mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-27 07:15:37 +03:00
f08f16c20d
cvar_t *csx_sqlstats_host; cvar_t *csx_sqlstats_username; cvar_t *csx_sqlstats_password; cvar_t *csx_sqlstats_db; cvar_t *csx_sqlstats_table; Exports players' statistics at map change to SQL db right after it saved those to the dat file.
117 lines
2.4 KiB
C++
Executable File
117 lines
2.4 KiB
C++
Executable File
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#ifndef CMISC_H
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#define CMISC_H
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#include "amxxmodule.h"
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#include "CRank.h"
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#define MAX_CWEAPONS 6
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#define CSW_HEGRENADE 4
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#define CSW_C4 6
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#define CSW_SMOKEGRENADE 9
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#define CSW_FLASHBANG 25
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// *****************************************************
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// class CPlayer
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// *****************************************************
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struct CPlayer {
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edict_t* pEdict;
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char ip[32];
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int index;
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int aiming;
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int current;
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bool bot;
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float clearStats;
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RankSystem::RankStats* rank;
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struct PlayerWeapon : Stats {
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const char* name;
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int ammo;
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int clip;
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};
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PlayerWeapon weapons[MAX_WEAPONS+MAX_CWEAPONS];
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PlayerWeapon attackers[33];
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PlayerWeapon victims[33];
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Stats weaponsRnd[MAX_WEAPONS+MAX_CWEAPONS]; // DEC-Weapon (Round) stats
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Stats life;
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int teamId;
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void Init( int pi, edict_t* pe );
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void Connect(const char* ip );
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void PutInServer();
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void Disconnect();
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void saveKill(CPlayer* pVictim, int weapon, int hs, int tk);
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void saveHit(CPlayer* pVictim, int weapon, int damage, int aiming);
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void saveShot(int weapon);
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void saveBPlant();
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void saveBExplode();
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void saveBDefusing();
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void saveBDefused();
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void restartStats(bool all = true);
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inline bool IsBot(){
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const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);
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return ( auth && !strcmp( auth , "BOT" ) );
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}
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inline bool IsAlive(){
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return ((pEdict->v.deadflag==DEAD_NO)&&(pEdict->v.health>0));
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}
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};
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// *****************************************************
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// class Grenades
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// *****************************************************
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class Grenades
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{
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struct Obj
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{
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CPlayer* player;
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edict_t* grenade;
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float time;
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int type;
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Obj* next;
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Obj* prev;
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} *head;
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public:
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Grenades() { head = 0; }
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~Grenades() { clear(); }
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void put( edict_t* grenade, float time, int type, CPlayer* player );
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bool find( edict_t* enemy, CPlayer** p, int* type );
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void clear();
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};
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// *****************************************************
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// class Forward
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// *****************************************************
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class Forward
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{
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struct AmxCall {
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AMX *amx;
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int iFunctionIdx;
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AmxCall* next;
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AmxCall( AMX *a , int i, AmxCall* n ): amx(a), iFunctionIdx(i), next(n) {}
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} *head;
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public:
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Forward() { head = 0; }
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~Forward() { clear(); }
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void clear();
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void put( AMX *a , int i );
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void exec(int p1,int p2,int p3,int p4,int p5,int p6);
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void exec(int p1,int p2,int p3,int p4,int p5);
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void exec(int p1,int p2);
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};
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#endif // CMISC_H
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