amxmodx/plugins/adminslots.sma
Vincent Herbet 3568fb8747 Add client_remove() forward and fix a bug with client not internally disconnected (#414)
* Rename client_disconnected to client_disconnecting

* Add client_disconnected as post forward

* Fix client not properly disconnected internally

Introduced in #264.
Edict is reset once SV_DropClient is called, so that second check would be always false.

* Reflect changes on the concerned plugins

* Revert renaming, let's add only client_remove as post forward
2017-02-25 11:50:52 +01:00

78 lines
1.7 KiB
SourcePawn
Executable File

// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Slots Reservation Plugin
//
#include <amxmodx>
#include <amxmisc>
new g_ResPtr
new g_HidePtr
new g_sv_visiblemaxplayers
public plugin_init()
{
register_plugin("Slots Reservation", AMXX_VERSION_STR, "AMXX Dev Team")
register_dictionary("adminslots.txt")
register_dictionary("common.txt")
g_ResPtr = register_cvar("amx_reservation", "0", FCVAR_PROTECTED)
g_HidePtr = register_cvar("amx_hideslots", "0")
g_sv_visiblemaxplayers = get_cvar_pointer("sv_visiblemaxplayers")
}
public plugin_cfg()
{
set_task(3.0, "MapLoaded")
}
public MapLoaded()
{
if (get_pcvar_num(g_HidePtr))
{
setVisibleSlots(get_playersnum(1), MaxClients - get_pcvar_num(g_ResPtr))
}
}
public client_authorized(id)
{
new players = get_playersnum(1)
new limit = MaxClients - get_pcvar_num(g_ResPtr)
if (access(id, ADMIN_RESERVATION) || (players <= limit))
{
if (get_pcvar_num(g_HidePtr))
setVisibleSlots(players, limit)
return
}
server_cmd("kick #%d ^"%L^"", get_user_userid(id), id, "DROPPED_RES")
}
public client_remove(id)
{
if (get_pcvar_num(g_HidePtr))
{
setVisibleSlots(get_playersnum(1), MaxClients - get_pcvar_num(g_ResPtr))
}
}
setVisibleSlots(players, limit)
{
new num = players + 1
if (players == MaxClients)
num = MaxClients
else if (players < limit)
num = limit
set_pcvar_num(g_sv_visiblemaxplayers, num)
}