amxmodx/dlls/esforces/esfmod/esforces.h

79 lines
1.5 KiB
C
Executable File

#ifndef _INCLUDE_ESFORCES_H
#define _INCLUDE_ESFORCES_H
#include "amxxmodule.h"
/**
* This module was written by David "BAILOPAN" Anderson
* based on the offsets and stocks by Lynx.
* Thanks for all of your help, Lynx!
*/
enum
{
Character_Buu = 1, //this guy's cool too
Character_Goku = 2,
Character_Gohan = 3, //my favorite :)
Character_Krillin = 4,
Character_Frieza = 5,
Character_Piccolo = 6,
Character_Trunks = 7,
Character_Vegeta = 8,
Character_Cell = 9,
};
enum
{
Explosion_Blue = 0,
Explosion_Green,
Explosion_Orange,
Explosion_Purple,
Explosion_Yellow,
Explosion_Red,
Explosion_White,
Explosions_Total,
};
enum
{
Attack_Kamehameha=1,
Attack_SpiritBomb,
Attack_GalletGun,
Attack_FinalFlash,
Attack_Renzoku,
Attack_Kametorpedo,
Attack_GenericBeam,
Attack_Throw,
};
enum
{
Direction_Left=1,
Direction_Right,
Direction_Up,
Direction_Down,
Direction_Forward,
Direction_Backward,
};
#define ESF_CHARGING 1
#define ESF_CONTROLLING 2
#define ESF_SHOOTING 3
#define ESF_SHOT 4
#define CHECKPLAYER(id) \
if (id < 1 || id > gpGlobals->maxClients) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not a valid index", id); \
return 0; \
} else if (!MF_IsPlayerIngame(id)) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not in-game", id); \
return 0; \
}
extern AMX_NATIVE_INFO g_AnimationNatives[];
extern AMX_NATIVE_INFO g_PdataNatives[];
extern AMX_NATIVE_INFO g_EffectsNatives[];
extern AMX_NATIVE_INFO g_BaseNatives[];
#endif //_INCLUDE_ESFORCES_H