mirror of
https://github.com/alliedmodders/amxmodx.git
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133 lines
2.2 KiB
Plaintext
133 lines
2.2 KiB
Plaintext
/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CController"
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{
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"Offsets"
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{
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"m_flNextFlinch" // float
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{
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"type" "float"
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"windows" "972"
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"linux" "992"
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"mac" "992"
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}
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"m_flShootTime" // float
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{
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"type" "float"
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"windows" "976"
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"linux" "996"
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"mac" "996"
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}
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"m_flShootEnd" // float
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{
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"type" "float"
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"windows" "980"
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"linux" "1000"
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"mac" "1000"
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}
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"m_pBall" // CSprite*[2]
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{
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"type" "classptr"
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"size" "2"
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"windows" "984"
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"linux" "1004"
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"mac" "1004"
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}
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"m_iBall" // int[2]
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{
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"type" "integer"
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"size" "2"
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"windows" "992"
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"linux" "1012"
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"mac" "1012"
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}
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"m_iBallTime" // float[2]
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{
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"type" "float"
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"size" "2"
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"windows" "1000"
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"linux" "1020"
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"mac" "1020"
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}
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"m_iBallCurrent" // int[2]
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{
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"type" "integer"
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"size" "2"
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"windows" "1008"
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"linux" "1028"
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"mac" "1028"
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}
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"m_vecEstVelocity" // Vector
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{
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"type" "vector"
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"windows" "1016"
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"linux" "1036"
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"mac" "1036"
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}
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"m_velocity" // Vector
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{
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"type" "vector"
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"windows" "1028"
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"linux" "1048"
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"mac" "1048"
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}
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"m_fInCombat" // int
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{
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"type" "integer"
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"windows" "1040"
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"linux" "1060"
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"mac" "1060"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBaseToggle
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* CBaseMonster
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* CSquadMonster
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* CController
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*/
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