mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-25 06:15:37 +03:00
362 lines
8.8 KiB
C++
Executable File
362 lines
8.8 KiB
C++
Executable File
/*
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* TSX
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* Copyright (c) 2004 Lukasz Wlasinski
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#include "amxxmodule.h"
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#include "CRank.h"
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#include "tsx.h"
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// *****************************************************
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// class Stats
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// *****************************************************
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Stats::Stats(){
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hits = shots = damage = hs = tks = kills = deaths = 0;
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memset( bodyHits , 0 ,sizeof( bodyHits ) );
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}
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void Stats::commit(Stats* a){
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hits += a->hits;
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shots += a->shots;
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damage += a->damage;
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hs += a->hs;
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tks += a->tks;
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kills += a->kills;
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deaths += a->deaths;
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for(int i = 1; i < 8; ++i)
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bodyHits[i] += a->bodyHits[i];
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}
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// *****************************************************
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// class RankSystem
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// *****************************************************
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RankSystem::RankStats::RankStats( const char* uu, const char* nn, RankSystem* pp ) {
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name = 0;
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namelen = 0;
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unique = 0;
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uniquelen = 0;
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score = 0;
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parent = pp;
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id = ++parent->rankNum;
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next = prev = 0;
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setName( nn );
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setUnique( uu );
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}
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RankSystem::RankStats::~RankStats() {
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delete[] name;
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delete[] unique;
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--parent->rankNum;
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}
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void RankSystem::RankStats::setName( const char* nn ) {
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delete[] name;
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namelen = strlen(nn) + 1;
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name = new char[namelen];
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if ( name )
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strcpy( name , nn );
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else
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namelen = 0;
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}
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void RankSystem::RankStats::setUnique( const char* nn ) {
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delete[] unique;
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uniquelen = strlen(nn) + 1;
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unique = new char[uniquelen];
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if ( unique )
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strcpy( unique , nn );
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else
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uniquelen = 0;
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}
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RankSystem::RankSystem() {
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head = 0;
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tail = 0;
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rankNum = 0;
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calc.code = 0;
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}
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RankSystem::~RankSystem() {
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clear();
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}
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void RankSystem::put_before( RankStats* a, RankStats* ptr ){
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a->next = ptr;
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if ( ptr ){
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a->prev = ptr->prev;
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ptr->prev = a;
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}
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else{
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a->prev = head;
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head = a;
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}
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if ( a->prev ) a->prev->next = a;
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else tail = a;
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}
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void RankSystem::put_after( RankStats* a, RankStats* ptr ) {
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a->prev = ptr;
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if ( ptr ){
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a->next = ptr->next;
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ptr->next = a;
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}
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else{
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a->next = tail;
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tail = a;
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}
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if ( a->next ) a->next->prev = a;
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else head = a;
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}
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void RankSystem::unlink( RankStats* ptr ){
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if (ptr->prev) ptr->prev->next = ptr->next;
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else tail = ptr->next;
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if (ptr->next) ptr->next->prev = ptr->prev;
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else head = ptr->prev;
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}
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void RankSystem::clear(){
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while( tail ){
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head = tail->next;
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delete tail;
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tail = head;
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}
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}
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bool RankSystem::loadCalc(const char* filename, char* error)
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{
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if ((MF_LoadAmxScript(&calc.amx,&calc.code,filename,error,0)!=AMX_ERR_NONE)||
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(MF_AmxAllot(&calc.amx, 8 , &calc.amxAddr1, &calc.physAddr1)!=AMX_ERR_NONE)||
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(MF_AmxAllot(&calc.amx, 8 , &calc.amxAddr2, &calc.physAddr2)!=AMX_ERR_NONE)||
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(MF_AmxFindPublic(&calc.amx,"get_score",&calc.func)!=AMX_ERR_NONE)){
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MF_PrintSrvConsole("Couldn't load plugin (file \"%s\")",filename);
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MF_UnloadAmxScript(&calc.amx, &calc.code);
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return false;
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}
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return true;
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}
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void RankSystem::unloadCalc()
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{
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MF_UnloadAmxScript(&calc.amx , &calc.code);
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}
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RankSystem::RankStats* RankSystem::findEntryInRank(const char* unique, const char* name, bool isip)
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{
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RankStats* a = head;
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if (isip) // IP lookups need to strip the port from already saved instances.
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{ // Otherwise the stats file would be essentially reset.
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// The IP passed does not contain the port any more for unique
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size_t iplen = strlen(unique);
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while ( a )
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{
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const char* targetUnique = a->getUnique();
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if ( strncmp( targetUnique, unique, iplen) == 0 )
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{
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// It mostly matches, make sure this isn't a false match
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// eg: checking 4.2.2.2 would match 4.2.2.24 here.
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// Get the next character stored in targetUnique
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char c = targetUnique[iplen];
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// If c is either a colon or end of line, then this
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// is a valid match.
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if (c == ':' ||
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c == '\0')
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{
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// Yes, this is a match.
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return a;
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}
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// Any other case was a false match.
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}
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}
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}
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else // No special case
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{
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while ( a )
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{
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if ( strcmp( a->getUnique() ,unique ) == 0 )
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return a;
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a = a->prev;
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}
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}
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a = new RankStats( unique ,name,this );
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if ( a == 0 ) return 0;
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put_after( a , 0 );
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return a;
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}
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void RankSystem::updatePos( RankStats* rr , Stats* s )
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{
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rr->addStats( s );
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if ( calc.code ) {
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calc.physAddr1[0] = rr->kills;
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calc.physAddr1[1] = rr->deaths;
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calc.physAddr1[2] = rr->hs;
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calc.physAddr1[3] = rr->tks;
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calc.physAddr1[4] = rr->shots;
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calc.physAddr1[5] = rr->hits;
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calc.physAddr1[6] = rr->damage;
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for(int i = 1; i < 8; ++i)
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calc.physAddr2[i] = rr->bodyHits[i];
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cell result = 0;
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int err;
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MF_AmxPush(&calc.amx, calc.amxAddr2);
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MF_AmxPush(&calc.amx, calc.amxAddr1);
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if ((err = MF_AmxExec(&calc.amx, &result, calc.func)) != AMX_ERR_NONE)
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MF_Log("Run time error %d on line (plugin \"%s\")", err, LOCALINFO("csstats_score"));
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rr->score = result;
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}
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else rr->score = rr->kills - rr->deaths;
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RankStats* aa = rr->next;
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while ( aa && (aa->score <= rr->score) ) { // try to nominate
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rr->goUp();
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aa->goDown();
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aa = aa->next; // go to next rank
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}
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if ( aa != rr->next )
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{
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unlink( rr );
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put_before( rr, aa );
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}
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else
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{
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aa = rr->prev;
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while ( aa && (aa->score > rr->score) ) { // go down
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rr->goDown();
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aa->goUp();
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aa = aa->prev; // go to prev rank
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}
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if ( aa != rr->prev ){
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unlink( rr );
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put_after( rr, aa );
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}
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}
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}
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/**
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* Who put these backwards...
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*/
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#define TRYREAD(t_var, t_num, t_size, t_file) \
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if (fread(t_var, t_size, t_num, t_file) != static_cast<size_t>(t_num)) { \
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break; \
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}
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void RankSystem::loadRank(const char* filename)
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{
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FILE *bfp = fopen(filename , "rb");
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if (!bfp)
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{
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MF_Log("Could not load stats file: %s", filename);
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return;
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}
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short int i = 0;
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if (fread(&i, sizeof(short int), 1, bfp) != 1)
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{
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fclose(bfp);
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return;
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}
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if (i == RANK_VERSION)
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{
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Stats d;
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char unique[64], name[64];
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if (fread(&i, sizeof(short int), 1, bfp) != 1)
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{
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fclose(bfp);
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return;
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}
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while(i && !feof(bfp))
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{
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TRYREAD(name, i, sizeof(char), bfp);
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TRYREAD(&i, 1, sizeof(short int), bfp);
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TRYREAD(unique, i, sizeof(char), bfp);
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TRYREAD(&d.tks, 1, sizeof(int), bfp);
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TRYREAD(&d.damage, 1, sizeof(int), bfp);
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TRYREAD(&d.deaths, 1, sizeof(int), bfp);
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TRYREAD(&d.kills, 1, sizeof(int), bfp);
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TRYREAD(&d.shots, 1, sizeof(int), bfp);
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TRYREAD(&d.hits, 1, sizeof(int), bfp);
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TRYREAD(&d.hs, 1, sizeof(int), bfp);
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TRYREAD(d.bodyHits, 1, sizeof(d.bodyHits), bfp);
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TRYREAD(&i, 1, sizeof(short int), bfp);
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RankSystem::RankStats* a = findEntryInRank( unique , name );
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if ( a ) a->updatePosition( &d );
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}
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}
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fclose(bfp);
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}
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void RankSystem::saveRank( const char* filename )
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{
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FILE *bfp = fopen(filename, "wb");
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if ( !bfp ) return;
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short int i = RANK_VERSION;
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fwrite(&i, 1, sizeof(short int) , bfp);
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RankSystem::iterator a = front();
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while ( a )
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{
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if ( (*a).score != (1<<31) ) // score must be different than mincell
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{
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fwrite( &(*a).namelen , 1, sizeof(short int), bfp);
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fwrite( (*a).name , (*a).namelen , sizeof(char) , bfp);
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fwrite( &(*a).uniquelen , 1, sizeof(short int), bfp);
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fwrite( (*a).unique , (*a).uniquelen , sizeof(char) , bfp);
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fwrite( &(*a).kills, 1, sizeof(int), bfp);
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fwrite( &(*a).deaths, 1, sizeof(int), bfp);
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fwrite( &(*a).hs, 1, sizeof(int), bfp);
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fwrite( &(*a).tks, 1, sizeof(int), bfp);
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fwrite( &(*a).damage, 1, sizeof(int), bfp);
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fwrite( &(*a).hits, 1, sizeof(int), bfp);
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fwrite( &(*a).shots, 1, sizeof(int), bfp);
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fwrite( (*a).bodyHits, 1, sizeof((*a).bodyHits), bfp);
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}
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--a;
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}
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i = 0;
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fwrite( &i , 1, sizeof(short int), bfp); // null terminator
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fclose(bfp);
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}
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