mirror of
https://github.com/alliedmodders/amxmodx.git
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419 lines
6.4 KiB
C++
Executable File
419 lines
6.4 KiB
C++
Executable File
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// Natural Selection Module
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//
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/* This is the basic data stored for players */
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#ifndef CPLAYER_H
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#define CPLAYER_H
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#include <string.h>
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#include "GameManager.h"
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class CPlayer
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{
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private:
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edict_t *m_pEdict;
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entvars_t *m_pev;
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int m_iIndex;
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int m_iIsBot;
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int m_iIsConnected;
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int m_iOldTeam;
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int m_iOldImpulse;
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int m_iOldDeadFlag;
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int m_iSpeedChange;
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REAL m_fMaxSpeed;
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int m_iClass;
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int m_iHasCustomModel;
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int m_iHasCustomSkin;
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int m_iHasCustomBody;
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char m_szModel[128];
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int m_iSkin;
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int m_iBody;
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int m_iHasFOV;
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REAL m_fFOV;
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int m_iInitialized;
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public:
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CPlayer()
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{
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memset(this,0x0,sizeof(*this));
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}
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inline void SetEdict(edict_t *Ent)
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{
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m_pEdict=Ent;
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m_pev=&(Ent->v);
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m_iIndex=ENTINDEX_NEW(Ent);
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};
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inline edict_t *GetEdict(void)
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{
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return m_pEdict;
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};
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inline entvars_t *GetPev(void)
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{
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return m_pev;
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};
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inline int IsBot(void)
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{
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return m_iIsBot;
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};
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inline void SetBot(int onoff)
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{
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m_iIsBot=onoff;
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};
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inline int IsConnected(void)
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{
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return m_iIsConnected;
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};
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inline BOOL HasPrivateData(void)
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{
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if (m_pEdict && m_pEdict->pvPrivateData != NULL)
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{
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return TRUE;
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}
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return FALSE;
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};
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inline int IsInitialized()
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{
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return m_iInitialized;
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};
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inline void Initialize()
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{
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if (!IsConnected())
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{
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// This usually means it's a bot...
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// So just emulate connections
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Connect();
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SetBot(1);
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}
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m_iInitialized=1;
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};
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inline void PreThink()
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{
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if (!IsInitialized())
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{
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Initialize();
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}
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if (m_iOldTeam != m_pev->team)
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{
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GameMan.ExecuteClientChangeTeam(index(),m_pev->team,m_iOldTeam);
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}
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if (m_iOldDeadFlag && m_pev->deadflag == 0)
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{
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GameMan.ExecuteClientSpawn(index());
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}
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int tClass = GetClass();
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if (tClass != m_iClass)
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{
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ChangeClass(tClass);
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}
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m_iOldImpulse=m_pev->impulse;
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m_iOldDeadFlag=m_pev->deadflag;
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m_iOldTeam=m_pev->team;
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};
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inline void PreThink_Post()
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{
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// Trying to incorperate this into PostThink_Post led to really *weird* results (i don't think it was propagated to the client properly).
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// Change the users speed here
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m_fMaxSpeed=m_pev->maxspeed;
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m_pev->maxspeed+=m_iSpeedChange;
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};
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/**
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* This is only hooked if at least 1
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* player has custom skins/models/bodies
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*/
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inline void PostThink_Post()
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{
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if (m_iHasCustomModel)
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{
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SET_MODEL(m_pEdict,m_szModel);
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}
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if (m_iHasCustomSkin)
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{
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m_pev->skin=m_iSkin;
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}
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if (m_iHasCustomBody)
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{
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m_pev->body=m_iBody;
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}
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};
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void ChangeClass(int newclass)
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{
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GameMan.ExecuteClientChangeClass(index(), newclass, m_iClass);
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m_iClass=newclass;
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}
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void Connect()
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{
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m_iIsConnected=1;
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m_iIsBot=0;
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Reset();
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}
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void Disconnect(int scanhooks=0)
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{
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// If this client had any hooks upon disconnect
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// then rescan the hooks to see if we can stop
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// intercepting any of them.
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if (scanhooks!=0)
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{
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if (this->NeedPreThink_Post())
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{
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GameMan.HookPreThink_Post();
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}
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if (this->NeedPostThink_Post())
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{
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GameMan.HookPostThink_Post();
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}
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if (this->NeedUpdateClientData())
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{
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GameMan.HookUpdateClientData();
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}
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}
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m_iIsConnected=0;
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m_iIsBot=0;
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Reset();
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}
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void FullReset()
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{
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memset(this,0x0,sizeof(*this));
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};
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void Reset()
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{
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m_iHasCustomModel=0;
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m_iHasCustomSkin=0;
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m_iHasCustomBody=0;
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m_iOldTeam=0;
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m_iOldDeadFlag=0;
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m_iSpeedChange=0;
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m_iClass=0;
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};
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int GetClass()
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{
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if (m_pev->deadflag)
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{
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return CLASS_DEAD;
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}
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if (!m_pev->team)
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{
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return CLASS_NOTEAM;
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}
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switch (m_pev->iuser3)
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{
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case 1:
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// Light armor marine..
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if (m_pev->iuser4 & MASK_HEAVYARMOR)
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{
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return CLASS_HEAVY;
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}
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if (m_pev->iuser4 & MASK_JETPACK)
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{
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return CLASS_JETPACK;
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}
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return CLASS_MARINE;
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case 2:
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return CLASS_COMMANDER;
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case 3:
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return CLASS_SKULK;
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case 4:
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return CLASS_GORGE;
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case 5:
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return CLASS_LERK;
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case 6:
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return CLASS_FADE;
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case 7:
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return CLASS_ONOS;
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case 8:
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return CLASS_GESTATE;
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}
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return CLASS_UNKNOWN;
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};
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inline int &index()
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{
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return m_iIndex;
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};
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inline int &GetSpeedChange(void)
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{
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return m_iSpeedChange;
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};
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inline int GetMaxSpeed(void)
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{
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return (int)m_fMaxSpeed;
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};
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inline void SetSpeedChange(cell &SpeedChange)
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{
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m_iSpeedChange=SpeedChange;
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};
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inline void SetModel(char *Model)
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{
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if (strcmp(Model,"")!=0)
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{
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PRECACHE_MODEL(Model);
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strncpy(m_szModel,Model,sizeof(m_szModel)-1);
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m_iHasCustomModel=1;
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}
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else
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{
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m_iHasCustomModel=0;
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}
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};
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inline void SetSkin(cell &skin)
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{
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if (skin<0)
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{
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m_iHasCustomSkin=0;
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return;
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}
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m_iHasCustomSkin=1;
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m_iSkin=skin;
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};
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inline void SetBody(cell &body)
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{
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if (body<0)
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{
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m_iHasCustomBody=0;
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return;
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}
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m_iHasCustomBody=1;
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m_iBody=body;
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};
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/**
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* Called during pfnUpdateClientData()
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* Sets the player's FOV continuously
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*/
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inline void UpdateFOV(void)
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{
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if (m_iHasFOV)
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{
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GetPev()->fov=m_fFOV;
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}
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};
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/**
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* Called from the native directly.
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* Changes members, and gets the SetFOV
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* message id if needed.
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*/
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inline int SetFOV(REAL &Amount)
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{
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GameMan.UpdateSetFOV();
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if (Amount == 0.0)
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{
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m_iHasFOV=0;
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m_fFOV=0.0;
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MESSAGE_BEGIN(MSG_ONE,GameMan.GetSetFOV(),NULL,GetEdict());
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WRITE_BYTE(0);
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MESSAGE_END();
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return 1;
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}
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if (Amount > 0)
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{
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m_iHasFOV=1;
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m_fFOV=Amount;
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MESSAGE_BEGIN(MSG_ONE,GameMan.GetSetFOV(),NULL,GetEdict());
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WRITE_BYTE((int)Amount);
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MESSAGE_END();
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return 1;
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}
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return 0;
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};
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/**
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* Returns 1 if this entity needs PreThink_Post hooked
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* (eg: this entity has custom max speeds)
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*/
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inline int NeedPreThink_Post(void)
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{
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return m_iSpeedChange != 0;
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};
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/**
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* Returns 1 if this entity needs PostThink_Post
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* eg: This entity has a custom model/skin/body
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*/
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inline int NeedPostThink_Post(void)
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{
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return (m_iHasCustomModel != 0 || m_iHasCustomSkin != 0 || m_iHasCustomBody != 0);
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};
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/**
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* Returns 1 if this entity needs UpdateClientData
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* eg: This entity has a custom FOV set
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*/
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inline int NeedUpdateClientData(void)
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{
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return m_iHasFOV != 0;
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};
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};
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#endif
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