amxmodx/dlls/cstrike/cstrike.cpp
2004-02-27 13:36:02 +00:00

1076 lines
27 KiB
C++
Executable File

#include "cstrike.h"
/* AMX Mod X
* Counter-Strike Module
*
* by the AMX Mod X Development Team
*
* This file is part of AMX Mod X.
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
// Utils first
bool UTIL_IsPlayer(AMX* amx, edict_t* pPlayer) {
bool player = false;
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
if (strcmp(STRING(pPlayer->v.classname), "player") == 0)
player = true;
return player;
}
void UTIL_TextMsg_Generic(edict_t* pPlayer, char* message)
{
MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "TextMsg", NULL), NULL, pPlayer);
WRITE_BYTE(HUD_PRINTCENTER); // 1 = console, 2 = console, 3 = chat, 4 = center
WRITE_STRING(message);
MESSAGE_END();
/*
The byte above seems to use these:
#define HUD_PRINTNOTIFY 1
#define HUD_PRINTCONSOLE 2
#define HUD_PRINTTALK 3
#define HUD_PRINTCENTER 4
However both 1 and 2 seems to go to console with Steam CS.
*/
}
// Then natives
static cell AMX_NATIVE_CALL cs_set_user_money(AMX *amx, cell *params) // cs_set_user_money(index, money, flash = 1); = 3 arguments
{
// Give money to user
// params[1] = user
// params[2] = money
// params[3] = flash money?
// Check index
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Fetch player pointer
edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Give money
*((int *)pPlayer->pvPrivateData + OFFSET_CSMONEY) = params[2];
// Update display
MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "Money", NULL), NULL, pPlayer);
WRITE_LONG(params[2]);
WRITE_BYTE(params[3] ? 1 : 0); // if params[3] is 0, there will be no +/- flash of money in display...
MESSAGE_END();
return 1;
}
static cell AMX_NATIVE_CALL cs_get_user_money(AMX *amx, cell *params) // cs_get_user_money(index); = 1 argument
{
// Give money to user
// params[1] = user
// Check index
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Fetch player pointer
edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Return money
return (int)*((int *)pPlayer->pvPrivateData + OFFSET_CSMONEY);
}
static cell AMX_NATIVE_CALL cs_get_user_deaths(AMX *amx, cell *params) // cs_get_user_deaths(index); = 1 param
{
// Gets user deaths in cs.
// params[1] = user
// Check index
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Fetch player pointer
edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
return *((int *)pPlayer->pvPrivateData + OFFSET_CSDEATHS);
}
static cell AMX_NATIVE_CALL cs_set_user_deaths(AMX *amx, cell *params) // cs_set_user_deaths(index, newdeaths); = 2 arguments
{
// Sets user deaths in cs.
// params[1] = user
// params[2] = new deaths
// Check index
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Fetch player pointer
edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Set deaths
*((int *)pPlayer->pvPrivateData + OFFSET_CSDEATHS) = params[2];
return 1;
}
static cell AMX_NATIVE_CALL cs_get_hostage_id(AMX *amx, cell *params) // cs_get_hostage_id(index) = 1 param
{
// Gets unique id of a CS hostage.
// params[1] = hostage entity index
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxEntities)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into class pointer
edict_t *pEdict = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pEdict)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Return value at offset
return (int)*((int *)pEdict->pvPrivateData + OFFSET_HOSTAGEID);
}
static cell AMX_NATIVE_CALL cs_get_weapon_silenced(AMX *amx, cell *params) // cs_get_weapon_silenced(index); = 1 param
{
// Is weapon silenced? Does only work on M4A1 and USP.
// params[1] = weapon index
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxEntities)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer
edict_t *pWeapon = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pWeapon)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
int weapontype = (int)*((int *)pWeapon->pvPrivateData + OFFSET_WEAPONTYPE);
int *silencemode = ((int *)pWeapon->pvPrivateData + OFFSET_SILENCER_FIREMODE);
switch (weapontype) {
case CSW_M4A1:
if (*silencemode == M4A1_SILENCED)
return 1;
case CSW_USP:
if (*silencemode == USP_SILENCED)
return 1;
}
// All else return 0.
return 0;
}
static cell AMX_NATIVE_CALL cs_set_weapon_silenced(AMX *amx, cell *params) // cs_set_weapon_silenced(index, silence = 1); = 2 params
{
// Silence/unsilence gun. Does only work on M4A1 and USP.
// params[1] = weapon index
// params[2] = 1, and we silence the gun, 0 and we unsilence gun-
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxEntities)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer
edict_t *pWeapon = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pWeapon)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
int weapontype = (int)*((int *)pWeapon->pvPrivateData + OFFSET_WEAPONTYPE);
int *silencemode = ((int *)pWeapon->pvPrivateData + OFFSET_SILENCER_FIREMODE);
switch (weapontype) {
case CSW_M4A1:
if (params[2])
*silencemode = M4A1_SILENCED;
else
*silencemode = M4A1_UNSILENCED;
break;
case CSW_USP:
if (params[2])
*silencemode = USP_SILENCED;
else
*silencemode = USP_UNSILENCED;
break;
default:
return 0;
}
return 1;
}
static cell AMX_NATIVE_CALL cs_get_weapon_burstmode(AMX *amx, cell *params) // cs_get_weapon_burstmode(index); = 1 param
{
// Is weapon in burst mode? Does only work with FAMAS and GLOCK.
// params[1] = weapon index
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxEntities)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer
edict_t *pWeapon = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pWeapon)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
int weapontype = (int)*((int *)pWeapon->pvPrivateData + OFFSET_WEAPONTYPE);
int* firemode = ((int *)pWeapon->pvPrivateData + OFFSET_SILENCER_FIREMODE);
switch (weapontype) {
case CSW_GLOCK18:
if (*firemode == GLOCK_BURSTMODE)
return 1;
case CSW_FAMAS:
if (*firemode == FAMAS_BURSTMODE)
return 1;
}
// All else return 0.
return 0;
}
static cell AMX_NATIVE_CALL cs_set_weapon_burstmode(AMX *amx, cell *params) // cs_set_weapon_burstmode(index, burstmode = 1); = 2 params
{
// Set/unset burstmode. Does only work with FAMAS and GLOCK.
// params[1] = weapon index
// params[2] = 1, and we set burstmode, 0 and we unset it.
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxEntities)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer
edict_t *pWeapon = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pWeapon)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
int weapontype = (int)*((int *)pWeapon->pvPrivateData + OFFSET_WEAPONTYPE);
int* firemode = ((int *)pWeapon->pvPrivateData + OFFSET_SILENCER_FIREMODE);
int previousMode = *firemode;
switch (weapontype) {
case CSW_GLOCK18:
if (params[2]) {
if (previousMode != GLOCK_BURSTMODE) {
*firemode = GLOCK_BURSTMODE;
// Is this weapon's owner a player? If so send this message...
if (UTIL_IsPlayer(amx, pWeapon->v.owner))
UTIL_TextMsg_Generic(pWeapon->v.owner, "#Switch_To_BurstFire");
}
}
else if (previousMode != GLOCK_SEMIAUTOMATIC) {
*firemode = GLOCK_SEMIAUTOMATIC;
// Is this weapon's owner a player? If so send this message...
if (UTIL_IsPlayer(amx, pWeapon->v.owner))
UTIL_TextMsg_Generic(pWeapon->v.owner, "#Switch_To_SemiAuto");
}
break;
case CSW_FAMAS:
if (params[2]) {
if (previousMode != FAMAS_BURSTMODE) {
*firemode = FAMAS_BURSTMODE;
// Is this weapon's owner a player? If so send this message...
if (UTIL_IsPlayer(amx, pWeapon->v.owner))
UTIL_TextMsg_Generic(pWeapon->v.owner, "#Switch_To_BurstFire");
}
}
else if (previousMode != FAMAS_AUTOMATIC) {
*firemode = FAMAS_AUTOMATIC;
// Is this weapon's owner a player? If so send this message...
if (UTIL_IsPlayer(amx, pWeapon->v.owner))
UTIL_TextMsg_Generic(pWeapon->v.owner, "#Switch_To_FullAuto");
}
break;
default:
return 0;
}
return 1;
}
static cell AMX_NATIVE_CALL cs_get_user_vip(AMX *amx, cell *params) // cs_get_user_vip(index); = 1 param
{
// Is user vip?
// params[1] = user index
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer
edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
if ((int)((int *)pPlayer->pvPrivateData + OFFSET_VIP) == PLAYER_IS_VIP)
return 1;
return 0;
}
static cell AMX_NATIVE_CALL cs_set_user_vip(AMX *amx, cell *params) // cs_set_user_vip(index, vip = 1); = 2 params
{
// Set user vip
// params[1] = user index
// params[2] = if 1, activate vip, else deactivate vip.
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer
edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
if (params[2])
*((int *)pPlayer->pvPrivateData + OFFSET_VIP) = PLAYER_IS_VIP;
else
*((int *)pPlayer->pvPrivateData + OFFSET_VIP) = PLAYER_IS_NOT_VIP;
return 1;
}
static cell AMX_NATIVE_CALL cs_get_user_team(AMX *amx, cell *params) // cs_get_user_team(index); = 1 param
{
// Get user team
// params[1] = user index
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer
edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
return (int)*((int *)pPlayer->pvPrivateData + OFFSET_TEAM);
}
static cell AMX_NATIVE_CALL cs_set_user_team(AMX *amx, cell *params) // cs_set_user_team(index, team); = 2 params
{
// Set user team
// params[1] = user index
// params[2] = team
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer
edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Just set team. Removed check of 1-2-3, because maybe scripters want to create new teams, 4, 5 etc?
*((int *)pPlayer->pvPrivateData + OFFSET_TEAM) = params[2];
/*switch (params[2]) {
case TEAM_T:
case TEAM_CT:
case TEAM_SPECTATOR:
(int)*((int *)pPlayer->pvPrivateData + OFFSET_TEAM) = params[2];
break;
default:
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
*/
return 1;
}
static cell AMX_NATIVE_CALL cs_get_user_inside_buyzone(AMX *amx, cell *params) // cs_get_user_inside_buyzone(index); = 1 param
{
// Is user inside buy zone?
// params[1] = user index
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer
edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
return (int)*((int *)pPlayer->pvPrivateData + OFFSET_BUYZONE); // This offset is 0 when outside, 1 when inside.
}
static cell AMX_NATIVE_CALL cs_get_user_plant(AMX *amx, cell *params) // cs_get_user_plant(index); = 1 param
{
// Can user plant a bomb if he has one?
// params[1] = user index
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer
edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
if ((int)*((int *)pPlayer->pvPrivateData + OFFSET_DEFUSE_PLANT) & CAN_PLANT_BOMB)
return 1;
return 0;
}
static cell AMX_NATIVE_CALL cs_set_user_plant(AMX *amx, cell *params) // cs_set_user_plant(index, plant = 1, showbombicon = 1); = 1 param
{
// Set user plant "skill".
// params[1] = user index
// params[2] = 1 = able to
// params[3] = show bomb icon?
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer
edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
int* plantskill = ((int *)pPlayer->pvPrivateData + OFFSET_DEFUSE_PLANT);
if (params[2]) {
*plantskill |= CAN_PLANT_BOMB;
if (params[3]) {
MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "StatusIcon", NULL), NULL, pPlayer);
WRITE_BYTE(1); // show
WRITE_STRING("c4");
WRITE_BYTE(DEFUSER_COLOUR_R);
WRITE_BYTE(DEFUSER_COLOUR_G);
WRITE_BYTE(DEFUSER_COLOUR_B);
MESSAGE_END();
}
}
else {
*plantskill &= ~CAN_PLANT_BOMB;
MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "StatusIcon", NULL), NULL, pPlayer);
WRITE_BYTE(0); // hide
WRITE_STRING("c4");
MESSAGE_END();
}
/*
L 02/20/2004 - 16:58:00: [JGHG Trace] {MessageBegin type=StatusIcon(107), dest=MSG_ONE(1), classname=player netname=JGHG
L 02/20/2004 - 16:58:00: [JGHG Trace] WriteByte byte=2
L 02/20/2004 - 16:58:00: [JGHG Trace] WriteString string=c4
L 02/20/2004 - 16:58:00: [JGHG Trace] WriteByte byte=0
L 02/20/2004 - 16:58:00: [JGHG Trace] WriteByte byte=160
L 02/20/2004 - 16:58:00: [JGHG Trace] WriteByte byte=0
L 02/20/2004 - 16:58:00: [JGHG Trace] MessageEnd}
*/
return 1;
}
static cell AMX_NATIVE_CALL cs_get_user_defusekit(AMX *amx, cell *params) // cs_get_user_defusekit(index); = 1 param
{
// Does user have defusekit?
// params[1] = user index
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer
edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
if ((int)*((int *)pPlayer->pvPrivateData + OFFSET_DEFUSE_PLANT) & HAS_DEFUSE_KIT)
return 1;
return 0;
}
static cell AMX_NATIVE_CALL cs_set_user_defusekit(AMX *amx, cell *params) // cs_set_user_defusekit(index, defusekit = 1, r = 0, g = 160, b = 0, icon[] = "defuser", flash = 0); = 7 params
{
// Give/take defusekit.
// params[1] = user index
// params[2] = 1 = give
// params[3] = r
// params[4] = g
// params[5] = b
// params[6] = icon[]
// params[7] = flash = 0
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer
edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
int* defusekit = ((int *)pPlayer->pvPrivateData + OFFSET_DEFUSE_PLANT);
if (params[2]) {
int colour[3] = {DEFUSER_COLOUR_R, DEFUSER_COLOUR_G, DEFUSER_COLOUR_B};
for (int i = 0; i < 3; i++) {
if (params[i + 3] != -1)
colour[i] = params[i + 3];
}
char* icon;
if (params[6] != -1) {
int len;
icon = GET_AMXSTRING(amx, params[6], 1, len);
}
else
icon = "defuser";
*defusekit |= HAS_DEFUSE_KIT;
MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "StatusIcon", NULL), NULL, pPlayer);
WRITE_BYTE(params[7] == 1 ? 2 : 1); // show (if params[7] == 1, then this should flash, so we should set two here, else just 1 to show normally)
WRITE_STRING(icon);
WRITE_BYTE(colour[0]);
WRITE_BYTE(colour[1]);
WRITE_BYTE(colour[2]);
MESSAGE_END();
}
else {
*defusekit &= ~HAS_DEFUSE_KIT;
MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "StatusIcon", NULL), NULL, pPlayer);
WRITE_BYTE(0); // hide
WRITE_STRING("defuser");
MESSAGE_END();
}
/*
to show:
L 02/20/2004 - 16:10:26: [JGHG Trace] {MessageBegin type=StatusIcon(107), dest=MSG_ONE(1), classname=player netname=JGHG
L 02/20/2004 - 16:10:26: [JGHG Trace] WriteByte byte=1
L 02/20/2004 - 16:10:26: [JGHG Trace] WriteString string=defuser
L 02/20/2004 - 16:10:26: [JGHG Trace] WriteByte byte=0
L 02/20/2004 - 16:10:26: [JGHG Trace] WriteByte byte=160
L 02/20/2004 - 16:10:26: [JGHG Trace] WriteByte byte=0
L 02/20/2004 - 16:10:26: [JGHG Trace] MessageEnd}
to hide:
L 02/20/2004 - 16:10:31: [JGHG Trace] {MessageBegin type=StatusIcon(107), dest=MSG_ONE(1), classname=player netname=JGHG
L 02/20/2004 - 16:10:31: [JGHG Trace] WriteByte byte=0
L 02/20/2004 - 16:10:31: [JGHG Trace] WriteString string=defuser
L 02/20/2004 - 16:10:31: [JGHG Trace] MessageEnd}
*/
return 1;
}
static cell AMX_NATIVE_CALL cs_get_user_backpackammo(AMX *amx, cell *params) // cs_get_user_backpackammo(index, weapon); = 2 params
{
// Get amount of ammo in a user's backpack for a specific weapon type.
// params[1] = user index
// params[2] = weapon, as in CSW_*
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer
edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
int offset;
switch (params[2]) {
case CSW_AWP:
offset = OFFSET_AWM_AMMO;
break;
case CSW_SCOUT:
case CSW_AK47:
case CSW_G3SG1:
offset = OFFSET_SCOUT_AMMO;
break;
case CSW_M249:
offset = OFFSET_PARA_AMMO;
break;
case CSW_FAMAS:
case CSW_M4A1:
case CSW_AUG:
case CSW_SG550:
case CSW_GALI:
case CSW_SG552:
offset = OFFSET_FAMAS_AMMO;
break;
case CSW_M3:
case CSW_XM1014:
offset = OFFSET_M3_AMMO;
break;
case CSW_USP:
case CSW_UMP45:
case CSW_MAC10:
offset = OFFSET_USP_AMMO;
break;
case CSW_FIVESEVEN:
case CSW_P90:
offset = OFFSET_FIVESEVEN_AMMO;
break;
case CSW_DEAGLE:
offset = OFFSET_DEAGLE_AMMO;
break;
case CSW_P228:
offset = OFFSET_P228_AMMO;
break;
case CSW_GLOCK18:
case CSW_MP5NAVY:
case CSW_TMP:
case CSW_ELITE:
offset = OFFSET_GLOCK_AMMO;
break;
case CSW_FLASHBANG:
offset = OFFSET_FLASH_AMMO;
break;
case CSW_HEGRENADE:
offset = OFFSET_HE_AMMO;
break;
case CSW_SMOKEGRENADE:
offset = OFFSET_SMOKE_AMMO;
break;
case CSW_C4:
offset = OFFSET_C4_AMMO;
break;
default:
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
return (int)*((int *)pPlayer->pvPrivateData + offset);
return 0;
}
static cell AMX_NATIVE_CALL cs_set_user_backpackammo(AMX *amx, cell *params) // cs_set_user_backpackammo(index, weapon, amount); = 3 params
{
// Set amount of ammo in a user's backpack for a specific weapon type.
// params[1] = user index
// params[2] = weapon, as in CSW_*
// params[3] = new amount
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer
edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
int offset;
switch (params[2]) {
case CSW_AWP:
offset = OFFSET_AWM_AMMO;
break;
case CSW_SCOUT:
case CSW_AK47:
case CSW_G3SG1:
offset = OFFSET_SCOUT_AMMO;
break;
case CSW_M249:
offset = OFFSET_PARA_AMMO;
break;
case CSW_FAMAS:
case CSW_M4A1:
case CSW_AUG:
case CSW_SG550:
case CSW_GALI:
case CSW_SG552:
offset = OFFSET_FAMAS_AMMO;
break;
case CSW_M3:
case CSW_XM1014:
offset = OFFSET_M3_AMMO;
break;
case CSW_USP:
case CSW_UMP45:
case CSW_MAC10:
offset = OFFSET_USP_AMMO;
break;
case CSW_FIVESEVEN:
case CSW_P90:
offset = OFFSET_FIVESEVEN_AMMO;
break;
case CSW_DEAGLE:
offset = OFFSET_DEAGLE_AMMO;
break;
case CSW_P228:
offset = OFFSET_P228_AMMO;
break;
case CSW_GLOCK18:
case CSW_MP5NAVY:
case CSW_TMP:
case CSW_ELITE:
offset = OFFSET_GLOCK_AMMO;
break;
case CSW_FLASHBANG:
offset = OFFSET_FLASH_AMMO;
break;
case CSW_HEGRENADE:
offset = OFFSET_HE_AMMO;
break;
case CSW_SMOKEGRENADE:
offset = OFFSET_SMOKE_AMMO;
break;
case CSW_C4:
offset = OFFSET_C4_AMMO;
break;
default:
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
*((int *)pPlayer->pvPrivateData + offset) = params[3];
return 1;
}
static cell AMX_NATIVE_CALL cs_get_user_nvgoggles(AMX *amx, cell *params) // cs_get_user_nvgoggles(index); = 1 param
{
// Does user have night vision goggles?
// params[1] = user index
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer
edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
if ((int)*((int *)pPlayer->pvPrivateData + OFFSET_NVGOGGLES) & HAS_NVGOGGLES)
return 1;
return 0;
}
static cell AMX_NATIVE_CALL cs_set_user_nvgoggles(AMX *amx, cell *params) // cs_set_user_nvgoggles(index, nvgoggles = 1); = 2 params
{
// Give/take nvgoggles..
// params[1] = user index
// params[2] = 1 = give, 0 = remove
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer
edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
int* defusekit = ((int *)pPlayer->pvPrivateData + OFFSET_NVGOGGLES);
if (params[2]) {
if (*defusekit & HAS_NVGOGGLES)
UTIL_TextMsg_Generic(pPlayer, "#Already_Have_One");
else
*defusekit |= HAS_NVGOGGLES;
}
else
*defusekit &= ~HAS_NVGOGGLES;
/*L 02/27/2004 - 09:16:43: [JGHG Trace] {MessageBegin type=TextMsg(77), dest=MSG_ONE(1), classname=player netname=JGHG
L 02/27/2004 - 09:16:43: [JGHG Trace] WriteByte byte=4
L 02/27/2004 - 09:16:43: [JGHG Trace] WriteString string=#Already_Have_One
L 02/27/2004 - 09:16:43: [JGHG Trace] MessageEnd}*/
return 1;
}
AMX_NATIVE_INFO cstrike_Exports[] = {
{"cs_set_user_money", cs_set_user_money},
{"cs_get_user_money", cs_get_user_money},
{"cs_get_user_deaths", cs_get_user_deaths},
{"cs_set_user_deaths", cs_set_user_deaths},
{"cs_get_hostage_id", cs_get_hostage_id},
{"cs_get_weapon_silenced", cs_get_weapon_silenced},
{"cs_set_weapon_silenced", cs_set_weapon_silenced},
{"cs_get_weapon_burstmode", cs_get_weapon_burstmode},
{"cs_set_weapon_burstmode", cs_set_weapon_burstmode},
{"cs_get_user_vip", cs_get_user_vip},
{"cs_set_user_vip", cs_set_user_vip},
{"cs_get_user_team", cs_get_user_team},
{"cs_set_user_team", cs_set_user_team},
{"cs_get_user_inside_buyzone", cs_get_user_inside_buyzone},
{"cs_get_user_plant", cs_get_user_plant},
{"cs_set_user_plant", cs_set_user_plant},
{"cs_get_user_defusekit", cs_get_user_defusekit},
{"cs_set_user_defusekit", cs_set_user_defusekit},
{"cs_get_user_backpackammo", cs_get_user_backpackammo},
{"cs_set_user_backpackammo", cs_set_user_backpackammo},
{"cs_get_user_nvgoggles", cs_get_user_nvgoggles},
{"cs_set_user_nvgoggles", cs_set_user_nvgoggles},
{NULL, NULL}
};
/******************************************************************************************/
/******************************************************************************************/
C_DLLEXPORT int Meta_Query(char *ifvers, plugin_info_t **pPlugInfo, mutil_funcs_t *pMetaUtilFuncs) {
*pPlugInfo = &Plugin_info;
gpMetaUtilFuncs = pMetaUtilFuncs;
return(TRUE);
}
C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, meta_globals_t *pMGlobals, gamedll_funcs_t *pGamedllFuncs) {
if(!pMGlobals) {
LOG_ERROR(PLID, "Meta_Attach called with null pMGlobals");
return(FALSE);
}
gpMetaGlobals = pMGlobals;
if(!pFunctionTable) {
LOG_ERROR(PLID, "Meta_Attach called with null pFunctionTable");
return(FALSE);
}
memcpy(pFunctionTable, &gMetaFunctionTable, sizeof(META_FUNCTIONS));
gpGamedllFuncs = pGamedllFuncs;
// Init stuff here
//g_msgMoney = GET_USER_MSG_ID(PLID, "Money", NULL);
//g_msgTextMsg = GET_USER_MSG_ID(PLID, "TextMsg", NULL);
//g_msgStatusIcon = GET_USER_MSG_ID(PLID, "StatusIcon", NULL);
return(TRUE);
}
C_DLLEXPORT int Meta_Detach(PLUG_LOADTIME now, PL_UNLOAD_REASON reason) {
if(now && reason) {
return(TRUE);
} else {
return(FALSE);
}
}
void WINAPI GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals ) {
memcpy(&g_engfuncs, pengfuncsFromEngine, sizeof(enginefuncs_t));
gpGlobals = pGlobals;
}
C_DLLEXPORT int AMX_Query(module_info_s** info) {
*info = &module_info;
return 1;
}
C_DLLEXPORT int AMX_Attach(pfnamx_engine_g* amxeng,pfnmodule_engine_g* meng) {
g_engAmxFunc = amxeng;
g_engModuleFunc = meng;
if(!gpMetaGlobals) REPORT_ERROR(1, "[AMX] %s is not attached to metamod (module \"%s\")\n", NAME, LOGTAG);
ADD_AMXNATIVES(&module_info, cstrike_Exports);
return(1);
}
C_DLLEXPORT int AMX_Detach() {
return(1);
}