mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-27 07:15:37 +03:00
c71be87a3a
Oh dear, what has DS done now?
337 lines
9.7 KiB
C++
Executable File
337 lines
9.7 KiB
C++
Executable File
/*
|
|
* TFCX
|
|
* Copyright (c) 2004 Lukasz Wlasinski
|
|
*
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at
|
|
* your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* In addition, as a special exception, the author gives permission to
|
|
* link the code of this program with the Half-Life Game Engine ("HL
|
|
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
|
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
|
* respects for all of the code used other than the HL Engine and MODs
|
|
* from Valve. If you modify this file, you may extend this exception
|
|
* to your version of the file, but you are not obligated to do so. If
|
|
* you do not wish to do so, delete this exception statement from your
|
|
* version.
|
|
*
|
|
*/
|
|
|
|
|
|
#include "amxxmodule.h"
|
|
#include "tfcx.h"
|
|
|
|
static cell AMX_NATIVE_CALL get_user_astats(AMX *amx, cell *params) /* 6 param */
|
|
{
|
|
int index = params[1];
|
|
CHECK_PLAYERRANGE(index);
|
|
int attacker = params[2];
|
|
CHECK_PLAYERRANGE(attacker);
|
|
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
|
if (pPlayer->attackers[attacker].hits){
|
|
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
|
|
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
|
|
CPlayer::PlayerWeapon* stats = &pPlayer->attackers[attacker];
|
|
cpStats[0] = stats->kills;
|
|
cpStats[1] = stats->deaths;
|
|
cpStats[2] = stats->hs;
|
|
cpStats[3] = stats->tks;
|
|
cpStats[4] = stats->shots;
|
|
cpStats[5] = stats->hits;
|
|
cpStats[6] = stats->damage;
|
|
for(int i = 1; i < 8; ++i)
|
|
cpBodyHits[i] = stats->bodyHits[i];
|
|
if (params[6] && attacker && stats->name )
|
|
MF_SetAmxString(amx,params[5],stats->name,params[6]);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL get_user_vstats(AMX *amx, cell *params) /* 6 param */
|
|
{
|
|
int index = params[1];
|
|
CHECK_PLAYERRANGE(index);
|
|
int victim = params[2];
|
|
CHECK_PLAYERRANGE(victim);
|
|
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
|
if (pPlayer->victims[victim].hits){
|
|
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
|
|
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
|
|
CPlayer::PlayerWeapon* stats = &pPlayer->victims[victim];
|
|
cpStats[0] = stats->kills;
|
|
cpStats[1] = stats->deaths;
|
|
cpStats[2] = stats->hs;
|
|
cpStats[3] = stats->tks;
|
|
cpStats[4] = stats->shots;
|
|
cpStats[5] = stats->hits;
|
|
cpStats[6] = stats->damage;
|
|
for(int i = 1; i < 8; ++i)
|
|
cpBodyHits[i] = stats->bodyHits[i];
|
|
if (params[6] && victim && stats->name)
|
|
MF_SetAmxString(amx,params[5],stats->name,params[6]);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL get_user_wrstats(AMX *amx, cell *params) /* 4 param */ // DEC-Weapon (round) stats (end)
|
|
{
|
|
int index = params[1];
|
|
CHECK_PLAYERRANGE(index);
|
|
int weapon = params[2];
|
|
if (weapon<0||weapon>=TFCMAX_WEAPONS){
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon);
|
|
return 0;
|
|
}
|
|
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
|
if (pPlayer->weaponsRnd[weapon].shots){
|
|
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
|
|
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
|
|
Stats* stats = &pPlayer->weaponsRnd[weapon];
|
|
cpStats[0] = stats->kills;
|
|
cpStats[1] = stats->deaths;
|
|
cpStats[2] = stats->hs;
|
|
cpStats[3] = stats->tks;
|
|
cpStats[4] = stats->shots;
|
|
cpStats[5] = stats->hits;
|
|
cpStats[6] = stats->damage;
|
|
for(int i = 1; i < 8; ++i)
|
|
cpBodyHits[i] = stats->bodyHits[i];
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL get_user_wstats(AMX *amx, cell *params) /* 4 param */
|
|
{
|
|
int index = params[1];
|
|
CHECK_PLAYERRANGE(index);
|
|
int weapon = params[2];
|
|
if (weapon<0||weapon>=TFCMAX_WEAPONS){
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon);
|
|
return 0;
|
|
}
|
|
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
|
if (pPlayer->weapons[weapon].shots){
|
|
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
|
|
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
|
|
CPlayer::PlayerWeapon* stats = &pPlayer->weapons[weapon];
|
|
cpStats[0] = stats->kills;
|
|
cpStats[1] = stats->deaths;
|
|
cpStats[2] = stats->hs;
|
|
cpStats[3] = stats->tks;
|
|
cpStats[4] = stats->shots;
|
|
cpStats[5] = stats->hits;
|
|
cpStats[6] = stats->damage;
|
|
for(int i = 1; i < 8; ++i)
|
|
cpBodyHits[i] = stats->bodyHits[i];
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL reset_user_wstats(AMX *amx, cell *params) /* 6 param */
|
|
{
|
|
int index = params[1];
|
|
CHECK_PLAYERRANGE(index);
|
|
GET_PLAYER_POINTER_I(index)->restartStats();
|
|
return 1;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL get_user_stats(AMX *amx, cell *params) /* 3 param */
|
|
{
|
|
int index = params[1];
|
|
CHECK_PLAYERRANGE(index);
|
|
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
|
if ( pPlayer->rank ){
|
|
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
|
|
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
|
|
cpStats[0] = pPlayer->rank->kills;
|
|
cpStats[1] = pPlayer->rank->deaths;
|
|
cpStats[2] = pPlayer->rank->hs;
|
|
cpStats[3] = pPlayer->rank->tks;
|
|
cpStats[4] = pPlayer->rank->shots;
|
|
cpStats[5] = pPlayer->rank->hits;
|
|
cpStats[6] = pPlayer->rank->damage;
|
|
cpStats[7] = pPlayer->rank->getPosition();
|
|
for(int i = 1; i < 8; ++i)
|
|
cpBodyHits[i] = pPlayer->rank->bodyHits[i];
|
|
return pPlayer->rank->getPosition();
|
|
}
|
|
return 0;
|
|
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL get_user_rstats(AMX *amx, cell *params) /* 3 param */
|
|
{
|
|
int index = params[1];
|
|
CHECK_PLAYERRANGE(index);
|
|
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
|
if (pPlayer->rank){
|
|
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
|
|
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
|
|
cpStats[0] = pPlayer->life.kills;
|
|
cpStats[1] = pPlayer->life.deaths;
|
|
cpStats[2] = pPlayer->life.hs;
|
|
cpStats[3] = pPlayer->life.tks;
|
|
cpStats[4] = pPlayer->life.shots;
|
|
cpStats[5] = pPlayer->life.hits;
|
|
cpStats[6] = pPlayer->life.damage;
|
|
for(int i = 1; i < 8; ++i)
|
|
cpBodyHits[i] = pPlayer->life.bodyHits[i];
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL get_stats(AMX *amx, cell *params) /* 3 param */
|
|
{
|
|
|
|
int index = params[1] + 1;
|
|
|
|
for(RankSystem::iterator a = g_rank.front(); a ;--a){
|
|
if ((*a).getPosition() == index) {
|
|
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
|
|
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
|
|
cpStats[0] = (*a).kills;
|
|
cpStats[1] = (*a).deaths;
|
|
cpStats[2] = (*a).hs;
|
|
cpStats[3] = (*a).tks;
|
|
cpStats[4] = (*a).shots;
|
|
cpStats[5] = (*a).hits;
|
|
cpStats[6] = (*a).damage;
|
|
cpStats[7] = (*a).getPosition();
|
|
MF_SetAmxString(amx,params[4],(*a).getName(),params[5]);
|
|
for(int i = 1; i < 8; ++i)
|
|
cpBodyHits[i] = (*a).bodyHits[i];
|
|
return --a ? index : 0;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL get_statsnum(AMX *amx, cell *params)
|
|
{
|
|
return g_rank.getRankNum();
|
|
}
|
|
|
|
|
|
static cell AMX_NATIVE_CALL register_cwpn(AMX *amx, cell *params){ // name,logname,melee=0
|
|
int i;
|
|
bool bFree = false;
|
|
for ( i=TFCMAX_WEAPONS-TFCMAX_CUSTOMWPNS;i<TFCMAX_WEAPONS;i++){
|
|
if ( !weaponData[i].ammoSlot ){
|
|
bFree = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( !bFree )
|
|
return 0;
|
|
|
|
int iLen;
|
|
char *szName = MF_GetAmxString(amx, params[1], 0, &iLen);
|
|
|
|
strcpy(weaponData[i].name,szName);
|
|
weaponData[i].ammoSlot = true;
|
|
weaponData[i].melee = params[2] ? true:false;
|
|
return i;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL cwpn_dmg(AMX *amx, cell *params){ // wid,att,vic,dmg,hp=0
|
|
int weapon = params[1];
|
|
if ( weapon < TFCMAX_WEAPONS-TFCMAX_CUSTOMWPNS ){ // only for custom weapons
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid custom weapon id %d", weapon);
|
|
return 0;
|
|
}
|
|
|
|
int att = params[2];
|
|
CHECK_PLAYERRANGE(att);
|
|
|
|
int vic = params[3];
|
|
CHECK_PLAYERRANGE(vic);
|
|
|
|
int dmg = params[4];
|
|
if ( dmg<1 ){
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid damage amount %d", dmg);
|
|
return 0;
|
|
}
|
|
|
|
int aim = params[5];
|
|
if ( aim < 0 || aim > 7 ){
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid aim %d", aim);
|
|
return 0;
|
|
}
|
|
|
|
CPlayer* pAtt = GET_PLAYER_POINTER_I(att);
|
|
CPlayer* pVic = GET_PLAYER_POINTER_I(vic);
|
|
|
|
pVic->pEdict->v.dmg_inflictor = NULL;
|
|
pAtt->saveHit( pVic , weapon , dmg, aim );
|
|
|
|
if ( !pAtt ) pAtt = pVic;
|
|
int TA = 0;
|
|
if ( (pVic->pEdict->v.team == pAtt->pEdict->v.team ) && ( pVic != pAtt) )
|
|
TA = 1;
|
|
MF_ExecuteForward(g_damage_info, pAtt->index, pVic->index, dmg, weapon, aim, TA);
|
|
|
|
if ( pVic->IsAlive() )
|
|
return 1;
|
|
|
|
pAtt->saveKill(pVic,weapon,( aim == 1 ) ? 1:0 ,TA);
|
|
MF_ExecuteForward(g_death_info, pAtt->index, pVic->index, weapon, aim, TA);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL cwpn_shot(AMX *amx, cell *params){ // player,wid
|
|
int index = params[2];
|
|
CHECK_PLAYERRANGE(index);
|
|
|
|
int weapon = params[1];
|
|
if ( weapon < TFCMAX_WEAPONS-TFCMAX_CUSTOMWPNS ){
|
|
MF_LogError(amx,AMX_ERR_NATIVE, "Invalid custom weapon id %d", weapon);
|
|
return 0;
|
|
}
|
|
|
|
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
|
pPlayer->saveShot(weapon);
|
|
|
|
return 1;
|
|
}
|
|
|
|
AMX_NATIVE_INFO stats_Natives[] = {
|
|
{ "get_stats", get_stats},
|
|
{ "get_statsnum", get_statsnum},
|
|
{ "get_user_astats", get_user_astats },
|
|
{ "get_user_rstats", get_user_rstats },
|
|
{ "get_user_lstats", get_user_rstats }, // for backward compatibility
|
|
{ "get_user_stats", get_user_stats },
|
|
{ "get_user_vstats", get_user_vstats },
|
|
{ "get_user_wrstats", get_user_wrstats}, // DEC-Weapon(Round) Stats
|
|
{ "get_user_wstats", get_user_wstats},
|
|
{ "reset_user_wstats", reset_user_wstats },
|
|
|
|
// Custom Weapon Support
|
|
{ "custom_weapon_add", register_cwpn },
|
|
{ "custom_weapon_dmg", cwpn_dmg },
|
|
{ "custom_weapon_shot", cwpn_shot },
|
|
|
|
{ NULL, NULL }
|
|
};
|
|
|