mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-25 14:25:38 +03:00
359 lines
7.4 KiB
C++
Executable File
359 lines
7.4 KiB
C++
Executable File
/* AMX Mod X
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*
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* by the AMX Mod X Development Team
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* originally developed by OLO
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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#include "amxmodx.h"
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#include "CMenu.h"
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int gmsgAmmoPickup;
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int gmsgAmmoX;
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int gmsgBattery;
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int gmsgCurWeapon;
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int gmsgDamage;
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int gmsgDeathMsg;
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int gmsgHealth;
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int gmsgMOTD;
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int gmsgScoreInfo;
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int gmsgSendAudio;
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int gmsgServerName;
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int gmsgShowMenu;
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int gmsgTeamInfo;
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int gmsgTextMsg;
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int gmsgVGUIMenu;
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int gmsgWeapPickup;
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int gmsgWeaponList;
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int gmsgintermission;
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int gmsgResetHUD;
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int gmsgRoundTime;
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TeamIds g_teamsIds;
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WeaponsVault g_weaponsData[MAX_WEAPONS];
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void Client_VGUIMenu(void* mValue)
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{
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if (!mPlayer) return;
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mPlayer->vgui = true;
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switch (mState++)
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{
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case 0:
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mPlayer->menu = -(*(int*)mValue);
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mPlayer->newmenu = -1;
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break;
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case 1:
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mPlayer->keys = *(int*)mValue;
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}
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}
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void Client_ShowMenu(void* mValue)
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{
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if (!mPlayer) return;
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mPlayer->vgui = true;
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switch (mState++)
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{
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case 0:
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mPlayer->keys = *(int*)mValue;
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break;
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case 3:
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{
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mPlayer->menu = g_menucmds.findMenuId((char*)mValue);
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mPlayer->newmenu = -1;
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break;
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}
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}
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}
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extern bool g_bmod_tfc;
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void Client_TeamInfo(void* mValue)
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{
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if (mPlayer && !g_bmod_tfc) return;
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static int index;
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switch (mState++)
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{
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case 0:
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index = *(int*)mValue;
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break;
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case 1:
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if (index < 1 || index > gpGlobals->maxClients) break;
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char* msg = (char*)mValue;
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g_players[index].team.assign(msg);
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g_teamsIds.registerTeam(msg, -1);
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g_players[index].teamId = g_teamsIds.findTeamId(msg);
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break;
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}
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}
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void Client_TextMsg(void* mValue)
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{
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if (mPlayer) return;
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switch (mState++)
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{
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case 1:
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{
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char * msg = (char*)mValue;
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if (!msg) break;
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if (!strncmp("#Game_C", msg, 7))
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{
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g_game_timeleft = g_game_restarting = gpGlobals->time + 3;
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//g_endround_time = gpGlobals->time;
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//g_newround_time = gpGlobals->time + CVAR_GET_FLOAT("mp_freezetime") + 3;
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}
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else if (!strncmp("#Game_w", msg, 7))
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{
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g_game_timeleft = -2;
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}
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else if (!strncmp("#game_clan_s", msg, 12))
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{
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g_game_timeleft = -3;
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}
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break;
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}
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case 2:
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{
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char * msg = (char*)mValue;
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if (!msg) break;
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if (g_game_timeleft == -2)
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{
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g_game_timeleft = g_game_restarting = gpGlobals->time + atoi(msg);
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//g_newround_time = g_game_timeleft + CVAR_GET_FLOAT("mp_freezetime");
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}
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else if (g_game_timeleft == -3)
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g_game_restarting = atoi(msg) * 60.0f;
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break;
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}
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case 3:
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{
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char * msg = (char*)mValue;
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if (!msg) break;
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if (g_game_timeleft != -3) break;
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g_game_restarting += atoi(msg);
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g_game_timeleft = g_game_restarting = gpGlobals->time + g_game_restarting;
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break;
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}
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}
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}
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void Client_WeaponList(void* mValue)
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{
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static int wpnList = 0;
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//static int wpnList2;
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static int iSlot;
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static const char* wpnName;
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switch (mState++)
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{
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case 0:
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wpnName = (char*)mValue;
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break;
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case 1:
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iSlot = *(int*)mValue;
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break;
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case 7:
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int iId = *(int*)mValue;
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if ((iId < 0 || iId >= MAX_WEAPONS) || (wpnList & (1<<iId)))
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break;
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wpnList |= (1<<iId);
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g_weaponsData[iId].iId = iId;
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g_weaponsData[iId].ammoSlot = iSlot;
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g_weaponsData[iId].fullName.assign(wpnName);
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}
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}
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void Client_CurWeapon(void* mValue)
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{
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static int iState;
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static int iId;
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switch (mState++)
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{
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case 0:
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iState = *(int*)mValue;
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break;
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case 1:
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if (!iState) break;
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iId = *(int*)mValue;
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break;
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case 2:
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if (!mPlayer) return;
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if (!iState || (iId < 1 || iId >= MAX_WEAPONS)) break;
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mPlayer->current = iId;
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if (*(int*)mValue < mPlayer->weapons[iId].clip && // Only update the lastHit vector if the clip size is decreasing
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*(int*)mValue != -1) // But not if it's a melee weapon
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{
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mPlayer->lastHit = mPlayer->lastTrace;
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}
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mPlayer->weapons[iId].clip = *(int*)mValue;
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}
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}
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void Client_AmmoX(void* mValue)
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{
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static int iAmmo;
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switch (mState++)
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{
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case 0:
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iAmmo = *(int*)mValue;
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break;
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case 1:
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if (!mPlayer) return;
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for (int i = 1; i < MAX_WEAPONS; ++i)
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if (iAmmo == g_weaponsData[i].ammoSlot)
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mPlayer->weapons[i].ammo = *(int*)mValue;
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}
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}
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void Client_AmmoPickup(void* mValue)
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{
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static int iSlot;
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switch (mState++)
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{
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case 0:
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iSlot = *(int*)mValue;
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break;
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case 1:
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if (!mPlayer) return;
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for (int i = 1; i < MAX_WEAPONS; ++i)
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if (g_weaponsData[i].ammoSlot==iSlot)
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mPlayer->weapons[i].ammo += *(int*)mValue;
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}
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}
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void Client_ScoreInfo(void* mValue)
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{
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static int index;
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static int deaths;
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switch (mState++)
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{
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case 0:
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index = *(int*)mValue;
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break;
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case 2:
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deaths = *(int*)mValue;
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break;
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case 4:
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if (index < 1 || index > gpGlobals->maxClients) break;
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CPlayer*pPlayer = GET_PLAYER_POINTER_I(index);
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pPlayer->deaths = deaths;
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pPlayer->teamId = *(int*)mValue;
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if (g_teamsIds.isNewTeam())
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g_teamsIds.registerTeam(pPlayer->team.c_str(), pPlayer->teamId);
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}
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}
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void Client_DamageEnd(void* mValue)
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{
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CPlayer* dead = mPlayer;
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if (dead && dead->death_killer)
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{
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g_events.parserInit(CS_DEATHMSG, &gpGlobals->time, mPlayer = 0, mPlayerIndex = 0);
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g_events.parseValue(dead->death_killer);
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g_events.parseValue(dead->index);
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g_events.parseValue(dead->death_headshot);
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g_events.parseValue(dead->death_weapon.c_str());
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g_events.parseValue(dead->death_tk ? 1 : 0);
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g_events.executeEvents();
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dead->death_killer = 0;
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}
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}
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void Client_DeathMsg(void* mValue)
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{
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static CPlayer *killer;
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static CPlayer *victim;
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static int killer_id;
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static int victim_id;
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static int hs;
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switch (mState++)
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{
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case 0:
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killer_id = *(int*)mValue;
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killer = (killer_id > 0 && killer_id < 33) ? GET_PLAYER_POINTER_I(killer_id) : 0;
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break;
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case 1:
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victim_id = *(int*)mValue;
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victim = (victim_id > 0 && victim_id < 33) ? GET_PLAYER_POINTER_I(victim_id) : 0;
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break;
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case 2:
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hs = *(int*)mValue;
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break;
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case 3:
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if (!killer || !victim) break;
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victim->death_killer = killer_id;
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victim->death_weapon.assign((char*)mValue);
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victim->death_headshot = hs;
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victim->death_tk = (killer->teamId == victim->teamId);
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}
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}
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/*
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void Client_SendAudio(void* mValue)
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{
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}
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void Client_SendAudioEnd(void* mValue)
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{
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}
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void Client_RoundTimeEnd(void* mValue)
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{
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}
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void Client_RoundTime(void* mValue)
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{
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}
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void Client_ResetHUD(void* mValue)
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{
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}
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*/
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