mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-27 23:35:36 +03:00
1a2dd9e7ea
* Fun: Replace ENTINDEX with TypeConversion for consistency * Fun: Add a class wrapping player's data * Fun: Make TraceLine a post forward Reason: as it is it breaks plugins hooking TraceLine because of the original game call is being superceded and other modules can't catch it. It looks like it's this way from the very start fun module has been introduced 13 years ago before. Fakemeta module comes a little later. * Fun: Clean up code * Fun: Toggle PlayerPreThink forward on demand * Fun: Toggle TraceLine forward on demand * Fun: Add HITZONE* constants for use with set/get_user_hitzone() * Fun: Refactor a litte the player class * Fun: Clean up a little more * Fun: Fix typo in set_user_hitzones from previous commit
225 lines
4.5 KiB
C++
225 lines
4.5 KiB
C++
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// Fun Module
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//
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#pragma once
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#include <amxxmodule.h>
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// Fun-specific defines below
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#define GETCLIENTLISTENING (*g_engfuncs.pfnVoice_GetClientListening)
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#define SETCLIENTLISTENING (*g_engfuncs.pfnVoice_SetClientListening)
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#define SETCLIENTMAXSPEED (*g_engfuncs.pfnSetClientMaxspeed)
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#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId)
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#define SF_NORESPAWN (1 << 30)// !!!set this bit on guns and stuff that should never respawn.
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#define STANDARDTIMESTEPSOUND 400
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#define HITGROUP_GENERIC 0 // none
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#define HITGROUP_HEAD 1 // 1 << 1 = 2
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#define HITGROUP_CHEST 2 // 1 << 2 = 4
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#define HITGROUP_STOMACH 3 // 8
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#define HITGROUP_LEFTARM 4 // 16
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#define HITGROUP_RIGHTARM 5 // 32
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#define HITGROUP_LEFTLEG 6 // 64
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#define HITGROUP_RIGHTLEG 7 // 128
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#define HITGROUP_MAX 8
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extern DLL_FUNCTIONS *g_pFunctionTable;
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extern enginefuncs_t *g_pengfuncsTable_Post;
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void PlayerPreThink(edict_t *pEntity);
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void TraceLine_Post(const float *v1, const float *v2, int fNoMonsters, edict_t *shooter, TraceResult *ptr);
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static const auto kHitGroupsBits = (1 << HITGROUP_MAX) - 1;
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static const auto kMaxClients = 32u;
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class CPlayer
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{
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public:
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CPlayer()
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{
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Clear();
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}
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public:
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bool HasBodyHits() const
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{
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for (auto i = 1; i <= gpGlobals->maxClients; ++i)
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{
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if (GetBodyHits(i) != kHitGroupsBits)
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{
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return true;
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}
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}
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return false;
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}
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int GetBodyHits(const int other) const
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{
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return bodyHits_[other];
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}
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void SetBodyHits(const int other, const int flags)
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{
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bodyHits_[other] = flags;
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}
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void SetBodyHits(const int flags)
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{
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memset(bodyHits_, flags, sizeof bodyHits_);
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}
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public:
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bool HasSilentFootsteps() const
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{
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return silentFootsteps_;
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}
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void SetSilentFootsteps(const bool state)
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{
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silentFootsteps_ = state;
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}
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public:
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void Clear()
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{
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SetBodyHits(kHitGroupsBits);
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SetSilentFootsteps(false);
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}
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private:
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int bodyHits_[kMaxClients + 1] {};
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bool silentFootsteps_ {};
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};
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class CPlayers
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{
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using Internal = CPlayer;
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public:
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bool HaveBodyHits() const
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{
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for (auto i = 1; i <= gpGlobals->maxClients; ++i)
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{
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if (players_[i].HasBodyHits())
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{
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return true;
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}
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}
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return false;
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}
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void SetBodyHits(const int attacker, const int target, const int flags)
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{
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players_[attacker].SetBodyHits(target, flags);
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}
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void SetTargetsBodyHits(const int attacker, const int flags)
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{
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players_[attacker].SetBodyHits(flags);
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}
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void SetAttackersBodyHits(const int target, const int flags)
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{
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for (auto i = 1; i <= gpGlobals->maxClients; ++i)
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{
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players_[i].SetBodyHits(target, flags);
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}
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}
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void SetEveryoneBodyHits(const int flags)
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{
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for (auto i = 1; i <= gpGlobals->maxClients; ++i)
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{
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players_[i].SetBodyHits(flags);
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}
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}
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public:
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bool HaveSilentFootsteps() const
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{
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for (auto i = 1; i <= gpGlobals->maxClients; ++i)
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{
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if (players_[i].HasSilentFootsteps())
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{
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return true;
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}
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}
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return false;
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}
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public:
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void Clear()
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{
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for (auto i = 1; i <= gpGlobals->maxClients; ++i)
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{
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players_[i].Clear();
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}
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}
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public:
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Internal& operator [](const size_t index)
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{
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return players_[index];
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}
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const Internal& operator [](const size_t index) const
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{
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return players_[index];
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}
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private:
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Internal players_[kMaxClients + 1];
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};
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#define CHECK_ENTITY(x) \
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if ((x) < 0 || (x) > gpGlobals->maxEntities) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
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return 0; \
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} else { \
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if ((x) <= gpGlobals->maxClients) { \
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if (!MF_IsPlayerIngame(x)) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
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return 0; \
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} \
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} else { \
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if ((x) != 0 && FNullEnt(TypeConversion.id_to_edict(x))) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
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return 0; \
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} \
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} \
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}
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#define CHECK_PLAYER(x) \
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if ((x) < 1 || (x) > gpGlobals->maxClients) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
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return 0; \
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} else { \
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if (!MF_IsPlayerIngame(x) || FNullEnt(TypeConversion.id_to_edict(x))) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \
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return 0; \
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} \
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}
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