mirror of
https://github.com/alliedmodders/amxmodx.git
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179 lines
3.2 KiB
C++
Executable File
179 lines
3.2 KiB
C++
Executable File
/* AMX Mod X
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*
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* by the AMX Mod X Development Team
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* originally developed by OLO
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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#include <ctype.h>
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#include <stdlib.h>
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#include <string.h>
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#include "amxmodx.h"
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#include "CVault.h"
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#include "CFile.h"
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// *****************************************************
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// class Vault
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// *****************************************************
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bool Vault::exists(const char* k)
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{
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if (*k == 0) return false;
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return *find(k) != 0;
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}
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void Vault::put(const char* k, const char* v)
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{
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if (*k == 0) return;
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if (*v == 0)
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{
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remove(k);
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return;
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}
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Obj** a = find(k);
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if (*a)
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{
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(*a)->value.assign(v);
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(*a)->number = atoi(v);
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}
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else
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*a = new Obj(k, v);
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}
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Vault::Obj::Obj(const char* k, const char* v): key(k), value(v), next(0)
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{
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number = atoi(v);
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}
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Vault::Obj** Vault::find(const char* n)
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{
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Obj** a = &head;
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while (*a)
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{
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if (strcmp((*a)->key.c_str(), n) == 0)
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return a;
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a = &(*a)->next;
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}
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return a;
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}
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int Vault::get_number(const char* n)
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{
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if (*n == 0) return 0;
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Obj* b = *find(n);
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if (b == 0) return 0;
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return b->number;
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}
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const char* Vault::get(const char* n)
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{
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if (*n == 0) return "";
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Obj* b = *find(n);
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if (b == 0) return "";
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return b->value.c_str();
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}
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void Vault::clear()
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{
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while (head)
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{
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Obj* a = head->next;
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delete head;
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head = a;
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}
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}
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void Vault::remove(const char* n)
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{
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Obj** b = find(n);
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if (*b == 0) return;
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Obj* a = (*b)->next;
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delete *b;
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*b = a;
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}
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void Vault::setSource(const char* n)
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{
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path.assign(n);
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}
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bool Vault::loadVault()
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{
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if (path.empty()) return false;
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clear();
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File a(path.c_str(), "r");
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if (!a) return false;
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const int sz = 512;
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char value[sz + 1];
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char key[sz + 1];
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while (a >> key && a.skipWs() && a.getline(value, sz))
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{
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if (isalpha(*key))
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put(key, value);
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}
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return true;
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}
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bool Vault::saveVault()
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{
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if (path.empty()) return false;
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File a(path.c_str(), "w");
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if (!a) return false;
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a << "; Don't modify!" << '\n';
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for (Obj* b = head; b; b = b->next)
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a << b->key << '\t' << b->value << '\n';
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return true;
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}
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