amxmodx/dlls/fakemeta/dllfunc.h
Scott Ehlert 4101eea5e8 Oh dear, lots of changes:
1) Added get_orig_retval for retrieving the original return value of an engine function
2) Fixed engfunc being called with EngFunc_CheckVisibility so that it now works as intended
3) Hooks should now also work with FM_WalkMove, FM_TraceToss, FM_TraceMonsterHull, FM_TraceHull,
   FM_TraceModel, FM_TraceTexture, FM_TraceSphere, FM_GetBonePosition, FM_GetAttachment, FM_RunPlayerMove,
   FM_StaticDecal, FM_BuildSoundMsg and FM_CheckVisibility
4) Reformatted comments in some header files so they look a bit neater
2006-04-17 17:02:57 +00:00

60 lines
2.6 KiB
C
Executable File

#ifndef _INCLUDE_DLLFUNC_H
#define _INCLUDE_DLLFUNC_H
enum
{
DLLFunc_GameInit, // void ) ( void );
DLLFunc_Spawn, // int ) (edict_t *pent);
DLLFunc_Think, // void ) (edict_t *pent);
DLLFunc_Use, // void ) (edict_t *pentUsed, edict_t *pentOther);
DLLFunc_Touch, // void ) (edict_t *pentTouched, edict_t *pentOther);
DLLFunc_Blocked, // void ) (edict_t *pentBlocked, edict_t *pentOther);
//You can pass in 0 for glb kvd handle or a kvd handle here
DLLFunc_KeyValue, // void ) (edict_t *pentKeyvalue, KeyValueData *pkvd);
DLLFunc_SetAbsBox, // void ) (edict_t *pent);
DLLFunc_ClientConnect, // bool ) (edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128]);
DLLFunc_ClientDisconnect, // void ) (edict_t *pEntity);
DLLFunc_ClientKill, // void ) (edict_t *pEntity);
DLLFunc_ClientPutInServer, // void ) (edict_t *pEntity);
DLLFunc_ClientCommand, // void ) (edict_t *pEntity);
DLLFunc_ServerDeactivate, // void ) ( void );
DLLFunc_PlayerPreThink, // void ) (edict_t *pEntity);
DLLFunc_PlayerPostThink, // void ) (edict_t *pEntity);
DLLFunc_StartFrame, // void ) ( void );
DLLFunc_ParmsNewLevel, // void ) ( void );
DLLFunc_ParmsChangeLevel, // void ) ( void );
// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
// This also gets called when the server is queried for information (for example, by a server browser tool)
DLLFunc_GetGameDescription, // const char *) ( void );
// Spectator funcs
DLLFunc_SpectatorConnect, // void ) (edict_t *pEntity);
DLLFunc_SpectatorDisconnect, // void ) (edict_t *pEntity);
DLLFunc_SpectatorThink, // void ) (edict_t *pEntity);
// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
DLLFunc_Sys_Error, // void ) (const char *error_string);
DLLFunc_PM_FindTextureType, // char ) (char *name);
DLLFunc_RegisterEncoders, // void ) ( void );
// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise
DLLFunc_GetHullBounds, // int ) (int hullnumber, float *mins, float *maxs);
// Create baselines for certain "unplaced" items.
DLLFunc_CreateInstancedBaselines, // void ) ( void );
DLLFunc_pfnAllowLagCompensation, // int ) ( void );
// I know this does not fit with DLLFUNC(), but I dont want another native just for it.
MetaFunc_CallGameEntity, // bool ) (plid_t plid, const char *entStr,entvars_t *pev);
DLLFunc_ClientUserInfoChanged // void ) (idplayer)
};
#endif //_INCLUDE_DLLFUNC_H