mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-28 15:55:37 +03:00
319 lines
8.7 KiB
C++
319 lines
8.7 KiB
C++
/***
|
|
*
|
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
* without written permission from Valve LLC.
|
|
*
|
|
****/
|
|
/*
|
|
|
|
===== monsters.cpp ========================================================
|
|
|
|
Monster-related utility code
|
|
|
|
*/
|
|
|
|
#include "extdll.h"
|
|
#include "util.h"
|
|
#include "cbase.h"
|
|
#include "animation.h"
|
|
#include "saverestore.h"
|
|
|
|
TYPEDESCRIPTION CBaseAnimating::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD( CBaseMonster, m_flFrameRate, FIELD_FLOAT ),
|
|
DEFINE_FIELD( CBaseMonster, m_flGroundSpeed, FIELD_FLOAT ),
|
|
DEFINE_FIELD( CBaseMonster, m_flLastEventCheck, FIELD_TIME ),
|
|
DEFINE_FIELD( CBaseMonster, m_fSequenceFinished, FIELD_BOOLEAN ),
|
|
DEFINE_FIELD( CBaseMonster, m_fSequenceLoops, FIELD_BOOLEAN ),
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE( CBaseAnimating, CBaseDelay );
|
|
|
|
|
|
//=========================================================
|
|
// StudioFrameAdvance - advance the animation frame up to the current time
|
|
// if an flInterval is passed in, only advance animation that number of seconds
|
|
//=========================================================
|
|
float CBaseAnimating :: StudioFrameAdvance ( float flInterval )
|
|
{
|
|
if (flInterval == 0.0)
|
|
{
|
|
flInterval = (gpGlobals->time - pev->animtime);
|
|
if (flInterval <= 0.001)
|
|
{
|
|
pev->animtime = gpGlobals->time;
|
|
return 0.0;
|
|
}
|
|
}
|
|
if (! pev->animtime)
|
|
flInterval = 0.0;
|
|
|
|
pev->frame += flInterval * m_flFrameRate * pev->framerate;
|
|
pev->animtime = gpGlobals->time;
|
|
|
|
if (pev->frame < 0.0 || pev->frame >= 256.0)
|
|
{
|
|
if (m_fSequenceLoops)
|
|
pev->frame -= (int)(pev->frame / 256.0) * 256.0;
|
|
else
|
|
pev->frame = (pev->frame < 0.0) ? 0 : 255;
|
|
m_fSequenceFinished = TRUE; // just in case it wasn't caught in GetEvents
|
|
}
|
|
|
|
return flInterval;
|
|
}
|
|
|
|
//=========================================================
|
|
// LookupActivity
|
|
//=========================================================
|
|
int CBaseAnimating :: LookupActivity ( int activity )
|
|
{
|
|
ASSERT( activity != 0 );
|
|
void *pmodel = GET_MODEL_PTR( ENT(pev) );
|
|
|
|
return ::LookupActivity( pmodel, pev, activity );
|
|
}
|
|
|
|
//=========================================================
|
|
// LookupActivityHeaviest
|
|
//
|
|
// Get activity with highest 'weight'
|
|
//
|
|
//=========================================================
|
|
int CBaseAnimating :: LookupActivityHeaviest ( int activity )
|
|
{
|
|
void *pmodel = GET_MODEL_PTR( ENT(pev) );
|
|
|
|
return ::LookupActivityHeaviest( pmodel, pev, activity );
|
|
}
|
|
|
|
//=========================================================
|
|
//=========================================================
|
|
int CBaseAnimating :: LookupSequence ( const char *label )
|
|
{
|
|
void *pmodel = GET_MODEL_PTR( ENT(pev) );
|
|
|
|
return ::LookupSequence( pmodel, label );
|
|
}
|
|
|
|
|
|
//=========================================================
|
|
//=========================================================
|
|
void CBaseAnimating :: ResetSequenceInfo ( )
|
|
{
|
|
void *pmodel = GET_MODEL_PTR( ENT(pev) );
|
|
|
|
GetSequenceInfo( pmodel, pev, &m_flFrameRate, &m_flGroundSpeed );
|
|
m_fSequenceLoops = ((GetSequenceFlags() & STUDIO_LOOPING) != 0);
|
|
pev->animtime = gpGlobals->time;
|
|
pev->framerate = 1.0;
|
|
m_fSequenceFinished = FALSE;
|
|
m_flLastEventCheck = gpGlobals->time;
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
//=========================================================
|
|
BOOL CBaseAnimating :: GetSequenceFlags( )
|
|
{
|
|
void *pmodel = GET_MODEL_PTR( ENT(pev) );
|
|
|
|
return ::GetSequenceFlags( pmodel, pev );
|
|
}
|
|
|
|
//=========================================================
|
|
// DispatchAnimEvents
|
|
//=========================================================
|
|
void CBaseAnimating :: DispatchAnimEvents ( float flInterval )
|
|
{
|
|
MonsterEvent_t event;
|
|
|
|
void *pmodel = GET_MODEL_PTR( ENT(pev) );
|
|
|
|
if ( !pmodel )
|
|
{
|
|
ALERT( at_aiconsole, "Gibbed monster is thinking!\n" );
|
|
return;
|
|
}
|
|
|
|
// FIXME: I have to do this or some events get missed, and this is probably causing the problem below
|
|
flInterval = 0.1;
|
|
|
|
// FIX: this still sometimes hits events twice
|
|
float flStart = pev->frame + (m_flLastEventCheck - pev->animtime) * m_flFrameRate * pev->framerate;
|
|
float flEnd = pev->frame + flInterval * m_flFrameRate * pev->framerate;
|
|
m_flLastEventCheck = pev->animtime + flInterval;
|
|
|
|
m_fSequenceFinished = FALSE;
|
|
if (flEnd >= 256 || flEnd <= 0.0)
|
|
m_fSequenceFinished = TRUE;
|
|
|
|
int index = 0;
|
|
|
|
while ( (index = GetAnimationEvent( pmodel, pev, &event, flStart, flEnd, index ) ) != 0 )
|
|
{
|
|
HandleAnimEvent( &event );
|
|
}
|
|
}
|
|
|
|
|
|
//=========================================================
|
|
//=========================================================
|
|
float CBaseAnimating :: SetBoneController ( int iController, float flValue )
|
|
{
|
|
void *pmodel = GET_MODEL_PTR( ENT(pev) );
|
|
|
|
return SetController( pmodel, pev, iController, flValue );
|
|
}
|
|
|
|
//=========================================================
|
|
//=========================================================
|
|
void CBaseAnimating :: InitBoneControllers ( void )
|
|
{
|
|
void *pmodel = GET_MODEL_PTR( ENT(pev) );
|
|
|
|
SetController( pmodel, pev, 0, 0.0 );
|
|
SetController( pmodel, pev, 1, 0.0 );
|
|
SetController( pmodel, pev, 2, 0.0 );
|
|
SetController( pmodel, pev, 3, 0.0 );
|
|
}
|
|
|
|
//=========================================================
|
|
//=========================================================
|
|
float CBaseAnimating :: SetBlending ( int iBlender, float flValue )
|
|
{
|
|
void *pmodel = GET_MODEL_PTR( ENT(pev) );
|
|
|
|
return ::SetBlending( pmodel, pev, iBlender, flValue );
|
|
}
|
|
|
|
//=========================================================
|
|
//=========================================================
|
|
void CBaseAnimating :: GetBonePosition ( int iBone, Vector &origin, Vector &angles )
|
|
{
|
|
GET_BONE_POSITION( ENT(pev), iBone, origin, angles );
|
|
}
|
|
|
|
//=========================================================
|
|
//=========================================================
|
|
void CBaseAnimating :: GetAttachment ( int iAttachment, Vector &origin, Vector &angles )
|
|
{
|
|
GET_ATTACHMENT( ENT(pev), iAttachment, origin, angles );
|
|
}
|
|
|
|
//=========================================================
|
|
//=========================================================
|
|
int CBaseAnimating :: FindTransition( int iEndingSequence, int iGoalSequence, int *piDir )
|
|
{
|
|
void *pmodel = GET_MODEL_PTR( ENT(pev) );
|
|
|
|
if (piDir == NULL)
|
|
{
|
|
int iDir;
|
|
int sequence = ::FindTransition( pmodel, iEndingSequence, iGoalSequence, &iDir );
|
|
if (iDir != 1)
|
|
return -1;
|
|
else
|
|
return sequence;
|
|
}
|
|
|
|
return ::FindTransition( pmodel, iEndingSequence, iGoalSequence, piDir );
|
|
}
|
|
|
|
//=========================================================
|
|
//=========================================================
|
|
void CBaseAnimating :: GetAutomovement( Vector &origin, Vector &angles, float flInterval )
|
|
{
|
|
|
|
}
|
|
|
|
void CBaseAnimating :: SetBodygroup( int iGroup, int iValue )
|
|
{
|
|
::SetBodygroup( GET_MODEL_PTR( ENT(pev) ), pev, iGroup, iValue );
|
|
}
|
|
|
|
int CBaseAnimating :: GetBodygroup( int iGroup )
|
|
{
|
|
return ::GetBodygroup( GET_MODEL_PTR( ENT(pev) ), pev, iGroup );
|
|
}
|
|
|
|
|
|
int CBaseAnimating :: ExtractBbox( int sequence, float *mins, float *maxs )
|
|
{
|
|
return ::ExtractBbox( GET_MODEL_PTR( ENT(pev) ), sequence, mins, maxs );
|
|
}
|
|
|
|
//=========================================================
|
|
//=========================================================
|
|
|
|
void CBaseAnimating :: SetSequenceBox( void )
|
|
{
|
|
Vector mins, maxs;
|
|
|
|
// Get sequence bbox
|
|
if ( ExtractBbox( pev->sequence, mins, maxs ) )
|
|
{
|
|
// expand box for rotation
|
|
// find min / max for rotations
|
|
float yaw = pev->angles.y * (M_PI / 180.0);
|
|
|
|
Vector xvector, yvector;
|
|
xvector.x = cos(yaw);
|
|
xvector.y = sin(yaw);
|
|
yvector.x = -sin(yaw);
|
|
yvector.y = cos(yaw);
|
|
Vector bounds[2];
|
|
|
|
bounds[0] = mins;
|
|
bounds[1] = maxs;
|
|
|
|
Vector rmin( 9999, 9999, 9999 );
|
|
Vector rmax( -9999, -9999, -9999 );
|
|
Vector base, transformed;
|
|
|
|
for (int i = 0; i <= 1; i++ )
|
|
{
|
|
base.x = bounds[i].x;
|
|
for ( int j = 0; j <= 1; j++ )
|
|
{
|
|
base.y = bounds[j].y;
|
|
for ( int k = 0; k <= 1; k++ )
|
|
{
|
|
base.z = bounds[k].z;
|
|
|
|
// transform the point
|
|
transformed.x = xvector.x*base.x + yvector.x*base.y;
|
|
transformed.y = xvector.y*base.x + yvector.y*base.y;
|
|
transformed.z = base.z;
|
|
|
|
if (transformed.x < rmin.x)
|
|
rmin.x = transformed.x;
|
|
if (transformed.x > rmax.x)
|
|
rmax.x = transformed.x;
|
|
if (transformed.y < rmin.y)
|
|
rmin.y = transformed.y;
|
|
if (transformed.y > rmax.y)
|
|
rmax.y = transformed.y;
|
|
if (transformed.z < rmin.z)
|
|
rmin.z = transformed.z;
|
|
if (transformed.z > rmax.z)
|
|
rmax.z = transformed.z;
|
|
}
|
|
}
|
|
}
|
|
rmin.z = 0;
|
|
rmax.z = rmin.z + 1;
|
|
UTIL_SetSize( pev, rmin, rmax );
|
|
}
|
|
}
|
|
|