amxmodx/gamedata/common.games/entities.games/valve/offsets-cbasedoor.txt
2015-08-10 18:06:02 +02:00

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseDoor"
{
"Offsets"
{
"m_bHealthValue" // BYTE
{
"type" "character"
"unsigned" "1"
"windows" "240"
"linux" "260"
"mac" "260"
}
"m_bMoveSnd" // BYTE
{
"type" "character"
"unsigned" "1"
"windows" "241"
"linux" "261"
"mac" "261"
}
"m_bStopSnd" // BYTE
{
"type" "character"
"unsigned" "1"
"windows" "242"
"linux" "262"
"mac" "262"
}
"m_ls" // locksound_t
{
"type" "structure"
"windows" "244"
"linux" "264"
"mac" "264"
}
"m_bLockedSound" // BYTE
{
"type" "character"
"unsigned" "1"
"windows" "280"
"linux" "300"
"mac" "300"
}
"m_bLockedSentence" // BYTE
{
"type" "character"
"unsigned" "1"
"windows" "281"
"linux" "301"
"mac" "301"
}
"m_bUnlockedSound" // BYTE
{
"type" "character"
"unsigned" "1"
"windows" "282"
"linux" "302"
"mac" "302"
}
"m_bUnlockedSentence" // BYTE
{
"type" "character"
"unsigned" "1"
"windows" "283"
"linux" "303"
"mac" "303"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseDoor
*/