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https://github.com/alliedmodders/amxmodx.git
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350 lines
7.1 KiB
C++
Executable File
350 lines
7.1 KiB
C++
Executable File
/*
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* dodfun
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* Copyright (c) 2004 Lukasz Wlasinski
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef CMISC_H
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#define CMISC_H
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#ifndef __linux__
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#define LINUXOFFSET 0
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#else
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#define LINUXOFFSET 5
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#endif
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#define DODFUN_VERSION "1.0.2"
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// DoD Player
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#define STEAM_PDOFFSET_WDEPLOY 229 + LINUXOFFSET // weapon deploy
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#define STEAM_PDOFFSET_TEAMNAME 1396 + (LINUXOFFSET * sizeof(char)) // team name 349 char[16]
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#define STEAM_PDOFFSET_CLASS 366 + LINUXOFFSET // player class
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#define STEAM_PDOFFSET_RCLASS 367 + LINUXOFFSET // random class
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#define STEAM_PDOFFSET_SCORE 475 + LINUXOFFSET // score
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#define STEAM_PDOFFSET_DEATHS 476 + LINUXOFFSET // deaths
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// DoD Control Point
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struct pd_dcp {
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int iunk_0;
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#ifndef __linux__
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int iunk_1; // windows only
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#endif
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int iunk_2; // pointer edict_t*
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int iunk_3;
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float origin_x;
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float origin_y;
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float origin_z; // 6
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float mins_x;
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float mins_y;
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float mins_z;
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float maxs_x;
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float maxs_y;
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float maxs_z;
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float angles_x;
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float angles_y;
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float angles_z; // 15
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// 19 - spawnflags ?
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// 20-int , always 1
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int unknown_block1[19];
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int iunk_35; // pointer entvars_t*
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int iunk_36; // pointer entvars_t*
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int unknown_block2[52];
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int iunk_89; // pointer entvars_t*
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#ifdef __linux__
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int iunk_extra1;
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int iunk_extra2;
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int iunk_extra3;
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int iunk_extra4;
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#endif
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int owner; // 90
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int iunk_91;
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int iunk_92;
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int default_owner; // 93
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int flag_id;
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int pointvalue;
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int points_for_player;
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int points_for_team;
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float funk_98; // always 1.0
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float cap_time;
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char cap_message[256]; // 100 MAP_PLAYER_CAP , %p player , %n pointname , %t teamname
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int iunk_164;
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int iunk_165;
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char target_allies[256]; // 166
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char target_axis[256]; // 230
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char target_reset[256];
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char model_allies[256]; // 358
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char model_axis[256]; // 422
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char model_neutral[256]; // 486
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int model_body_allies; // 550
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int model_body_axis;
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int model_body_neutral;
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int icon_allies;
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int icon_axis;
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int icon_neutral;
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int can_touch; // flags : 1-allies can't, 256-axis can't , default 0 (all can)
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int iunk_557;
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int iunk_558; // ? -2 , 4
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char pointgroup[256];
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int iunk_623;
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int iunk_624;
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int iunk_625;
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};
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#define GET_CP_PD( x ) (*(pd_dcp*)x->pvPrivateData)
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// DoD Capture Area
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struct pd_dca {
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int iunk_0;
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int iunk_1;
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int iunk_2;
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#ifndef __linux__
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int iunk_3; // if def windows
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#endif
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float origin_x;
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float origin_y;
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float origin_z; // 6
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float mins_x;
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float mins_y;
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float mins_z;
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float maxs_x;
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float maxs_y;
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float maxs_z;
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float angles_x;
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float angles_y;
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float angles_z; // 15
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// 16-135
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#ifndef __linux__
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int unknown_block_16[111];
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#else
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int unknown_block_16[116]; // linux +5 more
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#endif
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int time_to_cap; // 127
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int iunk_128;
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int allies_numcap; // 129
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int axis_numcap; // 130
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int iunk_131;
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int iunk_132;
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int can_cap; // 133 flags : 1-allies can , 256-axis can, default 257 (all can)
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int iunk_134;
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int iunk_135;
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char allies_endcap[256]; // 136
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char axis_endcap[256]; // 200
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char allies_startcap[256]; // 264
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char axis_startcap[256]; // 328
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char allies_breakcap[256]; // 392
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char axis_breakcap[256]; // 456
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int iunk_520; // -1 allies area, blowable (charlie) ??
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char hud_sprite[256]; // 521
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// 585 - 649
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int unknown_block_585[65];
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char object_group[256]; // 650
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int iunk_714;
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int iunk_715;
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int iunk_716;
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// 717 size
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};
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#define GET_CA_PD( x ) (*(pd_dca*)x->pvPrivateData)
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/* DoD weapons */
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enum {
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DODW_AMERKNIFE = 1,
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DODW_GERKNIFE,
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DODW_COLT,
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DODW_LUGER,
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DODW_GARAND,
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DODW_SCOPED_KAR,
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DODW_THOMPSON,
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DODW_STG44,
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DODW_SPRINGFIELD,
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DODW_KAR,
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DODW_BAR,
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DODW_MP40,
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DODW_HANDGRENADE,
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DODW_STICKGRENADE,
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DODW_STICKGRENADE_EX,
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DODW_HANDGRENADE_EX,
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DODW_MG42,
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DODW_30_CAL,
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DODW_SPADE,
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DODW_M1_CARBINE,
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DODW_MG34,
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DODW_GREASEGUN,
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DODW_FG42,
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DODW_K43,
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DODW_ENFIELD,
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DODW_STEN,
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DODW_BREN,
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DODW_WEBLEY,
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DODW_BAZOOKA,
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DODW_PANZERSCHRECK,
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DODW_PIAT,
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};
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// *****************************************************
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// class CPlayer
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// *****************************************************
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class CPlayer {
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public:
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edict_t* pEdict;
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int index;
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int current;
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int staminaMin;
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int staminaMax;
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bool staminaSet;
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bool fuseSet;
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int fuseType; // 1<<0 - for new , 1<<1 - for cought
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float nadeFuse;
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bool ingame;
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bool bot;
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void Init( int pi, edict_t* pe );
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void Connect();
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void PutInServer();
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void Disconnect();
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void killPlayer();
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void setTeamName( char *szName );
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void getTeamName( char *szName );
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inline bool IsBot(){
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const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);
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return ( auth && !strcmp( auth , "BOT" ) );
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}
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inline bool IsAlive(){
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return ((pEdict->v.deadflag==DEAD_NO)&&(pEdict->v.health>0));
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}
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};
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typedef struct objinfo_s {
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// initobj
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edict_t* pEdict;
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int index;
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int default_owner;
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int visible;
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int icon_neutral;
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int icon_allies;
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int icon_axis;
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float origin_x;
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float origin_y;
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// setobj
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int owner;
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// control area
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int areaflags; // 0-need check , 1-no area , 2-found area
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edict_t* pAreaEdict;
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} objinfo_t;
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class CObjective {
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public:
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int count;
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objinfo_t obj[12];
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inline void Clear() { count = 0; memset(obj,0,sizeof(objinfo_s)); }
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void SetKeyValue( int index, char *keyname, char *value );
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void InitObj(int dest = MSG_ALL , edict_t* ed = NULL);
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void SetObj(int index);
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void UpdateOwner( int index, int team );
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void Sort();
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};
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enum CP_VALUE {
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CP_edict = 1,
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CP_area,
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CP_index,
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CP_owner,
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CP_default_owner,
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CP_visible,
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CP_icon_neutral,
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CP_icon_allies,
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CP_icon_axis,
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CP_origin_x,
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CP_origin_y,
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CP_can_touch,
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CP_pointvalue,
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CP_points_for_cap,
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CP_team_points,
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CP_model_body_neutral,
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CP_model_body_allies,
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CP_model_body_axis,
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// strings
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CP_name,
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CP_cap_message,
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CP_reset_capsound,
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CP_allies_capsound,
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CP_axis_capsound,
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CP_targetname,
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CP_model_neutral,
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CP_model_allies,
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CP_model_axis,
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};
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enum CA_VALUE {
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CA_edict = 1,
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CA_allies_numcap,
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CA_axis_numcap,
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CA_timetocap,
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CA_can_cap,
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// strings
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CA_target,
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CA_sprite,
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};
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#endif // CMISC_H
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