amxmodx/dlls/dod2/dodfun/Utils.cpp
2005-05-31 13:56:15 +00:00

49 lines
1.8 KiB
C++
Executable File

/*
* dodfun
* Copyright (c) 2004 Lukasz Wlasinski
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "amxxmodule.h"
#include "dodfun.h"
edict_t *FindEntityByString(edict_t *pentStart, const char *szKeyword, const char *szValue)
{
edict_t *pentEntity;
pentEntity=FIND_ENTITY_BY_STRING(pentStart, szKeyword, szValue);
if(!FNullEnt(pentEntity))
return pentEntity;
return NULL;
}
edict_t *FindEntityByClassname(edict_t *pentStart, const char *szName)
{
return FindEntityByString(pentStart, "classname", szName);
}