mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-26 14:55:36 +03:00
99ebd62653
* Remove dropped functions * Update existing offsets * Add some logic to prevent the use of removed functions. * Add Ham_SC_AddPoints and Ham_SC_AddPointsToTeam * Add Ham_SC_GiveAmmo * Add Ham_SC_FVisibleFromPos * Fix an old typos with CanPlaySentence for all mods * Add Ham_SC_CanPlaySequence * Add Ham_SC_PlayScriptSentence * Add Ham_SC_StartPlayerFollowing * Fix CanPlaySequence hamdata.ini (SC) * Add Ham_SC_StopPlayerFollowing * Fix handlers from previous commits * Add Ham_SC_PreSpawn * Add Ham_SC_PostSpawn * Add Ham_SC_OnKeyValueUpdate * Add Ham_SC_SetClassification * Add Ham_SC_MyCustomPointer and Ham_SC_MyItemPointer * Add Ham_SC_IsSneaking * Add Ham_SC_IsAlive * Add Ham_SC_IsBSPModel * Add Ham_SC_ReflectGauss * Add Ham_SC_HasTarget * Add Ham_SC_IsInWorld * Add Ham_SC_IsPlayer * Add Ham_SC_IsNetClient * Add Ham_SC_IsBreakable * Fix Ham_SC_IsMonster, Ham_SC_IsPointEntity, Ham_SC_IsMachine and Ham_SC_CriticakRemove handlers * Add Ham_SC_OnControls * Fix Ham_SC_TakeHealth and Ham_SC_TakeArmor handlers * Add Ham_SC_IsTriggered * Add Ham_SC_RemovePlayerItem * Fix typo * Fix Ham_SC_IsMoving handler * Add Ham_SC_SUB_UseTargets * Ham_SC_IsLockedByMaster * Add Ham_SC_FBecomeProne * Fix Ham_SC_FVisible handler * Add Ham_SC_FVecVisible * Fix Ham_SC_FVisibleFromPos handler * Fix Ham_SC_IsFacing handler * Add Ham_SC_SetPlayerAlly * Add Ham_SC_OnSetOriginByMap * Add Ham_SC_IsRevivable * Add Ham_SC_BeginRevive and Ham_SC_EndRevive * Update offsets based on SvenCoop v5.17 * Add Ham_SC_Item_CanCollect and Ham_SC_Item_Collect * Add Ham_SC_Item_AddToPlayer * Add Ham_SC_Item_AddDuplicate * Add Ham_SC_Item_AddAmmoFromItem * Add Ham_SC_Item_GetItemInfo * Add Ham_SC_Item_CanDeploy, Ham_SC_Item_Deploy and Ham_SC_Item_CanHolster * Add Ham_SC_Item_UpdateClientData * Add Ham_SC_Item_GetRespawnTime * Add Ham_SC_Item_CanHaveDuplicates * Add Ham_SC_Weapon_ExtractAmmoFromItem * Add Ham_SC_Weapon_GetAmmo1Drop and Ham_SC_Weapon_GetAmmo2Drop * Add Ham_SC_Weapon_FinishReload and Ham_SC_Weapon_ShouldReload * Fix Ham_SC_IsMultiplayer, Ham_SC_FRunfuncs and Ham_SC_FCanRun handlers * Add Ham_SC_Weapon_AddWeapon, _PlayEmptySound, _IsUsable, _ShouldWeaponIdle and _UseDecrement * Add Ham_SC_Item_GetPickupSound * Add Ham_SC_Item_InactiveItemPreFrame and Ham_SC_Item_InactiveItemPostFrame * Add Ham_SC_Item_DetachFromPlayer * Fix Ham_SC_Player_IsConnected handler * Add Ham_SC_Player_EnteredObserver, Ham_SC_Player_LeftObserver and Ham_SC_Player_IsObserver * Fix sc_postpawn typo (should be sc_postspawn) * Add few more assert
578 lines
22 KiB
C
578 lines
22 KiB
C
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// Ham Sandwich Module
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//
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#ifndef HOOK_CALLBACKS_H
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#define HOOK_CALLBACKS_H
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// RT_<TYPE> is true if the function returns void, false otherwise
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// (it also would be true for large return functions such as Vector)
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// RB_<TYPE> is true if the function returns an object and requires a pointer to a buffer as its first parameter in order to store its value
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// PC_<TYPE> is how many dwords get passed to the function (minus the "this" pointer)
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// (it is one larger for large return functions such as Vector)
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const bool RT_Void_Void = true;
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const bool RB_Void_Void = false;
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const int PC_Void_Void = 0;
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void Hook_Void_Void(Hook *hook, void *pthis);
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const bool RT_Int_Void = false;
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const bool RB_Int_Void = false;
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const int PC_Int_Void = 0;
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int Hook_Int_Void(Hook *hook, void *pthis);
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const bool RT_Void_Entvar = true;
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const bool RB_Void_Entvar = false;
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const int PC_Void_Entvar = 1;
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void Hook_Void_Entvar(Hook *hook, void *pthis, entvars_t *entvar);
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const bool RT_Void_Cbase = true;
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const bool RB_Void_Cbase = false;
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const int PC_Void_Cbase = 1;
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void Hook_Void_Cbase(Hook *hook, void *pthis, void *other);
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const bool RT_Int_Float_Int = false;
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const bool RB_Int_Float_Int = false;
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const int PC_Int_Float_Int = 2;
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int Hook_Int_Float_Int(Hook *hook, void *pthis, float f1, int i1);
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const bool RT_Int_Float_Int_Int = false;
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const bool RB_Int_Float_Int_Int = false;
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const int PC_Int_Float_Int_Int = 3;
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int Hook_Int_Float_Int_Int(Hook *hook, void *pthis, float f1, int i1, int i2);
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const bool RT_Bool_Float_Int_Int = false;
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const bool RB_Bool_Float_Int_Int = false;
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const int PC_Bool_Float_Int_Int = 3;
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bool Hook_Bool_Float_Int_Int(Hook *hook, void *pthis, float f1, int i1, int i2);
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const bool RT_Void_Entvar_Int = true;
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const bool RB_Void_Entvar_Int = false;
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const int PC_Void_Entvar_Int = 2;
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void Hook_Void_Entvar_Int(Hook *hook, void *ptis, entvars_t *ev1, int i1);
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const bool RT_Void_Entvar_Entvar_Int = true;
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const bool RB_Void_Entvar_Entvar_Int = false;
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const int PC_Void_Entvar_Entvar_Int = 3;
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void Hook_Void_Entvar_Entvar_Int(Hook *hook, void *ptis, entvars_t *ev1, entvars_t *ev2, int i1);
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const bool RT_Int_Cbase = false;
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const bool RB_Int_Cbase = false;
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const int PC_Int_Cbase = 1;
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int Hook_Int_Cbase(Hook *hook, void *pthis, void *cb1);
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const bool RT_Void_Int_Int = true;
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const bool RB_Void_Int_Int = false;
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const int PC_Void_Int_Int = 2;
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void Hook_Void_Int_Int(Hook *hook, void *pthis, int i1, int i2);
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const bool RT_Void_Int_Bool = true;
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const bool RB_Void_Int_Bool = false;
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const int PC_Void_Int_Bool = 2;
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void Hook_Void_Int_Bool(Hook *hook, void *pthis, int i1, bool i2);
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const bool RT_Void_Bool_Bool = true;
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const bool RB_Void_Bool_Bool = false;
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const int PC_Void_Bool_Bool = 2;
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void Hook_Void_Bool_Bool(Hook *hook, void *pthis, bool i1, bool i2);
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const bool RT_Int_Int_Str_Int = false;
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const bool RB_Int_Int_Str_Int = false;
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const int PC_Int_Int_Str_Int = 3;
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int Hook_Int_Int_Str_Int(Hook *hook, void *pthis, int i1, const char *sz1,
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int i2);
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const bool RT_Int_Int_Str_Int_Int = false;
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const bool RB_Int_Int_Str_Int_Int = false;
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const int PC_Int_Int_Str_Int_Int = 4;
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int Hook_Int_Int_Str_Int_Int(Hook *hook, void *pthis, int i1, const char *sz1, int i2, int i3);
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const bool RT_Int_Int_Str_Int_Bool = false;
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const bool RB_Int_Int_Str_Int_Bool = false;
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const int PC_Int_Int_Str_Int_Bool = 4;
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int Hook_Int_Int_Str_Int_Bool(Hook *hook, void *pthis, int i1, const char *sz1, int i2, bool i3);
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const bool RT_Int_Int = false;
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const bool RB_Int_Int = false;
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const int PC_Int_Int = 1;
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int Hook_Int_Int(Hook *hook, void *pthis, int i1);
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const bool RT_Bool_Bool = false;
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const bool RB_Bool_Bool = false;
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const int PC_Bool_Bool = 1;
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bool Hook_Bool_Bool(Hook *hook, void *pthis, bool i1);
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const bool RT_Int_Entvar = false;
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const bool RB_Int_Entvar = false;
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const int PC_Int_Entvar = 1;
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int Hook_Int_Entvar(Hook *hook, void *pthis, entvars_t *ev1);
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const bool RT_Int_Entvar_Entvar_Float_Int = false;
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const bool RB_Int_Entvar_Entvar_Float_Int = false;
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const int PC_Int_Entvar_Entvar_Float_Int = 4;
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int Hook_Int_Entvar_Entvar_Float_Int(Hook *hook, void *pthis,
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entvars_t *inflictor,
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entvars_t *attacker, float damage,
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int damagebits);
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const bool RT_Int_Entvar_Entvar_Float_Float_Int = false;
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const bool RB_Int_Entvar_Entvar_Float_Float_Int = false;
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const int PC_Int_Entvar_Entvar_Float_Float_Int = 5;
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int Hook_Int_Entvar_Entvar_Float_Float_Int(Hook *hook, void *pthis,
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entvars_t *inflictor,
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entvars_t *attacker, float damage,
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float unknown, int damagebits);
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const bool RT_Void_Int = true;
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const bool RB_Void_Int = false;
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const int PC_Void_Int = 1;
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void Hook_Void_Int(Hook *hook, void *pthis, int i1);
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const bool RT_Void_Cbase_Cbase_Int_Float = true;
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const bool RB_Void_Cbase_Cbase_Int_Float = false;
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const int PC_Void_Cbase_Cbase_Int_Float = 4;
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void Hook_Void_Cbase_Cbase_Int_Float(Hook *hook, void *pthis, void *cb1,
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void *cb2, int i1, float f1);
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const bool RT_Vector_Float_Cbase_Int = true;
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const bool RB_Vector_Float_Cbase_Int = true;
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const int PC_Vector_Float_Cbase_Int = 4;
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#if defined(_WIN32)
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void Hook_Vector_Float_Cbase_Int(Hook *hook, void *pthis, Vector *out, float f1, void *cb, int i1);
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#elif defined(__linux__) || defined(__APPLE__)
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void Hook_Vector_Float_Cbase_Int(Hook *hook, Vector *out, void *pthis, float f1, void *cb, int i1);
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#endif
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const bool RT_Void_Entvar_Float_Vector_Trace_Int = true;
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const bool RB_Void_Entvar_Float_Vector_Trace_Int = false;
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const int PC_Void_Entvar_Float_Vector_Trace_Int = 7;
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void Hook_Void_Entvar_Float_Vector_Trace_Int(Hook *hook, void *pthis,
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entvars_t *ev1, float f1,
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Vector v1, TraceResult *tr1,
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int i1);
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const bool RT_Void_Float_Vector_Trace_Int = true;
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const bool RB_Void_Float_Vector_Trace_Int = false;
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const int PC_Void_Float_Vector_Trace_Int = 6;
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void Hook_Void_Float_Vector_Trace_Int(Hook *hook, void *pthis, float f1,
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Vector v1, TraceResult *tr1,
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int i1);
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const bool RT_Str_Void = false;
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const bool RB_Str_Void = false;
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const int PC_Str_Void = 0;
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const char *Hook_Str_Void(Hook *hook, void *pthis);
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const bool RT_Cbase_Void = false;
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const bool RB_Cbase_Void = false;
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const int PC_Cbase_Void = 0;
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void *Hook_Cbase_Void(Hook *hook, void *pthis);
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// HACK: I'm too lazy to fix up trampoline generator to deal with
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// special return values. this is so much easier.
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const bool RT_Vector_Void = true;
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const bool RB_Vector_Void = true;
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const int PC_Vector_Void = 1;
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#if defined(_WIN32)
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void Hook_Vector_Void(Hook *hook, void *pthis, Vector *out);
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#elif defined(__linux__) || defined(__APPLE__)
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void Hook_Vector_Void(Hook *hook, Vector *out, void *pthis);
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#endif
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const bool RT_Vector_pVector = true;
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const bool RB_Vector_pVector = true;
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const int PC_Vector_pVector = 2;
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#if defined(_WIN32)
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void Hook_Vector_pVector(Hook *hook, void *pthis, Vector *out, Vector *v1);
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#elif defined(__linux__) || defined(__APPLE__)
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void Hook_Vector_pVector(Hook *hook, Vector *out, void *pthis, Vector *v1);
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#endif
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const bool RT_Int_pVector = false;
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const bool RB_Int_pVector = false;
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const int PC_Int_pVector = 1;
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int Hook_Int_pVector(Hook *hook, void *pthis, Vector *v1);
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const bool RT_Bool_pVector = false;
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const bool RB_Bool_pVector = false;
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const int PC_Bool_pVector = 1;
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bool Hook_Bool_pVector(Hook *hook, void *pthis, Vector *v1);
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const bool RT_Void_Entvar_Float_Float = true;
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const bool RB_Void_Entvar_Float_Float = false;
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const int PC_Void_Entvar_Float_Float = 3;
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void Hook_Void_Entvar_Float_Float(Hook *hook, void *pthis, entvars_t *ev1, float f1, float f2);
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const bool RT_Void_pFloat_pFloat = true;
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const bool RB_Void_pFloat_pFloat = false;
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const int PC_Void_pFloat_pFloat = 2;
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void Hook_Void_pFloat_pFloat(Hook *hook, void *pthis, float *f1, float *f2);
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const bool RT_Void_Entvar_Float = true;
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const bool RB_Void_Entvar_Float = false;
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const int PC_Void_Entvar_Float = 2;
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void Hook_Void_Entvar_Float(Hook *hook, void *pthis, entvars_t *ev1, float f1);
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const bool RT_Void_Int_Int_Int = true;
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const bool RB_Void_Int_Int_Int = false;
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const int PC_Void_Int_Int_Int = 3;
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void Hook_Void_Int_Int_Int(Hook *hook, void *pthis, int i1, int i2, int i3);
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const bool RT_Int_ItemInfo = false;
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const bool RB_Int_ItemInfo = false;
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const int PC_Int_ItemInfo = 1;
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int Hook_Int_ItemInfo(Hook *hook, void *pthis, void *iteminfo);
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const bool RT_Bool_ItemInfo = false;
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const bool RB_Bool_ItemInfo = false;
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const int PC_Bool_ItemInfo = 1;
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bool Hook_Bool_ItemInfo(Hook *hook, void *pthis, void *iteminfo);
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const bool RT_Float_Void = false;
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const bool RB_Float_Void = false;
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const int PC_Float_Void = 0;
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float Hook_Float_Void(Hook *hook, void *pthis);
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const bool RT_Float_Int = false;
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const bool RB_Float_Int = false;
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const int PC_Float_Int = 1;
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float Hook_Float_Int(Hook *hook, void *pthis, int i1);
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const bool RT_Void_Float_Int = true;
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const bool RB_Void_Float_Int = false;
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const int PC_Void_Float_Int = 2;
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void Hook_Void_Float_Int(Hook *hook, void *pthis, float f1, int i1);
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const bool RT_Float_Float_Cbase = true;
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const bool RB_Float_Float_Cbase = false;
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const int PC_Float_Float_Cbase = 2;
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float Hook_Float_Float_Cbase(Hook *hook, void *pthis, float f1, void *cb1);
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const bool RT_Void_Float = true;
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const bool RB_Void_Float = false;
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const int PC_Void_Float = 1;
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void Hook_Void_Float(Hook *hook, void *pthis, float f1);
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const bool RT_Void_Float_Float_Float_Int = true;
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const bool RB_Void_Float_Float_Float_Int = false;
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const int PC_Void_Float_Float_Float_Int = 4;
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void Hook_Void_Float_Float_Float_Int(Hook *hook, void *pthis, float f1, float f2, float f3, int i1);
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const bool RT_Vector_Float = true;
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const bool RB_Vector_Float = true;
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const int PC_Vector_Float = 2;
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#if defined(_WIN32)
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void Hook_Vector_Float(Hook *hook, void *pthis, Vector *out, float f1);
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#elif defined(__linux__) || defined(__APPLE__)
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void Hook_Vector_Float(Hook *hook, Vector *out, void *pthis, float f1);
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#endif
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const bool RT_Void_Float_Cbase = true;
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const bool RB_Void_Float_Cbase = false;
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const int PC_Void_Float_Cbase = 2;
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void Hook_Void_Float_Cbase(Hook *hook, void *pthis, float f1, void *cb);
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const bool RT_Int_Float_Float = false;
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const bool RB_Int_Float_Float = false;
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const int PC_Int_Float_Float = 2;
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int Hook_Int_Float_Float(Hook *hook, void *pthis, float f1, float f2);
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const bool RT_Int_Float = false;
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const bool RB_Int_Float = false;
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const int PC_Int_Float = 1;
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int Hook_Int_Float(Hook *hook, void *pthis, float f1);
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const bool RT_Int_Int_Int = false;
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const bool RB_Int_Int_Int = false;
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const int PC_Int_Int_Int = 2;
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int Hook_Int_Int_Int(Hook *hook, void *pthis, int i1, int i2);
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const bool RT_Bool_Bool_Int = false;
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const bool RB_Bool_Bool_Int = false;
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const int PC_Bool_Bool_Int = 2;
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bool Hook_Bool_Bool_Int(Hook *hook, void *pthis, bool i1, int i2);
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const bool RT_Void_Str_Float_Float_Float = true;
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const bool RB_Void_Str_Float_Float_Float = false;
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const int PC_Void_Str_Float_Float_Float = 4;
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void Hook_Void_Str_Float_Float_Float(Hook *hook, void *pthis, const char *sz1, float f1, float f2, float f3);
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const bool RT_Void_Str_Float_Float_Float_Int_Cbase = true;
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const bool RB_Void_Str_Float_Float_Float_Int_Cbase = false;
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const int PC_Void_Str_Float_Float_Float_Int_Cbase = 6;
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void Hook_Void_Str_Float_Float_Float_Int_Cbase(Hook *hook, void *pthis, const char *sz1, float f1, float f2, float f3, int i1, void *cb);
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const bool RT_Void_Str_Float_Float_Float_Bool_Cbase = true;
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const bool RB_Void_Str_Float_Float_Float_Bool_Cbase = false;
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const int PC_Void_Str_Float_Float_Float_Bool_Cbase = 6;
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void Hook_Void_Str_Float_Float_Float_Bool_Cbase(Hook *hook, void *pthis, const char *sz1, float f1, float f2, float f3, bool i1, void *cb);
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const bool RT_Int_Vector_Vector_Float_Float= false;
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const bool RB_Int_Vector_Vector_Float_Float = false;
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const int PC_Int_Vector_Vector_Float_Float = 8;
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int Hook_Int_Vector_Vector_Float_Float(Hook *hook, void *pthis, Vector v1, Vector v2, float f1, float f2);
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const bool RT_Int_Short = false;
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const bool RB_Int_Short = false;
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const int PC_Int_Short = 1;
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int Hook_Int_Short(Hook *hook, void *pthis, short s1);
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const bool RT_Void_Entvar_Entvar_Float_Int_Int = true;
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const bool RB_Void_Entvar_Entvar_Float_Int_Int = false;
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const int PC_Void_Entvar_Entvar_Float_Int_Int = 5;
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void Hook_Void_Entvar_Entvar_Float_Int_Int(Hook *hook, void *pthis,
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entvars_t *inflictor,
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entvars_t *attacker, float damage,
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int classignore, int damagebits);
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const bool RT_Void_Vector_Entvar_Entvar_Float_Int_Int = true;
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const bool RB_Void_Vector_Entvar_Entvar_Float_Int_Int = false;
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const int PC_Void_Vector_Entvar_Entvar_Float_Int_Int = 8;
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void Hook_Void_Vector_Entvar_Entvar_Float_Int_Int(Hook *hook, void *pthis,
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Vector source,
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entvars_t *inflictor,
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entvars_t *attacker, float damage,
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int classignore, int damagebits);
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const bool RT_Float_Int_Float = false;
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const bool RB_Float_Int_Float = false;
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const int PC_Float_Int_Float = 2;
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float Hook_Float_Int_Float(Hook *hook, void *pthis, int i1, float f2);
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const bool RT_Int_Str = false;
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const bool RB_Int_Str = false;
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const int PC_Int_Str = 1;
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int Hook_Int_Str(Hook *hook, void *pthis, const char *sz1);
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const bool RT_Void_Edict = true;
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const bool RB_Void_Edict = false;
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const int PC_Void_Edict = 1;
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void Hook_Void_Edict(Hook *hook, void *pthis, edict_t *ed1 );
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const bool RT_Void_Int_Str_Bool = true;
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const bool RB_Void_Int_Str_Bool = false;
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const int PC_Void_Int_Str_Bool = 3;
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void Hook_Void_Int_Str_Bool(Hook *hook, void *pthis, int i1, const char *sz2, bool b3);
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const bool RT_Void_Vector_Vector= true;
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const bool RB_Void_Vector_Vector = false;
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const int PC_Void_Vector_Vector = 6;
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void Hook_Void_Vector_Vector(Hook *hook, void *pthis, Vector v1, Vector v2);
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const bool RT_Void_Str_Bool = true;
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const bool RB_Void_Str_Bool = false;
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const int PC_Void_Str_Bool = 2;
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void Hook_Void_Str_Bool(Hook *hook, void *pthis, const char *sz1, bool b2);
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const bool RT_Int_Str_Str_Int_Str_Int_Int = false;
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const bool RB_Int_Str_Str_Int_Str_Int_Int = false;
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const int PC_Int_Str_Str_Int_Str_Int_Int = 6;
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int Hook_Int_Str_Str_Int_Str_Int_Int(Hook *hook, void *pthis, const char *sz1, const char *sz2, int i1, const char *sz3, int i2, int i3);
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const bool RT_Int_Int_Int_Float_Int = false;
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const bool RB_Int_Int_Int_Float_Int = false;
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const int PC_Int_Int_Int_Float_Int = 4;
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int Hook_Int_Int_Int_Float_Int(Hook *hook, void *pthis, int i1, int i2, float f1, int i3);
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const bool RT_Void_Str_Int = true;
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const bool RB_Void_Str_Int = false;
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const int PC_Void_Str_Int = 2;
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void Hook_Void_Str_Int(Hook *hook, void *pthis, const char *sz1, int i2);
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const bool RT_Bool_Cbase_Int = false;
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const bool RB_Bool_Cbase_Int = false;
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const int PC_Bool_Cbase_Int = 2;
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bool Hook_Bool_Cbase_Int(Hook *hook, void *pthis, void *p1, int i1);
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const bool RT_Void_Cbase_Int = true;
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const bool RB_Void_Cbase_Int = false;
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const int PC_Void_Cbase_Int = 2;
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void Hook_Void_Cbase_Int(Hook *hook, void *pthis, void *p1, int i1);
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const bool RT_Void_Cbase_Int_Float = true;
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const bool RB_Void_Cbase_Int_Float = false;
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const int PC_Void_Cbase_Int_Float = 3;
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void Hook_Void_Cbase_Int_Float(Hook *hook, void *pthis, void *p1, int i1, float f1);
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const bool RT_Void_Str = true;
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const bool RB_Void_Str = false;
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const int PC_Void_Str = 1;
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void Hook_Void_Str(Hook *hook, void *pthis, const char *sz1);
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const bool RT_Void_Vector = true;
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const bool RB_Void_Vector = false;
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const int PC_Void_Vector = 3;
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void Hook_Void_Vector(Hook *hook, void *pthis, Vector v1);
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const bool RT_Int_Str_Vector_Str = false;
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const bool RB_Int_Str_Vector_Str = false;
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const int PC_Int_Str_Vector_Str = 5;
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int Hook_Int_Str_Vector_Str(Hook *hook, void *pthis, const char *sz1, Vector v2, const char *sz2);
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const bool RT_Int_Str_Str = false;
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const bool RB_Int_Str_Str = false;
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const int PC_Int_Str_Str = 2;
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int Hook_Int_Str_Str(Hook *hook, void *pthis, const char *sz1, const char *sz2);
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const bool RT_Void_Float_Float = true;
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const bool RB_Void_Float_Float = false;
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const int PC_Void_Float_Float = 2;
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void Hook_Void_Float_Float(Hook *hook, void *pthis, float f1, float f2);
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const bool RT_Void_Str_Str_Int = true;
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const bool RB_Void_Str_Str_Int = false;
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const int PC_Void_Str_Str_Int = 3;
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void Hook_Void_Str_Str_Int(Hook *hook, void *pthis, const char *sz1, const char *sz2, int i3);
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const bool RT_Int_pVector_pVector_Cbase_pFloat = false;
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const bool RB_Int_pVector_pVector_Cbase_pFloat = false;
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const int PC_Int_pVector_pVector_Cbase_pFloat = 4;
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int Hook_Int_pVector_pVector_Cbase_pFloat(Hook *hook, void *pthis, Vector *v1, Vector *v2, void* cb, float* fl);
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const bool RT_Void_Cbase_pVector_Float = true;
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const bool RB_Void_Cbase_pVector_Float = false;
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const int PC_Void_Cbase_pVector_Float = 3;
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void Hook_Void_Cbase_pVector_Float(Hook *hook, void *pthis, void *p1, Vector *v1, float fl);
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const bool RT_Int_pVector_pVector_Float_Cbase_pVector = false;
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const bool RB_Int_pVector_pVector_Float_Cbase_pVector = false;
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|
const int PC_Int_pVector_pVector_Float_Cbase_pVector = 5;
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int Hook_Int_pVector_pVector_Float_Cbase_pVector(Hook *hook, void *pthis, Vector *v1, Vector *v2, float fl, void* cb, Vector *v3);
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const bool RT_Int_Cbase_Bool = false;
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|
const bool RB_Int_Cbase_Bool = false;
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|
const int PC_Int_Cbase_Bool = 2;
|
|
int Hook_Int_Cbase_Bool(Hook *hook, void *pthis, void *cb1, bool b1);
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const bool RT_Bool_Cbase_Bool = false;
|
|
const bool RB_Bool_Cbase_Bool = false;
|
|
const int PC_Bool_Cbase_Bool = 2;
|
|
bool Hook_Bool_Cbase_Bool(Hook *hook, void *pthis, void *cb1, bool b1);
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|
|
const bool RT_Int_Vector_Vector = false;
|
|
const bool RB_Int_Vector_Vector = false;
|
|
const int PC_Int_Vector_Vector = 6;
|
|
int Hook_Int_Vector_Vector(Hook *hook, void *pthis, Vector v1, Vector v2);
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|
|
const bool RT_Int_pVector_pVector = false;
|
|
const bool RB_Int_pVector_pVector = false;
|
|
const int PC_Int_pVector_pVector = 3;
|
|
int Hook_Int_pVector_pVector(Hook *hook, void *pthis, Vector *v1, Vector *v2);
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|
|
|
const bool RT_Bool_pVector_pVector = false;
|
|
const bool RB_Bool_pVector_pVector = false;
|
|
const int PC_Bool_pVector_pVector = 3;
|
|
bool Hook_Bool_pVector_pVector(Hook *hook, void *pthis, Vector *v1, Vector *v2);
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|
|
|
const bool RT_Int_Entvar_Float = false;
|
|
const bool RB_Int_Entvar_Float = false;
|
|
const int PC_Int_Entvar_Float = 2;
|
|
int Hook_Int_Entvar_Float(Hook *hook, void *pthis, entvars_t *ev1, float f1);
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|
|
|
const bool RT_Bool_Entvar_Float = false;
|
|
const bool RB_Bool_Entvar_Float = false;
|
|
const int PC_Bool_Entvar_Float = 2;
|
|
bool Hook_Bool_Entvar_Float(Hook *hook, void *pthis, entvars_t *ev1, float f1);
|
|
|
|
const bool RT_Float_Float = false;
|
|
const bool RB_Float_Float = false;
|
|
const int PC_Float_Float = 1;
|
|
float Hook_Float_Float(Hook *hook, void *pthis, float f1);
|
|
|
|
const bool RT_Void_Entvar_Entvar_Float = true;
|
|
const bool RB_Void_Entvar_Entvar_Float = false;
|
|
const int PC_Void_Entvar_Entvar_Float = 3;
|
|
void Hook_Void_Entvar_Entvar_Float(Hook *hook, void *pthis, entvars_t *attacker, entvars_t *inflictor, float damage);
|
|
|
|
const bool RT_Bool_Void = false;
|
|
const bool RB_Bool_Void = false;
|
|
const int PC_Bool_Void = 0;
|
|
bool Hook_Bool_Void(Hook *hook, void *pthis);
|
|
|
|
const bool RT_Int_pVector_pVector_Float_Cbase_pVector_pVector_Bool = false;
|
|
const bool RB_Int_pVector_pVector_Float_Cbase_pVector_pVector_Bool = false;
|
|
const int PC_Int_pVector_pVector_Float_Cbase_pVector_pVector_Bool = 7;
|
|
int Hook_Int_pVector_pVector_Float_Cbase_pVector_pVector_Bool(Hook *hook, void *pthis, Vector *v1, Vector *v2, float fl, void* cb, Vector *v3, Vector *v4, bool b1);
|
|
|
|
const bool RT_Int_Vector_Cbase = false;
|
|
const bool RB_Int_Vector_Cbase = false;
|
|
const int PC_Int_Vector_Cbase = 4;
|
|
int Hook_Int_Vector_Cbase(Hook *hook, void *pthis, Vector v1, void *cb);
|
|
|
|
const bool RT_Int_Vector= false;
|
|
const bool RB_Int_Vector = false;
|
|
const int PC_Int_Vector = 3;
|
|
int Hook_Int_Vector(Hook *hook, void *pthis, Vector v1);
|
|
|
|
const bool RT_Int_Cbase_pVector = false;
|
|
const bool RB_Int_Cbase_pVector = false;
|
|
const int PC_Int_Cbase_pVector = 2;
|
|
int Hook_Int_Cbase_pVector(Hook *hook, void *pthis, void *cb1, Vector *v1);
|
|
|
|
const bool RT_Void_Bool = true;
|
|
const bool RB_Void_Bool = false;
|
|
const int PC_Void_Bool = 1;
|
|
void Hook_Void_Bool(Hook *hook, void *pthis, bool b1);
|
|
|
|
const bool RT_Bool_Cbase = false;
|
|
const bool RB_Bool_Cbase = false;
|
|
const int PC_Bool_Cbase = 1;
|
|
bool Hook_Bool_Cbase(Hook *hook, void *pthis, void *cb);
|
|
|
|
const bool RT_Bool_Entvar = false;
|
|
const bool RB_Bool_Entvar = false;
|
|
const int PC_Bool_Entvar = 1;
|
|
bool Hook_Bool_Entvar(Hook *hook, void *pthis, entvars_t *ev1);
|
|
|
|
const bool RT_Bool_Int = false;
|
|
const bool RB_Bool_Int = false;
|
|
const int PC_Bool_Int = 1;
|
|
bool Hook_Bool_Int(Hook *hook, void *pthis, int i1);
|
|
|
|
const bool RT_Void_Cbase_Float = true;
|
|
const bool RB_Void_Cbase_Float = false;
|
|
const int PC_Void_Cbase_Float = 2;
|
|
void Hook_Void_Cbase_Float(Hook *hook, void *pthis, void *p1, float f1);
|
|
|
|
const bool RT_Void_Cbase_Bool = true;
|
|
const bool RB_Void_Cbase_Bool = false;
|
|
const int PC_Void_Cbase_Bool = 2;
|
|
void Hook_Void_Cbase_Bool(Hook *hook, void *pthis, void *p1, bool b1);
|
|
|
|
const bool RT_Vector_Vector_Vector_Vector = true;
|
|
const bool RB_Vector_Vector_Vector_Vector = true;
|
|
const int PC_Vector_Vector_Vector_Vector = 10;
|
|
#if defined(_WIN32)
|
|
void Hook_Vector_Vector_Vector_Vector(Hook *hook, void *pthis, Vector *out, Vector v1, Vector v2, Vector v3);
|
|
#elif defined(__linux__) || defined(__APPLE__)
|
|
void Hook_Vector_Vector_Vector_Vector(Hook *hook, Vector *out, void *pthis, Vector v1, Vector v2, Vector v3);
|
|
#endif
|
|
|
|
const bool RT_Str_Str = false;
|
|
const bool RB_Str_Str = false;
|
|
const int PC_Str_Str = 1;
|
|
const char *Hook_Str_Str(Hook *hook, void *pthis, const char* str);
|
|
|
|
const bool RT_Void_Short = true;
|
|
const bool RB_Void_Short = false;
|
|
const int PC_Void_Short = 1;
|
|
void Hook_Void_Short(Hook *hook, void *pthis, short i1);
|
|
|
|
|
|
const bool RT_Deprecated = true;
|
|
const bool RB_Deprecated = false;
|
|
const int PC_Deprecated = 0;
|
|
void Hook_Deprecated(Hook* hook);
|
|
#endif
|