amxmodx/dlls/ns/LocationManager.h
2014-08-04 13:18:35 -05:00

102 lines
1.9 KiB
C++

// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Natural Selection Module
//
#ifndef LOCATIONMANAGER_H
#define LOCATIONMANAGER_H
#include "CVector.h"
#include "GameManager.h"
#include "TitleManager.h"
typedef struct location_data_s
{
char name[128];
vec3_t mins;
vec3_t maxs;
const char *titlelookup;
} location_data_t;
class LocationManager
{
private:
CVector<location_data_t> m_LocationList;
public:
LocationManager()
{
Clear();
};
inline void Clear(void)
{
m_LocationList.clear();
m_LocationList.reserve(32);
};
inline void Add(const char *Name, edict_t *Entity)
{
location_data_t Temp;
Temp.mins=Entity->v.mins;
Temp.maxs=Entity->v.maxs;
strncpy(Temp.name,Name,sizeof(Temp.name)-1);
String NameString(Name);
NameString.toLower();
Temp.titlelookup=TitleMan.Lookup(NameString);
m_LocationList.push_back(Temp);
};
inline const char *Lookup(vec3_t origin, cell titlelookup)
{
unsigned int i=0;
location_data_t Temp;
while (i<m_LocationList.size())
{
Temp=m_LocationList[i++];
if (origin.x <= Temp.maxs.x &&
origin.y <= Temp.maxs.y &&
origin.x >= Temp.mins.x &&
origin.y >= Temp.mins.y)
{
if (titlelookup==0)
{
return &(m_LocationList[i-1].name[0]);
}
else
{
if (m_LocationList[i-1].titlelookup!=NULL)
{
return m_LocationList[i-1].titlelookup;
}
return &(m_LocationList[i-1].name[0]);
}
}
}
return "";
};
};
extern LocationManager LocationMan;
#endif // LOCATIONMANAGER_H