mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-25 14:25:38 +03:00
18b91278db
The main reason to remove this feature and let it behave like normal in Natural Selection is the fact that, in this game, there is different classes. Humans can crouch when some (small) aliens can't and normally never get the FL_DUCKING flag. There is a small chance to create a teleportion point ducking as human and teleport an alien who will get an unsual flag for an alien. So to don't mess with the game, this feature is disabled.
254 lines
7.5 KiB
Plaintext
Executable File
254 lines
7.5 KiB
Plaintext
Executable File
/* AMX Mod X
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* Teleport Menu Plugin
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*
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* by the AMX Mod X Development Team
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* originally developed by OLO
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*
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* This file is part of AMX Mod X.
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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#include <amxmodx>
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#include <amxmisc>
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#include <fakemeta>
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#define MAX_PLAYERS 32 + 1
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new g_menuPosition[MAX_PLAYERS]
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new g_menuPlayers[MAX_PLAYERS][32]
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new g_menuPlayersNum[MAX_PLAYERS]
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new g_menuOption[MAX_PLAYERS] = {-1, ...}
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new Float:g_menuOrigin[MAX_PLAYERS][3]
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new Float:g_menuVAngle[MAX_PLAYERS][3]
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new g_coloredMenus
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new g_bDuckingStateSaved
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#define SaveInDuckingState(%1) g_bDuckingStateSaved |= 1<<(%1&31)
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#define SaveNoDuckingState(%1) g_bDuckingStateSaved &= ~(1<<(%1&31))
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#define HasInDuckingStateSaved(%1) g_bDuckingStateSaved & 1<<(%1&31)
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public plugin_init()
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{
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register_plugin("Teleport Menu", AMXX_VERSION_STR, "AMXX Dev Team")
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register_dictionary("telemenu.txt")
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register_dictionary("common.txt")
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register_clcmd("amx_teleportmenu", "cmdTelMenu", ADMIN_CFG, "- displays teleport menu")
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register_menucmd(register_menuid("Teleport Menu"), 1023, "actionTelMenu")
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g_coloredMenus = colored_menus()
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}
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public actionTelMenu(id, key)
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{
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switch (key)
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{
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case 6:
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{
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g_menuOption[id] = 1 - g_menuOption[id]
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displayTelMenu(id, g_menuPosition[id])
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}
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case 7:
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{
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if (g_menuOption[id] < 0) /* unlocking position for the first time */
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g_menuOption[id] = 0
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getTeleportData(id, g_menuOrigin[id], g_menuVAngle[id])
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if (pev(id, pev_flags) & FL_DUCKING && is_user_alive(id))
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SaveInDuckingState(id)
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else
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SaveNoDuckingState(id)
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displayTelMenu(id, g_menuPosition[id])
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}
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case 8: displayTelMenu(id, ++g_menuPosition[id])
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case 9: displayTelMenu(id, --g_menuPosition[id])
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default:
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{
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new player = g_menuPlayers[id][g_menuPosition[id] * 6 + key]
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new name2[32]
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get_user_name(player, name2, charsmax(name2))
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if (!is_user_alive(player))
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{
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client_print(id, print_chat, "%L", id, "CANT_PERF_DEAD", name2)
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displayTelMenu(id, g_menuPosition[id])
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return PLUGIN_HANDLED
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}
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if (g_menuOption[id] > 0)
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{
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if (HasInDuckingStateSaved(id))
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{
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static Float:VEC_DUCK_VIEW[3] = {0.0, 0.0, -1.0}
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if (VEC_DUCK_VIEW[2] == -1.0)
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{
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new modname[16]
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get_modname(modname, charsmax(modname))
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if (equal(modname, "cstrike") // Counter-Strike 1.6
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|| equal(modname, "czero") // Counter-Strike: Condition Zero
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|| equal(modname, "valve") // Half-Life
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|| equal(modname, "tfc") // Team Fortress Classic
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|| equal(modname, "gearbox")) // Half-Life: Opposing Force
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VEC_DUCK_VIEW[2] = 12.0
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else if (equal(modname, "dod")) // Day of Defeat
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VEC_DUCK_VIEW[2] = 18.0
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else if (equal(modname, "ts")) // The Specialists
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VEC_DUCK_VIEW[2] = 16.0
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else
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VEC_DUCK_VIEW[2] = 0.0
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}
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if (VEC_DUCK_VIEW[2] > 0.0)
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{
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set_pev(id, pev_flags, pev(id, pev_flags) | FL_DUCKING)
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set_pev(id, pev_view_ofs, VEC_DUCK_VIEW)
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}
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}
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doTeleport(player, g_menuOrigin[id], g_menuVAngle[id])
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} else {
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new Float:origin[3], Float:vAngle[3]
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getTeleportData(id, origin, vAngle)
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doTeleport(player, origin, vAngle)
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}
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new authid[32], authid2[32], name[32]
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get_user_authid(id, authid, charsmax(authid))
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get_user_authid(player, authid2, charsmax(authid2))
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get_user_name(id, name, charsmax(name))
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log_amx("Cmd: ^"%s<%d><%s><>^" teleport ^"%s<%d><%s><>^"", name, get_user_userid(id), authid, name2, get_user_userid(player), authid2)
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show_activity_key("ADMIN_TELEPORT_1", "ADMIN_TELEPORT_2", name, name2)
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displayTelMenu(id, g_menuPosition[id])
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}
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}
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return PLUGIN_HANDLED
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}
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getTeleportData(id, Float:origin[3], Float:vAngle[3])
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{
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pev(id, pev_origin, origin)
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pev(id, pev_v_angle, vAngle)
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}
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doTeleport(id, const Float:origin[3], const Float:vAngle[3])
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{
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engfunc(EngFunc_SetOrigin, id, origin)
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set_pev(id, pev_angles, vAngle)
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set_pev(id, pev_fixangle, 1)
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}
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displayTelMenu(id, pos)
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{
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if (pos < 0)
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return
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get_players(g_menuPlayers[id], g_menuPlayersNum[id])
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new menuBody[512]
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new b = 0
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new i
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new name[32]
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new start = pos * 6
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new bool:blockMenu = (is_user_alive(id) && g_menuOption[id] < 1) ? true : false
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if (start >= g_menuPlayersNum[id])
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start = pos = g_menuPosition[id] = 0
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new len = formatex(menuBody, charsmax(menuBody), g_coloredMenus ? "\y%L\R%d/%d^n\w^n" : "%L %d/%d^n^n", id, "TELE_MENU", pos + 1, (g_menuPlayersNum[id] / 6 + ((g_menuPlayersNum[id] % 6) ? 1 : 0)))
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new end = start + 6
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new keys = MENU_KEY_0|MENU_KEY_8
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if (end > g_menuPlayersNum[id])
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end = g_menuPlayersNum[id]
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for (new a = start; a < end; ++a)
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{
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i = g_menuPlayers[id][a]
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get_user_name(i, name, charsmax(name))
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if (blockMenu || !is_user_alive(i) || (id != i && get_user_flags(i) & ADMIN_IMMUNITY))
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{
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++b
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if (g_coloredMenus)
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len += formatex(menuBody[len], charsmax(menuBody)-len, "\d%d. %s^n\w", b, name)
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else
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len += formatex(menuBody[len], charsmax(menuBody)-len, "#. %s^n", name)
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} else {
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keys |= (1<<b)
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if (is_user_admin(i))
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len += formatex(menuBody[len], charsmax(menuBody)-len, g_coloredMenus ? "%d. %s \r*^n\w" : "%d. %s *^n", ++b, name)
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else
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len += formatex(menuBody[len], charsmax(menuBody)-len, "%d. %s^n", ++b, name)
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}
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}
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if (g_menuOption[id] > 0) // 1
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{
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keys |= MENU_KEY_7
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len += formatex(menuBody[len], charsmax(menuBody)-len, "^n7. To location: %.0f %.0f %.0f^n", g_menuOrigin[id][0], g_menuOrigin[id][1], g_menuOrigin[id][2])
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}
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else if (g_menuOption[id]) // -1
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{
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if (g_coloredMenus)
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len += formatex(menuBody[len], charsmax(menuBody)-len, "^n\d7. %L^n\w", id, "CUR_LOC")
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else
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len += formatex(menuBody[len], charsmax(menuBody)-len, "^n#. %L^n", id, "CUR_LOC")
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} else { // 0
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keys |= MENU_KEY_7
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len += formatex(menuBody[len], charsmax(menuBody)-len, "^n7. %L^n", id, "CUR_LOC")
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}
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len += formatex(menuBody[len], charsmax(menuBody)-len, "8. %L^n", id, "SAVE_LOC")
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if (end != g_menuPlayersNum[id])
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{
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formatex(menuBody[len], charsmax(menuBody)-len, "^n9. %L...^n0. %L", id, "MORE", id, pos ? "BACK" : "EXIT")
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keys |= MENU_KEY_9
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}
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else
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formatex(menuBody[len], charsmax(menuBody)-len, "^n0. %L", id, pos ? "BACK" : "EXIT")
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show_menu(id, keys, menuBody, -1, "Teleport Menu")
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}
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public cmdTelMenu(id, level, cid)
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{
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if (cmd_access(id, level, cid, 1))
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displayTelMenu(id, g_menuPosition[id] = 0)
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return PLUGIN_HANDLED
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}
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