mirror of
https://github.com/alliedmodders/amxmodx.git
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312 lines
7.7 KiB
C++
Executable File
312 lines
7.7 KiB
C++
Executable File
/*
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* Copyright (c) 2003-2004 Lukasz Wlasinski
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*
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* This file is part of TS XMod.
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*
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* TS XMod is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* TS XMod is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with TS XMod; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#include "tsfun.h"
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#include "CNatives.h"
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funEventCall modMsgsEnd[MAX_REG_MSGS];
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funEventCall modMsgs[MAX_REG_MSGS];
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void (*function)(void*);
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void (*endfunction)(void*);
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CPlayer* mPlayer;
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int mPlayerIndex;
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int mState;
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CPlayer players[33];
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int gKnifeOffset;
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int gmsgResetHUD;
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int gmsgWeaponInfo;
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int gmsgClipInfo;
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int gmsgScoreInfo;
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int gmsgTSHealth;
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int gmsgWStatus;
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int gmsgTSCash;
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int gmsgTSState;
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int gmsgPwUp;
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struct sUserMsg {
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const char* name;
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int* id;
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funEventCall func;
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bool endmsg;
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} g_user_msg[] = {
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{ "ResetHUD",&gmsgResetHUD,Client_ResetHUD_End,true },
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{ "WeaponInfo",&gmsgWeaponInfo,Client_WeaponInfo,false },
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{ "ClipInfo",&gmsgClipInfo,Client_ClipInfo,false },
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{ "ScoreInfo",&gmsgScoreInfo,Client_ScoreInfo,false },
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{ "TSHealth",&gmsgTSHealth,Client_TSHealth_End,true },
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{ "TSState",&gmsgTSState,Client_TSState,false },
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{ "WStatus",&gmsgWStatus,Client_WStatus,false },
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{ "PwUp",&gmsgPwUp,Client_PwUp,false},
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{ 0,0,0,false }
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};
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const char* get_localinfo( const char* name , const char* def = 0 )
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{
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const char* b = LOCALINFO( (char*)name );
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if (((b==0)||(*b==0)) && def )
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SET_LOCALINFO((char*)name,(char*)(b = def) );
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return b;
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}
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int Powerup = -1;
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int KungFoo = -1; //-1 is an invalid forward so initiate this to that
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//int Death = -1;
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//int Damage = -1;
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int Stunt = -1;
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void OnPluginsLoaded()
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{
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//mymodule_Touch - the forward name
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//ET_IGNORE - means PLUGIN_HANDLED will be ignored (other option is ET_STOP)
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//FP_CELL - first parameter is a normal cell
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//FP_CELL - second parameter is a normal cell
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//FP_DONE - that's the end of the parameter descriptions
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KungFoo = MF_RegisterForward("Melee_Attack", ET_STOP, FP_CELL, FP_FLOAT,FP_FLOAT, FP_DONE);
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//Death = MF_RegisterForward("client_death", ET_IGNORE, FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL, FP_DONE);
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//Damage = MF_RegisterForward("client_damage", ET_IGNORE, FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL, FP_DONE);
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Powerup = MF_RegisterForward("client_powerup", ET_IGNORE, FP_CELL, FP_CELL, FP_DONE);
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Stunt = MF_RegisterForward("client_stunt", ET_IGNORE, FP_CELL, FP_CELL, FP_DONE);
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}
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void check_powerup(edict_s *player)
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{
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CPlayer *pPlayer = GET_PLAYER_POINTER(player);
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int offset1 = 423;
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#ifdef __linux__
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offset1 += 5;
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#endif
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int id = ENTINDEX(player);
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int val3 = *((int *)player->pvPrivateData + offset1);
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if(pPlayer->set_423 == -1)
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{
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pPlayer->set_423 = val3;
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return;
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}
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else if(pPlayer->set_423 != val3) MF_ExecuteForward(Powerup, id,val3);
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}
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void check_kungfoo(edict_s *player)
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{
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CPlayer *pPlayer = GET_PLAYER_POINTER(player);
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int offset1 = 454;
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int offset2 = 455;
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#ifdef __linux__
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offset1 += 5;
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offset2 += 5;
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#endif
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int id = ENTINDEX(player);
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float val4 = *((float *)player->pvPrivateData + offset1);
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float val5 = *((float *)player->pvPrivateData + offset2);
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if(pPlayer->set_454 == -1.0)
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{
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pPlayer->set_454 = val4;
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pPlayer->set_455 = val5;
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return;
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}
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else
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{
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if(pPlayer->set_454 != val4 || pPlayer->set_455 != val5)
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{
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int check = MF_ExecuteForward(KungFoo, id,val4,val5);
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if(check)
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{
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*((float *)player->pvPrivateData + offset1) = 0.0;
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*((float *)player->pvPrivateData + offset2) = 0.0;
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pPlayer->set_454 = -1.0;
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pPlayer->set_455 = -1.0;
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}
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}
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}
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}
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void check_stunts(edict_s *player)
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{
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CPlayer *pPlayer = GET_PLAYER_POINTER(player);
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if(pPlayer->checkstate == 0) return;
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int stunttype;
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int newstate = pPlayer->state;
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int oldstate = pPlayer->oldstate;
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if(newstate == 0) stunttype = STUNT_NONE;
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else if(newstate == 2) stunttype = STUNT_DIVE;
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else if(oldstate == 2) stunttype = STUNT_GETUP;
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else if( pPlayer->GetOffsetInt(158) == 1) stunttype = STUNT_ROLL;
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else if( pPlayer->GetOffsetInt(27) == 1 ) stunttype = STUNT_DUCK;
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else stunttype = STUNT_FLIP;
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pPlayer->checkstate = 0;
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MF_ExecuteForward(Stunt,pPlayer->index,stunttype);
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}
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void PlayerPreThink_Post(edict_s *player)
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{
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check_powerup(player);
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check_kungfoo(player);
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check_stunts(player);
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RETURN_META(MRES_IGNORED);
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}
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void MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) {
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if (ed)
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{
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mPlayerIndex = ENTINDEX(ed);
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mPlayer = GET_PLAYER_POINTER_I(mPlayerIndex);
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}
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else
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{
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mPlayerIndex = 0;
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mPlayer = NULL;
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}
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mState = 0;
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if ( msg_type < 0 || msg_type >= MAX_REG_MSGS )
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msg_type = 0;
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function=modMsgs[msg_type];
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endfunction=modMsgsEnd[msg_type];
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RETURN_META(MRES_IGNORED);
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}
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void MessageEnd_Post(void) {
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if (endfunction) (*endfunction)(NULL);
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RETURN_META(MRES_IGNORED);
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}
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void WriteByte_Post(int iValue) {
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if (function) (*function)((void *)&iValue);
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RETURN_META(MRES_IGNORED);
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}
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void WriteChar_Post(int iValue) {
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if (function) (*function)((void *)&iValue);
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RETURN_META(MRES_IGNORED);
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}
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void WriteShort_Post(int iValue) {
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if (function) (*function)((void *)&iValue);
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RETURN_META(MRES_IGNORED);
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}
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void WriteLong_Post(int iValue) {
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if (function) (*function)((void *)&iValue);
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RETURN_META(MRES_IGNORED);
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}
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void WriteAngle_Post(float flValue) {
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if (function) (*function)((void *)&flValue);
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RETURN_META(MRES_IGNORED);
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}
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void WriteCoord_Post(float flValue) {
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if (function) (*function)((void *)&flValue);
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RETURN_META(MRES_IGNORED);
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}
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void WriteString_Post(const char *sz) {
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if (function) (*function)((void *)sz);
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RETURN_META(MRES_IGNORED);
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}
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void WriteEntity_Post(int iValue) {
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if (function) (*function)((void *)&iValue);
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RETURN_META(MRES_IGNORED);
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}
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int RegUserMsg_Post(const char *pszName, int iSize)
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{
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for (int i = 0; g_user_msg[ i ].name; ++i )
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{
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if ( !*g_user_msg[i].id && strcmp( g_user_msg[ i ].name , pszName ) == 0 )
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{
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int id = META_RESULT_ORIG_RET( int );
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*g_user_msg[ i ].id = id;
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if ( g_user_msg[ i ].endmsg )
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modMsgsEnd[ id ] = g_user_msg[ i ].func;
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else
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modMsgs[ id ] = g_user_msg[ i ].func;
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break;
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}
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}
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RETURN_META_VALUE(MRES_IGNORED, 0);
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}
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void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax )
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{
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for( int i = 1; i <= gpGlobals->maxClients; ++i )
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GET_PLAYER_POINTER_I(i)->Init( i , pEdictList + i );
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RETURN_META(MRES_IGNORED);
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}
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void ServerDeactivate()
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{
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int i;
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for(i = 1;i<=gpGlobals->maxClients; ++i){
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(i);
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pPlayer->Disconnect();
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}
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// clear custom weapons info
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for ( i=TSMAX_WEAPONS-TSMAX_CUSTOMWPNS;i<TSMAX_WEAPONS;i++)
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weaponData[i].custom = false;
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RETURN_META(MRES_IGNORED);
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}
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void OnAmxxAttach()
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{
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gKnifeOffset = TSKNIFE_OFFSET;
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MF_AddNatives( base_Natives );
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}
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