mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-25 14:25:38 +03:00
662 lines
18 KiB
Plaintext
Executable File
662 lines
18 KiB
Plaintext
Executable File
/* AMX Mod X
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* Restrict Weapons Plugin
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*
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* by the AMX Mod X Development Team
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* originally developed by OLO
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*
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* This file is part of AMX Mod X.
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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// Uncomment if you want to have seperate settings for each map
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//#define MAPSETTINGS
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#include <amxmodx>
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#include <amxmisc>
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#define MAXMENUPOS 34
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new g_Position[33]
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new g_Modified
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new g_blockPos[112]
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new g_saveFile[64]
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new g_Restricted[] = "* This item is restricted *"
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new g_menusNames[7][] = {
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"pistol",
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"shotgun",
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"sub",
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"rifle",
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"machine",
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"equip",
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"ammo"
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}
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new g_MenuTitle[7][] = {
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"Handguns",
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"Shotguns",
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"Sub-Machine Guns",
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"Assault & Sniper Rifles",
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"Machine Guns",
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"Equipment",
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"Ammunition"
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}
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new g_menusSets[7][2] = {
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{0,6},{6,8},{8,13},{13,23},{23,24},{24,32},{32,34}
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}
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new g_AliasBlockNum
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new g_AliasBlock[MAXMENUPOS]
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// First position is a position of menu (0 for ammo, 1 for pistols, 6 for equipment etc.)
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// Second is a key for TERRORIST (all is key are minus one, 1 is 0, 2 is 1 etc.)
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// Third is a key for CT
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// Position with -1 doesn't exist
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new g_Keys[MAXMENUPOS][3] = {
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{1,1,1}, // H&K USP .45 Tactical
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{1,0,0}, // Glock18 Select Fire
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{1,3,3}, // Desert Eagle .50AE
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{1,2,2}, // SIG P228
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{1,4,-1}, // Dual Beretta 96G Elite
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{1,-1,4}, // FN Five-Seven
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{2,0,0}, // Benelli M3 Super90
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{2,1,1}, // Benelli XM1014
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{3,1,1}, // H&K MP5-Navy
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{3,-1,0}, // Steyr Tactical Machine Pistol
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{3,3,3}, // FN P90
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{3,0,-1}, // Ingram MAC-10
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{3,2,2}, // H&K UMP45
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{4,1,-1}, // AK-47
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{4,0,-1}, // Gali
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{4,-1,0}, // Famas
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{4,3,-1}, // Sig SG-552 Commando
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{4,-1,2}, // Colt M4A1 Carbine
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{4,-1,3}, // Steyr Aug
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{4,2,1}, // Steyr Scout
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{4,4,5}, // AI Arctic Warfare/Magnum
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{4,5,-1}, // H&K G3/SG-1 Sniper Rifle
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{4,-1,4}, // Sig SG-550 Sniper
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{5,0,0}, // FN M249 Para
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{6,0,0}, // Kevlar Vest
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{6,1,1}, // Kevlar Vest & Helmet
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{6,2,2}, // Flashbang
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{6,3,3}, // HE Grenade
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{6,4,4}, // Smoke Grenade
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{6,-1,6}, // Defuse Kit
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{6,5,5}, // NightVision Goggles
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{6,-1,7}, // Tactical Shield
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{0,5,5}, // Primary weapon ammo
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{0,6,6} // Secondary weapon ammo
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}
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new g_WeaponNames[MAXMENUPOS][] = {
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"H&K USP .45 Tactical",
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"Glock18 Select Fire",
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"Desert Eagle .50AE",
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"SIG P228",
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"Dual Beretta 96G Elite",
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"FN Five-Seven",
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"Benelli M3 Super90",
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"Benelli XM1014",
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"H&K MP5-Navy",
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"Steyr Tactical Machine Pistol",
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"FN P90",
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"Ingram MAC-10",
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"H&K UMP45",
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"AK-47",
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"Gali",
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"Famas",
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"Sig SG-552 Commando",
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"Colt M4A1 Carbine",
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"Steyr Aug",
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"Steyr Scout",
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"AI Arctic Warfare/Magnum",
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"H&K G3/SG-1 Sniper Rifle",
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"Sig SG-550 Sniper",
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"FN M249 Para",
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"Kevlar Vest",
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"Kevlar Vest & Helmet",
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"Flashbang",
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"HE Grenade",
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"Smoke Grenade",
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"Defuse Kit",
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"NightVision Goggles",
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"Tactical Shield",
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"Primary weapon ammo",
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"Secondary weapon ammo"
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}
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new g_MenuItem[MAXMENUPOS][] = {
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"\yHandguns^n\w^n%d. %s\y\R%L^n\w",
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"%d. %s\y\R%L^n\w",
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"%d. %s\y\R%L^n\w",
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"%d. %s\y\R%L^n\w",
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"%d. %s\y\R%L^n\w",
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"%d. %s\y\R%L^n\w^n",
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"\yShotguns^n\w^n%d. %s\y\R%L^n\w",
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"%d. %s\y\R%L^n\w^n",
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"\ySub-Machine Guns^n\w^n%d. %s\y\R%s^n\w",
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"%d. %s\y\R%L^n\w",
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"%d. %s\y\R%L^n\w",
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"%d. %s\y\R%L^n\w",
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"%d. %s\y\R%L^n\w^n",
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"\yAssault Rifles^n\w^n%d. %s\y\R%s^n\w",
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"%d. %s\y\R%L^n\w",
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"%d. %s\y\R%L^n\w",
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"%d. %s\y\R%L^n\w",
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"%d. %s\y\R%L^n\w",
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"%d. %s\y\R%L^n\w^n",
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"\ySniper Rifles^n\w^n%d. %s\y\R%s^n\w",
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"%d. %s\y\R%L^n\w",
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"%d. %s\y\R%L^n\w",
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"%d. %s\y\R%L^n\w^n",
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"\yMachine Guns^n\w^n%d. %s\y\R%L^n\w^n",
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"\yEquipment^n\w^n%d. %s\y\R%L^n\w",
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"%d. %s\y\R%L^n\w",
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"%d. %s\y\R%L^n\w",
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"%d. %s\y\R%L^n\w",
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"%d. %s\y\R%L^n\w",
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"%d. %s\y\R%L^n\w",
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"%d. %s\y\R%L^n\w",
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"%d. %s\y\R%L^n\w^n",
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"\yAmmunition^n\w^n%d. %s\y\R%L^n\w",
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"%d. %s\y\R%L^n\w"
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}
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new g_Aliases[MAXMENUPOS][] = {
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"usp", //Pistols
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"glock",
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"deagle",
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"p228",
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"elites",
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"fn57",
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"m3", //Shotguns
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"xm1014",
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"mp5", //SMG
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"tmp",
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"p90",
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"mac10",
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"ump45",
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"ak47", //Rifles
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"galil",
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"famas",
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"sg552",
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"m4a1",
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"aug",
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"scout",
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"awp",
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"g3sg1",
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"sg550",
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"m249", //Machine Gun
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"vest", //Equipment
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"vesthelm",
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"flash",
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"hegren",
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"sgren",
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"defuser",
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"nvgs",
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"shield",
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"primammo", //Ammo
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"secammo"
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}
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new g_Aliases2[MAXMENUPOS][] = {
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"km45", //Pistols
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"9x19mm",
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"nighthawk",
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"228compact",
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"elites",
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"fiveseven",
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"12gauge", //Shotguns
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"autoshotgun",
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"smg", //SMG
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"mp",
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"c90",
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"mac10",
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"ump45",
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"cv47", //Rifles
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"defender",
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"clarion",
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"krieg552",
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"m4a1",
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"bullpup",
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"scout",
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"magnum",
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"d3au1",
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"krieg550",
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"m249", //Machine Gun
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"vest", //Equipment
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"vesthelm",
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"flash",
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"hegren",
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"sgren",
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"defuser",
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"nvgs",
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"shield",
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"primammo", //Ammo
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"secammo"
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}
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#define AUTOBUYLENGTH 511
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new g_Autobuy[33][AUTOBUYLENGTH + 1]
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//new g_Rebuy[33][AUTOBUYLENGTH + 1]
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setWeapon( a , action ) {
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new b, m = g_Keys[a][0] * 8
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if (g_Keys[a][1] != -1) {
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b = m + g_Keys[a][1]
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if ( action == 2 )
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g_blockPos[ b ] = 1 - g_blockPos[ b ]
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else
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g_blockPos[ b ] = action
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}
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if (g_Keys[a][2] != -1) {
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b = m + g_Keys[a][2] + 56
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if ( action == 2 )
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g_blockPos[ b ] = 1 - g_blockPos[ b ]
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else
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g_blockPos[ b ] = action
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}
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for (new i = 0; i < g_AliasBlockNum; ++i)
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if ( g_AliasBlock[ i ] == a ){
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if ( !action || action == 2 ) {
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--g_AliasBlockNum
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for(new j = i; j < g_AliasBlockNum; ++j )
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g_AliasBlock[ j ] = g_AliasBlock[ j + 1 ]
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}
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return
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}
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if ( action && g_AliasBlockNum < MAXMENUPOS )
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g_AliasBlock[ g_AliasBlockNum++ ] = a
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}
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findMenuId( name[] ) {
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for(new i = 0; i < 7 ; ++i)
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if( equal( name , g_menusNames[i] ) )
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return i
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return -1
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}
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findAliasId( name[] ) {
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for(new i = 0; i < MAXMENUPOS ; ++i)
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if( equal( name , g_Aliases[i] ) )
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return i
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return -1
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}
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switchCommand( id, action ) {
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new c = read_argc()
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if ( c < 3 ) {
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setc( g_blockPos, 112, action )
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console_print( id, "%L", id, action ? "EQ_WE_RES" : "EQ_WE_UNRES" )
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g_Modified = true
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}
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else {
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new arg[32], a
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new bool:found = false
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for (new b = 2; b < c; ++b) {
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read_argv(b,arg,31)
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if ( (a = findMenuId( arg )) != -1 ) {
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c = g_menusSets[a][1]
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for (new i = g_menusSets[a][0]; i < c; ++i)
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setWeapon( i , action )
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console_print( id , "%s %L %L", g_MenuTitle[a], id, (a<5) ? "HAVE_BEEN" : "HAS_BEEN" , action ? "RESTRICTED" : "UNRESTRICTED" )
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g_Modified = found = true
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}
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else if ( (a = findAliasId( arg )) != -1 ) {
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g_Modified = found = true
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setWeapon( a , action )
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console_print( id , "%s %L %L", g_WeaponNames[a], id, "HAS_BEEN", id, action ? "RESTRICTED" : "UNRESTRICTED " )
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}
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}
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if ( !found )
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console_print( id , "%L", id, "NO_EQ_WE" )
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}
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}
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positionBlocked( a ) {
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new m = g_Keys[a][0] * 8
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new d = ( g_Keys[a][1]==-1) ? 0 : g_blockPos[ m + g_Keys[a][1] ]
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d += ( g_Keys[a][2]==-1) ? 0 : g_blockPos[ m + g_Keys[a][2] + 56 ]
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return d
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}
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public cmdRest(id,level,cid) {
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if (!cmd_access(id,level,cid,1))
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return PLUGIN_HANDLED
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new cmd[8]
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read_argv(1,cmd,7)
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if ( equali( "on" , cmd ) )
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switchCommand( id, 1 )
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else if ( equali( "off" , cmd ) )
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switchCommand( id, 0 )
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else if ( equali( "list" , cmd ) ) {
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new arg1[8]
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new start = read_argv(2,arg1,7) ? str_to_num(arg1) : 1
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if (--start < 0) start = 0
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if (start >= MAXMENUPOS) start = MAXMENUPOS - 1
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new end = start + 10
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if (end > MAXMENUPOS) end = MAXMENUPOS
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new lName[16],lValue[16],lStatus[16],lOnOff[16]
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format(lName,15,"%L",id,"NAME")
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format(lValue,15,"%L",id,"VALUE")
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format(lStatus,15,"%L",id,"STATUS")
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console_print(id, "^n----- %L: -----", id, "WEAP_RES")
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console_print(id, " %-32.31s %-10.9s %-9.8s",lName,lValue,lStatus)
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if ( start != -1 ) {
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for (new a = start; a < end; ++a) {
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format(lOnOff,15,"%L",id,positionBlocked(a) ? "ON" : "OFF")
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console_print(id, "%3d: %-32.31s %-10.9s %-9.8s",a + 1,
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g_WeaponNames[a], g_Aliases[a], lOnOff)
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}
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}
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console_print(id,"----- %L -----",id,"ENTRIES_OF",start+1,end,MAXMENUPOS)
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if (end < MAXMENUPOS)
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console_print(id,"----- %L -----",id,"USE_MORE",end+1)
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else
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console_print(id,"----- %L -----",id,"USE_BEGIN")
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}
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else if ( equali( "save" , cmd ) ) {
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if ( saveSettings( g_saveFile ) ){
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console_print( id , "%L", id, "CONF_SAVED", g_saveFile )
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g_Modified = false
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}
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else console_print( id, "%L", id, "COULDNT_SAVE", g_saveFile )
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}
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else if ( equali( "load" , cmd ) ) {
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setc( g_blockPos, 112, 0 ) // Clear current settings
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new arg1[64]
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if ( read_argv(2, arg1 , 63 ) ) {
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new configsdir[32]
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get_configsdir(configsdir,31)
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format(arg1,63,"%s/%s",configsdir,arg1)
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}
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if ( loadSettings( arg1 ) ) {
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console_print( id, "%L", id, "CONF_LOADED", arg1 )
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g_Modified = true
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}
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else console_print( id, "%L", id, "COULDNT_LOAD", arg1 )
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}
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else {
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console_print(id,"%L",id,"COM_USAGE")
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console_print(id,"%L",id,"COM_COMMANDS")
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console_print(id,"%L",id,"COM_ON")
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console_print(id,"%L",id,"COM_OFF")
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console_print(id,"%L",id,"COM_ON")
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console_print(id,"%L",id,"COM_OFF")
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console_print(id,"%L",id,"COM_LIST")
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console_print(id,"%L",id,"COM_SAVE")
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console_print(id,"%L",id,"COM_LOAD")
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console_print(id,"%L",id,"COM_VALUES")
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console_print(id,"%L",id,"COM_TYPE")
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}
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return PLUGIN_HANDLED
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}
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displayMenu(id,pos) {
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if (pos < 0) return
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new menubody[512], start = pos * 7
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if (start >= MAXMENUPOS) start = pos = g_Position[id] = 0
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new len = format(menubody,511,"\y%L\R%d/5^n\w^n",id,"REST_WEAP",pos+1)
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new end = start + 7, keys = MENU_KEY_0|MENU_KEY_8, k = 0
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if (end > MAXMENUPOS) end = MAXMENUPOS
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for (new a = start; a < end; ++a) {
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keys |= (1<<k)
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len += format(menubody[len],511-len,g_MenuItem[a],++k,g_WeaponNames[a],
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id, positionBlocked(a) ? "ON" : "OFF" )
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}
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len += format(menubody[len],511-len,"^n8. %L \y\R%s^n\w",id,"SAVE_SET",g_Modified?"*":"")
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if (end != MAXMENUPOS) {
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format(menubody[len],511-len,"^n9. %L...^n0. %L", id, "MORE", id, pos ? "BACK" : "EXIT")
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keys |= MENU_KEY_9
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}
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else format(menubody[len],511-len,"^n0. %L", id, pos ? "BACK" : "EXIT")
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show_menu(id,keys,menubody,-1,"Restrict Weapons")
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}
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public actionMenu(id,key) {
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switch (key) {
|
|
case 7: {
|
|
if (saveSettings(g_saveFile)) {
|
|
g_Modified = false
|
|
client_print(id,print_chat,"* %L",id,"CONF_SAV_SUC")
|
|
}
|
|
else client_print(id,print_chat,"* %L",id,"CONF_SAV_FAIL")
|
|
displayMenu(id,g_Position[id])
|
|
}
|
|
case 8: displayMenu(id,++g_Position[id])
|
|
case 9: displayMenu(id,--g_Position[id])
|
|
default: {
|
|
setWeapon( g_Position[id] * 7 + key , 2 )
|
|
g_Modified = true
|
|
displayMenu(id,g_Position[id])
|
|
}
|
|
}
|
|
return PLUGIN_HANDLED
|
|
}
|
|
|
|
public client_command( id ) {
|
|
if ( g_AliasBlockNum ) {
|
|
new arg[13]
|
|
|
|
if ( read_argv( 0, arg , 12 ) > 11 ) /* Longest buy command has 11 chars so if command is longer then don't care */
|
|
return PLUGIN_CONTINUE
|
|
|
|
new a = 0
|
|
|
|
do {
|
|
if ( equal( g_Aliases[g_AliasBlock[ a ]] , arg ) ||
|
|
equal( g_Aliases2[g_AliasBlock[ a ]] , arg ) )
|
|
{
|
|
client_print(id,print_center,g_Restricted )
|
|
return PLUGIN_HANDLED
|
|
}
|
|
} while( ++a < g_AliasBlockNum )
|
|
}
|
|
return PLUGIN_CONTINUE
|
|
}
|
|
|
|
public blockcommand(id) {
|
|
client_print(id,print_center, g_Restricted )
|
|
return PLUGIN_HANDLED
|
|
}
|
|
|
|
public cmdMenu(id,level,cid){
|
|
if (cmd_access(id,level,cid,1))
|
|
displayMenu(id, g_Position[id] = 0 )
|
|
return PLUGIN_HANDLED
|
|
}
|
|
|
|
checkRest(id,menu,key){
|
|
if ( g_blockPos[ (menu * 8 + key) + (get_user_team(id) - 1) * 56 ] ){
|
|
engclient_cmd(id,"menuselect","10")
|
|
client_print(id,print_center, g_Restricted )
|
|
return PLUGIN_HANDLED
|
|
}
|
|
return PLUGIN_CONTINUE
|
|
}
|
|
|
|
public ammoRest1(id) return checkRest(id,0,5)
|
|
public ammoRest2(id) return checkRest(id,0,6)
|
|
public menuBuy(id,key) return checkRest(id,0,key)
|
|
public menuPistol(id,key) return checkRest(id,1,key)
|
|
public menuShotgun(id,key) return checkRest(id,2,key)
|
|
public menuSub(id,key) return checkRest(id,3,key)
|
|
public menuRifle(id,key) return checkRest(id,4,key)
|
|
public menuMachine(id,key) return checkRest(id,5,key)
|
|
public menuItem(id,key) return checkRest(id,6,key)
|
|
|
|
saveSettings(filename[]) {
|
|
if (file_exists(filename))
|
|
delete_file(filename)
|
|
if (!write_file(filename,"; Generated by Restrict Weapons Plugin. Do not modify!^n; value name"))
|
|
return 0
|
|
new text[64]
|
|
for(new a = 0; a < MAXMENUPOS; ++a) {
|
|
if ( positionBlocked( a ) ) {
|
|
format(text,63,"%-16.15s ; %s", g_Aliases[a] , g_WeaponNames[a])
|
|
write_file(filename,text)
|
|
}
|
|
}
|
|
return 1
|
|
}
|
|
|
|
loadSettings(filename[]) {
|
|
if (!file_exists(filename)) return 0
|
|
new text[16]
|
|
new a, pos = 0
|
|
while (read_file(filename,pos++,text,15, a )) {
|
|
if ( text[0] == ';' || !a ) continue // line is a comment
|
|
parse( text, text , 15 )
|
|
if ( (a = findAliasId( text )) != -1 )
|
|
setWeapon( a , 1 )
|
|
}
|
|
return 1
|
|
}
|
|
|
|
// JGHG
|
|
public fn_setautobuy(id) {
|
|
// Don't do anything if no items are blocked.
|
|
if (!g_AliasBlockNum)
|
|
return PLUGIN_CONTINUE
|
|
|
|
// Empty user's autobuy prefs. (unnecessary?)
|
|
g_Autobuy[id][0] = '^0'
|
|
|
|
new argCount = read_argc()
|
|
|
|
new arg[128]
|
|
new autobuyLen = 0
|
|
for (new i = 1; i < argCount; i++) { // Start at parameter 1; parameter 0 is just "cl_setautobuy"
|
|
read_argv(i, arg, 127)
|
|
|
|
// Add this parameter to user's autobuy prefs
|
|
autobuyLen += format(g_Autobuy[id][autobuyLen], AUTOBUYLENGTH - autobuyLen, "%s", arg)
|
|
// If we detect more parameters, add a space
|
|
if (i + 1 < argCount)
|
|
autobuyLen += format(g_Autobuy[id][autobuyLen], AUTOBUYLENGTH - autobuyLen, " ")
|
|
}
|
|
|
|
// Strip any blocked items
|
|
new strippedItems[AUTOBUYLENGTH + 1]
|
|
if (!StripBlockedItems(g_Autobuy[id], strippedItems))
|
|
return PLUGIN_CONTINUE // don't touch anything if we didn't strip anything...
|
|
|
|
//server_print("Stripped items: ^"%s^"", strippedItems)
|
|
engclient_cmd(id, "cl_setautobuy", strippedItems)
|
|
return PLUGIN_HANDLED
|
|
}
|
|
|
|
// Returns true if this strips any items, else false.
|
|
StripBlockedItems(inString[AUTOBUYLENGTH + 1], outString[AUTOBUYLENGTH + 1]) {
|
|
// First copy string
|
|
format(outString, AUTOBUYLENGTH, inString)
|
|
|
|
// Then strip those that are blocked.
|
|
for (new i = 0; i < g_AliasBlockNum; i++) {
|
|
while (contain(outString, g_Aliases[g_AliasBlock[i]]) != -1)
|
|
replace(outString, AUTOBUYLENGTH, g_Aliases[g_AliasBlock[i]], "")
|
|
while (contain(outString, g_Aliases2[g_AliasBlock[i]]) != -1)
|
|
replace(outString, AUTOBUYLENGTH, g_Aliases2[g_AliasBlock[i]], "")
|
|
}
|
|
|
|
// We COULD trim white space from outString here, but I don't think it really is necessary currently...
|
|
|
|
if (strlen(outString) < strlen(inString))
|
|
return true // outstring is shorter: we stripped items, return true
|
|
|
|
return false // else end here, return false, no items were stripped
|
|
}
|
|
|
|
public fn_autobuy(id) {
|
|
// Don't do anything if no items are blocked.
|
|
if (!g_AliasBlockNum)
|
|
return PLUGIN_CONTINUE
|
|
|
|
// Strip any blocked items
|
|
new strippedItems[AUTOBUYLENGTH + 1]
|
|
if (!StripBlockedItems(g_Autobuy[id], strippedItems))
|
|
return PLUGIN_CONTINUE // don't touch anything if we didn't strip anything...
|
|
|
|
engclient_cmd(id, "cl_setautobuy", strippedItems)
|
|
return PLUGIN_HANDLED
|
|
}
|
|
|
|
public plugin_init() {
|
|
register_plugin("Restrict Weapons",AMXX_VERSION_STR,"AMXX Dev Team")
|
|
register_dictionary("restmenu.txt")
|
|
register_dictionary("common.txt")
|
|
register_clcmd("buyammo1","ammoRest1")
|
|
register_clcmd("buyammo2","ammoRest2")
|
|
register_clcmd("cl_setautobuy", "fn_setautobuy")
|
|
register_clcmd("cl_autobuy", "fn_autobuy")
|
|
register_clcmd("amx_restmenu","cmdMenu",ADMIN_CFG,"- displays weapons restriction menu")
|
|
register_menucmd(register_menuid("#Buy", 1 ),511,"menuBuy")
|
|
register_menucmd(register_menuid("Restrict Weapons"),1023,"actionMenu")
|
|
register_menucmd(register_menuid("BuyPistol", 1 ),511,"menuPistol")
|
|
register_menucmd(register_menuid("BuyShotgun", 1 ),511,"menuShotgun")
|
|
register_menucmd(register_menuid("BuySub", 1 ),511,"menuSub")
|
|
register_menucmd(register_menuid("BuyRifle", 1 ),511,"menuRifle")
|
|
register_menucmd(register_menuid("BuyMachine", 1 ),511,"menuMachine")
|
|
register_menucmd(register_menuid("BuyItem", 1 ),511,"menuItem")
|
|
register_menucmd(-28,511,"menuBuy" )
|
|
register_menucmd(-29,511,"menuPistol" )
|
|
register_menucmd(-30,511,"menuShotgun")
|
|
register_menucmd(-32,511,"menuSub")
|
|
register_menucmd(-31,511,"menuRifle")
|
|
register_menucmd(-33,511,"menuMachine")
|
|
register_menucmd(-34,511,"menuItem")
|
|
register_concmd("amx_restrict","cmdRest",ADMIN_CFG,"- displays help for weapons restriction")
|
|
|
|
new configsDir[64];
|
|
get_configsdir(configsDir, 63);
|
|
#if defined MAPSETTINGS
|
|
new mapname[32]
|
|
get_mapname(mapname,31)
|
|
format(g_saveFile,63,"%s/weaprest_%s.ini",configsDir,mapname)
|
|
#else
|
|
format(g_saveFile,63,"%s/weaprest.ini",configsDir)
|
|
#endif
|
|
loadSettings(g_saveFile)
|
|
} |