mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2025-03-13 06:00:22 +03:00
- Fixed the backwards compatibility with the return codes - Merged socket_connect and socket_connect_nb - Added a 5th parameter to socket_open that takes bit flags to enable the new features (libc errors & nonblocking sockets) - Fixed an error on socket_send2 that caused the buffet not to start from the beginning if multiple calls were made - Updated docs - [docs] Prefixed error codes with SOCK_ - [docs] Added the new flags SOCK_NON_BLOCKING and SOCK_LIBC_ERRORS - [docs] Added a new stock called SOCK_ERROR_EINPROGRESS(error) to be used when checking if a newly created nonblocking socket is connecting
172 lines
6.5 KiB
SourcePawn
Executable File
172 lines
6.5 KiB
SourcePawn
Executable File
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// Socket Functions
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//
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#if defined _socket_included
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#endinput
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#endif
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#define _socket_included
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#pragma reqlib sockets
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#if !defined AMXMODX_NOAUTOLOAD
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#pragma loadlib sockets
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#endif
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// Socket flags
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#define SOCK_NON_BLOCKING (1 << 0) // Set the socket a nonblocking
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#define SOCK_LIBC_ERRORS (1 << 1) // Enable libc error reporting
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// Error reporting
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#define SOCK_ERROR_OK 0 // No error
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#define SOCK_ERROR_CREATE_SOCKET 1 // Couldn't create a socket
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#define SOCK_ERROR_SERVER_UNKNOWN 2 // Server unknown
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#define SOCK_ERROR_WHILE_CONNECTING 3 // Error while connecting
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// Nonblocking sockets error handler
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stock SOCK_ERROR_EINPROGRESS(error) return (error == 0 || error == 10035 || error == 10036 || error == 115)
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// Socket connection type (TCP/UDP)
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#define SOCKET_TCP 1
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#define SOCKET_UDP 2
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/**
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* Connects to the given node and service via TCP/UDP.
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*
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* @note There's 2 types of error reporting on this function that you can use, for backwards compatibility reasons libc errors are disabled by default
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* @note Old, default error codes:
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* 0 - No error
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* 1 - Error while creating socket
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* 2 - Couldn't resolve hostname
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* 3 - Couldn't connect
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* @note New, libc error codes:
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* https://www.gnu.org/software/libc/manual/html_node/Error-Codes.html
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* https://github.com/torvalds/linux/blob/master/include/uapi/asm-generic/errno.h
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* https://msdn.microsoft.com/en-us/library/ms740668.aspx
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*
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* @note The currently available bit flags are:
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* - SOCK_NON_BLOCKING : if set, the socket would be on nonblocking mode
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* - SOCK_LIBC_ERRORS : if set, the new libc errors will be seen on _error instead of the old, made up ones
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* @note If no flags are set, the behaviour of the function will not be modified (default blocking mode and error reporting).
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* @note Multiple flags may be set at the same time using the | operator. For example, SOCK_NON_BLOCKING|SOCK_LIBC_ERRORS will create a nonblocking socket with libc error codes.
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*
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* @note If you're creating a new nonblocking socket, _hostname should be numeric to avoid calling the name resolution server and potentially blocking the call
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* @note If the socket is a nonblocking one, the returned socket descriptor may be still connecting and further checks should be done with socket_is_writable() before trying to send data
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*
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* @param _hostname Node to connect to
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* @param _port Service to connect to
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* @param _protocol Connect via SOCKET_TCP or SOCKET_UDP
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* @param _error Set an error code here if anything goes wrong
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* @param _flags Optional bit flags that change the behaviour of the function
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*
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* @return A socket descriptor (a positive integer) on success
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* -1 on failure
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*/
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native socket_open(const _hostname[], _port, _protocol = SOCKET_TCP, &_error, _flags = 0);
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/**
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* Closes a socket
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*
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* @param _socket Socket descriptor
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*
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* @return 1 on success
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* -1 on failure
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*/
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native socket_close(_socket);
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/**
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* Receives data.
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*
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* @note The ammount of bytes than you end up receiving can be less than the one you expected
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*
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* @param _socket Socket descriptor
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* @param _data Array to save the data
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* @param _length Length of the array
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*
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* @return Ammount of bytes received
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* 0 if the peer closed the connection
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* -1 on failure
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*/
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native socket_recv(_socket, _data[], _length);
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/**
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* Sends data.
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*
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* @note The ammount of bytes than you end up sending can be less than expected, you're responsible of sending the rest later
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*
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* @param _socket Socket descriptor
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* @param _data Array with the data to send
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* @param _length Length of the array
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*
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* @return Ammount of bytes sent
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* -1 on failure
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*/
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native socket_send(_socket, const _data[], _length);
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/**
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* Sends data that can contain null bytes.
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*
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* @note The ammount of bytes than you end up sending can be less than expected, you're responsible of sending the rest later
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*
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* @param _socket Socket descriptor
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* @param _data Array with the data to send
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* @param _length Length of the array
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*
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* @return Ammount of bytes sent
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* -1 on failure
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*/
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native socket_send2(_socket, const _data[], _length);
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/**
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* Check if a socket is marked as readable.
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*
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* @note You can use this function to make sure there's something on the socket and avoiding a blocking call
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* @note Set _timeout to 0 avoid blocking the call
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* @note A socket will become readable if there's any data or an EOF
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*
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* @param _socket Socket descriptor
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* @param _timeout Ammount of time to block the call waiting for the socket to be marked as readable or for the timeout to expire, in µSeconds (1 sec = 1000000 µsec)
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*
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* @return 1 if the socket is marked as readable
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* -1 otherwise
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*/
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native socket_change(_socket, _timeout = 100000);
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/**
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* Check if a socket is marked as readable.
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*
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* @note You can use this function to make sure there's something on the socket and avoiding a blocking call
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* @note Set _timeout to 0 avoid blocking the call
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* @note A socket will become readable if there's any data or an EOF
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*
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* @param _socket Socket descriptor
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* @param _timeout Ammount of time to block the call waiting for the socket to be marked as readable or for the timeout to expire, in µSeconds (1 sec = 1000000 µsec)
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*
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* @return 1 if the socket is marked as readable
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* -1 otherwise
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*/
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native socket_is_readable(_socket, _timeout = 100000);
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/**
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* Check if a socket is marked as writable.
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*
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* @note Use this function to check if a nonblocking socket is ready to be used
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* @note Set _timeout to 0 avoid blocking the call
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* @note An UDP socket is always writable
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*
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* @param _socket Socket descriptor
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* @param _timeout Ammount of time to block the call waiting for the socket to be marked as writable or for the timeout to expire, in µSeconds (1 sec = 1000000 µsec)
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*
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* @return 1 if the socket is marked as writable
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* -1 otherwise
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*/
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native socket_is_writable(_socket, _timeout = 100000);
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