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https://github.com/alliedmodders/amxmodx.git
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240 lines
7.6 KiB
C
240 lines
7.6 KiB
C
/* AMX Mod X
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* Sven Co-op Module
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*
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* by the AMX Mod X Development Team
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*
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* This file is part of AMX Mod X.
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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#include <extdll.h>
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#include <meta_api.h>
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#include "amxxmodule.h"
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#include "CString.h"
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#include "Trie.h"
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// right now there is no Linux Sven Co-op, but for the future...
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#if defined __linux__
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#define EXTRAOFFSET_MONSTER 0
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#define EXTRAOFFSET_WEAPON 0
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#define EXTRAOFFSET_WBOX 0
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#define EXTRAOFFSET_PLAYER 0
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#else
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#define EXTRAOFFSET_MONSTER 0
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#define EXTRAOFFSET_WEAPON 0
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#define EXTRAOFFSET_WBOX 0
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#define EXTRAOFFSET_PLAYER 0
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#endif // defined __linux__
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// 32-bit
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#if !defined __amd64__
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#define OFFSET_LAST_HEALTH 834 // arbitrary, our own storage
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// monster offsets
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#define OFFSET_MONSTER_FRAGS 9 + EXTRAOFFSET_MONSTER
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#define OFFSET_MONSTER_ALLY 10 + EXTRAOFFSET_MONSTER
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// player offsets (non-ammo)
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#define OFFSET_PLAYER_DEATHS 8624 + EXTRAOFFSET_PLAYER
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// weapon offsets
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#define OFFSET_WEAPON_TYPE 8224 + EXTRAOFFSET_WEAPON
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#define OFFSET_WEAPON_CLIP 8233 + EXTRAOFFSET_WBOX
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#define OFFSET_WBOX_AMMO 8255 + EXTRAOFFSET_WBOX
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// ammo offsets
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#define OFFSET_357_AMMO 8563 + EXTRAOFFSET_PLAYER
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#define OFFSET_9MM_AMMO 8557 + EXTRAOFFSET_PLAYER
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#define OFFSET_CROSSBOW_AMMO 8566 + EXTRAOFFSET_PLAYER
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#define OFFSET_SHOTGUN_AMMO 8558 + EXTRAOFFSET_PLAYER
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#define OFFSET_RPG_AMMO 8565 + EXTRAOFFSET_PLAYER
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#define OFFSET_ENERGY_AMMO 8564 + EXTRAOFFSET_PLAYER
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#define OFFSET_HORNETGUN_AMMO 8571 + EXTRAOFFSET_PLAYER
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#define OFFSET_HANDGRENADE_AMMO 8569 + EXTRAOFFSET_PLAYER
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#define OFFSET_TRIPMINE_AMMO 8567 + EXTRAOFFSET_PLAYER
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#define OFFSET_SATCHEL_AMMO 8568 + EXTRAOFFSET_PLAYER
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#define OFFSET_SNARK_AMMO 8570 + EXTRAOFFSET_PLAYER
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#define OFFSET_MEDKIT_AMMO 8559 + EXTRAOFFSET_PLAYER
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#define OFFSET_MINIGUN_AMMO 8560 + EXTRAOFFSET_PLAYER
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#define OFFSET_SNIPERRIFLE_AMMO 8561 + EXTRAOFFSET_PLAYER
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#define OFFSET_ARGRENADE_AMMO 8562 + EXTRAOFFSET_PLAYER
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// 64-bit (no amd64 Sven Co-op, but thinking ahead)
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#else
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#define OFFSET_OLD_HEALTH 834
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// monster offsets
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#define OFFSET_MONSTER_FRAGS 9 + EXTRAOFFSET_MONSTER
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#define OFFSET_MONSTER_ALLY 10 + EXTRAOFFSET_MONSTER
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// player offsets (non-ammo)
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#define OFFSET_PLAYER_DEATHS 8624 + EXTRAOFFSET_PLAYER
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// weapon offsets
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#define OFFSET_WEAPON_TYPE 8224 + EXTRAOFFSET_WEAPON
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#define OFFSET_WEAPON_CLIP 8233 + EXTRAOFFSET_WBOX
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#define OFFSET_WBOX_AMMO 8255 + EXTRAOFFSET_WBOX
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// ammo offsets
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#define OFFSET_357_AMMO 8563 + EXTRAOFFSET_PLAYER
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#define OFFSET_9MM_AMMO 8557 + EXTRAOFFSET_PLAYER
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#define OFFSET_CROSSBOW_AMMO 8566 + EXTRAOFFSET_PLAYER
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#define OFFSET_SHOTGUN_AMMO 8558 + EXTRAOFFSET_PLAYER
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#define OFFSET_RPG_AMMO 8565 + EXTRAOFFSET_PLAYER
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#define OFFSET_ENERGY_AMMO 8564 + EXTRAOFFSET_PLAYER
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#define OFFSET_HORNETGUN_AMMO 8571 + EXTRAOFFSET_PLAYER
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#define OFFSET_HANDGRENADE_AMMO 8569 + EXTRAOFFSET_PLAYER
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#define OFFSET_TRIPMINE_AMMO 8567 + EXTRAOFFSET_PLAYER
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#define OFFSET_SATCHEL_AMMO 8568 + EXTRAOFFSET_PLAYER
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#define OFFSET_SNARK_AMMO 8570 + EXTRAOFFSET_PLAYER
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#define OFFSET_MEDKIT_AMMO 8559 + EXTRAOFFSET_PLAYER
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#define OFFSET_MINIGUN_AMMO 8560 + EXTRAOFFSET_PLAYER
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#define OFFSET_SNIPERRIFLE_AMMO 8561 + EXTRAOFFSET_PLAYER
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#define OFFSET_ARGRENADE_AMMO 8562 + EXTRAOFFSET_PLAYER
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#endif
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// weapon ids
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enum
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{
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SCW_CROWBAR = 1,
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SCW_9MMHANDGUN = 2,
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SCW_357 = 3,
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SCW_9MMAR = 4,
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SCW_CROSSBOW = 6,
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SCW_SHOTGUN = 7,
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SCW_RPG = 8,
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SCW_GAUSS = 9,
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SCW_EGON = 10,
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SCW_HORNETGUN = 11,
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SCW_HANDGRENADE = 12,
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SCW_TRIPMINE = 13,
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SCW_SATCHEL = 14,
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SCW_SNARK = 15,
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SCW_UZIAKIMBO = 16,
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SCW_UZI = 17,
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SCW_MEDKIT = 18,
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SCW_CROWBAR_ELECTRIC = 19,
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SCW_PIPEWRENCH = 20,
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SCW_MINIGUN = 21,
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SCW_GRAPPLE = 22,
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SCW_SNIPERRIFLE = 23,
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SCW_ARGRENADE = 24
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};
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//
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// externs
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//
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extern AMX_NATIVE_INFO svencoop_Exports[];
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extern int gmsgScoreInfo;
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extern KeyValueData g_kvd;
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extern Trie<char,String> g_allyNameTrie, g_enemyNameTrie;
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//
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// inline functions
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//
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inline bool UTIL_IsPlayer(edict_t *pPlayer)
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{
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if(strcmp(STRING(pPlayer->v.classname), "player") == 0)
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return true;
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return false;
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}
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inline bool UTIL_IsMonster(edict_t *pMonster)
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{
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if(strncmp(STRING(pMonster->v.classname), "monster_", 8) == 0)
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return true;
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return false;
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}
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//
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// entity checking defines
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//
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#define CHECK_ENTITY(x) \
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if (x <= 0 || x > gpGlobals->maxEntities) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
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return 0; \
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} else { \
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if (x <= gpGlobals->maxClients) { \
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if (!MF_IsPlayerIngame(x)) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
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return 0; \
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} \
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} else { \
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if (x != 0 && FNullEnt(INDEXENT(x))) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
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return 0; \
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} \
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} \
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}
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#define CHECK_PLAYER(x) \
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if (x < 1 || x > gpGlobals->maxClients) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
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return 0; \
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} else { \
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if (!MF_IsPlayerIngame(x) || FNullEnt(MF_GetPlayerEdict(x))) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \
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return 0; \
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} \
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}
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#define CHECK_NONPLAYER(x) \
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if (x < 1 || x <= gpGlobals->maxClients || x > gpGlobals->maxEntities) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Non-player entity %d out of range", x); \
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return 0; \
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} else { \
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if (FNullEnt(INDEXENT(x))) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid non-player entity %d", x); \
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return 0; \
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} \
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}
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#define CHECK_MONSTER(x) \
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if (x < 1 || x <= gpGlobals->maxClients || x > gpGlobals->maxEntities) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Monster entity %d out of range", x); \
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return 0; \
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} else { \
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if (FNullEnt(INDEXENT(x))) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid monster entity %d", x); \
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return 0; \
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} else { \
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if(strncmp(STRING(GETEDICT(x)->v.classname),"monster_",8) != 0) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Entity %d (\"%s\") is not a monster_* entity", x, STRING(GETEDICT(x)->v.classname)); \
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return 0; \
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} \
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} \
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}
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#define GETEDICT(n) \
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((n >= 1 && n <= gpGlobals->maxClients) ? MF_GetPlayerEdict(n) : INDEXENT(n))
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