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AMX Mod X - Half-Life 1 Scripting and Administration
1bc342a692
* Add public vars for plugin data and small refactoring get_xvar_id native * Add new command to display info about the plugin and add url to amxx plugins command * Add optional args to register_plugin native (url, description) * Add enum of args for register_plugin native * Creating a variable inside an if statement (C++17) * Displaying the URL of the plugin if it is present * Getting an ID only with more than three arguments * Creating a variable inside an if statement (C++17) * Fix typo * Revert "Creating a variable inside an if statement (C++17)" This reverts commit |
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.github | ||
amxmodx | ||
compiler | ||
configs | ||
editor/studio | ||
gamedata | ||
installer | ||
modules | ||
plugins | ||
public | ||
support | ||
third_party | ||
tools | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
AMBuildScript | ||
appveyor.yml | ||
configure.py | ||
product.version | ||
pushbuild.txt | ||
README.md |
AMX Mod X is a Metamod plugin for Half-Life 1. It provides comprehensive scripting for the game engine and its mods. Scripts can intercept network messages, log events, commands, client commands, set cvars, modify entities, and more. AMX Mod X also has a system for extending native scripting through modules, leading to outside support for things like MySQL and Sockets.
General
- AMXX website
- Forum: Discussion forum including plugin/extension development
- General documentation: Miscellaneous information about AMXX
- Latest release: The latest stable AMXX release
- Build snapshots: Builds of recent development versions
Development
- Issue tracker: Issues that require back and forth communication
- Issue archive: Old issue tracker (read-only)
- Building AMXX: Instructions on how to build AMXX itself using AMBuild
- AMX Mod X API: AMX Mod X API reference generated from include files
- AMXX scripting: Pawn examples and introduction to the language