mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-27 15:25:36 +03:00
217 lines
5.2 KiB
C++
Executable File
217 lines
5.2 KiB
C++
Executable File
/*
|
|
* DoDX
|
|
* Copyright (c) 2004 Lukasz Wlasinski
|
|
*
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at
|
|
* your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* In addition, as a special exception, the author gives permission to
|
|
* link the code of this program with the Half-Life Game Engine ("HL
|
|
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
|
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
|
* respects for all of the code used other than the HL Engine and MODs
|
|
* from Valve. If you modify this file, you may extend this exception
|
|
* to your version of the file, but you are not obligated to do so. If
|
|
* you do not wish to do so, delete this exception statement from your
|
|
* version.
|
|
*
|
|
*/
|
|
#include "amxxmodule.h"
|
|
#include "dodx.h"
|
|
|
|
void Client_ResetHUD_End(void* mValue){
|
|
mPlayer->clearStats = gpGlobals->time + 0.25f;
|
|
}
|
|
|
|
void Client_RoundState(void* mValue){
|
|
if ( mPlayer ) return;
|
|
int result = *(int*)mValue;
|
|
if ( result == 1 ){
|
|
for (int i=1;i<=gpGlobals->maxClients;i++){
|
|
CPlayer *pPlayer = GET_PLAYER_POINTER_I(i);
|
|
if (pPlayer->ingame) {
|
|
pPlayer->clearRound = gpGlobals->time + 0.25f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Client_TeamScore(void* mValue){
|
|
static int index;
|
|
switch(mState++){
|
|
case 0:
|
|
index = *(int*)mValue;
|
|
break;
|
|
case 1:
|
|
switch (index){
|
|
case 1:
|
|
AlliesScore = *(int*)mValue;
|
|
break;
|
|
case 2:
|
|
AxisScore = *(int*)mValue;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Client_ObjScore(void* mValue){
|
|
static CPlayer *pPlayer;
|
|
static int score;
|
|
switch(mState++){
|
|
case 0:
|
|
pPlayer = GET_PLAYER_POINTER_I(*(int*)mValue);
|
|
break;
|
|
case 1:
|
|
score = *(int*)mValue;
|
|
if ( (pPlayer->lastScore = score - pPlayer->savedScore) && isModuleActive() ){
|
|
pPlayer->updateScore(pPlayer->current,pPlayer->lastScore);
|
|
pPlayer->sendScore = gpGlobals->time + 0.25f;
|
|
}
|
|
pPlayer->savedScore = score;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
void Client_CurWeapon(void* mValue){
|
|
static int iState;
|
|
static int iId;
|
|
switch (mState++){
|
|
case 0:
|
|
iState = *(int*)mValue;
|
|
break;
|
|
case 1:
|
|
if (!iState) break;
|
|
iId = *(int*)mValue;
|
|
break;
|
|
case 2:
|
|
if ( !iState || !isModuleActive() )
|
|
break;
|
|
int iClip = *(int*)mValue;
|
|
mPlayer->current = iId;
|
|
|
|
if ( weaponData[iId].needcheck ){
|
|
iId = get_weaponid(mPlayer);
|
|
mPlayer->current = iId;
|
|
}
|
|
|
|
if (iClip > -1) {
|
|
if ( mPlayer->current == 17 ){
|
|
if ( iClip+2 == mPlayer->weapons[iId].clip)
|
|
mPlayer->saveShot(iId);
|
|
}
|
|
else {
|
|
if ( iClip+1 == mPlayer->weapons[iId].clip)
|
|
mPlayer->saveShot(iId);
|
|
}
|
|
}
|
|
mPlayer->weapons[iId].clip = iClip;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Nie ma damage event ...
|
|
*/
|
|
void Client_Health_End(void* mValue){
|
|
|
|
if ( !isModuleActive() )
|
|
return;
|
|
|
|
edict_t *enemy = mPlayer->pEdict->v.dmg_inflictor;
|
|
int damage = (int)mPlayer->pEdict->v.dmg_take;
|
|
|
|
if ( !mPlayer || !damage || !enemy )
|
|
return;
|
|
|
|
int weapon = 0;
|
|
int aim = 0;
|
|
|
|
mPlayer->pEdict->v.dmg_take = 0.0;
|
|
|
|
|
|
CPlayer* pAttacker = NULL;
|
|
|
|
if ( enemy->v.flags & (FL_CLIENT | FL_FAKECLIENT) ){
|
|
pAttacker = GET_PLAYER_POINTER(enemy);
|
|
weapon = pAttacker->current;
|
|
if ( weaponData[weapon].needcheck )
|
|
weapon = get_weaponid(pAttacker);
|
|
aim = pAttacker->aiming;
|
|
if ( weaponData[weapon].melee )
|
|
pAttacker->saveShot(weapon);
|
|
}
|
|
else
|
|
g_grenades.find( enemy , &pAttacker , weapon );
|
|
|
|
int TA = 0;
|
|
|
|
if ( !pAttacker ){
|
|
pAttacker = mPlayer;
|
|
}
|
|
|
|
if ( pAttacker->index != mPlayer->index ){
|
|
pAttacker->saveHit( mPlayer , weapon , damage, aim );
|
|
if ( mPlayer->pEdict->v.team == pAttacker->pEdict->v.team )
|
|
TA = 1;
|
|
}
|
|
|
|
#ifdef FORWARD_OLD_SYSTEM
|
|
g_damage_info.exec( pAttacker->index, mPlayer->index, damage, weapon, aim, TA );
|
|
#else
|
|
MF_ExecuteForward( iFDamage,pAttacker->index, mPlayer->index, damage, weapon, aim, TA );
|
|
#endif
|
|
|
|
if ( !mPlayer->IsAlive() ){
|
|
pAttacker->saveKill(mPlayer,weapon,( aim == 1 ) ? 1:0 ,TA);
|
|
|
|
#ifdef FORWARD_OLD_SYSTEM
|
|
g_death_info.exec( pAttacker->index, mPlayer->index, weapon, aim, TA );
|
|
#else
|
|
MF_ExecuteForward( iFDeath,pAttacker->index, mPlayer->index, weapon, aim, TA );
|
|
#endif
|
|
|
|
|
|
}
|
|
}
|
|
|
|
void Client_AmmoX(void* mValue){
|
|
static int iAmmo;
|
|
switch (mState++){
|
|
case 0:
|
|
iAmmo = *(int*)mValue;
|
|
break;
|
|
case 1:
|
|
if (!mPlayer ) break;
|
|
for(int i = 1; i < MAX_WEAPONS ; ++i)
|
|
if (iAmmo == weaponData[i].ammoSlot)
|
|
mPlayer->weapons[i].ammo = *(int*)mValue;
|
|
}
|
|
}
|
|
|
|
void Client_AmmoShort(void* mValue){
|
|
static int iAmmo;
|
|
switch (mState++){
|
|
case 0:
|
|
iAmmo = *(int*)mValue;
|
|
break;
|
|
case 1:
|
|
if (!mPlayer ) break;
|
|
for(int i = 1; i < MAX_WEAPONS ; ++i)
|
|
if (iAmmo == weaponData[i].ammoSlot)
|
|
mPlayer->weapons[i].ammo = *(int*)mValue;
|
|
}
|
|
}
|