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https://github.com/alliedmodders/amxmodx.git
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101 lines
2.9 KiB
C++
Executable File
101 lines
2.9 KiB
C++
Executable File
/*
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* dodfun
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* Copyright (c) 2004 Lukasz Wlasinski
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#include "amxxmodule.h"
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#include "dodfun.h"
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static cell AMX_NATIVE_CALL set_player_stamina(AMX *amx, cell *params){ // id,(re)set,min,max
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int index = params[1];
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CHECK_PLAYER(index)
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if ( params[2] ){ // 0 set , 1 reset
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pPlayer->staminaMin = 0;
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pPlayer->staminaMax = 100;
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pPlayer->staminaSet = false;
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return 1;
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}
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int min = params[3];
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if ( min<0 || min>100 ){
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid minimum stamina %d", min);
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return 0;
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}
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int max = params[4];
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if ( max<min || max>100 ){
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid maximum stamina %d", max);
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return 0;
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}
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if ( pPlayer->ingame ){
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pPlayer->staminaMin = min;
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pPlayer->staminaMax = max;
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pPlayer->staminaSet = true;
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return 1;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL nade_set_fuse(AMX *amx, cell *params){ // id,(re)set,time,type
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int index = params[1];
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CHECK_PLAYER(index);
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if ( params[2] ){ // 0 set , 1 reset
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pPlayer->fuseSet = false;
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pPlayer->nadeFuse = 0;
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return 1;
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}
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float fFuse = *(float *)((void *)¶ms[3]);
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if ( fFuse<0.1 || fFuse>20.0 ){
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid fuse %f", fFuse);
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return 0;
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}
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int iFType = params[4];
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if ( pPlayer->ingame ){
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pPlayer->nadeFuse = fFuse;
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pPlayer->fuseSet = true;
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pPlayer->fuseType = iFType;
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return 1;
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}
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return 0;
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}
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AMX_NATIVE_INFO base_Natives[] = {
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{ "dod_set_stamina", set_player_stamina },
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{ "dod_set_fuse", nade_set_fuse },
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///*******************
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{ NULL, NULL }
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};
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