mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-25 14:25:38 +03:00
bd412d7204
Also, removed OLOcode from amxmisc.inc
266 lines
5.5 KiB
PHP
Executable File
266 lines
5.5 KiB
PHP
Executable File
/* NS2AMX Utility backwards compatibility
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*
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* by the AMX Mod X Development Team
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*
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* This file is provided as is (no warranties).
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*/
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#if defined _ns2amx_included
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#endinput
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#endif
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#define _ns2amx_included
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#include <engine> // various engine calls
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#include <fakemeta> // pev/engfunc/dllfunc/various calls which rely on engfunc/dllfunc
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#include <ns> // ns specifics
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stock is_entity(id)
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return is_valid_ent(id);
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/* The end of the native is buffered incase the plugin is including an NS_VERSION (no longer supported), ignore it */
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stock get_build(classname[], value, number=0,{Float,Sql,Result,_}:...)
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return ns_get_build(classname, value, number);
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stock get_private_i(index, offset, linuxdiff=5)
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return get_pdata_int(index, offset, linuxdiff);
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stock set_private_i(index, offset, value, linuxdiff=5)
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{
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return set_pdata_int(index, offset, value, linuxdiff);
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}
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stock Float:get_private_f(index, offset, linuxdiff=5)
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{
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return get_pdata_float(index, offset, linuxdiff);
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}
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stock set_private_f(index, offset, Float:value, linuxdiff=5)
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{
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return set_pdata_float(index, offset, value, linuxdiff);
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}
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stock make_string(value[])
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return engfunc(EngFunc_AllocString,value);
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stock string(value, ret[])
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{
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new szString[128];
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engfunc(EngFunc_SzFromIndex,value,szString,127);
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copy(ret,127,szString);
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}
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stock gpgobals_time()
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return floatround(halflife_time());
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stock Float:get_range(ida, idb)
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return entity_range(ida, idb);
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stock supercede()
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return 0;
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stock register_clientkill()
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return 0;
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stock register_changelvl()
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return 0;
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stock register_msgblock(msgName[])
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return set_msg_block(get_user_msgid(msgName), BLOCK_SET);
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stock register_msgedit(msgName[], cmd[])
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return register_message(get_user_msgid(msgName), cmd);
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stock register_playback(event, cmd[])
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return 0;
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stock get_spawn(type, number=0, Float:ret[3])
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return ns_get_spawn(type, number, ret);
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stock has_weapon(index, weapon, setweapon=-1)
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return ns_has_weapon(index, weapon, setweapon);
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stock gpglobals_v(type, Float:ret[3])
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{
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new v_type=0;
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switch (type)
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{
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case 1:
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v_type = GL_v_forward;
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case 2:
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v_type = GL_v_right;
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case 3:
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v_type = GL_v_up;
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}
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if (!v_type)
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return 0;
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return get_global_vector(v_type, ret);
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}
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stock pev_i(_index,_field)
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return pev(_index,_field);
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stock set_pev_i(_index, _field, _val)
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return set_pev(_index,_field,_val);
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stock Float:pev_f(_index,_field)
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{
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new Float:f;
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pev(_index,_field,f);
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return f;
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}
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stock set_pev_f(_index,_field,Float:_val)
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return set_pev(_index,_field,_val);
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stock msg_args()
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return get_msg_args();
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stock Float:msg_loc(vec)
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{
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new Float:Ret[3];
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get_msg_origin(Ret);
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if (vec < 0 || vec > 3)
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return float(0);
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else
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return Ret[vec];
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return 0.0; // make compiler happy!
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}
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stock msg_dest()
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return 0;
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stock msg_type()
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return 0;
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stock msg_name()
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return 0;
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stock msg_set_s(number, value[])
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return set_msg_arg_string(number, value);
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stock msg_set_f(number, Float:value)
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return set_msg_arg_float(number, get_msg_argtype(number), value);
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stock msg_set_i(number, value)
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return set_msg_arg_int(number, get_msg_argtype(number), value);
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stock msg_data_type(value)
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return get_msg_argtype(value);
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stock msg_strdata(value)
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return 0;
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stock msg_data(value, ...)
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{
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return (0*value);
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}
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stock get_filename(szFile[], len=-1)
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{
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new name[16], version[16], author[16], status[16];
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new res = get_plugin(0, szFile, len, name, 16, version, 16, author, 16, status, 16);
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return res;
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}
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stock get_speedchange(id)
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return ns_get_speedchange(id);
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stock set_speedchange(id, speed)
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return ns_set_speedchange(id,speed);
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stock get_maxspeed(id)
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return ns_get_maxspeed(id);
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stock set_player_model(id, model[]="")
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return ns_set_player_model(id, model);
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stock set_player_skin(id, skin=-1)
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return ns_set_player_skin(id, skin);
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stock set_player_body(id, body=-1)
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return ns_set_player_body(id, body);
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stock ns2amx_version()
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return 0;
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stock set_kvhandled()
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return 0;
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stock ns2amx_getammo(id,Weapon)
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return ns_get_weap_reserve(id, Weapon);
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stock ns2amx_setammo(id,Weapon,Value)
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return ns_set_weap_reserve(id, Weapon, Value);
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stock ns2amx_giveitem(id,svClassname[])
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return ns_give_item(id, svClassname);
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stock ns2amx_moveto(idMoved,idDest)
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{
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new Float:origin[3];
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entity_get_vector(idDest, EV_VEC_origin,origin);
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entity_set_origin(idMoved, origin);
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return 1;
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}
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/* Returns whether or not the player has the MASK_DIGESTING flag set. */
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stock ns2amx_isdigesting(id)
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return ns_get_mask(id,MASK_DIGESTING);
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/* Returns total # of active hives. */
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stock ns2amx_gethives()
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return ns_get_build("team_hive",1);
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/* Returns 1 if the two entities are within the given range. */
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stock ns2amx_inrange(ida,idb,range)
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{
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if (entity_range(ida,idb) <= range)
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return 1;
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return 0;
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}
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stock ns2amx_nspopup(id,svMessage[190]) {
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new szMessage[180];
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copy(szMessage,179,svMessage);
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return ns_popup(id, szMessage);
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}
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stock ns2amx_setres(id,value)
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return ns_set_res(id, float(value));
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stock ns2amx_getenergy(id)
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return floatround(ns_get_energy(id));
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stock ns2amx_setenergy(id,energy)
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return ns_set_energy(id, float(energy));
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stock ns2amx_getjpfuel(id)
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return floatround(ns_get_jpfuel(id));
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stock ns2amx_setjpfuel(id,fuel)
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return ns_set_jpfuel(id, float(fuel));
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stock get_mask(id,mask)
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return ns_get_mask(id, mask);
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stock set_mask(id,mask,value)
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return ns_set_mask(id,mask,value);
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stock get_special(id,mask)
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{
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if (pev(id,pev_iuser4) & mask)
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return 1;
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return 0;
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}
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stock get_res(id)
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return floatround(ns_get_res(id));
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stock get_class(id)
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return ns_get_class(id);
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stock is_combat()
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return ns_is_combat();
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