amxmodx/dlls/dod2/dodfun/dodfun.h
2007-03-09 03:04:40 +00:00

130 lines
3.9 KiB
C
Executable File

/*
* dodfun
* Copyright (c) 2004 Lukasz Wlasinski
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef DODFUN_H
#define DODFUN_H
#include "amxxmodule.h"
#include "CMisc.h"
#define GET_PLAYER_POINTER(e) (&players[ENTINDEX(e)])
#define GET_PLAYER_POINTER_I(i) (&players[i])
extern AMX_NATIVE_INFO base_Natives[];
extern AMX_NATIVE_INFO pd_Natives[];
extern int mState;
extern int mDest;
extern int mPlayerIndex;
void Client_CurWeapon(void*);
void Client_InitObj(void*);
void Client_SetObj(void*);
typedef void (*funEventCall)(void*);
extern int gmsgScoreShort;
extern int gmsgPTeam;
extern int gmsgInitObj;
extern int gmsgSetObj;
extern int iFGrenade;
extern int iFRocket;
extern int iFInitCP;
extern CPlayer players[33];
extern CPlayer* mPlayer;
extern CObjective mObjects;
edict_t *FindEntityByClassname(edict_t *pentStart, const char *szName);
edict_t *FindEntityByString(edict_t *pentStart, const char *szKeyword, const char *szValue);
#define CHECK_ENTITY(x) \
if (x < 0 || x > gpGlobals->maxEntities) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
return 0; \
} else { \
if (x <= gpGlobals->maxClients) { \
if (!MF_IsPlayerIngame(x)) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
return 0; \
} \
} else { \
if (x != 0 && FNullEnt(INDEXENT(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
return 0; \
} \
} \
}
#define CHECK_PLAYER(x) \
if (x < 1 || x > gpGlobals->maxClients) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
return 0; \
} else { \
if (!MF_IsPlayerIngame(x) || FNullEnt(MF_GetPlayerEdict(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \
return 0; \
} \
}
#define CHECK_NONPLAYER(x) \
if (x < 1 || x <= gpGlobals->maxClients || x > gpGlobals->maxEntities) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Non-player entity %d out of range", x); \
return 0; \
} else { \
if (FNullEnt(INDEXENT(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid non-player entity %d", x); \
return 0; \
} \
}
#define GETEDICT(n) \
((n >= 1 && n <= gpGlobals->maxClients) ? MF_GetPlayerEdict(n) : INDEXENT(n))
#define GET_CAPTURE_AREA(x) \
if ( mObjects.obj[x].areaflags == 0 ){\
mObjects.obj[x].areaflags = 1;\
while ( (mObjects.obj[x].pAreaEdict = FindEntityByString(mObjects.obj[x].pAreaEdict,"target",STRING(mObjects.obj[x].pEdict->v.targetname))) )\
if ( strcmp( STRING(mObjects.obj[x].pAreaEdict->v.classname),"dod_capture_area" )==0){\
mObjects.obj[x].areaflags = 2;\
break;\
}\
}\
if ( mObjects.obj[x].areaflags == 1 )\
return 0;
#endif // DODFUN_H