amxmodx/modules/tfcx
IgnacioFDM 7c4688f557 Comment MODULE_RELOAD_ON_MAP_CHANGE on modules that use USE_METAMOD (#484)
Currently amxmodx doesn't reload modules that use metamod, so MODULE_RELOAD_ON_MAP_CHANGE being defined or not doesn't make any difference.
Even though this commit currently doesn't change any behavior, amxmodx might in the future support reloading modules that use metamod, and all these modules in their current state either fail completely because of erroneous cleanup, or are untested (and most likely leak stuff).
Furthermore, these changes make it clear that these modules are in fact not being reloaded.
2018-03-09 19:37:46 +01:00
..
msvc12 Little cleanup (#461) 2017-12-07 18:45:16 +01:00
AMBuilder Little cleanup (#461) 2017-12-07 18:45:16 +01:00
CMisc.cpp Move dlls/ to modules/ 2015-03-13 15:18:47 +02:00
CMisc.h Fix crash in TFCX module when Infection weapon is used 2015-03-28 16:47:07 +01:00
CRank.cpp Move dlls/ to modules/ 2015-03-13 15:18:47 +02:00
CRank.h Move dlls/ to modules/ 2015-03-13 15:18:47 +02:00
moduleconfig.cpp Move dlls/ to modules/ 2015-03-13 15:18:47 +02:00
moduleconfig.h Comment MODULE_RELOAD_ON_MAP_CHANGE on modules that use USE_METAMOD (#484) 2018-03-09 19:37:46 +01:00
NBase.cpp Fix some natives relying on a known engine bug related to last player's edict being invalid 2015-10-06 17:19:01 +02:00
NRank.cpp Move dlls/ to modules/ 2015-03-13 15:18:47 +02:00
tfcx.h Move dlls/ to modules/ 2015-03-13 15:18:47 +02:00
usermsg.cpp Fix crash in TFCX module when Infection weapon is used 2015-03-28 16:47:07 +01:00
Utils.cpp Move dlls/ to modules/ 2015-03-13 15:18:47 +02:00
version.rc Move dlls/ to modules/ 2015-03-13 15:18:47 +02:00