mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-29 08:15:38 +03:00
a445e806ea
- The logic around CS_OnBuy forward has been simplified. Since there is no way to have a consistent way to hook/block for all items, the new logic is to have as less as possible code, especially in blocking mode where we want to avoid to do extra stuffs (e.g blocking sound, event, etc). * All guns + shield -> CanBuyThis() * Nvgs and Fefuser only -> CanPlayerBuy() * The others items -> GiveNamedItem() + AddAccount() * Ammos -> -> BuyGunAmmo() + GiveNamedItem() + AddAccount() - Fixed missing buyzone check when alias from console are used (CS_OnBUy* were incorrectly fired). - Fixed an infinite loop when buying of ammos are blocked. Sorted by hooking BuyGunAmmo(). - Fixed blocking mode for some items. Some game behaviors were not blocked (e.g. weapon drop). - Fixed forwards being triggered even though errors were found. Detours are now a destroyed and associated variables resetted when necessary. Toggling forwards state is now based on detours state. - Moved things in its own functions (game functions to execute, class members retrieval) - Renamed CommandAliases -> ItemInfos (more generic)
488 lines
14 KiB
SourcePawn
488 lines
14 KiB
SourcePawn
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// Counter-Strike Functions
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//
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#if defined _cstrike_const_included
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#endinput
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#endif
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#define _cstrike_const_included
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/**
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* IDs of weapons in CS
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*/
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#define CSW_NONE 0
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#define CSW_P228 1
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#define CSW_SCOUT 3
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#define CSW_HEGRENADE 4
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#define CSW_XM1014 5
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#define CSW_C4 6
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#define CSW_MAC10 7
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#define CSW_AUG 8
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#define CSW_SMOKEGRENADE 9
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#define CSW_ELITE 10
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#define CSW_FIVESEVEN 11
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#define CSW_UMP45 12
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#define CSW_SG550 13
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#define CSW_GALI 14
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#define CSW_GALIL 14
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#define CSW_FAMAS 15
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#define CSW_USP 16
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#define CSW_GLOCK18 17
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#define CSW_AWP 18
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#define CSW_MP5NAVY 19
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#define CSW_M249 20
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#define CSW_M3 21
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#define CSW_M4A1 22
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#define CSW_TMP 23
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#define CSW_G3SG1 24
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#define CSW_FLASHBANG 25
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#define CSW_DEAGLE 26
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#define CSW_SG552 27
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#define CSW_AK47 28
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#define CSW_KNIFE 29
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#define CSW_P90 30
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#define CSW_VEST 31 // Custom
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#define CSW_VESTHELM 32 // Custom
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#define CSW_SHIELDGUN 99
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#define CSW_LAST_WEAPON CSW_P90
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const CSW_ALL_WEAPONS = (~(1<<CSW_VEST));
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const CSW_ALL_PISTOLS = (1<<CSW_P228 | 1<<CSW_ELITE | 1<<CSW_FIVESEVEN | 1<<CSW_USP | 1<<CSW_GLOCK18 | 1<<CSW_DEAGLE);
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const CSW_ALL_SHOTGUNS = (1<<CSW_M3 | 1<<CSW_XM1014);
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const CSW_ALL_SMGS = (1<<CSW_MAC10 | 1<<CSW_UMP45 | 1<<CSW_MP5NAVY | 1<<CSW_TMP | 1<<CSW_P90);
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const CSW_ALL_RIFLES = (1<<CSW_AUG | 1<<CSW_GALIL | 1<<CSW_FAMAS | 1<<CSW_M4A1 | 1<<CSW_AK47 | 1<<CSW_SG552);
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const CSW_ALL_SNIPERRIFLES = (1<<CSW_SCOUT | 1<<CSW_AWP | 1<<CSW_G3SG1 | 1<<CSW_SG550);
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const CSW_ALL_MACHINEGUNS = (1<<CSW_M249);
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const CSW_ALL_GRENADES = (1<<CSW_HEGRENADE | 1<<CSW_SMOKEGRENADE | 1<<CSW_FLASHBANG);
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const CSW_ALL_ARMORS = (1<<CSW_VEST | 1<<CSW_VESTHELM);
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const CSW_ALL_GUNS = (CSW_ALL_PISTOLS | CSW_ALL_SHOTGUNS | CSW_ALL_SMGS | CSW_ALL_RIFLES | CSW_ALL_SNIPERRIFLES | CSW_ALL_MACHINEGUNS);
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/**
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* @section Team and team model constants, used by cs_[get|set]_user_team().
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*/
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/**
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* Internal Counter-Strike model id constants.
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*
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* @note Model ids starting with CZ_ are only valid in Condition Zero.
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*/
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enum CsInternalModel
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{
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CS_DONTCHANGE = 0,
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CS_UNASSIGNED = 0,
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CS_CT_URBAN = 1,
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CS_T_TERROR = 2,
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CS_T_LEET = 3,
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CS_T_ARCTIC = 4,
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CS_CT_GSG9 = 5,
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CS_CT_GIGN = 6,
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CS_CT_SAS = 7,
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CS_T_GUERILLA = 8,
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CS_CT_VIP = 9,
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CZ_T_MILITIA = 10,
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CZ_CT_SPETSNAZ = 11,
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};
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/**
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* Counter-Strike team id constants.
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*/
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enum CsTeams
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{
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CS_TEAM_UNASSIGNED = 0,
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CS_TEAM_T = 1,
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CS_TEAM_CT = 2,
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CS_TEAM_SPECTATOR = 3,
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};
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/**
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* @endsection
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*/
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/**
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* Counter-Strike armor types for use with cs_[get|set]_user_armor().
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*/
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enum CsArmorType
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{
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CS_ARMOR_NONE = 0, // no armor
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CS_ARMOR_KEVLAR = 1, // body vest only
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CS_ARMOR_VESTHELM = 2, // vest and helmet
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};
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/**
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* Map zone flags returned by cs_get_user_mapzones().
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*/
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#define CS_MAPZONE_BUY (1<<0) // Buyzone
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#define CS_MAPZONE_BOMBTARGET (1<<1) // Bomb target zone
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#define CS_MAPZONE_HOSTAGE_RESCUE (1<<2) // Hostage rescue zone
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#define CS_MAPZONE_ESCAPE (1<<3) // Terrorist escape zone
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#define CS_MAPZONE_VIP_SAFETY (1<<4) // VIP escape zone
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/**
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* Constants used for cs_[get|set]_user_zoom().
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*/
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enum
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{
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CS_RESET_ZOOM = 0, // Reset any zoom blocking (mode has no effect)
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CS_SET_NO_ZOOM, // Disable any sort of zoom
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CS_SET_FIRST_ZOOM, // Set first zoom level (AWP style)
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CS_SET_SECOND_ZOOM, // Set second zoom level (AWP style)
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CS_SET_AUGSG552_ZOOM, // Set AUG/SG552 zoom style
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};
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/**
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* Constants used for the CS_OnBuy() and CS_OnBuyAttempt() forwards.
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*
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* @note While these mostly overlap with the CSW_* constants the CSI_* constants
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* contain custom AMXX values that do not correspond to any real value in
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* the game. The CSI_* constants should therefore be used for consistency.
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*/
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#define CSI_NONE CSW_NONE
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#define CSI_P228 CSW_P228
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#define CSI_SCOUT CSW_SCOUT
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#define CSI_HEGRENADE CSW_HEGRENADE
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#define CSI_XM1014 CSW_XM1014
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#define CSI_C4 CSW_C4
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#define CSI_MAC10 CSW_MAC10
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#define CSI_AUG CSW_AUG
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#define CSI_SMOKEGRENADE CSW_SMOKEGRENADE
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#define CSI_ELITE CSW_ELITE
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#define CSI_FIVESEVEN CSW_FIVESEVEN
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#define CSI_UMP45 CSW_UMP45
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#define CSI_SG550 CSW_SG550
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#define CSI_GALIL CSW_GALIL
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#define CSI_FAMAS CSW_FAMAS
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#define CSI_USP CSW_USP
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#define CSI_GLOCK18 CSW_GLOCK18
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#define CSI_AWP CSW_AWP
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#define CSI_MP5NAVY CSW_MP5NAVY
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#define CSI_M249 CSW_M249
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#define CSI_M3 CSW_M3
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#define CSI_M4A1 CSW_M4A1
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#define CSI_TMP CSW_TMP
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#define CSI_G3SG1 CSW_G3SG1
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#define CSI_FLASHBANG CSW_FLASHBANG
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#define CSI_DEAGLE CSW_DEAGLE
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#define CSI_SG552 CSW_SG552
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#define CSI_AK47 CSW_AK47
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#define CSI_KNIFE CSW_KNIFE
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#define CSI_P90 CSW_P90
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#define CSI_SHIELDGUN CSW_SHIELDGUN // The real CS value, use CSI_SHELD instead.
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#define CSI_VEST CSW_VEST // Custom
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#define CSI_VESTHELM CSW_VESTHELM // Custom
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#define CSI_DEFUSER 33 // Custom
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#define CSI_NVGS 34 // Custom
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#define CSI_SHIELD 35 // Custom - The value passed by the forward, more convenient for plugins.
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#define CSI_PRIAMMO 36 // Custom
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#define CSI_SECAMMO 37 // Custom
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#define CSI_MAX_COUNT 38
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#define CSI_LAST_WEAPON CSW_LAST_WEAPON
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#define CSI_ALL_WEAPONS CSW_ALL_WEAPONS
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#define CSI_ALL_PISTOLS CSW_ALL_PISTOLS
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#define CSI_ALL_SHOTGUNS CSW_ALL_SHOTGUNS
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#define CSI_ALL_SMGS CSW_ALL_SMGS
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#define CSI_ALL_RIFLES CSW_ALL_RIFLES
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#define CSI_ALL_SNIPERRIFLES CSW_ALL_SNIPERRIFLES
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#define CSI_ALL_MACHINEGUNS CSW_ALL_MACHINEGUNS
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#define CSI_ALL_GRENADES CSW_ALL_GRENADES
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#define CSI_ALL_ARMORS CSW_ALL_ARMORS
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#define CSI_ALL_GUNS CSW_ALL_GUNS
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/**
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* Player's movements constants.
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*/
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#define CS_PLAYER_FATAL_FALL_SPEED 1100.0
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#define CS_PLAYER_MAX_SAFE_FALL_SPEED 500.0
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#define CS_DAMAGE_FOR_FALL_SPEED 100.0 / (CS_PLAYER_FATAL_FALL_SPEED - CS_PLAYER_MAX_SAFE_FALL_SPEED)
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#define CS_PLAYER_MIN_BOUNCE_SPEED 350
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#define CS_PLAYER_FALL_PUNCH_THRESHHOLD 250.0
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/**
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* Hint message flags for use with m_flDisplayHistory.
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*/
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#define CS_HINT_ROUND_STARTED (1<<1)
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#define CS_HINT_HOSTAGE_SEEN_FAR (1<<2)
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#define CS_HINT_HOSTAGE_SEEN_NEAR (1<<3)
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#define CS_HINT_HOSTAGE_USED (1<<4)
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#define CS_HINT_HOSTAGE_INJURED (1<<5)
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#define CS_HINT_HOSTAGE_KILLED (1<<6)
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#define CS_HINT_FRIEND_SEEN (1<<7)
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#define CS_HINT_ENEMY_SEEN (1<<8)
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#define CS_HINT_FRIEND_INJURED (1<<9)
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#define CS_HINT_FRIEND_KILLED (1<<10)
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#define CS_HINT_ENEMY_KILLED (1<<11)
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#define CS_HINT_BOMB_RETRIEVED (1<<12)
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#define CS_HINT_AMMO_EXHAUSTED (1<<15)
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#define CS_HINT_IN_TARGET_ZONE (1<<16)
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#define CS_HINT_IN_RESCUE_ZONE (1<<17)
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#define CS_HINT_IN_ESCAPE_ZONE (1<<18)
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#define CS_HINT_IN_VIPSAFETY_ZONE (1<<19)
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#define CS_HINT_NIGHTVISION (1<<20)
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#define CS_HINT_HOSTAGE_CTMOVE (1<<21)
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#define CS_HINT_SPEC_DUCK (1<<22)
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/**
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* Constants for use with m_iIgnoreGlobalChat (ignoremsg client's command)
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*/
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#define CS_IGNOREMSG_NONE 0
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#define CS_IGNOREMSG_ENEMY 1
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#define CS_IGNOREMSG_TEAM 2
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/**
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* Player's gait animation constants.
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*/
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enum CsPlayerAnim
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{
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CS_PLAYER_IDLE = 0,
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CS_PLAYER_WALK = 1,
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CS_PLAYER_JUMP = 2,
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CS_PLAYER_SUPERJUMP = 3,
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CS_PLAYER_DIE = 4,
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CS_PLAYER_ATTACK1 = 5,
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CS_PLAYER_ATTACK2 = 6,
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CS_PLAYER_FLINCH = 7,
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CS_PLAYER_LARGE_FLINCH = 8,
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CS_PLAYER_RELOAD = 9,
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CS_PLAYER_HOLDBOMB = 10,
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};
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/**
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* Player's menu states for use with m_iMenu.
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*/
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enum CsMenu
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{
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CS_Menu_OFF = 0,
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CS_Menu_ChooseTeam = 1,
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CS_Menu_IGChooseTeam = 2,
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CS_Menu_ChooseAppearance = 3,
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CS_Menu_Buy = 4,
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CS_Menu_BuyPistol = 5,
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CS_Menu_BuyRifle = 6,
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CS_Menu_BuyMachineGun = 7,
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CS_Menu_BuyShotgun = 8,
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CS_Menu_BuySubMachineGun = 9,
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CS_Menu_BuyItem = 10,
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CS_Menu_Radio1 = 11,
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CS_Menu_Radio2 = 12,
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CS_Menu_Radio3 = 13,
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CS_Menu_ClientBuy = 14,
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};
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/**
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* Player's join states for use with m_iJointState.
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*/
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enum CsJoinState
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{
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CS_STATE_JOINED = 0,
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CS_STATE_SHOW_LTEXT = 1,
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CS_STATE_READING_LTEXT = 2,
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CS_STATE_SHOW_TEAM_SELECT = 3,
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CS_STATE_PICKING_TEAM = 4,
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CS_STATE_GET_INTO_GAME = 5,
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};
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/**
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* Player's throw direction on killed for use with m_iThrowDirection.
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*/
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enum CsThrowDirection
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{
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CS_THROW_NONE = 0,
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CS_THROW_FORWARD = 1,
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CS_THROW_BACKWARD = 2,
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CS_THROW_HITVEL = 3,
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CS_THROW_BOMB = 4,
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CS_THROW_GRENADE = 5,
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CS_THROW_HITVEL_MINUS_AIRVEL = 6,
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};
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/**
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* @section Player's status bar constants.
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*/
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/**
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* Constants associated with mp_playerid server cvar.
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*/
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#define CS_PLAYERID_EVERYONE 0
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#define CS_PLAYERID_TEAMONLY 1
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#define CS_PLAYERID_OFF 2
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/**
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* Maximum range a status bar can be displayed.
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*/
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#define CS_MAX_ID_RANGE 2048
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#define CS_MAX_SPECTATOR_ID_RANGE 8192
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/**
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* Maximum buffer length of a status bar message.
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*/
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#define CS_SBAR_STRING_SIZE 128
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/**
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* Constants associated to CS_SBAR_ID_TARGETTYPE.
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*/
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#define CS_SBAR_TARGETTYPE_TEAMMATE 1
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#define CS_SBAR_TARGETTYPE_ENEMY 2
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#define CS_SBAR_TARGETTYPE_HOSTAGE 3
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/**
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* Status bar states.
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*/
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enum CsStatusBar
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{
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CS_SBAR_ID_TARGETTYPE = 1,
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CS_SBAR_ID_TARGETNAME = 2,
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CS_SBAR_ID_TARGETHEALTH = 3,
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};
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/**
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* @endsection
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*/
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/**
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* Weapon slot types.
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*/
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#define CS_WEAPONSLOT_PRIMARY 1
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#define CS_WEAPONSLOT_SECONDARY 2
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#define CS_WEAPONSLOT_KNIFE 3
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#define CS_WEAPONSLOT_GRENADE 4
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#define CS_WEAPONSLOT_C4 5
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/**
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* Weapon class types.
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*/
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enum CsWeaponClassType
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{
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CS_WEAPONCLASS_NONE = 0,
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CS_WEAPONCLASS_KNIFE = 1,
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CS_WEAPONCLASS_PISTOL = 2,
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CS_WEAPONCLASS_GRENADE = 3,
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CS_WEAPONCLASS_SUBMACHINEGUN = 4,
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CS_WEAPONCLASS_SHOTGUN = 5,
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CS_WEAPONCLASS_MACHINEGUN = 6,
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CS_WEAPONCLASS_RIFLE = 7,
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CS_WEAPONCLASS_SNIPERRIFLE = 8,
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};
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/**
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* Weapon autobuy class types.
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*/
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enum CsAutoBuyClassType
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{
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CS_AUTOBUYCLASS_PRIMARY = (1<<0),
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CS_AUTOBUYCLASS_SECONDARY = (1<<1),
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CS_AUTOBUYCLASS_AMMO = (1<<2),
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CS_AUTOBUYCLASS_ARMOR = (1<<3),
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CS_AUTOBUYCLASS_DEFUSER = (1<<4),
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CS_AUTOBUYCLASS_PISTOL = (1<<5),
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CS_AUTOBUYCLASS_SMG = (1<<6),
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CS_AUTOBUYCLASS_RIFLE = (1<<7),
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CS_AUTOBUYCLASS_SNIPERRIFLE = (1<<8),
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CS_AUTOBUYCLASS_SHOTGUN = (1<<9),
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CS_AUTOBUYCLASS_MACHINEGUN = (1<<10),
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CS_AUTOBUYCLASS_GRENADE = (1<<11),
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CS_AUTOBUYCLASS_NIGHTVISION = (1<<12),
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CS_AUTOBUYCLASS_SHIELD = (1<<13),
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};
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/**
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* Ammo types for use with cs_get_weapon_info().
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*/
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enum CsAmmoType
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{
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CS_AMMO_BUCKSHOT = 0,
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CS_AMMO_9MM = 1,
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CS_AMMO_556NATO = 2,
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CS_AMMO_556NATOBOX = 3,
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CS_AMMO_762NATO = 4,
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CS_AMMO_45ACP = 5,
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CS_AMMO_50AE = 6,
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CS_AMMO_338MAGNUM = 7,
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CS_AMMO_57MM = 8,
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CS_AMMO_357SIG = 9,
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};
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/**
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* Weapon info types for use with cs_get_weapon_info().
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*/
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enum CsWeaponInfo
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{
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CS_WEAPONINFO_COST = 0,
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CS_WEAPONINFO_CLIP_COST = 1,
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CS_WEAPONINFO_BUY_CLIP_SIZE = 2,
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CS_WEAPONINFO_GUN_CLIP_SIZE = 3,
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CS_WEAPONINFO_MAX_ROUNDS = 4,
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CS_WEAPONINFO_AMMO_TYPE = 5,
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};
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/**
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* Weapon default cost.
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*/
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enum CsWeaponCostType
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{
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CS_AK47_PRICE = 2500,
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CS_AWP_PRICE = 4750,
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CS_DEAGLE_PRICE = 650,
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CS_G3SG1_PRICE = 5000,
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CS_SG550_PRICE = 4200,
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CS_GLOCK18_PRICE = 400,
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CS_M249_PRICE = 5750,
|
|
CS_M3_PRICE = 1700,
|
|
CS_M4A1_PRICE = 3100,
|
|
CS_AUG_PRICE = 3500,
|
|
CS_MP5NAVY_PRICE = 1500,
|
|
CS_P228_PRICE = 600,
|
|
CS_P90_PRICE = 2350,
|
|
CS_UMP45_PRICE = 1700,
|
|
CS_MAC10_PRICE = 1400,
|
|
CS_SCOUT_PRICE = 2750,
|
|
CS_SG552_PRICE = 3500,
|
|
CS_TMP_PRICE = 1250,
|
|
CS_USP_PRICE = 500,
|
|
CS_ELITE_PRICE = 800,
|
|
CS_FIVESEVEN_PRICE = 750,
|
|
CS_XM1014_PRICE = 3000,
|
|
CS_GALIL_PRICE = 2000,
|
|
CS_FAMAS_PRICE = 2250,
|
|
CS_SHIELDGUN_PRICE = 2200
|
|
};
|
|
|
|
/**
|
|
* Equipment default cost.
|
|
*/
|
|
enum CsItemCostType
|
|
{
|
|
CS_ASSAULTSUIT_PRICE = 1000,
|
|
CS_FLASHBANG_PRICE = 200,
|
|
CS_HEGRENADE_PRICE = 300,
|
|
CS_SMOKEGRENADE_PRICE = 300,
|
|
CS_KEVLAR_PRICE = 650,
|
|
CS_HELMET_PRICE = 350,
|
|
CS_NVG_PRICE = 1250,
|
|
CS_DEFUSEKIT_PRICE = 200
|
|
};
|
|
|
|
/**
|
|
* Ammo default cost.
|
|
*/
|
|
enum CsAmmoCostType
|
|
{
|
|
CS_AMMO_338MAG_PRICE = 125,
|
|
CS_AMMO_357SIG_PRICE = 50,
|
|
CS_AMMO_45ACP_PRICE = 25,
|
|
CS_AMMO_50AE_PRICE = 40,
|
|
CS_AMMO_556NATO_PRICE = 60,
|
|
CS_AMMO_57MM_PRICE = 50,
|
|
CS_AMMO_762NATO_PRICE = 80,
|
|
CS_AMMO_9MM_PRICE = 20,
|
|
CS_AMMO_BUCKSHOT_PRICE = 65
|
|
};
|