mirror of
https://github.com/alliedmodders/amxmodx.git
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244 lines
4.1 KiB
Plaintext
244 lines
4.1 KiB
Plaintext
/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CSPDoDRules"
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{
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"Offsets"
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{
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"m_Camera" // short unsigned int
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{
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"type" "short"
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"unsigned" "1"
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"windows" "4"
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"linux" "4"
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"mac" "4"
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}
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"m_usVoice" // short unsigned int
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{
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"type" "short"
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"unsigned" "1"
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"windows" "6"
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"linux" "6"
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"mac" "6"
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}
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"m_bodyDamage" // short unsigned int
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{
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"type" "short"
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"unsigned" "1"
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"windows" "8"
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"linux" "8"
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"mac" "8"
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}
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"m_roundRestartSound" // short unsigned int
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{
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"type" "short"
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"unsigned" "1"
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"windows" "10"
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"linux" "10"
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"mac" "10"
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}
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"m_gerVoice" // short unsigned int
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{
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"type" "short"
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"unsigned" "1"
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"windows" "12"
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"linux" "12"
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"mac" "12"
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}
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"m_Pain" // short unsigned int
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{
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"type" "short"
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"unsigned" "1"
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"windows" "14"
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"linux" "14"
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"mac" "14"
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}
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"m_Smoke" // short unsigned int
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{
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"type" "short"
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"unsigned" "1"
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"windows" "16"
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"linux" "16"
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"mac" "16"
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}
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"m_BloodSprite" // short unsigned int
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{
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"type" "short"
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"unsigned" "1"
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"windows" "18"
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"linux" "18"
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"mac" "18"
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}
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"m_Prone" // short unsigned int
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{
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"type" "short"
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"unsigned" "1"
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"windows" "20"
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"linux" "20"
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"mac" "20"
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}
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"m_BloodStream" // short unsigned int
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{
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"type" "short"
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"unsigned" "1"
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"windows" "22"
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"linux" "22"
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"mac" "22"
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}
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"m_BulletTracers" // short unsigned int
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{
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"type" "short"
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"unsigned" "1"
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"windows" "24"
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"linux" "24"
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"mac" "24"
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}
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"m_SparkShower" // short unsigned int
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{
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"type" "short"
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"unsigned" "1"
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"windows" "26"
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"linux" "26"
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"mac" "26"
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}
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"m_ScreenFades" // short unsigned int
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{
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"type" "short"
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"unsigned" "1"
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"windows" "28"
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"linux" "28"
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"mac" "28"
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}
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"m_BubbleTrails" // short unsigned int
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{
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"type" "short"
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"unsigned" "1"
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"windows" "30"
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"linux" "30"
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"mac" "30"
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}
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"m_Bubbles" // short unsigned int
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{
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"type" "short"
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"unsigned" "1"
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"windows" "32"
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"linux" "32"
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"mac" "32"
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}
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"m_Shards" // short unsigned int
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{
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"type" "short"
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"unsigned" "1"
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"windows" "34"
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"linux" "34"
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"mac" "34"
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}
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"m_Explosion" // short unsigned int
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{
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"type" "short"
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"unsigned" "1"
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"windows" "36"
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"linux" "36"
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"mac" "36"
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}
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"m_DeadBodies" // short unsigned int
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{
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"type" "short"
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"unsigned" "1"
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"windows" "38"
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"linux" "38"
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"mac" "38"
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}
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"m_PopHelmet" // short unsigned int
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{
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"type" "short"
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"unsigned" "1"
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"windows" "40"
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"linux" "40"
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"mac" "40"
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}
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"m_RoundReset" // short unsigned int
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{
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"type" "short"
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"unsigned" "1"
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"windows" "42"
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"linux" "42"
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"mac" "42"
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}
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"m_RocketTrail" // short unsigned int
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{
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"type" "short"
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"unsigned" "1"
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"windows" "44"
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"linux" "44"
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"mac" "44"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CGameRules
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* CSPDoDRules
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*/
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