mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-26 06:45:37 +03:00
153 lines
3.4 KiB
C
Executable File
153 lines
3.4 KiB
C
Executable File
#ifndef RANK_H
|
|
#define RANK_H
|
|
|
|
#include "amxxmodule.h"
|
|
#include "CMisc.h"
|
|
#include "CRank.h"
|
|
|
|
#define GET_PLAYER_POINTER(e) (&players[ENTINDEX(e)])
|
|
#define GET_PLAYER_POINTER_I(i) (&players[i])
|
|
|
|
extern AMX_NATIVE_INFO stats_Natives[];
|
|
|
|
struct weaponsVault {
|
|
char name[32];
|
|
char logname[16];
|
|
short int ammoSlot;
|
|
bool used;
|
|
bool melee;
|
|
};
|
|
|
|
extern bool rankBots;
|
|
extern cvar_t* csstats_rankbots;
|
|
extern cvar_t* csstats_pause;
|
|
|
|
extern int iFGrenade;
|
|
extern int iFDeath;
|
|
extern int iFDamage;
|
|
|
|
extern int iFBPlanted;
|
|
extern int iFBDefused;
|
|
extern int iFBPlanting;
|
|
extern int iFBDefusing;
|
|
extern int iFBExplode;
|
|
|
|
extern int g_bombAnnounce;
|
|
extern int g_Planter;
|
|
extern int g_Defuser;
|
|
|
|
#define BOMB_PLANTING 1
|
|
#define BOMB_PLANTED 2
|
|
#define BOMB_EXPLODE 3
|
|
#define BOMB_DEFUSING 4
|
|
#define BOMB_DEFUSED 5
|
|
|
|
extern weaponsVault weaponData[MAX_WEAPONS+MAX_CWEAPONS];
|
|
|
|
typedef void (*funEventCall)(void*);
|
|
extern funEventCall modMsgsEnd[MAX_REG_MSGS];
|
|
extern funEventCall modMsgs[MAX_REG_MSGS];
|
|
|
|
extern void (*function)(void*);
|
|
extern void (*endfunction)(void*);
|
|
|
|
extern cvar_t *csstats_maxsize;
|
|
extern cvar_t* csstats_rank;
|
|
extern cvar_t* csstats_reset;
|
|
|
|
extern Grenades g_grenades;
|
|
|
|
extern RankSystem g_rank;
|
|
|
|
extern CPlayer players[33];
|
|
|
|
extern CPlayer* mPlayer;
|
|
|
|
extern int mPlayerIndex;
|
|
|
|
extern int mState;
|
|
|
|
extern int gmsgCurWeapon;
|
|
extern int gmsgDamageEnd;
|
|
extern int gmsgDamage;
|
|
extern int gmsgWeaponList;
|
|
extern int gmsgResetHUD;
|
|
extern int gmsgAmmoX;
|
|
extern int gmsgScoreInfo;
|
|
extern int gmsgAmmoPickup;
|
|
|
|
extern int gmsgSendAudio;
|
|
extern int gmsgTextMsg;
|
|
extern int gmsgBarTime;
|
|
|
|
void Client_AmmoX(void*);
|
|
void Client_CurWeapon(void*);
|
|
void Client_Damage(void*);
|
|
void Client_WeaponList(void*);
|
|
void Client_AmmoPickup(void*);
|
|
void Client_Damage_End(void*);
|
|
void Client_ScoreInfo(void*);
|
|
void Client_ResetHUD(void*);
|
|
|
|
void Client_SendAudio(void*);
|
|
void Client_TextMsg(void*);
|
|
void Client_BarTime(void*);
|
|
|
|
bool ignoreBots (edict_t *pEnt, edict_t *pOther = NULL );
|
|
bool isModuleActive();
|
|
|
|
#define CHECK_ENTITY(x) \
|
|
if (x < 0 || x > gpGlobals->maxEntities) { \
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
|
|
return 0; \
|
|
} else { \
|
|
if (x <= gpGlobals->maxClients) { \
|
|
if (!MF_IsPlayerIngame(x)) { \
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
|
|
return 0; \
|
|
} \
|
|
} else { \
|
|
if (x != 0 && FNullEnt(INDEXENT(x))) { \
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
|
|
return 0; \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
#define CHECK_PLAYER(x) \
|
|
if (x < 1 || x > gpGlobals->maxClients) { \
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
|
|
return 0; \
|
|
} else { \
|
|
if (!MF_IsPlayerIngame(x) || FNullEnt(MF_GetPlayerEdict(x))) { \
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \
|
|
return 0; \
|
|
} \
|
|
}
|
|
|
|
#define CHECK_PLAYERRANGE(x) \
|
|
if (x > gpGlobals->maxClients || x < 0) \
|
|
{ \
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
|
|
return 0; \
|
|
}
|
|
|
|
#define CHECK_NONPLAYER(x) \
|
|
if (x < 1 || x <= gpGlobals->maxClients || x > gpGlobals->maxEntities) { \
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Non-player entity %d out of range", x); \
|
|
return 0; \
|
|
} else { \
|
|
if (FNullEnt(INDEXENT(x))) { \
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid non-player entity %d", x); \
|
|
return 0; \
|
|
} \
|
|
}
|
|
|
|
#define GETEDICT(n) \
|
|
((n >= 1 && n <= gpGlobals->maxClients) ? MF_GetPlayerEdict(n) : INDEXENT(n))
|
|
|
|
#endif // RANK_H
|
|
|
|
|
|
|