amxmodx/dlls/esforces/esfmod/esf_avatars.cpp
2005-08-01 22:29:19 +00:00

119 lines
2.2 KiB
C++
Executable File

#include <extdll.h>
#include <meta_api.h>
#include <eiface.h>
#include <edict.h>
#include "esforces.h"
int g_Avatars[33] = {0};
static cell AMX_NATIVE_CALL esf_create_avatar(AMX *amx, cell *params)
{
int player = params[1];
CHECKPLAYER(player);
if (g_Avatars[player] == 0)
{
edict_t *pEntity = CREATE_NAMED_ENTITY(MAKE_STRING("env_model"));
if (!pEntity || FNullEnt(pEntity))
return 0;
pEntity->v.movetype = MOVETYPE_FOLLOW;
pEntity->v.aiment = MF_GetPlayerEdict(player);
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL esf_remove_avatar(AMX *amx, cell *params)
{
int player = params[1];
CHECKPLAYER(player);
if (g_Avatars[player])
{
edict_t *pEntity = INDEXENT(g_Avatars[player]);
if (!pEntity || FNullEnt(pEntity))
{
g_Avatars[player] = 0;
return 0;
}
REMOVE_ENTITY(pEntity);
g_Avatars[player] = 0;
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL esf_has_avatar(AMX *amx, cell *params)
{
int player = params[1];
CHECKPLAYER(player);
if (g_Avatars[player])
{
edict_t *pEntity = INDEXENT(g_Avatars[player]);
if (!pEntity || FNullEnt(pEntity))
{
g_Avatars[player] = 0;
return 0;
}
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL esf_avatar_getent(AMX *amx, cell *params)
{
int player = params[1];
CHECKPLAYER(player);
if (g_Avatars[player])
{
edict_t *pEntity = INDEXENT(g_Avatars[player]);
if (!pEntity || FNullEnt(pEntity))
{
g_Avatars[player] = 0;
return 0;
}
return g_Avatars[player];
}
return 0;
}
static cell AMX_NATIVE_CALL esf_avatar_setmodel(AMX *amx, cell *params)
{
int player = params[1];
CHECKPLAYER(player);
if (g_Avatars[player])
{
edict_t *pEntity = INDEXENT(g_Avatars[player]);
if (!pEntity || FNullEnt(pEntity))
{
g_Avatars[player] = 0;
return 0;
}
int len;
const char *str = MF_GetAmxString(amx, params[2], 0, &len);
SET_MODEL(pEntity, STRING(ALLOC_STRING(str)));
return 1;
}
return 0;
}
AMX_NATIVE_INFO g_AvatarNatives[] = {
{"esf_create_avatar", esf_create_avatar},
{"esf_remove_avatar", esf_remove_avatar},
{"esf_has_avatar", esf_has_avatar},
{"esf_avatar_getent", esf_avatar_getent},
{"esf_avatar_setmodel", esf_avatar_setmodel},
{NULL, NULL},
};