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https://github.com/alliedmodders/amxmodx.git
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95 lines
3.5 KiB
C
Executable File
95 lines
3.5 KiB
C
Executable File
/* AMX Mod X
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* Natural Selection Module
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*
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* by the AMX Mod X Development Team
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*
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* This file is part of AMX Mod X.
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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#ifndef NS_H
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#define NS_H
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#include "ns_const.h"
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#if defined CRAZY_OPTS
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#define EXTERN_VIS __attribute__((externally_visible))
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#else
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#define EXTERN_VIS
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#endif
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extern DLL_FUNCTIONS *g_pFunctionTable;
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extern DLL_FUNCTIONS *g_pFunctionTable_Post;
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extern enginefuncs_t *g_pengfuncsTable;
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extern enginefuncs_t *g_pengfuncsTable_Post;
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extern NEW_DLL_FUNCTIONS *g_pNewFunctionsTable;
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extern NEW_DLL_FUNCTIONS *g_pNewFunctionsTable_Post;
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extern class CPlayer g_player[33];
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extern edict_t *player_edicts[33]; // Stupid INDEXENT() bug.
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void PlayerPreThink(edict_t *pEntity);
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void PlayerPreThink_Post(edict_t *pEntity);
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void PlayerPostThink_Post(edict_t *pEntity);
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void UpdateClientData( const struct edict_s *ent, int sendweapons, struct clientdata_s *cd );
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void StartFrame(void);
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edict_t* CreateNamedEntity_Post(int className);
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void AlertMessage_Post(ALERT_TYPE atype, char *szFmt, ...);
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typedef struct tagAMX_HEADER {
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int32_t size PACKED; /* size of the "file" */
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uint16_t magic PACKED; /* signature */
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char file_version; /* file format version */
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char amx_version; /* required version of the AMX */
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int16_t flags PACKED;
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int16_t defsize PACKED; /* size of a definition record */
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int32_t cod PACKED; /* initial value of COD - code block */
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int32_t dat PACKED; /* initial value of DAT - data block */
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int32_t hea PACKED; /* initial value of HEA - start of the heap */
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int32_t stp PACKED; /* initial value of STP - stack top */
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int32_t cip PACKED; /* initial value of CIP - the instruction pointer */
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int32_t publics PACKED; /* offset to the "public functions" table */
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int32_t natives PACKED; /* offset to the "native functions" table */
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int32_t libraries PACKED; /* offset to the table of libraries */
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int32_t pubvars PACKED; /* the "public variables" table */
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int32_t tags PACKED; /* the "public tagnames" table */
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int32_t nametable PACKED; /* name table */
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} PACKED AMX_HEADER;
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// Don't enable this, it just adds some offset finding natives
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#define DEVELOPER_BUILD
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#endif // NS_H
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