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https://github.com/alliedmodders/amxmodx.git
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105 lines
2.8 KiB
PHP
105 lines
2.8 KiB
PHP
/* Sven Co-op functions
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*
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* by the AMX Mod X Development Team
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*
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* This file is provided as is (no warranties).
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*/
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#if defined _svencoop_included
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#endinput
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#endif
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#define _svencoop_included
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#include <svencoop_const>
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/* Gets a monster's or player's frags */
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native Float:sc_get_frags(index);
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/* Sets a monster's or player's frags */
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native sc_set_frags(index, Float:value);
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/* Gets a monster's displayname
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Returns 1 if custom displayname, 0 if displayname unavailable, -1 if default displayname
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*/
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native sc_get_displayname(index, displayname[], len);
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/* Sets a monster's displayname */
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native sc_set_displayname(index, displayname[], {Float,Sql,Result,_}:...);
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/* Checks if a monster is a player ally or not */
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native sc_is_player_ally(index);
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/* Gets if a player has longjump */
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native sc_get_user_longjump(index);
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/* Sets if a player has longjump */
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native sc_set_user_longjump(index, value);
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/* Gets a player's deaths */
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native sc_get_user_deaths(index);
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/* Sets a player's deaths */
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native sc_set_user_deaths(index, value);
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/* Gets the amount of ammo in dropped ammo weaponbox */
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native sc_get_wbox_ammo(index);
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/* Sets the amount of ammo in dropped ammo weaponbox */
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native sc_set_wbox_ammo(index, value);
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/* Gets a weapon's type (in the form of SCW_* constants)
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"index" = weapon_* entity
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*/
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native sc_get_weapon_id(index);
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/* Gets the amount of ammo in weapon's clip
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Usage 1:
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new weapon = find_ent_by_owner(-1,"weapon_9mmAR",id);
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sc_get_weapon_ammo(weapon);
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Usage 2:
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sc_get_weapon_ammo(id,SCW_9MMAR);
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*/
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native sc_get_weapon_ammo(index1, index2=0);
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/* Sets the amount of ammo in weapon's clip
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Usage 1:
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new weapon = find_ent_by_owner(-1,"weapon_9mmAR",id);
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sc_set_weapon_ammo(weapon,50);
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Usage 2:
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sc_set_weapon_ammo(id,50,SCW_9MMAR);
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*/
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native sc_set_weapon_ammo(index1, newammo, index2=0);
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/* Gets the amount of ammo in players's backpack for a specific weapon
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"weapon" = SCW_* constant
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*/
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native sc_get_user_bpammo(index, weapon);
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/* Sets the amount of ammo in players's backpack for a specific weapon
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"weapon" = SCW_* constant
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*/
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native sc_set_user_bpammo(index, weapon, value);
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/* Called whenever a player respawns */
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forward sc_client_spawn(index);
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/* Called whenever a player or monster throws a grenade
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"isplayer" is 1 if the thrower is a player, 0 if a monster
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*/
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forward sc_grenade_throw(index, greindex, wId, isplayer);
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/* Called whenever a player ATTEMPTS to heal another player or monster
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(so, they could be healing for 0.0 health, or trying to heal an enemy)
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"isplayer" is 1 if the healed entity is a player, 0 if a monster
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"isally" is 1 if the healed entity is an ally, 0 if an enemy
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*/
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forward sc_client_heal(healer, healed, Float:amount, isplayer, isally);
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