mirror of
https://github.com/alliedmodders/amxmodx.git
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236 lines
3.7 KiB
Plaintext
236 lines
3.7 KiB
Plaintext
/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"COp4Mortar"
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{
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"Offsets"
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{
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"d_x" // int
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{
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"type" "integer"
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"windows" "708"
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"linux" "728"
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"mac" "728"
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}
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"d_y" // int
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{
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"type" "integer"
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"windows" "712"
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"linux" "732"
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"mac" "732"
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}
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"m_lastupdate" // float
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{
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"type" "float"
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"windows" "716"
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"linux" "736"
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"mac" "736"
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}
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"m_playsound" // int
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{
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"type" "integer"
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"windows" "720"
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"linux" "740"
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"mac" "740"
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}
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"m_updated" // int
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{
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"type" "integer"
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"windows" "724"
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"linux" "744"
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"mac" "744"
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}
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"m_direction" // int
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{
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"type" "integer"
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"windows" "728"
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"linux" "748"
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"mac" "748"
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}
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"m_start" // Vector
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{
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"type" "vector"
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"windows" "732"
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"linux" "752"
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"mac" "752"
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}
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"m_end" // Vector
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{
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"type" "vector"
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"windows" "744"
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"linux" "764"
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"mac" "764"
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}
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"m_velocity" // int
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{
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"type" "integer"
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"windows" "756"
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"linux" "776"
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"mac" "776"
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}
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"m_hmin" // int
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{
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"type" "integer"
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"windows" "760"
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"linux" "780"
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"mac" "780"
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}
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"m_hmax" // int
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{
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"type" "integer"
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"windows" "764"
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"linux" "784"
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"mac" "784"
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}
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"m_fireLast" // float
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{
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"type" "float"
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"windows" "768"
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"linux" "788"
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"mac" "788"
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}
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"m_maxRange" // float
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{
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"type" "float"
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"windows" "772"
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"linux" "792"
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"mac" "792"
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}
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"m_minRange" // float
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{
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"type" "float"
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"windows" "776"
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"linux" "796"
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"mac" "796"
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}
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"m_iEnemyType" // int
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{
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"type" "integer"
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"windows" "780"
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"linux" "800"
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"mac" "800"
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}
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"m_fireDelay" // float
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{
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"type" "float"
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"windows" "784"
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"linux" "804"
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"mac" "804"
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}
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"m_trackDelay" // float
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{
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"type" "float"
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"windows" "788"
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"linux" "808"
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"mac" "808"
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}
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"m_tracking" // BOOL
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{
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"type" "integer"
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"windows" "792"
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"linux" "812"
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"mac" "812"
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}
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"m_zeroYaw" // float
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{
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"type" "float"
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"windows" "796"
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"linux" "816"
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"mac" "816"
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}
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"m_vGunAngle" // Vector
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{
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"type" "vector"
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"windows" "800"
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"linux" "820"
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"mac" "820"
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}
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"m_vIdealGunVector" // Vector
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{
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"type" "vector"
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"windows" "812"
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"linux" "832"
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"mac" "832"
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}
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"m_vIdealGunAngle" // Vector
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{
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"type" "vector"
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"windows" "824"
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"linux" "844"
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"mac" "844"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBaseToggle
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* CBaseMonster
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* COp4Mortar
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*/
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