mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-27 23:35:36 +03:00
173 lines
4.5 KiB
C++
173 lines
4.5 KiB
C++
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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#ifndef _INCLUDE_GAMECONFIG_H_
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#define _INCLUDE_GAMECONFIG_H_
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#include <IGameConfigs.h>
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#include "CLibrarySys.h"
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#include <amtl/am-vector.h>
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#include <amtl/am-string.h>
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#include <amtl/am-refcounting.h>
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#include <sm_stringhashmap.h>
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#include <sm_namehashset.h>
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class CGameConfig
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:
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public ITextListener_SMC,
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public IGameConfig,
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public ke::Refcounted <CGameConfig>
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{
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friend class CGameConfigManager;
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public:
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CGameConfig(const char *file);
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~CGameConfig();
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public:
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bool Reparse(char *error, size_t maxlength);
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bool EnterFile(const char *file, char *error, size_t maxlength);
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public: // ITextListener_SMC
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SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name);
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SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value);
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SMCResult ReadSMC_LeavingSection(const SMCStates *states);
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public: // IGameConfig
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const char* GetKeyValue(const char *key);
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bool GetOffset(const char *key, TypeDescription *value);
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bool GetOffsetByClass(const char *classname, const char *key, TypeDescription *value);
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bool GetMemSig(const char *key, void **addr);
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bool GetAddress(const char *key, void **addr);
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public: // NameHashSet
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static inline bool matches(const char *key, const CGameConfig *value)
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{
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return strcmp(key, value->m_File) == 0;
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}
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private:
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struct OffsetClass
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{
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StringHashMap<TypeDescription> list;
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};
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typedef StringHashMap<ke::AutoPtr<OffsetClass>> OffsetClassMap;
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typedef StringHashMap<TypeDescription> OffsetMap;
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char m_File[PLATFORM_MAX_PATH];
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char m_CurrentPath[PLATFORM_MAX_PATH];
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OffsetMap m_Offsets;
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OffsetClassMap m_OffsetsByClass;
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StringHashMap<ke::AString> m_Keys;
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StringHashMap<void*> m_Sigs;
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int m_ParseState;
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unsigned int m_IgnoreLevel;
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char m_Class[64];
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char m_Offset[64];
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char m_Game[256];
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bool m_FoundOffset;
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bool m_MatchedClasses;
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bool m_ShouldBeReadingDefault;
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bool m_HadGame;
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bool m_MatchedGame;
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bool m_HadEngine;
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bool m_MatchedEngine;
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bool m_MatchedPlatform;
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unsigned int m_CustomLevel;
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ITextListener_SMC* m_CustomHandler;
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struct AddressConf
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{
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char m_SignatureName[64];
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size_t m_ReadCount;
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int m_ReadBytes[8];
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AddressConf(const char *sigName, size_t sigLength, size_t readCount, int *read);
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AddressConf() {}
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};
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char m_Address[64];
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char m_AddressSignature[64];
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int m_AddressReadCount;
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int m_AddressRead[8];
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StringHashMap<AddressConf> m_Addresses;
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char m_pEngine[64];
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};
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class CGameMasterReader : public ITextListener_SMC
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{
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public:
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void ReadSMC_ParseStart();
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SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name);
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SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value);
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SMCResult ReadSMC_LeavingSection(const SMCStates *states);
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public:
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ke::Vector<ke::AString>* m_FileList;
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unsigned int m_State;
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unsigned int m_IgnoreLevel;
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char m_CurrentPath[PLATFORM_MAX_PATH];
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bool m_HadEngine;
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bool m_MatchedEngine;
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bool m_HadGame;
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bool m_MatchedGame;
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};
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class CGameConfigManager : public IGameConfigManager
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{
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public:
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CGameConfigManager();
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~CGameConfigManager();
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public: // IGameConfigManager
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bool LoadGameConfigFile(const char *file, IGameConfig **pConfig, char *error, size_t maxlength);
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void CloseGameConfigFile(IGameConfig *cfg);
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void AddUserConfigHook(const char *sectionname, ITextListener_SMC *listener);
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void RemoveUserConfigHook(const char *sectionname, ITextListener_SMC *listener);
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public:
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void OnAmxxStartup();
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void RemoveCachedConfig(CGameConfig *config);
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private:
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NameHashSet<CGameConfig*> m_Lookup;
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public:
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StringHashMap<ITextListener_SMC*> m_customHandlers;
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};
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extern CGameConfigManager ConfigManager;
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extern IGameConfig *CommonConfig;
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#endif // _INCLUDE_GAMECONFIG_H_
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