE_METAMOD
typedef edict_t * (*PFN_GET_PLAYER_EDICT) (int /*id*/);
#else
typedef void * (*PFN_GET_PLAYER_EDICT) (int /*id*/);
#endif
typedef void * (*PFN_ALLOCATOR) (const char* /*filename*/, const unsigned int /*line*/, const char* /*func*/,
const unsigned int /*type*/, const size_t /*size*/);
typedef void * (*PFN_REALLOCATOR) (const char* /*filename*/, const unsigned int /*line*/, const char* /*func*/,
const unsigned int /*type*/, const size_t /*size*/, void* /*addr*/ );
typedef void (*PFN_DEALLOCATOR) (const char* /*filename*/, const unsigned int /*line*/, const char* /*func*/,
const unsigned int /*type*/, const void* /*addr*/ );
typedef int (*PFN_AMX_EXEC) (AMX* /*amx*/, cell* /*return val*/, int /*index*/, int /*numparams*/, ... /*params*/);
typedef int (*PFN_AMX_EXECV) (AMX* /*amx*/, cell* /*return val*/, int /*index*/, int /*numparams*/, cell[] /*params*/);
typedef int (*PFN_AMX_ALLOT) (AMX* /*amx*/, int /*length*/, cell* /*amx_addr*/, cell** /*phys_addr*/);
typedef int (*PFN_AMX_FINDPUBLIC) (AMX* /*amx*/, char* /*func name*/, int* /*index*/);
typedef int (*PFN_AMX_FINDNATIVE) (AMX* /*amx*/, char* /*func name*/, int* /*index*/);
typedef int (*PFN_LOAD_AMXSCRIPT) (AMX* /*amx*/, void** /*code*/, const char* /*path*/, char[64] /*error info*/, int /* debug */);
typedef int (*PFN_UNLOAD_AMXSCRIPT) (AMX* /*amx*/,void** /*code*/);
typedef cell (*PFN_REAL_TO_CELL) (REAL /*x*/);
typedef REAL (*PFN_CELL_TO_REAL) (cell /*x*/);
typedef int (*PFN_REGISTER_SPFORWARD) (AMX * /*amx*/, int /*func*/, ... /*params*/);
typedef int (*PFN_REGISTER_SPFORWARD_BYNAME) (AMX * /*amx*/, const char * /*funcName*/, ... /*params*/);
typedef void (*PFN_UNREGISTER_SPFORWARD) (int /*id*/);
typedef void (*PFN_MERGEDEFINITION_FILE) (const char * /*filename*/);
typedef const char * (*PFN_FORMAT) (const char * /*fmt*/, ... /*params*/);
extern PFN_ADD_NATIVES g_fn_AddNatives;
extern PFN_BUILD_PATHNAME g_fn_BuildPathname;
extern PFN_GET_AMXADDR g_fn_GetAmxAddr;
extern PFN_PRINT_SRVCONSOLE g_fn_PrintSrvConsole;
extern PFN_GET_MODNAME g_fn_GetModname;
extern PFN_GET_AMXSCRIPTNAME g_fn_GetAmxScriptName;
extern PFN_GET_AMXSCRIPT g_fn_GetAmxScript;
extern PFN_FIND_AMXSCRIPT_BYAMX g_fn_FindAmxScriptByAmx;
extern PFN_FIND_AMXSCRIPT_BYNAME g_fn_FindAmxScriptByName;
extern PFN_SET_AMXSTRING g_fn_SetAmxString;
extern PFN_GET_AMXSTRING g_fn_GetAmxString;
extern PFN_GET_AMXSTRINGLEN g_fn_GetAmxStringLen;
extern PFN_FORMAT_AMXSTRING g_fn_FormatAmxString;
extern PFN_COPY_AMXMEMORY g_fn_CopyAmxMemory;
extern PFN_LOG g_fn_Log;
extern PFN_LOG_ERROR g_fn_LogErrorFunc;
extern PFN_RAISE_AMXERROR g_fn_RaiseAmxError;
extern PFN_REGISTER_FORWARD g_fn_RegisterForward;
extern PFN_EXECUTE_FORWARD g_fn_ExecuteForward;
extern PFN_PREPARE_CELLARRAY g_fn_PrepareCellArray;
extern PFN_PREPARE_CHARARRAY g_fn_PrepareCharArray;
extern PFN_PREPARE_CELLARRAY_A g_fn_PrepareCellArrayA;
extern PFN_PREPARE_CHARARRAY_A g_fn_PrepareCharArrayA;
extern PFN_IS_PLAYER_VALID g_fn_IsPlayerValid;
extern PFN_GET_PLAYER_NAME g_fn_GetPlayerName;
extern PFN_GET_PLAYER_IP g_fn_GetPlayerIP;
extern PFN_IS_PLAYER_INGAME g_fn_IsPlayerIngame;
extern PFN_IS_PLAYER_BOT g_fn_IsPlayerBot;
extern PFN_IS_PLAYER_AUTHORIZED g_fn_IsPlayerAuthorized;
extern PFN_GET_PLAYER_TIME g_fn_GetPlayerTime;
extern PFN_GET_PLAYER_PLAYTIME g_fn_GetPlayerPlayTime;
extern PFN_GET_PLAYER_CURWEAPON g_fn_GetPlayerCurweapon;
extern PFN_GET_PLAYER_TEAMID g_fn_GetPlayerTeamID;
extern PFN_GET_PLAYER_DEATHS g_fn_GetPlayerDeaths;
extern PFN_GET_PLAYER_MENU g_fn_GetPlayerMenu;
extern PFN_GET_PLAYER_KEYS g_fn_GetPlayerKeys;
extern PFN_IS_PLAYER_ALIVE g_fn_IsPlayerAlive;
extern PFN_GET_PLAYER_FRAGS g_fn_GetPlayerFrags;
extern PFN_IS_PLAYER_CONNECTING g_fn_IsPlayerConnecting;
extern PFN_IS_PLAYER_HLTV g_fn_IsPlayerHLTV;
extern PFN_GET_PLAYER_ARMOR g_fn_GetPlayerArmor;
extern PFN_GET_PLAYER_HEALTH g_fn_GetPlayerHealth;
extern PFN_AMX_EXEC g_fn_AmxExec;
extern PFN_AMX_EXECV g_fn_AmxExecv;
extern PFN_AMX_ALLOT g_fn_AmxAllot;
extern PFN_AMX_FINDPUBLIC g_fn_AmxFindPublic;
extern PFN_LOAD_AMXSCRIPT g_fn_LoadAmxScript;
extern PFN_UNLOAD_AMXSCRIPT g_fn_UnloadAmxScript;
extern PFN_REAL_TO_CELL g_fn_RealToCell;
extern PFN_CELL_TO_REAL g_fn_CellToReal;
extern PFN_REGISTER_SPFORWARD g_fn_RegisterSPForward;
extern PFN_REGISTER_SPFORWARD_BYNAME g_fn_RegisterSPForwardByName;
extern PFN_UNREGISTER_SPFORWARD g_fn_UnregisterSPForward;
extern PFN_MERGEDEFINITION_FILE g_fn_MergeDefinition_File;
extern PFN_AMX_FINDNATIVE g_fn_AmxFindNative;
extern PFN_GETPLAYERFLAGS g_fn_GetPlayerFlags;
extern PFN_GET_PLAYER_EDICT g_fn_GetPlayerEdict;
extern PFN_FORMAT g_fn_Format;
extern PFN_GET_PLAYER_TEAM g_fn_GetPlayerTeam;
#ifdef MAY_NEVER_BE_DEFINED
// Function prototypes for intellisense and similar systems
// They understand #if 0 so we use #ifdef MAY_NEVER_BE_DEFINED
int MF_AddNatives (const AMX_NATIVE_INFO *list) { }
char * MF_BuildPathname (const char * format, ...) { }
cell * MF_GetAmxAddr (AMX * amx, cell offset) { }
void MF_PrintSrvConsole (char * format, ...) { }
const char * MF_GetModname (void) { }
const char * MF_GetScriptName (int id) { }
AMX * MF_GetScriptAmx (int id) { }
int MF_FindScriptByAmx (const AMX * amx) { }
int MF_FindScriptByAmx (const char * name) { }
int MF_SetAmxString (AMX * amx, cell amx_addr, const char * source , int max ) { }
char * MF_GetAmxString (AMX * amx, cell amx_addr, int bufferId, int * pLen) { }
int MF_GetAmxStringLen (const cell *ptr) { }
char * MF_FormatAmxString (AMX * amx, cell * params, int startParam, int * pLen) { }
void MF_CopyAmxMemory (cell * dest, const cell * src, int len) { }
void MF_Log (const char * fmt, ...) { }
void MF_LogError (AMX * amx, int err, const char *fmt, ...) { }
int MF_RaiseAmxError (AMX * amx, int error) { }
int MF_RegisterForward (const char * funcname, ForwardExecType exectype, ...) { }
int MF_ExecuteForward (int id, ...) { }
cell MF_PrepareCellArray (cell * ptr, unsigned int size) { }
cell MF_PrepareCharArray (char * ptr, unsigned int size) { }
cell MF_PrepareCellArrayA (cell * ptr, unsigned int size, bool copyBack) { }
cell MF_PrepareCharArrayA (char * ptr, unsigned int size, bool copyBack) { }
int MF_IsPlayerValid (int id) { }
const char * MF_GetPlayerName (int id) { }
const char * MF_GetPlayerIP (int id) { }
int MF_IsPlayerIngame (int id) { }
int MF_IsPlayerBot (int id) { }
int MF_IsPlayerAuthorized (int id) { }
float MF_GetPlayerTime (int id) { }
float MF_GetPlayerPlayTime (int id) { }
int MF_GetPlayerCurweapon (int id) { }
const char * MF_GetPlayerTeam (int id) { }
int MF_GetPlayerTeamID (int id) { }
int MF_GetPlayerDeaths (int id) { }
int MF_GetPlayerMenu (int id) { }
int MF_GetPlayerKeys (int id) { }
int MF_IsPlayerAlive (int id) { }
int MF_GetPlayerFrags (int id) { }
int MF_IsPlayerConnecting (int id) { }
int MF_IsPlayerHLTV (int id) { }
int MF_GetPlayerArmor (int id) { }
int MF_GetPlayerHealth (int id) { }
REAL amx_ctof (cell x) { }
cell amx_ftoc (float x) { }
int MF_RegisterSPForwardByName (AMX * amx, const char *str, ...) { }
int MF_RegisterSPForward (AMX * amx, int func, ...) { }
void MF_UnregisterSPForward (int id) { }
int MF_GetPlayerFlags (int id) { }
edict_t* MF_GetPlayerEdict (int id) { }
const char * MF_Format (const char *fmt, ...) { }
#endif // MAY_NEVER_BE_DEFINED
#define MF_AddNatives g_fn_AddNatives
#define MF_BuildPathname g_fn_BuildPathname
#define MF_FormatAmxString g_fn_FormatAmxString
#define MF_GetAmxAddr g_fn_GetAmxAddr
#define MF_PrintSrvConsole g_fn_PrintSrvConsole
#define MF_GetModname g_fn_GetModname
#define MF_GetScriptName g_fn_GetAmxScriptName
#define MF_GetScriptAmx g_fn_GetAmxScript
#define MF_FindScriptByAmx g_fn_FindAmxScriptByAmx
#define MF_FindScriptByName g_fn_FindAmxScriptByName
#define MF_SetAmxString g_fn_SetAmxString
#define MF_GetAmxString g_fn_GetAmxString
#define MF_GetAmxStringLen g_fn_GetAmxStringLen
#define MF_CopyAmxMemory g_fn_CopyAmxMemory
void MF_Log(const char *fmt, ...);
void MF_LogError(AMX *amx, int err, const char *fmt, ...);
#define MF_RaiseAmxError g_fn_RaiseAmxError
#define MF_RegisterForward g_fn_RegisterForward
#define MF_ExecuteForward g_fn_ExecuteForward
#define MF_PrepareCellArray g_fn_PrepareCellArray
#define MF_PrepareCharArray g_fn_PrepareCharArray
#define MF_PrepareCellArrayA g_fn_PrepareCellArrayA
#define MF_PrepareCharArrayA g_fn_PrepareCharArrayA
#define MF_IsPlayerValid g_fn_IsPlayerValid
#define MF_GetPlayerName g_fn_GetPlayerName
#define MF_GetPlayerIP g_fn_GetPlayerIP
#define MF_IsPlayerIngame g_fn_IsPlayerIngame
#define MF_IsPlayerBot g_fn_IsPlayerBot
#define MF_IsPlayerAuthorized g_fn_IsPlayerAuthorized
#define MF_GetPlayerTime g_fn_GetPlayerTime
#define MF_GetPlayerPlayTime g_fn_GetPlayerPlayTime
#define MF_GetPlayerCurweapon g_fn_GetPlayerCurweapon
#define MF_GetPlayerTeam g_fn_GetPlayerTeam
#define MF_GetPlayerTeamID g_fn_GetPlayerTeamID
#define MF_GetPlayerDeaths g_fn_GetPlayerDeaths
#define MF_GetPlayerMenu g_fn_GetPlayerMenu
#define MF_GetPlayerKeys g_fn_GetPlayerKeys
#define MF_IsPlayerAlive g_fn_IsPlayerAlive
#define MF_GetPlayerFrags g_fn_GetPlayerFrags
#define MF_IsPlayerConnecting g_fn_IsPlayerConnecting
#define MF_IsPlayerHLTV g_fn_IsPlayerHLTV
#define MF_GetPlayerArmor g_fn_GetPlayerArmor
#define MF_GetPlayerHealth g_fn_GetPlayerHealth
#define MF_AmxExec g_fn_AmxExec
#define MF_AmxExecv g_fn_AmxExecv
#define MF_AmxFindPublic g_fn_AmxFindPublic
#define MF_AmxAllot g_fn_AmxAllot
#define MF_AmxFindNative g_fn_AmxFindNative
#define MF_LoadAmxScript g_fn_LoadAmxScript
#define MF_UnloadAmxScript g_fn_UnloadAmxScript
#define MF_MergeDefinitionFile g_fn_MergeDefinition_File
#define amx_ctof g_fn_CellToReal
#define amx_ftoc g_fn_RealToCell
#define MF_RegisterSPForwardByName g_fn_RegisterSPForwardByName
#define MF_RegisterSPForward g_fn_RegisterSPForward
#define MF_UnregisterSPForward g_fn_UnregisterSPForward
#define MF_GetPlayerFlags g_fn_GetPlayerFlags
#define MF_GetPlayerEdict g_fn_GetPlayerEdict
#define MF_Format g_fn_Format
/*** Memory ***/
void *operator new(size_t reportedSize);
void *operator new[](size_t reportedSize);
void *operator new(size_t reportedSize, const char *sourceFile, int sourceLine);
void *operator new[](size_t reportedSize, const char *sourceFile, int sourceLine);
void operator delete(void *reportedAddress);
void operator delete[](void *reportedAddress);
// Allocation types
extern const unsigned int m_alloc_unknown;
extern const unsigned int m_alloc_new;
extern const unsigned int m_alloc_new_array;
extern const unsigned int m_alloc_malloc;
extern const unsigned int m_alloc_calloc;
extern const unsigned int m_alloc_realloc;
extern const unsigned int m_alloc_delete;
extern const unsigned int m_alloc_delete_array;
extern const unsigned int m_alloc_free;
// To be called before new / delete
void Mem_SetOwner(const char *filename, int line, const char *function);
// Actual allocator
void * Mem_Allocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc,
const unsigned int allocationType, const size_t reportedSize);
void * Mem_Reallocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc,
const unsigned int reallocationType, const size_t reportedSize, void *reportedAddress);
void Mem_Deallocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc,
const unsigned int deallocationType, void *reportedAddress);
// memory macros
#ifndef __FUNCTION__
#define __FUNCTION__ "??"
#endif
// call Mem_SetOwner, followed by the actual new operator
#define new (Mem_SetOwner(__FILE__,__LINE__,__FUNCTION__),false) ? NULL : new
// call Mem_SetOwner, followed by the actual delete operator
#define delete (Mem_SetOwner(__FILE__,__LINE__,__FUNCTION__),false) ? Mem_SetOwner("",0,"") : delete
#define malloc(sz) Mem_Allocator (__FILE__,__LINE__,__FUNCTION__,m_alloc_malloc,sz)
#define calloc(sz) Mem_Allocator (__FILE__,__LINE__,__FUNCTION__,m_alloc_calloc,sz)
#define realloc(ptr,sz) Mem_Reallocator(__FILE__,__LINE__,__FUNCTION__,m_alloc_realloc,sz,ptr)
#define free(ptr) Mem_Deallocator(__FILE__,__LINE__,__FUNCTION__,m_alloc_free,ptr)
#endif // #ifndef __AMXXMODULE_H__