mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-29 16:25:35 +03:00
305 lines
7.3 KiB
C++
305 lines
7.3 KiB
C++
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// Fakemeta Module
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//
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#include "fakemeta_amxx.h"
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#include "sh_stack.h"
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#include <resdk/mod_regamedll_api.h>
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IGameConfig *CommonConfig;
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IGameConfig *GamerulesConfig;
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IGameConfigManager *ConfigManager;
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bool HasRegameDll;
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HLTypeConversion TypeConversion;
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void *GameRulesRH;
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void **GameRulesAddress;
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CGameRules* InstallGameRules(IReGameHook_InstallGameRules *chain)
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{
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GameRulesRH = chain->callNext();
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return static_cast<CGameRules*>(GameRulesRH);
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}
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void OnAmxxAttach()
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{
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initialze_offsets();
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initialize_glb_offsets();
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MF_AddNatives(engfunc_natives);
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MF_AddNatives(dllfunc_natives);
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MF_AddNatives(pev_natives);
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MF_AddNatives(forward_natives);
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MF_AddNatives(pdata_natives);
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MF_AddNatives(tr_Natives);
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MF_AddNatives(glb_natives);
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MF_AddNatives(ext2_natives);
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MF_AddNatives(misc_natives);
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MF_AddNatives(pdata_entities_natives);
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MF_AddNatives(pdata_gamerules_natives);
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g_kvd_glb.kvd.szClassName = const_cast<char *>(g_kvd_glb.cls.chars());
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g_kvd_glb.kvd.szKeyName = const_cast<char *>(g_kvd_glb.key.chars());
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g_kvd_glb.kvd.szValue = const_cast<char *>(g_kvd_glb.val.chars());
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g_kvd_glb.kvd.fHandled = 0;
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ConfigManager = MF_GetConfigManager();
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char error[256] = "";
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if (!ConfigManager->LoadGameConfigFile("common.games", &CommonConfig, error, sizeof(error)) && error[0] != '\0')
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{
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MF_Log("get/set_ent_data* natives have been disabled because common.games gamedata could not be read: %s", error);
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return;
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}
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*error = '\0';
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if (!ConfigManager->LoadGameConfigFile("common.games/gamerules.games", &GamerulesConfig, error, sizeof(error)) && error[0] != '\0')
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{
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MF_Log("get/set_gamerules_* natives have been disabled because common.games/gamerules.games gamedata could not be read: %s", error);
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return;
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}
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if ((HasRegameDll = RegamedllApi_Init()))
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{
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ReGameHookchains->InstallGameRules()->registerHook(InstallGameRules);
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}
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else
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{
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void *address = nullptr;
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if (!CommonConfig->GetAddress("g_pGameRules", &address) || !address)
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{
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MF_Log("get/set_gamerules_* natives have been disabled because g_pGameRules address could not be found. ");
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return;
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}
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#if defined(KE_WINDOWS)
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GameRulesAddress = *reinterpret_cast<void***>(address);
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#else
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GameRulesAddress = reinterpret_cast<void**>(address);
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#endif
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}
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}
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void OnPluginsLoaded()
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{
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TypeConversion.init();
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}
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extern CStack<TraceResult *> g_FreeTRs;
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extern ke::Vector<KVD_Wrapper *> g_KVDWs;
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extern ke::Vector<KVD_Wrapper *> g_FreeKVDWs;
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void OnAmxxDetach()
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{
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ConfigManager->CloseGameConfigFile(CommonConfig);
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ConfigManager->CloseGameConfigFile(GamerulesConfig);
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if (HasRegameDll)
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{
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ReGameHookchains->InstallGameRules()->unregisterHook(InstallGameRules);
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}
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while (!g_FreeTRs.empty())
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{
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delete g_FreeTRs.front();
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g_FreeTRs.pop();
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}
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while (!g_KVDWs.empty())
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delete g_KVDWs.popCopy();
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while (!g_FreeKVDWs.empty())
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delete g_FreeKVDWs.popCopy();
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}
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void ServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
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{
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g_pFunctionTable_Post->pfnServerDeactivate = FMH_ServerDeactivate_Post;
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RETURN_META(MRES_IGNORED);
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}
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#define RESETD(tcall) \
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g_pFunctionTable->pfn##tcall =0; \
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g_pFunctionTable_Post->pfn##tcall =NULL; \
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Engine[FM_##tcall].clear(); \
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EnginePost[FM_##tcall].clear(); \
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EngineAddrs[FM_##tcall] = NULL; \
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EngineAddrsPost[FM_##tcall] = NULL;
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#define RESETE(call) \
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g_pengfuncsTable->pfn##call = NULL; \
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g_pengfuncsTable_Post->pfn##call = NULL; \
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Engine[FM_##call].clear(); \
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EnginePost[FM_##call].clear(); \
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EngineAddrs[FM_##call] = NULL; \
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EngineAddrsPost[FM_##call] = NULL;
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#define RESETN(call) \
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g_pNewFunctionsTable->pfn##call = NULL; \
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g_pNewFunctionsTable_Post->pfn##call = NULL; \
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Engine[FM_##call].clear(); \
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EnginePost[FM_##call].clear(); \
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EngineAddrs[FM_##call] = NULL; \
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EngineAddrsPost[FM_##call] = NULL;
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void FMH_ServerDeactivate_Post()
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{
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if (HasRegameDll)
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{
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GameRulesRH = nullptr;
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}
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// Reset all call lists here.
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// NULL all function tables
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RESETE(PrecacheModel);
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RESETE(PrecacheSound);
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RESETE(SetModel);
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RESETE(ModelIndex);
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RESETE(ModelFrames);
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RESETE(SetSize);
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RESETE(ChangeLevel);
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RESETE(VecToYaw);
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RESETE(VecToAngles);
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RESETE(MoveToOrigin);
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RESETE(ChangeYaw);
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RESETE(ChangePitch);
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RESETE(FindEntityByString);
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RESETE(GetEntityIllum);
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RESETE(FindEntityInSphere);
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RESETE(FindClientInPVS);
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RESETE(EntitiesInPVS);
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RESETE(MakeVectors);
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RESETE(AngleVectors);
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RESETE(CreateEntity);
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RESETE(RemoveEntity);
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RESETE(CreateNamedEntity);
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RESETE(MakeStatic);
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RESETE(EntIsOnFloor);
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RESETE(DropToFloor);
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RESETE(WalkMove);
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RESETE(SetOrigin);
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RESETE(EmitSound);
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RESETE(EmitAmbientSound);
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RESETE(TraceLine);
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RESETE(TraceToss);
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RESETE(TraceMonsterHull);
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RESETE(TraceHull);
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RESETE(TraceModel);
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RESETE(TraceTexture);
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RESETE(TraceSphere);
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RESETE(GetAimVector);
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RESETE(ParticleEffect);
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RESETE(LightStyle);
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RESETE(DecalIndex);
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RESETE(PointContents);
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RESETE(FreeEntPrivateData);
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RESETE(SzFromIndex);
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RESETE(AllocString);
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RESETE(RegUserMsg);
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RESETE(AnimationAutomove);
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RESETE(GetBonePosition);
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RESETE(GetAttachment);
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RESETE(SetView);
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RESETE(Time);
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RESETE(CrosshairAngle);
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RESETE(FadeClientVolume);
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RESETE(SetClientMaxspeed);
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RESETE(CreateFakeClient);
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RESETE(RunPlayerMove);
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RESETE(NumberOfEntities);
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RESETE(StaticDecal);
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RESETE(PrecacheGeneric);
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RESETE(BuildSoundMsg);
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RESETE(GetPhysicsKeyValue);
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RESETE(SetPhysicsKeyValue);
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RESETE(GetPhysicsInfoString);
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RESETE(PrecacheEvent);
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RESETE(PlaybackEvent);
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RESETE(CheckVisibility);
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RESETE(GetCurrentPlayer);
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RESETE(CanSkipPlayer);
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RESETE(SetGroupMask);
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RESETE(Voice_GetClientListening);
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RESETE(Voice_SetClientListening);
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RESETE(InfoKeyValue);
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RESETE(SetKeyValue);
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RESETE(SetClientKeyValue);
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RESETE(MessageBegin);
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RESETE(MessageEnd);
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RESETE(WriteByte);
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RESETE(WriteChar);
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RESETE(WriteShort);
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RESETE(WriteLong);
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RESETE(WriteAngle);
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RESETE(WriteCoord);
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RESETE(WriteString);
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RESETE(WriteEntity);
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RESETE(CVarGetFloat);
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RESETE(CVarGetString);
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RESETE(CVarSetFloat);
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RESETE(CVarSetString);
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RESETE(AlertMessage);
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RESETE(CreateInstancedBaseline);
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RESETE(GetInfoKeyBuffer);
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RESETE(ClientPrintf);
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RESETE(GetPlayerAuthId);
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RESETE(GetPlayerWONId);
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RESETE(IsMapValid);
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RESETE(ServerPrint);
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RESETD(Spawn);
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RESETD(Think);
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RESETD(Use);
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RESETD(Touch);
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RESETD(Blocked);
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RESETD(KeyValue);
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RESETD(SetAbsBox);
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RESETD(ClientConnect);
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RESETD(ClientDisconnect);
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RESETD(ClientKill);
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RESETD(ClientPutInServer);
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RESETD(ClientCommand);
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RESETD(ServerDeactivate);
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RESETD(PlayerPreThink);
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RESETD(PlayerPostThink);
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RESETD(StartFrame);
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RESETD(ParmsNewLevel);
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RESETD(ParmsChangeLevel);
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RESETD(GetGameDescription);
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RESETD(SpectatorConnect);
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RESETD(SpectatorDisconnect);
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RESETD(SpectatorThink);
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RESETD(Sys_Error);
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RESETD(PM_FindTextureType);
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RESETD(RegisterEncoders);
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RESETD(CreateInstancedBaselines);
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RESETD(AllowLagCompensation);
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RESETD(ClientUserInfoChanged);
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RESETD(UpdateClientData);
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RESETD(AddToFullPack);
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RESETD(CmdStart);
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RESETD(CmdEnd);
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RESETD(CreateBaseline);
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RESETN(OnFreeEntPrivateData);
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RESETN(GameShutdown);
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RESETN(ShouldCollide);
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g_pFunctionTable->pfnServerActivate = ServerActivate;
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RETURN_META(MRES_IGNORED);
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}
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