mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-26 14:55:36 +03:00
389 lines
10 KiB
C++
Executable File
389 lines
10 KiB
C++
Executable File
/*
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* DoDX
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* Copyright (c) 2004 Lukasz Wlasinski
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#include "amxxmodule.h"
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#include "dodx.h"
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static cell AMX_NATIVE_CALL get_weapon_name(AMX *amx, cell *params){ // from id to name 3 params id, name, len
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int id = params[1];
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if (id<0 || id>=DODMAX_WEAPONS){
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
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return 0;
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}
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return MF_SetAmxString(amx,params[2],weaponData[id].name,params[3]);
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}
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static cell AMX_NATIVE_CALL wpnlog_to_name(AMX *amx, cell *params){ // from log to name
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int iLen;
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char *log = MF_GetAmxString(amx,params[1],0,&iLen);
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int i;
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for ( i=0; i<DODMAX_WEAPONS; i++ ){
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if ( strcmp(log,weaponData[i].logname ) == 0 )
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return MF_SetAmxString(amx,params[2],weaponData[i].name,params[3]);
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL wpnlog_to_id(AMX *amx, cell *params){ // from log to id
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int iLen;
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char *log = MF_GetAmxString(amx,params[1],0,&iLen);
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int i;
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for ( i=0; i<DODMAX_WEAPONS; i++ ){
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if ( strcmp(log,weaponData[i].logname) == 0 )
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return i;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_weapon_logname(AMX *amx, cell *params){ // from id to log
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int id = params[1];
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if (id<0 || id>=DODMAX_WEAPONS){
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
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return 0;
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}
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return MF_SetAmxString(amx,params[2],weaponData[id].logname,params[3]);
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}
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static cell AMX_NATIVE_CALL is_melee(AMX *amx, cell *params){
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int id = params[1];
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if (id<0 || id>=DODMAX_WEAPONS){
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
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return 0;
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}
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return weaponData[id].melee;
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}
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static cell AMX_NATIVE_CALL get_team_score(AMX *amx, cell *params){
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int index = params[1];
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switch ( index ){
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case 1:
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return AlliesScore;
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break;
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case 2:
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return AxisScore;
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break;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_user_score(AMX *amx, cell *params){
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int index = params[1];
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CHECK_PLAYER(index);
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if (pPlayer->ingame)
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return (cell)pPlayer->savedScore;
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return -1;
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}
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static cell AMX_NATIVE_CALL get_user_class(AMX *amx, cell *params){
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int index = params[1];
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CHECK_PLAYER(index);
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if (pPlayer->ingame)
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return pPlayer->pEdict->v.playerclass;
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return 0;
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}
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static cell AMX_NATIVE_CALL user_kill(AMX *amx, cell *params){
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int index = params[1];
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CHECK_PLAYER(index);
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if (pPlayer->ingame && pPlayer->IsAlive() ){
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pPlayer->killPlayer();
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return 1;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_map_info(AMX *amx, cell *params){
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switch( params[1] ){
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case 0:
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return g_map.detect_allies_country;
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break;
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case 1:
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return g_map.detect_allies_paras;
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break;
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case 2:
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return g_map.detect_axis_paras;
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break;
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default:
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid map info id %d", params[1]);
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break;
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}
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return -1;
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}
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static cell AMX_NATIVE_CALL get_user_pronestate(AMX *amx, cell *params){
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int index = params[1];
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CHECK_PLAYER(index);
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if (pPlayer->ingame)
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return pPlayer->pEdict->v.iuser3;
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return 0;
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}
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static cell AMX_NATIVE_CALL get_user_weapon(AMX *amx, cell *params){
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int index = params[1];
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CHECK_PLAYER(index);
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if (pPlayer->ingame){
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int wpn = pPlayer->current;
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cell *cpTemp = MF_GetAmxAddr(amx,params[2]);
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*cpTemp = pPlayer->weapons[wpn].clip;
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cpTemp = MF_GetAmxAddr(amx,params[3]);
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*cpTemp = pPlayer->weapons[wpn].ammo;
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return wpn;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params)
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{ // forward
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#ifdef FORWARD_OLD_SYSTEM
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int iFunctionIndex;
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int err;
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switch( params[1] ){
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case 0:
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if( (err=MF_AmxFindPublic(amx, "client_damage", &iFunctionIndex)) == AMX_ERR_NONE )
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g_damage_info.put( amx , iFunctionIndex );
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else
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MF_LogError(amx, err, "client_damage not found");
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return 0;
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break;
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case 1:
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if( (err=MF_AmxFindPublic(amx, "client_death", &iFunctionIndex)) == AMX_ERR_NONE )
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g_death_info.put( amx , iFunctionIndex );
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else
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MF_LogError(amx, err, "client_Death not found");
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return 0;
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break;
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case 2:
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if( (err=MF_AmxFindPublic(amx, "client_score", &iFunctionIndex)) == AMX_ERR_NONE )
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g_score_info.put( amx , iFunctionIndex );
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else
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MF_LogError(amx, err, "client_score not found");
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return 0;
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break;
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default:
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid forward id %d", params[2]);
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return 0;
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}
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#endif
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return 1;
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}
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static cell AMX_NATIVE_CALL register_cwpn(AMX *amx, cell *params){ // name,logname,melee=0
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int i;
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bool bFree = false;
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for ( i=DODMAX_WEAPONS-DODMAX_CUSTOMWPNS;i<DODMAX_WEAPONS;i++){
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if ( !weaponData[i].needcheck ){
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bFree = true;
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break;
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}
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}
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if ( !bFree )
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return 0;
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int iLen;
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char *szName = MF_GetAmxString(amx, params[1], 0, &iLen);
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char *szLogName = MF_GetAmxString(amx, params[3], 0, &iLen);
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strcpy(weaponData[i].name,szName);
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strcpy(weaponData[i].logname,szLogName);
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weaponData[i].needcheck = true;
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weaponData[i].melee = params[2] ? true:false;
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return i;
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}
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static cell AMX_NATIVE_CALL cwpn_dmg(AMX *amx, cell *params){ // wid,att,vic,dmg,hp=0
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int weapon = params[1];
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if ( weapon < DODMAX_WEAPONS-DODMAX_CUSTOMWPNS ){ // only for custom weapons
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid custom weapon id %d", weapon);
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return 0;
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}
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int att = params[2];
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CHECK_PLAYER(params[2]);
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int vic = params[3];
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CHECK_PLAYER(params[3]);
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int dmg = params[4];
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if ( dmg<1 ){
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid damage %d", dmg);
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return 0;
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}
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int aim = params[5];
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if ( aim < 0 || aim > 7 ){
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid aim %d", aim);
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return 0;
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}
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CPlayer* pAtt = GET_PLAYER_POINTER_I(att);
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CPlayer* pVic = GET_PLAYER_POINTER_I(vic);
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pVic->pEdict->v.dmg_inflictor = NULL;
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if ( pAtt->index != pVic->index )
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pAtt->saveHit( pVic , weapon , dmg, aim );
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if ( !pAtt ) pAtt = pVic;
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int TA = 0;
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if ( (pVic->pEdict->v.team == pAtt->pEdict->v.team ) && ( pVic != pAtt) )
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TA = 1;
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MF_ExecuteForward( iFDamage,pAtt->index, pVic->index, dmg, weapon, aim, TA );
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if ( pVic->IsAlive() )
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return 1;
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pAtt->saveKill(pVic,weapon,( aim == 1 ) ? 1:0 ,TA);
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MF_ExecuteForward( iFDeath,pAtt->index, pVic->index, weapon, aim, TA );
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return 1;
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}
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static cell AMX_NATIVE_CALL cwpn_shot(AMX *amx, cell *params){ // player,wid
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int index = params[2];
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CHECK_PLAYER(index);
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int weapon = params[1];
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if ( weapon < DODMAX_WEAPONS-DODMAX_CUSTOMWPNS ){
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid custom weapon id %d", weapon);
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return 0;
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}
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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pPlayer->saveShot(weapon);
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return 1;
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}
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static cell AMX_NATIVE_CALL get_maxweapons(AMX *amx, cell *params){
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return DODMAX_WEAPONS;
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}
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static cell AMX_NATIVE_CALL get_stats_size(AMX *amx, cell *params){
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return 9;
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}
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static cell AMX_NATIVE_CALL is_custom(AMX *amx, cell *params){
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int weapon = params[1];
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if ( weapon < DODMAX_WEAPONS-DODMAX_CUSTOMWPNS ){
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return 0;
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}
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return 1;
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}
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static cell AMX_NATIVE_CALL dod_get_user_team(AMX *amx, cell *params){ // player,wid
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int index = params[1];
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CHECK_PLAYER(index);
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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return pPlayer->pEdict->v.team;
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}
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static cell AMX_NATIVE_CALL get_user_team(AMX *amx, cell *params){ // player,wid
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int index = params[1];
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CHECK_PLAYER(index);
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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int iTeam = pPlayer->pEdict->v.team;
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if ( params[3] ){
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char *szTeam = "";
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switch(iTeam){
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case 1:
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szTeam = "Allies";
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break;
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case 2:
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szTeam = "Axis";
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break;
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}
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MF_SetAmxString(amx,params[2],szTeam,params[3]);
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}
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return iTeam;
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}
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AMX_NATIVE_INFO base_Natives[] = {
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{ "dod_wpnlog_to_name", wpnlog_to_name },
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{ "dod_wpnlog_to_id", wpnlog_to_id },
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{ "dod_get_team_score", get_team_score },
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{ "dod_get_user_score", get_user_score },
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{ "dod_get_user_class", get_user_class },
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{ "dod_get_user_weapon", get_user_weapon },
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{ "dod_get_map_info", get_map_info },
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{ "dod_user_kill", user_kill },
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{ "dod_get_pronestate", get_user_pronestate },
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{ "xmod_get_wpnname", get_weapon_name },
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{ "xmod_get_wpnlogname", get_weapon_logname },
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{ "xmod_is_melee_wpn", is_melee },
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{ "xmod_get_maxweapons", get_maxweapons },
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{ "xmod_get_stats_size", get_stats_size },
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{ "xmod_is_custom_wpn", is_custom },
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{ "register_statsfwd",register_forward },
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// Custom Weapon Support
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{ "custom_weapon_add", register_cwpn }, // name,melee,logname
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{ "custom_weapon_dmg", cwpn_dmg },
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{ "custom_weapon_shot", cwpn_shot },
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//****************************************
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{ "get_user_team", get_user_team },
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{ "get_weaponname", get_weapon_name },
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{ "get_user_weapon", get_user_weapon },
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{ "dod_get_user_team", dod_get_user_team },
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{ "dod_get_wpnname", get_weapon_name },
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{ "dod_get_wpnlogname", get_weapon_logname },
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{ "dod_is_melee", is_melee },
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///*******************
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{ NULL, NULL }
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};
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