mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-26 23:05:37 +03:00
291 lines
7.1 KiB
C++
291 lines
7.1 KiB
C++
/* AMX Mod X
|
|
* Natural Selection Module
|
|
*
|
|
* by the AMX Mod X Development Team
|
|
*
|
|
* This file is part of AMX Mod X.
|
|
*
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at
|
|
* your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* In addition, as a special exception, the author gives permission to
|
|
* link the code of this program with the Half-Life Game Engine ("HL
|
|
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
|
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
|
* respects for all of the code used other than the HL Engine and MODs
|
|
* from Valve. If you modify this file, you may extend this exception
|
|
* to your version of the file, but you are not obligated to do so. If
|
|
* you do not wish to do so, delete this exception statement from your
|
|
* version.
|
|
*/
|
|
|
|
#include "../sdk/amxxmodule.h"
|
|
|
|
#include "../ns.h"
|
|
|
|
#include "../utilfunctions.h"
|
|
#include "../NEW_Util.h"
|
|
|
|
#include "../GameManager.h"
|
|
#include "../CPlayer.h"
|
|
|
|
#include "../AllocString.h"
|
|
|
|
StringManager AllocStringList;
|
|
|
|
// ns_set_player_model(id,const Model[]="")
|
|
static cell AMX_NATIVE_CALL ns_set_player_model(AMX *amx, cell *params)
|
|
{
|
|
CreatePlayerPointer(amx,params[1]);
|
|
|
|
player->SetModel(MF_GetAmxString(amx,params[2],0,NULL));
|
|
|
|
GameMan.HookPostThink_Post();
|
|
|
|
return 1;
|
|
}
|
|
|
|
// ns_set_player_skin(id,skin=-1)
|
|
static cell AMX_NATIVE_CALL ns_set_player_skin(AMX *amx, cell *params)
|
|
{
|
|
CreatePlayerPointer(amx,params[1]);
|
|
|
|
player->SetSkin(params[2]);
|
|
|
|
GameMan.HookPostThink_Post();
|
|
|
|
return 1;
|
|
}
|
|
// ns_set_player_body(id,body=-1)
|
|
static cell AMX_NATIVE_CALL ns_set_player_body(AMX *amx, cell *params)
|
|
{
|
|
CreatePlayerPointer(amx,params[1]);
|
|
|
|
player->SetBody(params[2]);
|
|
|
|
GameMan.HookPostThink_Post();
|
|
|
|
return 1;
|
|
}
|
|
// ns_get_class(id)
|
|
static cell AMX_NATIVE_CALL ns_get_class(AMX *amx, cell *params)
|
|
{
|
|
CreatePlayerPointer(amx,params[1]);
|
|
|
|
return player->GetClass();
|
|
}
|
|
// ns_get_jpfuel(id)
|
|
static cell AMX_NATIVE_CALL ns_get_jpfuel(AMX *amx, cell *params)
|
|
{
|
|
CreatePlayerPointer(amx,params[1]);
|
|
|
|
REAL ret=(player->GetPev()->fuser3) / 10.0;
|
|
|
|
return amx_ftoc2(ret);
|
|
}
|
|
// ns_set_jpfuel(id,Float:fuelpercent)
|
|
static cell AMX_NATIVE_CALL ns_set_jpfuel(AMX *amx, cell *params)
|
|
{
|
|
CreatePlayerPointer(amx,params[1]);
|
|
|
|
REAL fuel = amx_ctof2(params[2]);
|
|
if (fuel > 100.0)
|
|
{
|
|
fuel = 100.0;
|
|
}
|
|
if (fuel < 0.0)
|
|
{
|
|
fuel = 0.0;
|
|
}
|
|
|
|
player->GetPev()->fuser3 = fuel * 10.0;
|
|
return 1;
|
|
}
|
|
static cell AMX_NATIVE_CALL ns_add_jpfuel(AMX *amx, cell *params)
|
|
{
|
|
CreatePlayerPointer(amx,params[1]);
|
|
|
|
REAL fuel = clamp(amx_ctof2(params[2]),0.0,100.0);
|
|
|
|
return amx_ftoc2(player->GetPev()->fuser3 = clamp(static_cast<float>(player->GetPev()->fuser3 + (fuel * 10.0)),static_cast<float>(0.0)));
|
|
};
|
|
// ns_get_speedchange(index)
|
|
static cell AMX_NATIVE_CALL ns_get_speedchange(AMX *amx, cell *params)
|
|
{
|
|
CreatePlayerPointer(amx,params[1]);
|
|
|
|
return player->GetSpeedChange();
|
|
}
|
|
|
|
// ns_set_speedchange(index,speedchange=0)
|
|
static cell AMX_NATIVE_CALL ns_set_speedchange(AMX *amx, cell *params)
|
|
{
|
|
CreatePlayerPointer(amx,params[1]);
|
|
|
|
player->SetSpeedChange(params[2]);
|
|
|
|
// Update PreThink_Post if we need to
|
|
GameMan.HookPreThink_Post();
|
|
return 1;
|
|
}
|
|
|
|
// ns_get_maxspeed(index) (returns the max speed of the player BEFORE speed change is factored in.)
|
|
static cell AMX_NATIVE_CALL ns_get_maxspeed(AMX *amx, cell *params)
|
|
{
|
|
CreatePlayerPointer(amx,params[1]);
|
|
|
|
return player->GetMaxSpeed();
|
|
}
|
|
// ns_set_fov(id,Float:fov);
|
|
static cell AMX_NATIVE_CALL ns_set_fov(AMX *amx, cell *params)
|
|
{
|
|
CreatePlayerPointer(amx,params[1]);
|
|
|
|
return player->SetFOV(amx_ctof3(¶ms[2]));
|
|
}
|
|
// ns_giveiteM(id,"item");
|
|
static cell AMX_NATIVE_CALL ns_giveitem(AMX *amx, cell *params)
|
|
{
|
|
CreatePlayerPointer(amx,params[1]);
|
|
|
|
char *classname = MF_GetAmxString(amx,params[2],0,NULL);
|
|
|
|
if (!player->IsConnected())
|
|
{
|
|
return 0;
|
|
}
|
|
if (player->GetPev()->deadflag > 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
edict_t *object=CREATE_NAMED_ENTITY(ALLOC_STRING2(classname));
|
|
|
|
if (!object)
|
|
{
|
|
MF_LogError(amx, AMX_ERR_NATIVE, "Error creating entity \"%s\"", classname);
|
|
return 0;
|
|
}
|
|
|
|
SET_ORIGIN(object,player->GetPev()->origin); // move to player
|
|
gpGamedllFuncs->dllapi_table->pfnSpawn(object); // emulate spawn
|
|
object->v.flags |= FL_ONGROUND; // make it think it's touched the ground
|
|
gpGamedllFuncs->dllapi_table->pfnThink(object); //
|
|
gpGamedllFuncs->dllapi_table->pfnTouch(object,player->GetEdict()); // give it to the player
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell AMX_NATIVE_CALL ns_get_user_team(AMX* amx, cell* params)
|
|
{
|
|
CreatePlayerPointer(amx,params[1]);
|
|
|
|
if (!player->IsConnected())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
int team = player->GetPev()->team;
|
|
|
|
if (team > 4 || team < 0)
|
|
{
|
|
MF_SetAmxString(amx, params[2], "undefinedteam", params[3]);
|
|
|
|
return 0;
|
|
}
|
|
|
|
switch (team)
|
|
{
|
|
case 0:
|
|
{
|
|
// iuser1 means readyroom (I think!)
|
|
if (player->GetPev()->iuser1 == 0)
|
|
{
|
|
MF_SetAmxString(amx, params[2], "undefinedteam", params[3]);
|
|
|
|
return 0;
|
|
}
|
|
MF_SetAmxString(amx, params[2], "spectatorteam", params[3]);
|
|
|
|
return 0;
|
|
}
|
|
case 1:
|
|
{
|
|
MF_SetAmxString(amx, params[2], "marine1team", params[3]);
|
|
|
|
return 1;
|
|
}
|
|
case 2:
|
|
{
|
|
MF_SetAmxString(amx, params[2], "alien1team", params[3]);
|
|
|
|
return 2;
|
|
}
|
|
case 3:
|
|
{
|
|
MF_SetAmxString(amx, params[2], "marine2team", params[3]);
|
|
|
|
return 3;
|
|
}
|
|
case 4:
|
|
{
|
|
MF_SetAmxString(amx, params[2], "alien2team", params[3]);
|
|
|
|
return 4;
|
|
}
|
|
default:
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
MF_SetAmxString(amx, params[2], "spectatorteam", params[3]);
|
|
|
|
return 0;
|
|
}
|
|
|
|
AMX_NATIVE_INFO player_natives[] = {
|
|
|
|
{ "ns_set_player_model", ns_set_player_model },
|
|
{ "ns_set_player_skin", ns_set_player_skin },
|
|
{ "ns_set_player_body", ns_set_player_body },
|
|
|
|
{ "ns_get_class", ns_get_class },
|
|
|
|
{ "ns_get_jpfuel", ns_get_jpfuel },
|
|
{ "ns_set_jpfuel", ns_set_jpfuel },
|
|
{ "ns_add_jpfuel", ns_add_jpfuel },
|
|
|
|
{ "ns_get_energy", ns_get_jpfuel }, // They do the same thing...
|
|
{ "ns_set_energy", ns_set_jpfuel }, //
|
|
{ "ns_add_energy", ns_add_jpfuel },
|
|
|
|
{ "ns_get_speedchange", ns_get_speedchange },
|
|
{ "ns_set_speedchange", ns_set_speedchange },
|
|
{ "ns_get_maxspeed", ns_get_maxspeed },
|
|
|
|
{ "ns_set_fov", ns_set_fov },
|
|
|
|
{ "ns_give_item", ns_giveitem },
|
|
|
|
{ "ns_get_user_team", ns_get_user_team },
|
|
|
|
|
|
{ NULL, NULL }
|
|
};
|
|
void AddNatives_Player()
|
|
{
|
|
MF_AddNatives(player_natives);
|
|
}
|