amxmodx/dlls/ns/natives/player_memory.cpp

448 lines
9.7 KiB
C++

/* AMX Mod X
* Natural Selection Module
*
* by the AMX Mod X Development Team
*
* This file is part of AMX Mod X.
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
#include "../sdk/amxxmodule.h"
#include "../ns.h"
#include "../utilfunctions.h"
#include "../NEW_Util.h"
#include "../GameManager.h"
#include "../CPlayer.h"
// Float:ns_get_res(Player)
static cell AMX_NATIVE_CALL ns_get_res(AMX *amx, cell *params)
{
if (GameMan.IsCombat())
{
return 0;
}
CreatePlayerPointer(amx,params[1]);
if (!player->IsConnected())
{
return 0;
}
if (!player->HasPrivateData())
{
return 0;
}
return amx_ftoc2(get_private_f(player->GetEdict(),MAKE_OFFSET(RESOURCES)));
}
// ns_set_res(Player,Float:res)
static cell AMX_NATIVE_CALL ns_set_res(AMX *amx, cell *params)
{
if (GameMan.IsCombat())
{
return 0;
}
CreatePlayerPointer(amx,params[1]);
if (!player->IsConnected())
{
return 0;
}
if (!player->HasPrivateData())
{
return 0;
}
set_private_f(player->GetEdict(),MAKE_OFFSET(RESOURCES),amx_ctof2(params[2]));
return 1;
}
// Float:ns_add_res(Player,Float:res)
static cell AMX_NATIVE_CALL ns_add_res(AMX *amx, cell *params)
{
if (GameMan.IsCombat())
{
return 0;
}
CreatePlayerPointer(amx,params[1]);
if (!player->IsConnected())
{
return 0;
}
if (!player->HasPrivateData())
{
return 0;
}
return amx_ftoc2(inc_private_f(player->GetEdict(),MAKE_OFFSET(RESOURCES),amx_ctof2(params[2]),0.0,100.0));
}
// Float:ns_get_exp(Player)
static cell AMX_NATIVE_CALL ns_get_exp(AMX *amx, cell *params)
{
if (!GameMan.IsCombat())
{
return 0;
}
CreatePlayerPointer(amx,params[1]);
if (!player->IsConnected())
{
return 0;
}
if (!player->HasPrivateData())
{
return 0;
}
return amx_ftoc2(get_private_f(player->GetEdict(),MAKE_OFFSET(EXP)));
}
// ns_set_exp(Player,Float:exp)
static cell AMX_NATIVE_CALL ns_set_exp(AMX *amx, cell *params)
{
if (!GameMan.IsCombat())
{
return 0;
}
CreatePlayerPointer(amx,params[1]);
if (!player->IsConnected())
{
return 0;
}
if (!player->HasPrivateData())
{
return 0;
}
set_private_f(player->GetEdict(),MAKE_OFFSET(EXP),amx_ctof2(params[2]));
return 1;
}
// Float:ns_add_exp(Player,Float:exp)
static cell AMX_NATIVE_CALL ns_add_exp(AMX *amx, cell *params)
{
if (!GameMan.IsCombat())
{
return 0;
}
CreatePlayerPointer(amx,params[1]);
if (!player->IsConnected())
{
return 0;
}
if (!player->HasPrivateData())
{
return 0;
}
return amx_ftoc2(inc_private_f(player->GetEdict(),MAKE_OFFSET(EXP),amx_ctof2(params[2]),0.0));
}
// ns_get_points(Player)
static cell AMX_NATIVE_CALL ns_get_points(AMX *amx, cell *params)
{
if (!GameMan.IsCombat())
{
return 0;
}
CreatePlayerPointer(amx,params[1]);
if (!player->IsConnected())
{
return 0;
}
if (!player->HasPrivateData())
{
return 0;
}
return get_private(player->GetEdict(),MAKE_OFFSET(POINTS));
}
// ns_set_points(Player,points)
static cell AMX_NATIVE_CALL ns_set_points(AMX *amx, cell *params)
{
if (!GameMan.IsCombat())
{
return 0;
}
CreatePlayerPointer(amx, params[1]);
if (!player->IsConnected())
{
return 0;
}
if (!player->HasPrivateData())
{
return 0;
}
set_private(player->GetEdict(),MAKE_OFFSET(POINTS),static_cast<int>(params[2]));
return 1;
}
// ns_add_points(Player,points)
static cell AMX_NATIVE_CALL ns_add_points(AMX *amx, cell *params)
{
if (!GameMan.IsCombat())
{
return 0;
}
CreatePlayerPointer(amx, params[1]);
if (!player->IsConnected())
{
return 0;
}
if (!player->HasPrivateData())
{
return 0;
}
return inc_private(player->GetEdict(),MAKE_OFFSET(POINTS),static_cast<int>(params[2]),0,9);
}
static cell AMX_NATIVE_CALL ns_get_score(AMX *amx, cell *params)
{
CreatePlayerPointer(amx,params[1]);
if (!player->IsConnected() || !player->HasPrivateData())
{
return 0;
}
return get_private(player->GetEdict(),MAKE_OFFSET(SCORE));
}
static cell AMX_NATIVE_CALL ns_set_score(AMX *amx, cell *params)
{
CreatePlayerPointer(amx,params[1]);
if (!player->IsConnected() || !player->HasPrivateData())
{
return 0;
}
set_private(player->GetEdict(),MAKE_OFFSET(SCORE),static_cast<int>(params[2]));
return 1;
}
static cell AMX_NATIVE_CALL ns_add_score(AMX *amx, cell *params)
{
CreatePlayerPointer(amx,params[1]);
if (!player->IsConnected() || !player->HasPrivateData())
{
return 0;
}
return inc_private(player->GetEdict(),MAKE_OFFSET(SCORE),static_cast<int>(params[2]));
}
static cell AMX_NATIVE_CALL ns_get_deaths(AMX *amx, cell *params)
{
CreatePlayerPointer(amx,params[1]);
if (!player->IsConnected() || !player->HasPrivateData())
{
return 0;
}
return get_private(player->GetEdict(),MAKE_OFFSET(DEATHS));
}
static cell AMX_NATIVE_CALL ns_set_deaths(AMX *amx, cell *params)
{
CreatePlayerPointer(amx,params[1]);
if (!player->IsConnected() || !player->HasPrivateData())
{
return 0;
}
set_private(player->GetEdict(),MAKE_OFFSET(DEATHS),static_cast<int>(params[2]));
return 1;
}
static cell AMX_NATIVE_CALL ns_add_deaths(AMX *amx, cell *params)
{
CreatePlayerPointer(amx,params[1]);
if (!player->IsConnected() || !player->HasPrivateData())
{
return 0;
}
return inc_private(player->GetEdict(),MAKE_OFFSET(DEATHS),static_cast<int>(params[2]));
}
static cell AMX_NATIVE_CALL ns_get_hive_ability(AMX *amx, cell *params)
{
CreatePlayerPointer(amx,params[1]);
int result = get_private(player->GetEdict(), MAKE_OFFSET(HIVEABILITY));
return (params[2] > 0) ? (result >= params[2] - 1) : result;
}
static cell AMX_NATIVE_CALL ns_remove_upgrade(AMX *amx, cell *params)
{
CreatePlayerPointer(amx, params[1]);
if (!GameMan.IsCombat())
{
return 0;
}
if (!player->IsConnected() || !player->HasPrivateData())
{
return 0;
}
// Upgrades are stored in a std::vector<int> in the player's private data
// The integer value represents the impulse for the offset
// std::vector's memory layout is:
// void *start
// void *lastobject
// void *lastreserved
struct upgradevector
{
int *start;
int *end;
int *allocated;
inline int size() { return static_cast<int>((reinterpret_cast<unsigned int>(end) - reinterpret_cast<unsigned int>(start)) / sizeof(int)); }
inline int at(int which) { return start[which]; }
inline void set(int which, int val) { start[which] = val; }
inline bool remove(int val)
{
for (int i = 0; i < this->size(); i++)
{
if (this->at(i) == val)
{
int last = this->size() - 1;
while (i < last)
{
this->set(i, this->at(i + 1));
i++;
}
this->end--;
return true;
}
}
return false;
}
inline void print()
{
printf("size: %d values: ", this->size());
for (int i = 0; i < this->size(); i++)
{
if (i != 0)
printf(", ");
printf("%d", this->at(i));
}
printf("\n");
}
};
upgradevector *bought = reinterpret_cast<upgradevector *>(reinterpret_cast<char *>(player->GetEdict()->pvPrivateData) + MAKE_OFFSET(UPGRADES_BOUGHT));
upgradevector *active = reinterpret_cast<upgradevector *>(reinterpret_cast<char *>(player->GetEdict()->pvPrivateData) + MAKE_OFFSET(UPGRADES_ACTIVE));
//bought->print();
//active->print();
bool bfound = bought->remove(params[2]);
bool afound = active->remove(params[2]);
if (bfound)
{
if (afound)
{
return 2;
}
return 1;
}
if (afound)
{
// shouldn't happen, but just incase
return 3;
}
return 0;
}
AMX_NATIVE_INFO player_memory_natives[] = {
{ "ns_get_res", ns_get_res },
{ "ns_set_res", ns_set_res },
{ "ns_add_res", ns_add_res },
{ "ns_get_exp", ns_get_exp },
{ "ns_set_exp", ns_set_exp },
{ "ns_add_exp", ns_add_exp },
{ "ns_get_points", ns_get_points },
{ "ns_set_points", ns_set_points },
{ "ns_add_points", ns_add_points },
{ "ns_set_score", ns_set_score },
{ "ns_get_score", ns_get_score },
{ "ns_add_score", ns_add_score },
{ "ns_get_deaths", ns_get_deaths },
{ "ns_set_deaths", ns_set_deaths },
{ "ns_add_deaths", ns_add_deaths },
{ "ns_get_hive_ability", ns_get_hive_ability },
{ "ns_remove_upgrade", ns_remove_upgrade },
{ NULL, NULL }
};
void AddNatives_PlayerMemory()
{
MF_AddNatives(player_memory_natives);
}