mirror of
https://github.com/alliedmodders/amxmodx.git
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192 lines
4.6 KiB
C++
192 lines
4.6 KiB
C++
/**
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* vim: set ts=4 sw=4 tw=99 noet :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include <am-moveable.h>
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#ifndef _include_sourcemod_namehashset_h_
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#define _include_sourcemod_namehashset_h_
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/**
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* @file sm_namehashset.h
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*
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* @brief Stores a set of uniquely named objects.
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*/
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#include <am-allocator-policies.h>
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#include <am-hashmap.h>
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#include <am-string.h>
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#include "sm_stringhashmap.h"
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//namespace SourceMod
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//{
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// The HashPolicy type must have this method:
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// static bool matches(const char *key, const T &value);
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//
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// Depending on what lookup types are used.
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//
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// If these members are available on T, then the HashPolicy type can be left
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// default. It is okay to use |T *|, the functions will still be looked up
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// on |T|.
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template <typename T, typename KeyPolicy = T>
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class NameHashSet : public ke::SystemAllocatorPolicy
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{
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typedef detail::CharsAndLength CharsAndLength;
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// Default policy type: the two types are different. Use them directly.
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template <typename KeyType, typename KeyPolicyType>
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struct Policy
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{
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typedef KeyType Payload;
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static uint32_t hash(const CharsAndLength &key)
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{
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return key.hash();
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}
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static bool matches(const CharsAndLength &key, const KeyType &value)
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{
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return KeyPolicyType::matches(key.chars(), value);
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}
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};
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// Specialization: the types are equal, and T is a pointer. Strip the
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// pointer off so we can access T:: for match functions.
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template <typename KeyType>
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struct Policy<KeyType *, KeyType *>
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{
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typedef KeyType *Payload;
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static uint32_t hash(const detail::CharsAndLength &key)
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{
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return key.hash();
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}
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static bool matches(const CharsAndLength &key, const KeyType *value)
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{
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return KeyType::matches(key.chars(), value);
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}
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};
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typedef ke::HashTable<Policy<T, KeyPolicy>, ke::SystemAllocatorPolicy> Internal;
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public:
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NameHashSet()
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{
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if (!table_.init())
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this->reportOutOfMemory();
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}
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typedef typename Internal::Result Result;
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typedef typename Internal::Insert Insert;
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typedef typename Internal::iterator iterator;
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Result find(const char *aKey)
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{
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return table_.find(aKey);
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}
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Insert findForAdd(const char *aKey)
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{
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return table_.findForAdd(aKey);
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}
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template <typename U>
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bool add(Insert &i, U &&value)
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{
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return table_.add(i, ke::Forward<U>(value));
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}
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bool retrieve(const char *aKey, T *value)
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{
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CharsAndLength key(aKey);
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Result r = table_.find(aKey);
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if (!r.found())
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return false;
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*value = *r;
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return true;
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}
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template <typename U>
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bool insert(const char *aKey, U &&value)
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{
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CharsAndLength key(aKey);
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Insert i = table_.findForAdd(key);
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if (i.found())
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return false;
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return table_.add(i, ke::Forward<U>(value));
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}
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bool contains(const char *aKey)
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{
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CharsAndLength key(aKey);
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Result r = table_.find(aKey);
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return r.found();
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}
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bool remove(const char *aKey)
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{
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CharsAndLength key(aKey);
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Result r = table_.find(key);
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if (!r.found())
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return false;
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table_.remove(r);
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return true;
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}
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void remove(Result &r)
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{
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table_.remove(r);
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}
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void clear()
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{
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table_.clear();
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}
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size_t mem_usage() const
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{
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return table_.estimateMemoryUse();
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}
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iterator iter()
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{
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return iterator(&table_);
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}
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private:
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Internal table_;
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};
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//}
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#endif // _include_sourcemod_namehashset_h_
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