mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-26 23:05:37 +03:00
0765dc8a0d
* Improve messages.inc and message_stocks.inc documentation * Fix typos * Fixed typos, added a bunch of @notes and better register_message callback function explanation * Removed extra argument in set_msg_arg_string * Creates => Sends
605 lines
21 KiB
SourcePawn
605 lines
21 KiB
SourcePawn
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// Message Functions
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//
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#if defined _coremsg_included
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#endinput
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#endif
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#define _coremsg_included
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#include <message_const>
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/**
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* Marks the beginning of a client message.
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*
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* @note You may generate menus, smoke, shockwaves, thunderlights,
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* intermission and many other messages.
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* @note For a list of HL game events, visit https://wiki.alliedmods.net/Half-Life_1_Game_Events
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* @note For a list of HL engine messages, visit https://wiki.alliedmods.net/Half-Life_1_Engine_Messages
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* @note You may also refer to the messages_const.inc file for examples.
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* @note Each message starts with a message_begin() or message_begin_f() function
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* and ends with message_end(). The specific message arguments go in between
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* these two by using the write_*() functions found in messages.inc.
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*
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* @param dest Destination type (see MSG_* constants in messages_const.inc)
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* @param msg_type Message id
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* @param origin Message origin
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* @param player Client index receiving the message or 0 for all clients
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*
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* @noreturn
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* @error If an invalid message id is specified or an invalid number
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* of parameters is passed, an error will be thrown.
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*/
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native message_begin(dest, msg_type, const origin[3] = {0,0,0}, player = 0);
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/**
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* Marks the beginning of a client message.
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*
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* @note You may generate menus, smoke, shockwaves, thunderlights,
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* intermission and many other messages.
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* @note For a list of HL game events, visit https://wiki.alliedmods.net/Half-Life_1_Game_Events
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* @note For a list of HL engine messages, visit https://wiki.alliedmods.net/Half-Life_1_Engine_Messages
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* @note You may also refer to the messages_const.inc file for examples.
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* @note This function is the same as message_begin(), but the origin
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* argument accepts only float values in this one.
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* @note Each message starts with a message_begin() or message_begin_f() function
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* and ends with message_end(). The specific message arguments go in between
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* these two by using the write_*() functions found in messages.inc.
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*
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* @param dest Destination type (see MSG_* constants in messages_const.inc)
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* @param msg_type Message id
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* @param origin Message origin
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* @param player Client index receiving the message or 0 for all clients
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*
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* @noreturn
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* @error If an invalid message id is specified or an invalid number
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* of parameters is passed, an error will be thrown.
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*/
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native message_begin_f(dest, msg_type, const Float:origin[3] = {0.0,0.0,0.0}, player = 0);
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/**
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* Ends a message that was started with message_begin() or message_begin_f().
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*
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* @note If the function is called without using message_begin() or
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* message_begin_f() first, the server will crash immediately.
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*
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* @noreturn
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*/
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native message_end();
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/**
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* Writes a single byte to a message.
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*
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* @note This function should only be used in between a message_begin()
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* or message_begin_f() and a message_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x Byte to write
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*
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* @noreturn
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*/
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native write_byte(x);
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/**
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* Writes a single character to a message.
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*
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* @note This function should only be used in between a message_begin()
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* or message_begin_f() and a message_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x Character to write
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*
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* @noreturn
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*/
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native write_char(x);
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/**
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* Writes a single number to a message (short).
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*
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* @note This function should only be used in between a message_begin()
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* or message_begin_f() and a message_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x Number to write
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*
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* @noreturn
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*/
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native write_short(x);
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/**
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* Writes a single number to a message (long).
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*
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* @note This function should only be used in between a message_begin()
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* or message_begin_f() and a message_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x Number to write
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*
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* @noreturn
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*/
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native write_long(x);
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/**
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* Writes an entity index to a message.
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*
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* @note This function should only be used in between a message_begin()
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* or message_begin_f() and a message_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x Entity index to write
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*
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* @noreturn
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*/
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native write_entity(x);
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/**
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* Writes an angle entry to a message.
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*
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* @note This function should only be used in between a message_begin()
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* or message_begin_f() and a message_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x Angle to write
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*
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* @noreturn
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*/
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native write_angle(x);
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/**
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* Writes an angle entry to a message using a float value.
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*
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* @note This function should only be used in between a message_begin()
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* or message_begin_f() and a message_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x Angle to write
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*
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* @noreturn
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*/
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native write_angle_f(Float:x);
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/**
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* Writes a coordinate entry to a message.
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*
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* @note This function should only be used in between a message_begin()
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* or message_begin_f() and a message_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x Coordinate to write
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*
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* @noreturn
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*/
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native write_coord(x);
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/**
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* Writes a coordinate entry to a message using a float value.
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*
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* @note This function should only be used in between a message_begin()
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* or message_begin_f() and a message_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x Coordinate to write
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*
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* @noreturn
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*/
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native write_coord_f(Float:x);
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/**
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* Writes a string to a message.
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*
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* @note This function should only be used in between a message_begin()
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* or message_begin_f() and a message_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x String to write
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*
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* @noreturn
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*/
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native write_string(const x[]);
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/**
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* Marks the beginning of a client message.
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*
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* @note You may generate menus, smoke, shockwaves, thunderlights,
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* intermission and many other messages.
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* @note For a list of HL game events, visit https://wiki.alliedmods.net/Half-Life_1_Game_Events
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* @note For a list of HL engine messages, visit https://wiki.alliedmods.net/Half-Life_1_Engine_Messages
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* @note You may also refer to the messages_const.inc file for examples.
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* @note This function is the same as message_begin(), except that the messages
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* sent with this one are also sent to all other AMXX and Metamod plugins.
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* This means that if you send one of these messages, other plugins will
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* be notified of that message, which was previously impossible.
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* @note BE CAREFUL! Using this incorrectly, or not for its intended purpose,
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* could cause infinite recursion or something just as bad!
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* @note Each message starts with a emessage_begin() or emessage_begin_f() function
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* and ends with emessage_end(). The specific message arguments go in between
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* these two by using the ewrite_*() functions found in messages.inc.
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*
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* @param dest Destination type (see MSG_* constants in messages_const.inc)
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* @param msg_type Message id
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* @param origin Message origin
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* @param player Client index receiving the message or 0 for all clients
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*
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* @noreturn
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* @error If an invalid message id is specified or an invalid number
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* of parameters is passed, an error will be thrown.
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*/
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native emessage_begin(dest, msg_type, const origin[3] = {0,0,0}, player = 0);
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/**
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* Marks the beginning of a client message.
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*
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* @note You may generate menus, smoke, shockwaves, thunderlights,
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* intermission and many other messages.
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* @note For a list of HL game events, visit https://wiki.alliedmods.net/Half-Life_1_Game_Events
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* @note For a list of HL engine messages, visit https://wiki.alliedmods.net/Half-Life_1_Engine_Messages
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* @note You may also refer to the messages_const.inc file for examples.
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* @note This function is the same as message_begin_f(), except that the messages
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* sent with this one are also sent to all other AMXX and Metamod plugins.
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* This means that if you send one of these messages, other plugins will
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* be notified of that message, which was previously impossible.
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* @note BE CAREFUL! Using this incorrectly, or not for its intended purpose,
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* could cause infinite recursion or something just as bad!
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* @note This function is the same as emessage_begin(), but the origin
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* argument accepts only float values in this one.
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* @note Each message starts with a emessage_begin() or emessage_begin_f() function
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* and ends with emessage_end(). The specific message arguments go in between
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* these two by using the ewrite_*() functions found in messages.inc.
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*
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* @param dest Destination type (see MSG_* constants in messages_const.inc)
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* @param msg_type Message id
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* @param origin Message origin
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* @param player Client index receiving the message or 0 for all clients
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*
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* @noreturn
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* @error If an invalid message id is specified or an invalid number
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* of parameters is passed, an error will be thrown.
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*/
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native emessage_begin_f(dest, msg_type, const Float:origin[3] = {0.0,0.0,0.0}, player = 0);
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/**
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* Ends a message that was started with emessage_begin() or emessage_begin_f().
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*
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* @note If the function is called without using emessage_begin() or
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* emessage_begin_f() first, the server will crash immediately.
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*
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* @noreturn
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*/
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native emessage_end();
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/**
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* Writes a single byte to a message.
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*
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* @note This function should only be used in between a emessage_begin()
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* or emessage_begin_f() and a emessage_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x Byte to write
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*
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* @noreturn
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*/
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native ewrite_byte(x);
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/**
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* Writes a single character to a message.
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*
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* @note This function should only be used in between a emessage_begin()
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* or emessage_begin_f() and a emessage_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x Character to write
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*
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* @noreturn
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*/
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native ewrite_char(x);
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/**
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* Writes a single number to a message (short).
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*
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* @note This function should only be used in between a emessage_begin()
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* or emessage_begin_f() and a emessage_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x Number to write
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*
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* @noreturn
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*/
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native ewrite_short(x);
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/**
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* Writes a single number to a message (long).
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*
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* @note This function should only be used in between a emessage_begin()
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* or emessage_begin_f() and a emessage_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x Number to write
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*
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* @noreturn
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*/
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native ewrite_long(x);
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/**
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* Writes an entity index to a message.
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*
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* @note This function should only be used in between a emessage_begin()
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* or emessage_begin_f() and a emessage_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x Entity index to write
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*
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* @noreturn
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*/
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native ewrite_entity(x);
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/**
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* Writes an angle entry to a message.
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*
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* @note This function should only be used in between a emessage_begin()
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* or emessage_begin_f() and a emessage_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x Angle to write
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*
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* @noreturn
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*/
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native ewrite_angle(x);
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/**
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* Writes an angle entry to a message using a float value.
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*
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* @note This function should only be used in between a emessage_begin()
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* or emessage_begin_f() and a emessage_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x Angle to write
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*
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* @noreturn
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*/
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native ewrite_angle_f(Float:x);
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/**
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* Writes a coordinate entry to a message.
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*
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* @note This function should only be used in between a emessage_begin()
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* or emessage_begin_f() and a emessage_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x Coordinate to write
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*
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* @noreturn
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*/
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native ewrite_coord(x);
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/**
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* Writes a coordinate entry to a message using a float value.
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*
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* @note This function should only be used in between a emessage_begin()
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* or emessage_begin_f() and a emessage_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x Coordinate to write
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*
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* @noreturn
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*/
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native ewrite_coord_f(Float:x);
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/**
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* Writes a string to a message.
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*
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* @note This function should only be used in between a emessage_begin()
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* or emessage_begin_f() and a emessage_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x String to write
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*
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* @noreturn
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*/
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native ewrite_string(const x[]);
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/**
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* Sets whether or not an engine message will be blocked.
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*
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* @note For a list of message flags, have a look at the BLOCK_* constants
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* in message_const.inc.
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*
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* @param iMessage Message id
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* @param iMessageFlags BLOCK_* constant
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*
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* @noreturn
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* @error If an invalid message id is specified, an error
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* will be thrown.
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*/
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native set_msg_block(iMessage, iMessageFlags);
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/**
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* Gets whether or not an engine message is blocked.
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*
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* @param iMessage Message id
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*
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* @return BLOCK_* constant
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* @error If an invalid message id is specified, an error
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* will be thrown.
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*/
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native get_msg_block(iMessage);
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/**
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* Lets you directly hook a message in the engine.
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*
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* @note The function is called in the following manner:
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* msg_id - Message id
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* msg_dest - Destination type (see MSG_* constants in messages_const.inc)
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* msg_entity - Entity receiving the message
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*
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* @note You can overwrite the message before anything happens by using the
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* set_msg_arg_* functions and either let the message continue by
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* returning PLUGIN_CONTINUE or fully block it with PLUGIN_HANDLED.
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* @note If you hook a message, the message is stored but not sent. You have
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* the opportunity to not only execute code, but to get/set the contents
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* of the message before you choose to either block it or let it go on
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* its way.
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* @note The return value can be passed to unregister_message() in order to
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* stop the message from being hooked.
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*
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* @param iMsgId Message id
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* @param szFunction Function that will be called
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*
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* @return Id that can be passed to unregister_message() on
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* success, or 0 if an invalid message id is passed
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* @error If the specified function can't be found, an
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* error will be thrown.
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*/
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native register_message(iMsgId, const szFunction[]);
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/**
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* Unregisters a message hook previously created with register_message().
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*
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* @note You must pass the proper message id and return value from the
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* message to unregister the message successfully.
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*
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* @param iMsgId Message id
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* @param registeredmsg Registered message id
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*
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* @return Id that can again be passed to register_message() on
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* success, or 0 if an invalid message id is passed
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* @error If an invalid registered message handle is passed, an
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* error will be thrown.
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*/
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native unregister_message(iMsgId, registeredmsg);
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/**
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* Gets number of arguments that were passed to a message.
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*
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* @note This function will fail if used outside a hooked message scope, thus
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* it should never be used unless inside a registered message function.
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*
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* @return Number of arguments
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*/
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native get_msg_args();
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/**
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* Gets the argument type of a specified argument.
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*
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* @note This function will fail if used outside a hooked message scope, thus
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* it should never be used unless inside a registered message function.
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*
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* @param argn Argument number
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*
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* @return Argument type (see ARG_* constants in message_const.inc)
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*/
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native get_msg_argtype(argn);
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/**
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* Gets the integer value of a specified argument.
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*
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* @note This function will fail if used outside a hooked message scope, thus
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* it should never be used unless inside a registered message function.
|
|
*
|
|
* @param argn Argument number
|
|
*
|
|
* @return Argument value as an integer
|
|
* @error If an invalid message argument is passed, an
|
|
* error will be thrown.
|
|
*/
|
|
native get_msg_arg_int(argn);
|
|
|
|
/**
|
|
* Gets the float value of a specified argument.
|
|
*
|
|
* @note This function will fail if used outside a hooked message scope, thus
|
|
* it should never be used unless inside a registered message function.
|
|
*
|
|
* @param argn Argument number
|
|
*
|
|
* @return Argument value as a float
|
|
* @error If an invalid message argument is passed, an
|
|
* error will be thrown.
|
|
*/
|
|
native Float:get_msg_arg_float(argn);
|
|
|
|
/**
|
|
* Gets the string value from a specified argument.
|
|
*
|
|
* @note This function will fail if used outside a hooked message scope, thus
|
|
* it should never be used unless inside a registered message function.
|
|
*
|
|
* @param argn Argument number
|
|
* @param szReturn Buffer to store the value in
|
|
* @param iLength Maximum buffer length
|
|
*
|
|
* @return String length
|
|
* @error If an invalid message argument is passed, an
|
|
* error will be thrown.
|
|
*/
|
|
native get_msg_arg_string(argn, szReturn[], iLength);
|
|
|
|
/**
|
|
* Sets the integer value of a specified argument.
|
|
*
|
|
* @note This function will fail if used outside a hooked message scope, thus
|
|
* it should never be used unless inside a registered message function.
|
|
*
|
|
* @param argn Argument number
|
|
* @param argtype Argument type (see ARG_* constants in message_const.inc)
|
|
* @param iValue Argument value
|
|
*
|
|
* @noreturn
|
|
* @error If an invalid message argument is passed, an
|
|
* error will be thrown.
|
|
*/
|
|
native set_msg_arg_int(argn, argtype, iValue);
|
|
|
|
/**
|
|
* Sets the float value of a specified argument.
|
|
*
|
|
* @note This function will fail if used outside a hooked message scope, thus
|
|
* it should never be used unless inside a registered message function.
|
|
*
|
|
* @param argn Argument number
|
|
* @param argtype Argument type (see ARG_* constants in message_const.inc)
|
|
* @param fValue Argument value
|
|
*
|
|
* @noreturn
|
|
* @error If an invalid message argument is passed, an
|
|
* error will be thrown.
|
|
*/
|
|
native set_msg_arg_float(argn, argtype, Float:fValue);
|
|
|
|
/**
|
|
* Sets the string value of a specified argument.
|
|
*
|
|
* @note This function will fail if used outside a hooked message scope, thus
|
|
* it should never be used unless inside a registered message function.
|
|
*
|
|
* @param argn Argument number
|
|
* @param szString Argument value
|
|
*
|
|
* @noreturn
|
|
* @error If an invalid message argument is passed, an
|
|
* error will be thrown.
|
|
*/
|
|
native set_msg_arg_string(argn, const szString[]);
|
|
|
|
/**
|
|
* Gets the origin of a message.
|
|
*
|
|
* @note This function will fail if used outside a hooked message scope, thus
|
|
* it should never be used unless inside a registered message function.
|
|
*
|
|
* @param _Origin Array to store the origin in
|
|
*
|
|
* @noreturn
|
|
* @error If the function is used outside a message hook, an
|
|
* error will be thrown.
|
|
*/
|
|
native get_msg_origin(const Float:_Origin[3]);
|