mirror of
https://github.com/alliedmodders/amxmodx.git
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274 lines
7.9 KiB
Plaintext
Executable File
274 lines
7.9 KiB
Plaintext
Executable File
/* AMX Mod X
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* Natural-Selection NextMap Plugin
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*
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* by the AMX Mod X Development Team
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* originally developed by OLO
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*
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* This file is part of AMX Mod X.
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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enum mapdata {
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NAME[32],
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MIN,
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MAX
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}
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#include <amxmodx>
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#include <engine>
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#define MAX_MAPS 128
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#define INFO_READ_TIME 5.0
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new g_mapCycle[MAX_MAPS][mapdata]
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new g_numMaps, g_numPlayers, g_nextPos
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new bool:g_mapChanging, bool:g_changeMapDelay
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public plugin_init() {
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register_plugin("NextMap",AMXX_VERSION_STR,"AMXX Dev Team")
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register_cvar("amx_nextmap","",FCVAR_SERVER|FCVAR_EXTDLL|FCVAR_SPONLY)
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register_cvar("amx_mapnum_ignore", "0")
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register_event("TextMsg", "voteMap", "a", "1=3", "2&executed votemap")
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register_event("PlayHUDNot", "roundEnded", "bc", "1=0", "2=57")
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register_clcmd("say nextmap", "sayNextMap", 0, "- displays nextmap")
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readMapCycle()
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findNextMap()
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}
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stock bool:ValidMap(mapname[])
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{
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if ( is_map_valid(mapname) )
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{
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return true;
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}
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// If the is_map_valid check failed, check the end of the string
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new len = strlen(mapname) - 4;
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// The mapname was too short to possibly house the .bsp extension
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if (len < 0)
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{
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return false;
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}
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if ( equali(mapname[len], ".bsp") )
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{
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// If the ending was .bsp, then cut it off.
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// the string is byref'ed, so this copies back to the loaded text.
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mapname[len] = '^0';
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// recheck
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if ( is_map_valid(mapname) )
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{
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return true;
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}
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}
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return false;
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}
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public server_changelevel() {
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if (g_mapChanging)
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return BLOCK_ONCE
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// Check if the cvar "amx_nextmap" has changed since the map loaded as it overrides the min/max settings.
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new szCvarNextMap[32]
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get_cvar_string("amx_nextmap", szCvarNextMap, 31)
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if ( !equal(szCvarNextMap, g_mapCycle[g_nextPos][NAME]) ) {
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if (ValidMap(szCvarNextMap)) {
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if (g_changeMapDelay)
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set_task(INFO_READ_TIME, "changeMap", 0, szCvarNextMap, 32)
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else
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changeMap(szCvarNextMap)
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return BLOCK_ONCE
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}
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}
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new szNextMap[32]
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getNextValidMap(szNextMap)
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if (ValidMap(szNextMap)) {
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if (g_changeMapDelay)
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set_task(INFO_READ_TIME, "changeMap", 0, szNextMap, 32)
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else
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changeMap(szNextMap)
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} else
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return BLOCK_NOT // When NS trys to change map it disables gameplay, so we MUST change map.
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// This is a backup incase something unexpected happens to make sure we change map.
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g_mapChanging = true
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return BLOCK_ONCE
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}
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public getNextValidMap(szNextMap[]) {
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/* Test min/max player settings.
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First test with number of players when the round ended, then with the current number of players,
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as this is how NS does it.
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*/
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new startPos = g_nextPos
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if (!get_cvar_num("amx_mapnum_ignore")) {
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new curNumPlayers = get_playersnum()
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if (g_numPlayers == 0) g_numPlayers = curNumPlayers
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new looped
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while(looped < 2) {
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new minPlayers = g_mapCycle[g_nextPos][MIN]
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new maxPlayers = g_mapCycle[g_nextPos][MAX]
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if (maxPlayers == 0) maxPlayers = 32
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if (minPlayers <= g_numPlayers <= maxPlayers) break
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if (minPlayers <= curNumPlayers <= maxPlayers) {
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g_numPlayers = curNumPlayers
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break
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}
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if (++g_nextPos == g_numMaps) {
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g_nextPos = 0
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looped++
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}
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}
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}
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copy(szNextMap, 31, g_mapCycle[g_nextPos][NAME])
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if (startPos != g_nextPos) { // Next Map wasn't valid due to min/max player settings
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client_print(0, print_chat, "Too %s players for %s. Next valid map: %s",
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(g_mapCycle[startPos][MIN] <= g_numPlayers) ? "many" : "few", g_mapCycle[startPos][NAME], g_mapCycle[g_nextPos][NAME])
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new szPos[8]
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num_to_str(g_nextPos, szPos, 7)
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set_localinfo("amx_nextmap_pos", szPos)
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set_cvar_string("amx_nextmap", g_mapCycle[g_nextPos][NAME])
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g_changeMapDelay = true
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}
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}
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public voteMap() {
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new szVoteMap[128]
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read_data(2, szVoteMap, 127) // "YO | Cheesy Peteza executed votemap 2 (co_angst 1/5)"
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new start, end, szData[64]
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for (new i; i<strlen(szVoteMap); ++i) {
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if ( szVoteMap[i] == '(' ) start = i
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if ( szVoteMap[i] == ')' ) end = i
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}
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new j
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for (new i=start+1; i<end; ++i) {
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szData[j++] = szVoteMap[i] // "co_angst 1/5"
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}
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szData[j] = 0
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replace(szData, 63, "/", " ") // "co_angst 1 5"
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new szMapName[32], szVote1[3], szVote2[3], iVote1, iVote2
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parse(szData, szMapName, 31, szVote1, 2, szVote2, 2)
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iVote1 = str_to_num(szVote1)
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iVote2 = str_to_num(szVote2)
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if (iVote1 != 0 && iVote1 == iVote2) {
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client_print(0, print_chat, "Voting successful, changing map to %s", szMapName)
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set_cvar_string("amx_nextmap", szMapName)
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g_changeMapDelay = true
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}
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}
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findNextMap() {
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new szPos[8]
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get_localinfo("amx_nextmap_pos", szPos, 7)
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new pos = str_to_num(szPos)
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new curmap[32]
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get_mapname(curmap, 31)
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if ( equal(g_mapCycle[pos][NAME], curmap) ) {
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g_nextPos = pos + 1
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if (g_nextPos == g_numMaps)
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g_nextPos = 0
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} else { // Map was changed manually.
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g_nextPos = pos
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new looped
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while( equal(g_mapCycle[g_nextPos][NAME], curmap) && looped < 2 ) { // Don't let the nextmap be the same as this one
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if (++g_nextPos == g_numMaps) {
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g_nextPos = 0
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looped++
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}
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}
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}
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set_cvar_string("amx_nextmap", g_mapCycle[g_nextPos][NAME])
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num_to_str(g_nextPos, szPos, 7)
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set_localinfo("amx_nextmap_pos", szPos)
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}
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readMapCycle() {
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new szMapCycleFile[32]
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get_cvar_string("mapcyclefile", szMapCycleFile, 31)
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new length, line = 0
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new szBuffer[64], szMapName[32], szMapPlayerNum[32]
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if ( file_exists(szMapCycleFile) ) {
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while( read_file(szMapCycleFile, line++, szBuffer, 63, length) ) { // ns_lost "\minplayers\16\maxplayers\32\"
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parse(szBuffer, szMapName, 31, szMapPlayerNum, 31)
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if ( !isalpha(szMapName[0]) || !ValidMap(szMapName) ) continue
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copy(g_mapCycle[g_numMaps][NAME], 31, szMapName)
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for (new i; i<strlen(szMapPlayerNum); ++i) { // " minplayers 16 maxplayers 32 "
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if (szMapPlayerNum[i] == '\')
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szMapPlayerNum[i] = ' '
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}
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new szKey1[11], szKey2[11], szValue1[3], szValue2[3]
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parse(szMapPlayerNum, szKey1, 10, szValue1, 2, szKey2, 10, szValue2, 2)
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if (equal(szKey1, "minplayers"))
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g_mapCycle[g_numMaps][MIN] = clamp(str_to_num(szValue1), 0, 32)
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if (equal(szKey2, "maxplayers"))
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g_mapCycle[g_numMaps][MAX] = clamp(str_to_num(szValue2), 0, 32)
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if (++g_numMaps == MAX_MAPS) break
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}
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}
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}
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public roundEnded() {
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g_numPlayers = get_playersnum()
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set_task(8.0, "sayNextMapTimeLeft")
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}
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public sayNextMap(){
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new szName[32]
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get_cvar_string("amx_nextmap", szName, 31)
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client_print(0, print_chat, "Next Map: %s", szName)
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}
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public sayNextMapTimeLeft(){
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new szName[32], szText[128]
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get_cvar_string("amx_nextmap", szName, 31)
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format(szText, 64, "Next Map: %s", szName)
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if (get_cvar_float("mp_timelimit")) {
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new a = get_timeleft()
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format(szText, 127, "%s Time Left: %d:%02d", szText, (a / 60) , (a % 60) )
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}
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client_print(0, print_chat, "%s", szText)
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}
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public changeMap(szMapName[])
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server_cmd("changelevel %s", szMapName)
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