mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-25 14:25:38 +03:00
165 lines
3.9 KiB
C++
Executable File
165 lines
3.9 KiB
C++
Executable File
/*
|
|
* DoDX
|
|
* Copyright (c) 2004 Lukasz Wlasinski
|
|
*
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at
|
|
* your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* In addition, as a special exception, the author gives permission to
|
|
* link the code of this program with the Half-Life Game Engine ("HL
|
|
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
|
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
|
* respects for all of the code used other than the HL Engine and MODs
|
|
* from Valve. If you modify this file, you may extend this exception
|
|
* to your version of the file, but you are not obligated to do so. If
|
|
* you do not wish to do so, delete this exception statement from your
|
|
* version.
|
|
*
|
|
*/
|
|
|
|
#ifndef CMISC_H
|
|
#define CMISC_H
|
|
|
|
#include "CRank.h"
|
|
|
|
#define DODMAX_CUSTOMWPNS 5 // custom weapons
|
|
#define DODMAX_WEAPONS 42 + DODMAX_CUSTOMWPNS
|
|
|
|
#ifndef __linux__
|
|
#define LINUXOFFSET 0
|
|
#else
|
|
#define LINUXOFFSET 5
|
|
#endif
|
|
|
|
#define DOD_VERSION "0.1"
|
|
|
|
#define MAX_TRACE 6
|
|
|
|
struct traceVault {
|
|
char szName[16];
|
|
int iId;
|
|
int iAction;
|
|
float fDel;
|
|
};
|
|
|
|
#define ACT_NADE_NONE 0
|
|
#define ACT_NADE_SHOT 1<<0
|
|
#define ACT_NADE_PUT 1<<1
|
|
#define ACT_NADE_THROW 1<<2
|
|
|
|
|
|
// *****************************************************
|
|
// class CPlayer
|
|
// *****************************************************
|
|
|
|
class CPlayer {
|
|
private:
|
|
char ip[32];
|
|
public:
|
|
edict_t* pEdict;
|
|
int index;
|
|
int aiming;
|
|
int current;
|
|
int wpnModel;
|
|
|
|
float savedScore;
|
|
int lastScore;
|
|
int sendScore;
|
|
|
|
bool ingame;
|
|
bool bot;
|
|
float clearStats;
|
|
float clearRound;
|
|
|
|
struct PlayerWeapon : public Stats {
|
|
char* name;
|
|
int ammo;
|
|
int clip;
|
|
};
|
|
|
|
PlayerWeapon weapons[DODMAX_WEAPONS];
|
|
PlayerWeapon attackers[33];
|
|
PlayerWeapon victims[33];
|
|
Stats weaponsLife[DODMAX_WEAPONS]; // DEC-Weapon (Life) stats
|
|
Stats weaponsRnd[DODMAX_WEAPONS]; // DEC-Weapon (Round) stats
|
|
Stats life;
|
|
Stats round;
|
|
|
|
RankSystem::RankStats* rank;
|
|
|
|
void Init( int pi, edict_t* pe );
|
|
void Connect(const char* name,const char* ip );
|
|
void PutInServer();
|
|
void Disconnect();
|
|
void saveKill(CPlayer* pVictim, int weapon, int hs, int tk);
|
|
void saveHit(CPlayer* pVictim, int weapon, int damage, int aiming);
|
|
void saveShot(int weapon);
|
|
void updateScore(int weapon, int score);
|
|
void restartStats(bool all = true);
|
|
void killPlayer();
|
|
|
|
inline bool IsBot(){
|
|
const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);
|
|
return ( auth && !strcmp( auth , "BOT" ) );
|
|
}
|
|
inline bool IsAlive(){
|
|
return ((pEdict->v.deadflag==DEAD_NO)&&(pEdict->v.health>0));
|
|
}
|
|
};
|
|
|
|
// *****************************************************
|
|
// class Grenades
|
|
// *****************************************************
|
|
|
|
class Grenades
|
|
{
|
|
struct Obj
|
|
{
|
|
CPlayer* player;
|
|
edict_t* grenade;
|
|
float time;
|
|
int type;
|
|
Obj* next;
|
|
} *head;
|
|
|
|
|
|
public:
|
|
Grenades() { head = 0; }
|
|
~Grenades() { clear(); }
|
|
void put( edict_t* grenade, float time, int type, CPlayer* player );
|
|
bool find( edict_t* enemy, CPlayer** p, int& type );
|
|
void clear();
|
|
};
|
|
|
|
// *****************************************************
|
|
// class CMapInfo
|
|
// *****************************************************
|
|
|
|
class CMapInfo
|
|
{
|
|
public:
|
|
edict_t* pEdict;
|
|
bool initialized;
|
|
|
|
int detect_axis_paras;
|
|
int detect_allies_paras;
|
|
int detect_allies_country;
|
|
|
|
void Init();
|
|
};
|
|
|
|
#endif // CMISC_H
|
|
|