amxmodx/dlls/tfcx/Utils.cpp
Scott Ehlert c71be87a3a Massive reorganization attempt - part 1
Oh dear, what has DS done now?
2007-03-13 11:46:03 +00:00

127 lines
4.4 KiB
C++
Executable File

/*
* TFCX
* Copyright (c) 2004 Lukasz Wlasinski
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "amxxmodule.h"
#include "tfcx.h"
traceVault traceData[] = {
{ "timer","ti", TFC_WPN_TIMER,ACT_NADE_NONE, 2.0 , 0 , 2 },
{ "caltrop","ca", TFC_WPN_CALTROP, ACT_NADE_SHOT,0.0 , 0 , 2 },
{ "tf_rpg_rocket","roc", TFC_WPN_RPG,ACT_NADE_PUT, 2.0 , 7 , 3 },
{ "tf_gl_grenade","gl_g", TFC_WPN_GL, ACT_NADE_PUT, 2.0 , 3 , 4 },
{ "tf_gl_pipebomb","gl_p", TFC_WPN_PL, ACT_NADE_PUT, 2.0 , 3 , 4 },
{ "tf_weapon_gasgrenade","ga", TFC_WPN_GASGRENADE, ACT_NADE_SHOT, 0.0 , 10 , 2 },
{ "tf_weapon_empgrenade","em", TFC_WPN_EMPGRENADE, ACT_NADE_SHOT, 0.0 , 10 , 2 },
{ "tf_weapon_mirvbomblet","mirvb", TFC_WPN_MIRVGRENADE,ACT_NADE_PUT, 2.0 , 10 , 5 },
{ "tf_weapon_nailgrenade","nai", TFC_WPN_NAILGRENADE, ACT_NADE_SHOT|ACT_NADE_PUT, 2.0 , 10 , 3 },
{ "tf_weapon_mirvgrenade","mirvg", TFC_WPN_MIRVGRENADE, ACT_NADE_SHOT|ACT_NADE_PUT, 2.0 , 10 , 5 },
{ "tf_weapon_napalmgrenade","nap", TFC_WPN_NAPALMGRENADE, ACT_NADE_SHOT, 0.0 , 10 , 3 },
{ "tf_weapon_normalgrenade","no", TFC_WPN_NORMALGRENADE, ACT_NADE_SHOT|ACT_NADE_PUT, 2.0 , 10 , 2 },
{ "tf_weapon_concussiongrenade","co", TFC_WPN_CONCUSSIONGRENADE, ACT_NADE_NONE, 0.0 , 10 , 2 },
};
bool ignoreBots (edict_t *pEnt, edict_t *pOther){
if ( !rankBots && ( pEnt->v.flags & FL_FAKECLIENT || ( pOther && pOther->v.flags & FL_FAKECLIENT ) ) )
return true;
return false;
}
bool isModuleActive(){
if ( !(int)CVAR_GET_FLOAT("tfcstats_pause") )
return true;
return false;
}
bool util_strncmp( const char *sz1, const char *sz2, int size){
int i = 0;
while( sz1[i] && i<=size){
if ( sz1[i] != sz2[i] )
return false;
i++;
}
return true;
}
/*
medikit,iSlot:-1,iId:3
spanner,iSlot:2,iId:4
axe,iSlot:-1,iId:5
sniperrifle,iSlot:1,iId:6
autorifle,iSlot:1,iId:7
shotgun,iSlot:1,iId:8
supershotgun,iSlot:1,iId:9
ng,iSlot:3,iId:10
superng,iSlot:3,iId:11
gl,iSlot:4,iId:12
flamethrower,iSlot:2,iId:13
rpg,iSlot:4,iId:14
ic,iSlot:4,iId:15
ac,iSlot:1,iId:17
tranq,iSlot:1,iId:20
railgun,iSlot:3,iId:21
pl,iSlot:4,iId:22
knife,iSlot:-1,iId:23
*/
weaponsVault weaponData[] = {
{ "", "", -1 }, // 0
{ "timer", "infection", -1 }, // 1
{ "sentrygun", "sentrygun", -1 }, // 2
{ "medikit", "medikit", -1 , true},
{ "spanner", "spanner", 2 , true },
{ "axe", "axe", -1 , true },
{ "sniperrifle", "sniperrifle", 1 },
{ "autorifle", "autorifle", 1 },
{ "shotgun", "shotgun", 1 },
{ "supershotgun", "supershotgun", 1 },
{ "ng", "nails", 3 },
{ "superng", "supernails", 3 },
{ "gl", "gl_grenade", 4 },
{ "flamethrower", "flamethrower", 2 },
{ "rpg", "rocket", 4 },
{ "ic", "ic", 4 },
{ "flames", "flames", -1 }, // 16
{ "ac", "ac", 1 },
{ "", "", -1 }, // 18
{ "", "", -1 }, // 19
{ "tranq", "tranq", 1 },
{ "railgun", "railgun", 3 },
{ "pl", "pipebomb", 4 },
{ "knife", "knife", -1 , true },
{ "caltrop", "caltrop", -1 }, // 24
{ "concussion", "concussiongrenade", -1 },
{ "grenade", "normalgrenade", -1 },
{ "nailgrenade", "nailgrenade", -1 },
{ "mirvgrenade", "mirvgrenade", -1 },
{ "napalm", "napalmgrenade", -1 },
{ "gas", "gasgrenade", -1 },
{ "emp", "empgrenade", -1 },
};